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Diffstat (limited to 'src/com/android/camera/MosaicPreviewRenderer.java')
-rw-r--r--src/com/android/camera/MosaicPreviewRenderer.java190
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diff --git a/src/com/android/camera/MosaicPreviewRenderer.java b/src/com/android/camera/MosaicPreviewRenderer.java
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+++ b/src/com/android/camera/MosaicPreviewRenderer.java
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.camera;
+
+import android.annotation.TargetApi;
+import android.graphics.SurfaceTexture;
+import android.os.ConditionVariable;
+import android.os.Handler;
+import android.os.HandlerThread;
+import android.os.Looper;
+import android.os.Message;
+
+import com.android.camera.util.ApiHelper;
+
+import javax.microedition.khronos.opengles.GL10;
+
+@TargetApi(ApiHelper.VERSION_CODES.HONEYCOMB) // uses SurfaceTexture
+public class MosaicPreviewRenderer {
+
+ @SuppressWarnings("unused")
+ private static final String TAG = "CAM_MosaicPreviewRenderer";
+
+ private int mWidth; // width of the view in UI
+ private int mHeight; // height of the view in UI
+
+ private boolean mIsLandscape = true;
+ private final float[] mTransformMatrix = new float[16];
+
+ private ConditionVariable mEglThreadBlockVar = new ConditionVariable();
+ private HandlerThread mEglThread;
+ private MyHandler mHandler;
+ private SurfaceTextureRenderer mSTRenderer;
+
+ private SurfaceTexture mInputSurfaceTexture;
+
+ private class MyHandler extends Handler {
+ public static final int MSG_INIT_SYNC = 0;
+ public static final int MSG_SHOW_PREVIEW_FRAME_SYNC = 1;
+ public static final int MSG_SHOW_PREVIEW_FRAME = 2;
+ public static final int MSG_ALIGN_FRAME_SYNC = 3;
+ public static final int MSG_RELEASE = 4;
+
+ public MyHandler(Looper looper) {
+ super(looper);
+ }
+
+ @Override
+ public void handleMessage(Message msg) {
+ switch (msg.what) {
+ case MSG_INIT_SYNC:
+ doInit();
+ mEglThreadBlockVar.open();
+ break;
+ case MSG_SHOW_PREVIEW_FRAME_SYNC:
+ doShowPreviewFrame();
+ mEglThreadBlockVar.open();
+ break;
+ case MSG_SHOW_PREVIEW_FRAME:
+ doShowPreviewFrame();
+ break;
+ case MSG_ALIGN_FRAME_SYNC:
+ doAlignFrame();
+ mEglThreadBlockVar.open();
+ break;
+ case MSG_RELEASE:
+ doRelease();
+ mEglThreadBlockVar.open();
+ break;
+ }
+ }
+
+ private void doAlignFrame() {
+ mInputSurfaceTexture.updateTexImage();
+ mInputSurfaceTexture.getTransformMatrix(mTransformMatrix);
+
+ MosaicRenderer.setWarping(true);
+ // Call preprocess to render it to low-res and high-res RGB textures.
+ MosaicRenderer.preprocess(mTransformMatrix);
+ // Now, transfer the textures from GPU to CPU memory for processing
+ MosaicRenderer.transferGPUtoCPU();
+ MosaicRenderer.updateMatrix();
+ MosaicRenderer.step();
+ }
+
+ private void doShowPreviewFrame() {
+ mInputSurfaceTexture.updateTexImage();
+ mInputSurfaceTexture.getTransformMatrix(mTransformMatrix);
+
+ MosaicRenderer.setWarping(false);
+ // Call preprocess to render it to low-res and high-res RGB textures.
+ MosaicRenderer.preprocess(mTransformMatrix);
+ MosaicRenderer.updateMatrix();
+ MosaicRenderer.step();
+ }
+
+ private void doInit() {
+ mInputSurfaceTexture = new SurfaceTexture(MosaicRenderer.init());
+ MosaicRenderer.reset(mWidth, mHeight, mIsLandscape);
+ }
+
+ private void doRelease() {
+ releaseSurfaceTexture(mInputSurfaceTexture);
+ mEglThread.quit();
+ }
+
+ @TargetApi(ApiHelper.VERSION_CODES.ICE_CREAM_SANDWICH)
+ private void releaseSurfaceTexture(SurfaceTexture st) {
+ if (ApiHelper.HAS_RELEASE_SURFACE_TEXTURE) {
+ st.release();
+ }
+ }
+
+ // Should be called from other thread.
+ public void sendMessageSync(int msg) {
+ mEglThreadBlockVar.close();
+ sendEmptyMessage(msg);
+ mEglThreadBlockVar.block();
+ }
+ }
+
+ /**
+ * Constructor.
+ *
+ * @param tex The {@link SurfaceTexture} for the final UI output.
+ * @param w The width of the UI view.
+ * @param h The height of the UI view.
+ * @param isLandscape The UI orientation. {@code true} if in landscape,
+ * false if in portrait.
+ */
+ public MosaicPreviewRenderer(SurfaceTexture tex, int w, int h, boolean isLandscape) {
+ mIsLandscape = isLandscape;
+
+ mEglThread = new HandlerThread("PanoramaRealtimeRenderer");
+ mEglThread.start();
+ mHandler = new MyHandler(mEglThread.getLooper());
+ mWidth = w;
+ mHeight = h;
+
+ SurfaceTextureRenderer.FrameDrawer dummy = new SurfaceTextureRenderer.FrameDrawer() {
+ @Override
+ public void onDrawFrame(GL10 gl) {
+ // nothing, we have our draw functions.
+ }
+ };
+ mSTRenderer = new SurfaceTextureRenderer(tex, mHandler, dummy);
+
+ // We need to sync this because the generation of surface texture for input is
+ // done here and the client will continue with the assumption that the
+ // generation is completed.
+ mHandler.sendMessageSync(MyHandler.MSG_INIT_SYNC);
+ }
+
+ public void release() {
+ mSTRenderer.release();
+ mHandler.sendMessageSync(MyHandler.MSG_RELEASE);
+ }
+
+ public void showPreviewFrameSync() {
+ mHandler.sendMessageSync(MyHandler.MSG_SHOW_PREVIEW_FRAME_SYNC);
+ mSTRenderer.draw(true);
+ }
+
+ public void showPreviewFrame() {
+ mHandler.sendEmptyMessage(MyHandler.MSG_SHOW_PREVIEW_FRAME);
+ mSTRenderer.draw(false);
+ }
+
+ public void alignFrameSync() {
+ mHandler.sendMessageSync(MyHandler.MSG_ALIGN_FRAME_SYNC);
+ mSTRenderer.draw(true);
+ }
+
+ public SurfaceTexture getInputSurfaceTexture() {
+ return mInputSurfaceTexture;
+ }
+}