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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.camera;
+
+import android.os.SystemClock;
+import android.util.Log;
+
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.RawTexture;
+
+/**
+ * Class to handle the animation when switching between back and front cameras.
+ * An image of the previous camera zooms in and fades out. The preview of the
+ * new camera zooms in and fades in. The image of the previous camera is called
+ * review in this class.
+ */
+public class SwitchAnimManager {
+ private static final String TAG = "SwitchAnimManager";
+ // The amount of change for zooming in and out.
+ private static final float ZOOM_DELTA_PREVIEW = 0.2f;
+ private static final float ZOOM_DELTA_REVIEW = 0.5f;
+ private static final float ANIMATION_DURATION = 400; // ms
+ public static final float INITIAL_DARKEN_ALPHA = 0.8f;
+
+ private long mAnimStartTime; // milliseconds.
+ // The drawing width and height of the review image. This is saved when the
+ // texture is copied.
+ private int mReviewDrawingWidth;
+ private int mReviewDrawingHeight;
+ // The maximum width of the camera screen nail width from onDraw. We need to
+ // know how much the preview is scaled and scale the review the same amount.
+ // For example, the preview is not full screen in film strip mode.
+ private int mPreviewFrameLayoutWidth;
+
+ public SwitchAnimManager() {
+ }
+
+ public void setReviewDrawingSize(int width, int height) {
+ mReviewDrawingWidth = width;
+ mReviewDrawingHeight = height;
+ }
+
+ // width: the width of PreviewFrameLayout view.
+ // height: the height of PreviewFrameLayout view. Not used. Kept for
+ // consistency.
+ public void setPreviewFrameLayoutSize(int width, int height) {
+ mPreviewFrameLayoutWidth = width;
+ }
+
+ // w and h: the rectangle area where the animation takes place.
+ public void startAnimation() {
+ mAnimStartTime = SystemClock.uptimeMillis();
+ }
+
+ // Returns true if the animation has been drawn.
+ // preview: camera preview view.
+ // review: snapshot of the preview before switching the camera.
+ public boolean drawAnimation(GLCanvas canvas, int x, int y, int width,
+ int height, CameraScreenNail preview, RawTexture review) {
+ long timeDiff = SystemClock.uptimeMillis() - mAnimStartTime;
+ if (timeDiff > ANIMATION_DURATION) return false;
+ float fraction = timeDiff / ANIMATION_DURATION;
+
+ // Calculate the position and the size of the preview.
+ float centerX = x + width / 2f;
+ float centerY = y + height / 2f;
+ float previewAnimScale = 1 - ZOOM_DELTA_PREVIEW * (1 - fraction);
+ float previewWidth = width * previewAnimScale;
+ float previewHeight = height * previewAnimScale;
+ int previewX = Math.round(centerX - previewWidth / 2);
+ int previewY = Math.round(centerY - previewHeight / 2);
+
+ // Calculate the position and the size of the review.
+ float reviewAnimScale = 1 + ZOOM_DELTA_REVIEW * fraction;
+
+ // Calculate how much preview is scaled.
+ // The scaling is done by PhotoView in Gallery so we don't have the
+ // scaling information but only the width and the height passed to this
+ // method. The inference of the scale ratio is done by matching the
+ // current width and the original width we have at first when the camera
+ // layout is inflated.
+ float scaleRatio = 1;
+ if (mPreviewFrameLayoutWidth != 0) {
+ scaleRatio = (float) width / mPreviewFrameLayoutWidth;
+ } else {
+ Log.e(TAG, "mPreviewFrameLayoutWidth is 0.");
+ }
+ float reviewWidth = mReviewDrawingWidth * reviewAnimScale * scaleRatio;
+ float reviewHeight = mReviewDrawingHeight * reviewAnimScale * scaleRatio;
+ int reviewX = Math.round(centerX - reviewWidth / 2);
+ int reviewY = Math.round(centerY - reviewHeight / 2);
+
+ // Draw the preview.
+ float alpha = canvas.getAlpha();
+ canvas.setAlpha(fraction); // fade in
+ preview.directDraw(canvas, previewX, previewY, Math.round(previewWidth),
+ Math.round(previewHeight));
+
+ // Draw the review.
+ canvas.setAlpha((1f - fraction) * INITIAL_DARKEN_ALPHA); // fade out
+ review.draw(canvas, reviewX, reviewY, Math.round(reviewWidth),
+ Math.round(reviewHeight));
+ canvas.setAlpha(alpha);
+ return true;
+ }
+
+ public boolean drawDarkPreview(GLCanvas canvas, int x, int y, int width,
+ int height, RawTexture review) {
+ // Calculate the position and the size.
+ float centerX = x + width / 2f;
+ float centerY = y + height / 2f;
+ float scaleRatio = 1;
+ if (mPreviewFrameLayoutWidth != 0) {
+ scaleRatio = (float) width / mPreviewFrameLayoutWidth;
+ } else {
+ Log.e(TAG, "mPreviewFrameLayoutWidth is 0.");
+ }
+ float reviewWidth = mReviewDrawingWidth * scaleRatio;
+ float reviewHeight = mReviewDrawingHeight * scaleRatio;
+ int reviewX = Math.round(centerX - reviewWidth / 2);
+ int reviewY = Math.round(centerY - reviewHeight / 2);
+
+ // Draw the review.
+ float alpha = canvas.getAlpha();
+ canvas.setAlpha(INITIAL_DARKEN_ALPHA);
+ review.draw(canvas, reviewX, reviewY, Math.round(reviewWidth),
+ Math.round(reviewHeight));
+ canvas.setAlpha(alpha);
+ return true;
+ }
+
+}