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Diffstat (limited to 'src/com/android/camera/MosaicRenderer.java')
-rw-r--r-- | src/com/android/camera/MosaicRenderer.java | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/src/com/android/camera/MosaicRenderer.java b/src/com/android/camera/MosaicRenderer.java deleted file mode 100644 index c50ca0d52..000000000 --- a/src/com/android/camera/MosaicRenderer.java +++ /dev/null @@ -1,89 +0,0 @@ -/* - * Copyright (C) 2011 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package com.android.camera; - -/** - * The Java interface to JNI calls regarding mosaic preview rendering. - * - */ -public class MosaicRenderer -{ - static - { - System.loadLibrary("jni_mosaic"); - } - - /** - * Function to be called in onSurfaceCreated() to initialize - * the GL context, load and link the shaders and create the - * program. Returns a texture ID to be used for SurfaceTexture. - * - * @return textureID the texture ID of the newly generated texture to - * be assigned to the SurfaceTexture object. - */ - public static native int init(); - - /** - * Pass the drawing surface's width and height to initialize the - * renderer viewports and FBO dimensions. - * - * @param width width of the drawing surface in pixels. - * @param height height of the drawing surface in pixels. - * @param isLandscapeOrientation is the orientation of the activity layout in landscape. - */ - public static native void reset(int width, int height, boolean isLandscapeOrientation); - - /** - * Calling this function will render the SurfaceTexture to a new 2D texture - * using the provided STMatrix. - * - * @param stMatrix texture coordinate transform matrix obtained from the - * Surface texture - */ - public static native void preprocess(float[] stMatrix); - - /** - * This function calls glReadPixels to transfer both the low-res and high-res - * data from the GPU memory to the CPU memory for further processing by the - * mosaicing library. - */ - public static native void transferGPUtoCPU(); - - /** - * Function to be called in onDrawFrame() to update the screen with - * the new frame data. - */ - public static native void step(); - - /** - * Call this function when a new low-res frame has been processed by - * the mosaicing library. This will tell the renderer library to - * update its texture and warping transformation. Any calls to step() - * after this call will use the new image frame and transformation data. - */ - public static native void updateMatrix(); - - /** - * This function allows toggling between showing the input image data - * (without applying any warp) and the warped image data. For running - * the renderer as a viewfinder, we set the flag to false. To see the - * preview mosaic, we set the flag to true. - * - * @param flag boolean flag to set the warping to true or false. - */ - public static native void setWarping(boolean flag); -} |