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-rw-r--r--src/com/android/camera/SoundPlayer.java95
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diff --git a/src/com/android/camera/SoundPlayer.java b/src/com/android/camera/SoundPlayer.java
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+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.camera;
+
+import android.content.Context;
+import android.media.AudioManager;
+import android.media.SoundPool;
+import android.util.SparseIntArray;
+
+import com.android.camera.util.ApiHelper;
+
+/**
+ * Loads a plays custom sounds. For playing system-standard sounds for various
+ * camera actions, please refer to {@link SoundClips}.
+ */
+public class SoundPlayer {
+ private final Context mAppContext;
+ private final SoundPool mSoundPool;
+ /** Keeps a mapping from sound resource ID to sound ID */
+ private final SparseIntArray mResourceToSoundId = new SparseIntArray();
+ private boolean mIsReleased = false;
+
+ /**
+ * Construct a new sound player.
+ */
+ public SoundPlayer(Context appContext) {
+ mAppContext = appContext;
+ final int audioType = getAudioTypeForSoundPool();
+ mSoundPool = new SoundPool(1 /* max streams */, audioType, 0 /* quality */);
+ }
+
+ /**
+ * Load the sound from a resource.
+ */
+ public void loadSound(int resourceId) {
+ int soundId = mSoundPool.load(mAppContext, resourceId, 1/* priority */);
+ mResourceToSoundId.put(resourceId, soundId);
+ }
+
+ /**
+ * Play the sound with the given resource. The resource has to be loaded
+ * before it can be played, otherwise an exception will be thrown.
+ */
+ public void play(int resourceId, float volume) {
+ Integer soundId = mResourceToSoundId.get(resourceId);
+ if (soundId == null) {
+ throw new IllegalStateException("Sound not loaded. Must call #loadSound first.");
+ }
+ mSoundPool.play(soundId, volume, volume, 0 /* priority */, 0 /* loop */, 1 /* rate */);
+ }
+
+ /**
+ * Unload the given sound if it's not needed anymore to release memory.
+ */
+ public void unloadSound(int resourceId) {
+ Integer soundId = mResourceToSoundId.get(resourceId);
+ if (soundId == null) {
+ throw new IllegalStateException("Sound not loaded. Must call #loadSound first.");
+ }
+ mSoundPool.unload(soundId);
+ }
+
+ /**
+ * Call this if you don't need the SoundPlayer anymore. All memory will be
+ * released and the object cannot be re-used.
+ */
+ public void release() {
+ mIsReleased = true;
+ mSoundPool.release();
+ }
+
+ public boolean isReleased() {
+ return mIsReleased;
+ }
+
+ private static int getAudioTypeForSoundPool() {
+ // STREAM_SYSTEM_ENFORCED is hidden API.
+ return ApiHelper.getIntFieldIfExists(AudioManager.class,
+ "STREAM_SYSTEM_ENFORCED", null, AudioManager.STREAM_RING);
+ }
+}