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-rw-r--r--src/com/android/camera/MosaicRenderer.java89
1 files changed, 0 insertions, 89 deletions
diff --git a/src/com/android/camera/MosaicRenderer.java b/src/com/android/camera/MosaicRenderer.java
deleted file mode 100644
index c50ca0d52..000000000
--- a/src/com/android/camera/MosaicRenderer.java
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.camera;
-
-/**
- * The Java interface to JNI calls regarding mosaic preview rendering.
- *
- */
-public class MosaicRenderer
-{
- static
- {
- System.loadLibrary("jni_mosaic");
- }
-
- /**
- * Function to be called in onSurfaceCreated() to initialize
- * the GL context, load and link the shaders and create the
- * program. Returns a texture ID to be used for SurfaceTexture.
- *
- * @return textureID the texture ID of the newly generated texture to
- * be assigned to the SurfaceTexture object.
- */
- public static native int init();
-
- /**
- * Pass the drawing surface's width and height to initialize the
- * renderer viewports and FBO dimensions.
- *
- * @param width width of the drawing surface in pixels.
- * @param height height of the drawing surface in pixels.
- * @param isLandscapeOrientation is the orientation of the activity layout in landscape.
- */
- public static native void reset(int width, int height, boolean isLandscapeOrientation);
-
- /**
- * Calling this function will render the SurfaceTexture to a new 2D texture
- * using the provided STMatrix.
- *
- * @param stMatrix texture coordinate transform matrix obtained from the
- * Surface texture
- */
- public static native void preprocess(float[] stMatrix);
-
- /**
- * This function calls glReadPixels to transfer both the low-res and high-res
- * data from the GPU memory to the CPU memory for further processing by the
- * mosaicing library.
- */
- public static native void transferGPUtoCPU();
-
- /**
- * Function to be called in onDrawFrame() to update the screen with
- * the new frame data.
- */
- public static native void step();
-
- /**
- * Call this function when a new low-res frame has been processed by
- * the mosaicing library. This will tell the renderer library to
- * update its texture and warping transformation. Any calls to step()
- * after this call will use the new image frame and transformation data.
- */
- public static native void updateMatrix();
-
- /**
- * This function allows toggling between showing the input image data
- * (without applying any warp) and the warped image data. For running
- * the renderer as a viewfinder, we set the flag to false. To see the
- * preview mosaic, we set the flag to true.
- *
- * @param flag boolean flag to set the warping to true or false.
- */
- public static native void setWarping(boolean flag);
-}