summaryrefslogtreecommitdiffstats
path: root/src/com/android/camera/Mosaic.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/com/android/camera/Mosaic.java')
-rw-r--r--src/com/android/camera/Mosaic.java206
1 files changed, 0 insertions, 206 deletions
diff --git a/src/com/android/camera/Mosaic.java b/src/com/android/camera/Mosaic.java
deleted file mode 100644
index 78876c384..000000000
--- a/src/com/android/camera/Mosaic.java
+++ /dev/null
@@ -1,206 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.camera;
-
-/**
- * The Java interface to JNI calls regarding mosaic stitching.
- *
- * A high-level usage is:
- *
- * Mosaic mosaic = new Mosaic();
- * mosaic.setSourceImageDimensions(width, height);
- * mosaic.reset(blendType);
- *
- * while ((pixels = hasNextImage()) != null) {
- * mosaic.setSourceImage(pixels);
- * }
- *
- * mosaic.createMosaic(highRes);
- * byte[] result = mosaic.getFinalMosaic();
- *
- */
-public class Mosaic {
- /**
- * In this mode, the images are stitched together in the same spatial arrangement as acquired
- * i.e. if the user follows a curvy trajectory, the image boundary of the resulting mosaic will
- * be curved in the same manner. This mode is useful if the user wants to capture a mosaic as
- * if "painting" the scene using the smart-phone device and does not want any corrective warps
- * to distort the captured images.
- */
- public static final int BLENDTYPE_FULL = 0;
-
- /**
- * This mode is the same as BLENDTYPE_FULL except that the resulting mosaic is rotated
- * to balance the first and last images to be approximately at the same vertical offset in the
- * output mosaic. This is useful when acquiring a mosaic by a typical panning-like motion to
- * remove a one-sided curve in the mosaic (typically due to the camera not staying horizontal
- * during the video capture) and convert it to a more symmetrical "smiley-face" like output.
- */
- public static final int BLENDTYPE_PAN = 1;
-
- /**
- * This mode compensates for typical "smiley-face" like output in longer mosaics and creates
- * a rectangular mosaic with minimal black borders (by unwrapping the mosaic onto an imaginary
- * cylinder). If the user follows a curved trajectory (instead of a perfect panning trajectory),
- * the resulting mosaic here may suffer from some image distortions in trying to map the
- * trajectory to a cylinder.
- */
- public static final int BLENDTYPE_CYLINDERPAN = 2;
-
- /**
- * This mode is basically BLENDTYPE_CYLINDERPAN plus doing a rectangle cropping before returning
- * the mosaic. The mode is useful for making the resulting mosaic have a rectangle shape.
- */
- public static final int BLENDTYPE_HORIZONTAL =3;
-
- /**
- * This strip type will use the default thin strips where the strips are
- * spaced according to the image capture rate.
- */
- public static final int STRIPTYPE_THIN = 0;
-
- /**
- * This strip type will use wider strips for blending. The strip separation
- * is controlled by a threshold on the native side. Since the strips are
- * wider, there is an additional cross-fade blending step to make the seam
- * boundaries smoother. Since this mode uses lesser image frames, it is
- * computationally more efficient than the thin strip mode.
- */
- public static final int STRIPTYPE_WIDE = 1;
-
- /**
- * Return flags returned by createMosaic() are one of the following.
- */
- public static final int MOSAIC_RET_OK = 1;
- public static final int MOSAIC_RET_ERROR = -1;
- public static final int MOSAIC_RET_CANCELLED = -2;
- public static final int MOSAIC_RET_LOW_TEXTURE = -3;
- public static final int MOSAIC_RET_FEW_INLIERS = 2;
-
-
- static {
- System.loadLibrary("jni_mosaic");
- }
-
- /**
- * Allocate memory for the image frames at the given resolution.
- *
- * @param width width of the input frames in pixels
- * @param height height of the input frames in pixels
- */
- public native void allocateMosaicMemory(int width, int height);
-
- /**
- * Free memory allocated by allocateMosaicMemory.
- *
- */
- public native void freeMosaicMemory();
-
- /**
- * Pass the input image frame to the native layer. Each time the a new
- * source image t is set, the transformation matrix from the first source
- * image to t is computed and returned.
- *
- * @param pixels source image of NV21 format.
- * @return Float array of length 11; first 9 entries correspond to the 3x3
- * transformation matrix between the first frame and the passed frame;
- * the 10th entry is the number of the passed frame, where the counting
- * starts from 1; and the 11th entry is the returning code, whose value
- * is one of those MOSAIC_RET_* returning flags defined above.
- */
- public native float[] setSourceImage(byte[] pixels);
-
- /**
- * This is an alternative to the setSourceImage function above. This should
- * be called when the image data is already on the native side in a fixed
- * byte array. In implementation, this array is filled by the GL thread
- * using glReadPixels directly from GPU memory (where it is accessed by
- * an associated SurfaceTexture).
- *
- * @return Float array of length 11; first 9 entries correspond to the 3x3
- * transformation matrix between the first frame and the passed frame;
- * the 10th entry is the number of the passed frame, where the counting
- * starts from 1; and the 11th entry is the returning code, whose value
- * is one of those MOSAIC_RET_* returning flags defined above.
- */
- public native float[] setSourceImageFromGPU();
-
- /**
- * Set the type of blending.
- *
- * @param type the blending type defined in the class. {BLENDTYPE_FULL,
- * BLENDTYPE_PAN, BLENDTYPE_CYLINDERPAN, BLENDTYPE_HORIZONTAL}
- */
- public native void setBlendingType(int type);
-
- /**
- * Set the type of strips to use for blending.
- * @param type the blending strip type to use {STRIPTYPE_THIN,
- * STRIPTYPE_WIDE}.
- */
- public native void setStripType(int type);
-
- /**
- * Tell the native layer to create the final mosaic after all the input frame
- * data have been collected.
- * The case of generating high-resolution mosaic may take dozens of seconds to finish.
- *
- * @param value True means generating a high-resolution mosaic -
- * which is based on the original images set in setSourceImage().
- * False means generating a low-resolution version -
- * which is based on 1/4 downscaled images from the original images.
- * @return Returns a status code suggesting if the mosaic building was
- * successful, in error, or was cancelled by the user.
- */
- public native int createMosaic(boolean value);
-
- /**
- * Get the data for the created mosaic.
- *
- * @return Returns an integer array which contains the final mosaic in the ARGB_8888 format.
- * The first MosaicWidth*MosaicHeight values contain the image data, followed by 2
- * integers corresponding to the values MosaicWidth and MosaicHeight respectively.
- */
- public native int[] getFinalMosaic();
-
- /**
- * Get the data for the created mosaic.
- *
- * @return Returns a byte array which contains the final mosaic in the NV21 format.
- * The first MosaicWidth*MosaicHeight*1.5 values contain the image data, followed by
- * 8 bytes which pack the MosaicWidth and MosaicHeight integers into 4 bytes each
- * respectively.
- */
- public native byte[] getFinalMosaicNV21();
-
- /**
- * Reset the state of the frame arrays which maintain the captured frame data.
- * Also re-initializes the native mosaic object to make it ready for capturing a new mosaic.
- */
- public native void reset();
-
- /**
- * Get the progress status of the mosaic computation process.
- * @param hires Boolean flag to select whether to report progress of the
- * low-res or high-res mosaicer.
- * @param cancelComputation Boolean flag to allow cancelling the
- * mosaic computation when needed from the GUI end.
- * @return Returns a number from 0-100 where 50 denotes that the mosaic
- * computation is 50% done.
- */
- public native int reportProgress(boolean hires, boolean cancelComputation);
-}