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Diffstat (limited to 'src/com/android/camera/MosaicPreviewRenderer.java')
-rw-r--r--src/com/android/camera/MosaicPreviewRenderer.java179
1 files changed, 0 insertions, 179 deletions
diff --git a/src/com/android/camera/MosaicPreviewRenderer.java b/src/com/android/camera/MosaicPreviewRenderer.java
deleted file mode 100644
index 3dd44ee86..000000000
--- a/src/com/android/camera/MosaicPreviewRenderer.java
+++ /dev/null
@@ -1,179 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.camera;
-
-import android.annotation.TargetApi;
-import android.graphics.SurfaceTexture;
-import android.os.ConditionVariable;
-import android.os.Handler;
-import android.os.HandlerThread;
-import android.os.Looper;
-import android.os.Message;
-
-import com.android.gallery3d.common.ApiHelper;
-
-import javax.microedition.khronos.opengles.GL10;
-
-@TargetApi(ApiHelper.VERSION_CODES.HONEYCOMB) // uses SurfaceTexture
-public class MosaicPreviewRenderer {
- private static final String TAG = "MosaicPreviewRenderer";
-
- private int mWidth; // width of the view in UI
- private int mHeight; // height of the view in UI
-
- private boolean mIsLandscape = true;
- private final float[] mTransformMatrix = new float[16];
-
- private ConditionVariable mEglThreadBlockVar = new ConditionVariable();
- private HandlerThread mEglThread;
- private MyHandler mHandler;
- private SurfaceTextureRenderer mSTRenderer;
-
- private SurfaceTexture mInputSurfaceTexture;
-
- private class MyHandler extends Handler {
- public static final int MSG_INIT_SYNC = 0;
- public static final int MSG_SHOW_PREVIEW_FRAME_SYNC = 1;
- public static final int MSG_SHOW_PREVIEW_FRAME = 2;
- public static final int MSG_ALIGN_FRAME_SYNC = 3;
- public static final int MSG_RELEASE = 4;
-
- public MyHandler(Looper looper) {
- super(looper);
- }
-
- @Override
- public void handleMessage(Message msg) {
- switch (msg.what) {
- case MSG_INIT_SYNC:
- doInit();
- mEglThreadBlockVar.open();
- break;
- case MSG_SHOW_PREVIEW_FRAME_SYNC:
- doShowPreviewFrame();
- mEglThreadBlockVar.open();
- break;
- case MSG_SHOW_PREVIEW_FRAME:
- doShowPreviewFrame();
- break;
- case MSG_ALIGN_FRAME_SYNC:
- doAlignFrame();
- mEglThreadBlockVar.open();
- break;
- case MSG_RELEASE:
- doRelease();
- mEglThreadBlockVar.open();
- break;
- }
- }
-
- private void doAlignFrame() {
- mInputSurfaceTexture.updateTexImage();
- mInputSurfaceTexture.getTransformMatrix(mTransformMatrix);
-
- MosaicRenderer.setWarping(true);
- // Call preprocess to render it to low-res and high-res RGB textures.
- MosaicRenderer.preprocess(mTransformMatrix);
- // Now, transfer the textures from GPU to CPU memory for processing
- MosaicRenderer.transferGPUtoCPU();
- MosaicRenderer.updateMatrix();
- MosaicRenderer.step();
- }
-
- private void doShowPreviewFrame() {
- mInputSurfaceTexture.updateTexImage();
- mInputSurfaceTexture.getTransformMatrix(mTransformMatrix);
-
- MosaicRenderer.setWarping(false);
- // Call preprocess to render it to low-res and high-res RGB textures.
- MosaicRenderer.preprocess(mTransformMatrix);
- MosaicRenderer.updateMatrix();
- MosaicRenderer.step();
- }
-
- private void doInit() {
- mInputSurfaceTexture = new SurfaceTexture(MosaicRenderer.init());
- MosaicRenderer.reset(mWidth, mHeight, mIsLandscape);
- }
-
- private void doRelease() {
- releaseSurfaceTexture(mInputSurfaceTexture);
- mEglThread.quit();
- }
-
- @TargetApi(ApiHelper.VERSION_CODES.ICE_CREAM_SANDWICH)
- private void releaseSurfaceTexture(SurfaceTexture st) {
- if (ApiHelper.HAS_RELEASE_SURFACE_TEXTURE) {
- st.release();
- }
- }
-
- // Should be called from other thread.
- public void sendMessageSync(int msg) {
- mEglThreadBlockVar.close();
- sendEmptyMessage(msg);
- mEglThreadBlockVar.block();
- }
- }
-
- public MosaicPreviewRenderer(SurfaceTexture tex, int w, int h, boolean isLandscape) {
- mIsLandscape = isLandscape;
-
- mEglThread = new HandlerThread("PanoramaRealtimeRenderer");
- mEglThread.start();
- mHandler = new MyHandler(mEglThread.getLooper());
- mWidth = w;
- mHeight = h;
-
- SurfaceTextureRenderer.FrameDrawer dummy = new SurfaceTextureRenderer.FrameDrawer() {
- @Override
- public void onDrawFrame(GL10 gl) {
- // nothing, we have our draw functions.
- }
- };
- mSTRenderer = new SurfaceTextureRenderer(tex, mHandler, dummy);
-
- // We need to sync this because the generation of surface texture for input is
- // done here and the client will continue with the assumption that the
- // generation is completed.
- mHandler.sendMessageSync(MyHandler.MSG_INIT_SYNC);
- }
-
- public void release() {
- mSTRenderer.release();
- mHandler.sendMessageSync(MyHandler.MSG_RELEASE);
- }
-
- public void showPreviewFrameSync() {
- mHandler.sendMessageSync(MyHandler.MSG_SHOW_PREVIEW_FRAME_SYNC);
- mSTRenderer.draw(true);
- }
-
- public void showPreviewFrame() {
- mHandler.sendEmptyMessage(MyHandler.MSG_SHOW_PREVIEW_FRAME);
- mSTRenderer.draw(false);
- }
-
- public void alignFrameSync() {
- mHandler.sendMessageSync(MyHandler.MSG_ALIGN_FRAME_SYNC);
- mSTRenderer.draw(true);
- }
-
- public SurfaceTexture getInputSurfaceTexture() {
- return mInputSurfaceTexture;
- }
-}