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-rw-r--r--src/com/android/camera/support/app/OrientationManager.java152
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diff --git a/src/com/android/camera/support/app/OrientationManager.java b/src/com/android/camera/support/app/OrientationManager.java
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+++ b/src/com/android/camera/support/app/OrientationManager.java
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+package com.android.camera.support.app;
+
+
+import android.app.Activity;
+import android.content.ContentResolver;
+import android.content.Context;
+import android.content.pm.ActivityInfo;
+import android.content.res.Configuration;
+import android.provider.Settings;
+import android.util.Log;
+import android.view.OrientationEventListener;
+import android.view.Surface;
+
+import com.android.camera.support.ui.OrientationSource;
+import com.android.gallery3d.common.ApiHelper;
+
+public class OrientationManager implements OrientationSource {
+ private static final String TAG = "OrientationManager";
+
+ // Orientation hysteresis amount used in rounding, in degrees
+ private static final int ORIENTATION_HYSTERESIS = 5;
+
+ private Activity mActivity;
+ private MyOrientationEventListener mOrientationListener;
+ // If the framework orientation is locked.
+ private boolean mOrientationLocked = false;
+
+ // This is true if "Settings -> Display -> Rotation Lock" is checked. We
+ // don't allow the orientation to be unlocked if the value is true.
+ private boolean mRotationLockedSetting = false;
+
+ public OrientationManager(Activity activity) {
+ mActivity = activity;
+ mOrientationListener = new MyOrientationEventListener(activity);
+ }
+
+ public void resume() {
+ ContentResolver resolver = mActivity.getContentResolver();
+ mRotationLockedSetting = Settings.System.getInt(
+ resolver, Settings.System.ACCELEROMETER_ROTATION, 0) != 1;
+ mOrientationListener.enable();
+ }
+
+ public void pause() {
+ mOrientationListener.disable();
+ }
+
+ ////////////////////////////////////////////////////////////////////////////
+ // Orientation handling
+ //
+ // We can choose to lock the framework orientation or not. If we lock the
+ // framework orientation, we calculate a a compensation value according to
+ // current device orientation and send it to listeners. If we don't lock
+ // the framework orientation, we always set the compensation value to 0.
+ ////////////////////////////////////////////////////////////////////////////
+
+ // Lock the framework orientation to the current device orientation
+ public void lockOrientation() {
+ if (mOrientationLocked) return;
+ mOrientationLocked = true;
+ if (ApiHelper.HAS_ORIENTATION_LOCK) {
+ mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LOCKED);
+ } else {
+ mActivity.setRequestedOrientation(calculateCurrentScreenOrientation());
+ }
+ }
+
+ // Unlock the framework orientation, so it can change when the device
+ // rotates.
+ public void unlockOrientation() {
+ if (!mOrientationLocked) return;
+ mOrientationLocked = false;
+ Log.d(TAG, "unlock orientation");
+ mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR);
+ }
+
+ private int calculateCurrentScreenOrientation() {
+ int displayRotation = getDisplayRotation();
+ // Display rotation >= 180 means we need to use the REVERSE landscape/portrait
+ boolean standard = displayRotation < 180;
+ if (mActivity.getResources().getConfiguration().orientation
+ == Configuration.ORIENTATION_LANDSCAPE) {
+ return standard
+ ? ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
+ : ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
+ } else {
+ if (displayRotation == 90 || displayRotation == 270) {
+ // If displayRotation = 90 or 270 then we are on a landscape
+ // device. On landscape devices, portrait is a 90 degree
+ // clockwise rotation from landscape, so we need
+ // to flip which portrait we pick as display rotation is counter clockwise
+ standard = !standard;
+ }
+ return standard
+ ? ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
+ : ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
+ }
+ }
+
+ // This listens to the device orientation, so we can update the compensation.
+ private class MyOrientationEventListener extends OrientationEventListener {
+ public MyOrientationEventListener(Context context) {
+ super(context);
+ }
+
+ @Override
+ public void onOrientationChanged(int orientation) {
+ // We keep the last known orientation. So if the user first orient
+ // the camera then point the camera to floor or sky, we still have
+ // the correct orientation.
+ if (orientation == ORIENTATION_UNKNOWN) return;
+ orientation = roundOrientation(orientation, 0);
+ }
+ }
+
+ @Override
+ public int getDisplayRotation() {
+ return getDisplayRotation(mActivity);
+ }
+
+ @Override
+ public int getCompensation() {
+ return 0;
+ }
+
+ private static int roundOrientation(int orientation, int orientationHistory) {
+ boolean changeOrientation = false;
+ if (orientationHistory == OrientationEventListener.ORIENTATION_UNKNOWN) {
+ changeOrientation = true;
+ } else {
+ int dist = Math.abs(orientation - orientationHistory);
+ dist = Math.min(dist, 360 - dist);
+ changeOrientation = (dist >= 45 + ORIENTATION_HYSTERESIS);
+ }
+ if (changeOrientation) {
+ return ((orientation + 45) / 90 * 90) % 360;
+ }
+ return orientationHistory;
+ }
+
+ private static int getDisplayRotation(Activity activity) {
+ int rotation = activity.getWindowManager().getDefaultDisplay()
+ .getRotation();
+ switch (rotation) {
+ case Surface.ROTATION_0: return 0;
+ case Surface.ROTATION_90: return 90;
+ case Surface.ROTATION_180: return 180;
+ case Surface.ROTATION_270: return 270;
+ }
+ return 0;
+ }
+} \ No newline at end of file