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-rw-r--r--src/com/android/camera/crop/GeometryMathUtils.java181
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diff --git a/src/com/android/camera/crop/GeometryMathUtils.java b/src/com/android/camera/crop/GeometryMathUtils.java
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.camera.crop;
+
+import android.graphics.Bitmap;
+import android.graphics.Canvas;
+import android.graphics.Matrix;
+import android.graphics.Paint;
+import android.graphics.Rect;
+import android.graphics.RectF;
+
+/*
+import com.android.gallery3d.filtershow.cache.BitmapCache;
+import com.android.gallery3d.filtershow.cache.ImageLoader;
+import com.android.gallery3d.filtershow.filters.FilterCropRepresentation;
+import com.android.gallery3d.filtershow.filters.FilterMirrorRepresentation;
+import com.android.gallery3d.filtershow.filters.FilterMirrorRepresentation.Mirror;
+import com.android.gallery3d.filtershow.filters.FilterRepresentation;
+import com.android.gallery3d.filtershow.filters.FilterRotateRepresentation;
+import com.android.gallery3d.filtershow.filters.FilterRotateRepresentation.Rotation;
+import com.android.gallery3d.filtershow.filters.FilterStraightenRepresentation;
+import com.android.gallery3d.filtershow.pipeline.ImagePreset;
+*/
+
+import java.util.Collection;
+import java.util.Iterator;
+
+public final class GeometryMathUtils {
+ private static final String TAG = "GeometryMathUtils";
+ public static final float SHOW_SCALE = .9f;
+
+ private GeometryMathUtils() {};
+
+ // Math operations for 2d vectors
+ public static float clamp(float i, float low, float high) {
+ return Math.max(Math.min(i, high), low);
+ }
+
+ public static float[] lineIntersect(float[] line1, float[] line2) {
+ float a0 = line1[0];
+ float a1 = line1[1];
+ float b0 = line1[2];
+ float b1 = line1[3];
+ float c0 = line2[0];
+ float c1 = line2[1];
+ float d0 = line2[2];
+ float d1 = line2[3];
+ float t0 = a0 - b0;
+ float t1 = a1 - b1;
+ float t2 = b0 - d0;
+ float t3 = d1 - b1;
+ float t4 = c0 - d0;
+ float t5 = c1 - d1;
+
+ float denom = t1 * t4 - t0 * t5;
+ if (denom == 0)
+ return null;
+ float u = (t3 * t4 + t5 * t2) / denom;
+ float[] intersect = {
+ b0 + u * t0, b1 + u * t1
+ };
+ return intersect;
+ }
+
+ public static float[] shortestVectorFromPointToLine(float[] point, float[] line) {
+ float x1 = line[0];
+ float x2 = line[2];
+ float y1 = line[1];
+ float y2 = line[3];
+ float xdelt = x2 - x1;
+ float ydelt = y2 - y1;
+ if (xdelt == 0 && ydelt == 0)
+ return null;
+ float u = ((point[0] - x1) * xdelt + (point[1] - y1) * ydelt)
+ / (xdelt * xdelt + ydelt * ydelt);
+ float[] ret = {
+ (x1 + u * (x2 - x1)), (y1 + u * (y2 - y1))
+ };
+ float[] vec = {
+ ret[0] - point[0], ret[1] - point[1]
+ };
+ return vec;
+ }
+
+ // A . B
+ public static float dotProduct(float[] a, float[] b) {
+ return a[0] * b[0] + a[1] * b[1];
+ }
+
+ public static float[] normalize(float[] a) {
+ float length = (float) Math.sqrt(a[0] * a[0] + a[1] * a[1]);
+ float[] b = {
+ a[0] / length, a[1] / length
+ };
+ return b;
+ }
+
+ // A onto B
+ public static float scalarProjection(float[] a, float[] b) {
+ float length = (float) Math.sqrt(b[0] * b[0] + b[1] * b[1]);
+ return dotProduct(a, b) / length;
+ }
+
+ public static float[] getVectorFromPoints(float[] point1, float[] point2) {
+ float[] p = {
+ point2[0] - point1[0], point2[1] - point1[1]
+ };
+ return p;
+ }
+
+ public static float[] getUnitVectorFromPoints(float[] point1, float[] point2) {
+ float[] p = {
+ point2[0] - point1[0], point2[1] - point1[1]
+ };
+ float length = (float) Math.sqrt(p[0] * p[0] + p[1] * p[1]);
+ p[0] = p[0] / length;
+ p[1] = p[1] / length;
+ return p;
+ }
+
+ public static void scaleRect(RectF r, float scale) {
+ r.set(r.left * scale, r.top * scale, r.right * scale, r.bottom * scale);
+ }
+
+ // A - B
+ public static float[] vectorSubtract(float[] a, float[] b) {
+ int len = a.length;
+ if (len != b.length)
+ return null;
+ float[] ret = new float[len];
+ for (int i = 0; i < len; i++) {
+ ret[i] = a[i] - b[i];
+ }
+ return ret;
+ }
+
+ public static float vectorLength(float[] a) {
+ return (float) Math.sqrt(a[0] * a[0] + a[1] * a[1]);
+ }
+
+ public static float scale(float oldWidth, float oldHeight, float newWidth, float newHeight) {
+ if (oldHeight == 0 || oldWidth == 0 || (oldWidth == newWidth && oldHeight == newHeight)) {
+ return 1;
+ }
+ return Math.min(newWidth / oldWidth, newHeight / oldHeight);
+ }
+
+ public static Rect roundNearest(RectF r) {
+ Rect q = new Rect(Math.round(r.left), Math.round(r.top), Math.round(r.right),
+ Math.round(r.bottom));
+ return q;
+ }
+
+ private static int getRotationForOrientation(int orientation) {
+ switch (orientation) {
+ case ImageLoader.ORI_ROTATE_90:
+ return 90;
+ case ImageLoader.ORI_ROTATE_180:
+ return 180;
+ case ImageLoader.ORI_ROTATE_270:
+ return 270;
+ default:
+ return 0;
+ }
+ }
+
+}