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diff --git a/src/com/android/camera/CameraScreenNail.java b/src/com/android/camera/CameraScreenNail.java
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.camera;
+
+import android.annotation.TargetApi;
+import android.content.Context;
+import android.graphics.SurfaceTexture;
+import android.opengl.Matrix;
+import android.util.Log;
+
+import com.android.gallery3d.common.ApiHelper;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.RawTexture;
+import com.android.gallery3d.ui.SurfaceTextureScreenNail;
+
+/*
+ * This is a ScreenNail which can display camera's preview.
+ */
+@TargetApi(ApiHelper.VERSION_CODES.HONEYCOMB)
+public class CameraScreenNail extends SurfaceTextureScreenNail {
+ private static final String TAG = "CAM_ScreenNail";
+ private static final int ANIM_NONE = 0;
+ // Capture animation is about to start.
+ private static final int ANIM_CAPTURE_START = 1;
+ // Capture animation is running.
+ private static final int ANIM_CAPTURE_RUNNING = 2;
+ // Switch camera animation needs to copy texture.
+ private static final int ANIM_SWITCH_COPY_TEXTURE = 3;
+ // Switch camera animation shows the initial feedback by darkening the
+ // preview.
+ private static final int ANIM_SWITCH_DARK_PREVIEW = 4;
+ // Switch camera animation is waiting for the first frame.
+ private static final int ANIM_SWITCH_WAITING_FIRST_FRAME = 5;
+ // Switch camera animation is about to start.
+ private static final int ANIM_SWITCH_START = 6;
+ // Switch camera animation is running.
+ private static final int ANIM_SWITCH_RUNNING = 7;
+
+ private boolean mVisible;
+ // True if first onFrameAvailable has been called. If screen nail is drawn
+ // too early, it will be all white.
+ private boolean mFirstFrameArrived;
+ private Listener mListener;
+ private final float[] mTextureTransformMatrix = new float[16];
+
+ // Animation.
+ private CaptureAnimManager mCaptureAnimManager;
+ private SwitchAnimManager mSwitchAnimManager = new SwitchAnimManager();
+ private int mAnimState = ANIM_NONE;
+ private RawTexture mAnimTexture;
+ // Some methods are called by GL thread and some are called by main thread.
+ // This protects mAnimState, mVisible, and surface texture. This also makes
+ // sure some code are atomic. For example, requestRender and setting
+ // mAnimState.
+ private Object mLock = new Object();
+
+ private OnFrameDrawnListener mOneTimeFrameDrawnListener;
+ private int mRenderWidth;
+ private int mRenderHeight;
+ // This represents the scaled, uncropped size of the texture
+ // Needed for FaceView
+ private int mUncroppedRenderWidth;
+ private int mUncroppedRenderHeight;
+ private float mScaleX = 1f, mScaleY = 1f;
+ private boolean mFullScreen;
+ private boolean mEnableAspectRatioClamping = false;
+ private boolean mAcquireTexture = false;
+ private final DrawClient mDefaultDraw = new DrawClient() {
+ @Override
+ public void onDraw(GLCanvas canvas, int x, int y, int width, int height) {
+ CameraScreenNail.super.draw(canvas, x, y, width, height);
+ }
+
+ @Override
+ public boolean requiresSurfaceTexture() {
+ return true;
+ }
+
+ @Override
+ public RawTexture copyToTexture(GLCanvas c, RawTexture texture, int w, int h) {
+ // We shouldn't be here since requireSurfaceTexture() returns true.
+ return null;
+ }
+ };
+ private DrawClient mDraw = mDefaultDraw;
+ private float mAlpha = 1f;
+ private Runnable mOnFrameDrawnListener;
+
+ public interface Listener {
+ void requestRender();
+ // Preview has been copied to a texture.
+ void onPreviewTextureCopied();
+
+ void onCaptureTextureCopied();
+ }
+
+ public interface OnFrameDrawnListener {
+ void onFrameDrawn(CameraScreenNail c);
+ }
+
+ public interface DrawClient {
+ void onDraw(GLCanvas canvas, int x, int y, int width, int height);
+
+ boolean requiresSurfaceTexture();
+ // The client should implement this if requiresSurfaceTexture() is false;
+ RawTexture copyToTexture(GLCanvas c, RawTexture texture, int width, int height);
+ }
+
+ public CameraScreenNail(Listener listener, Context ctx) {
+ mListener = listener;
+ mCaptureAnimManager = new CaptureAnimManager(ctx);
+ }
+
+ public void setFullScreen(boolean full) {
+ synchronized (mLock) {
+ mFullScreen = full;
+ }
+ }
+
+ /**
+ * returns the uncropped, but scaled, width of the rendered texture
+ */
+ public int getUncroppedRenderWidth() {
+ return mUncroppedRenderWidth;
+ }
+
+ /**
+ * returns the uncropped, but scaled, width of the rendered texture
+ */
+ public int getUncroppedRenderHeight() {
+ return mUncroppedRenderHeight;
+ }
+
+ @Override
+ public int getWidth() {
+ return mEnableAspectRatioClamping ? mRenderWidth : getTextureWidth();
+ }
+
+ @Override
+ public int getHeight() {
+ return mEnableAspectRatioClamping ? mRenderHeight : getTextureHeight();
+ }
+
+ private int getTextureWidth() {
+ return super.getWidth();
+ }
+
+ private int getTextureHeight() {
+ return super.getHeight();
+ }
+
+ @Override
+ public void setSize(int w, int h) {
+ super.setSize(w, h);
+ mEnableAspectRatioClamping = false;
+ if (mRenderWidth == 0) {
+ mRenderWidth = w;
+ mRenderHeight = h;
+ }
+ updateRenderSize();
+ }
+
+ /**
+ * Tells the ScreenNail to override the default aspect ratio scaling
+ * and instead perform custom scaling to basically do a centerCrop instead
+ * of the default centerInside
+ *
+ * Note that calls to setSize will disable this
+ */
+ public void enableAspectRatioClamping() {
+ mEnableAspectRatioClamping = true;
+ updateRenderSize();
+ }
+
+ private void setPreviewLayoutSize(int w, int h) {
+ Log.i(TAG, "preview layout size: "+w+"/"+h);
+ mRenderWidth = w;
+ mRenderHeight = h;
+ updateRenderSize();
+ }
+
+ private void updateRenderSize() {
+ if (!mEnableAspectRatioClamping) {
+ mScaleX = mScaleY = 1f;
+ mUncroppedRenderWidth = getTextureWidth();
+ mUncroppedRenderHeight = getTextureHeight();
+ Log.i(TAG, "aspect ratio clamping disabled");
+ return;
+ }
+
+ float aspectRatio;
+ if (getTextureWidth() > getTextureHeight()) {
+ aspectRatio = (float) getTextureWidth() / (float) getTextureHeight();
+ } else {
+ aspectRatio = (float) getTextureHeight() / (float) getTextureWidth();
+ }
+ float scaledTextureWidth, scaledTextureHeight;
+ if (mRenderWidth > mRenderHeight) {
+ scaledTextureWidth = Math.max(mRenderWidth,
+ (int) (mRenderHeight * aspectRatio));
+ scaledTextureHeight = Math.max(mRenderHeight,
+ (int)(mRenderWidth / aspectRatio));
+ } else {
+ scaledTextureWidth = Math.max(mRenderWidth,
+ (int) (mRenderHeight / aspectRatio));
+ scaledTextureHeight = Math.max(mRenderHeight,
+ (int) (mRenderWidth * aspectRatio));
+ }
+ mScaleX = mRenderWidth / scaledTextureWidth;
+ mScaleY = mRenderHeight / scaledTextureHeight;
+ mUncroppedRenderWidth = Math.round(scaledTextureWidth);
+ mUncroppedRenderHeight = Math.round(scaledTextureHeight);
+ Log.i(TAG, "aspect ratio clamping enabled, surfaceTexture scale: " + mScaleX + ", " + mScaleY);
+ }
+
+ public void acquireSurfaceTexture() {
+ synchronized (mLock) {
+ mFirstFrameArrived = false;
+ mAnimTexture = new RawTexture(getTextureWidth(), getTextureHeight(), true);
+ mAcquireTexture = true;
+ }
+ mListener.requestRender();
+ }
+
+ @Override
+ public void releaseSurfaceTexture() {
+ synchronized (mLock) {
+ if (mAcquireTexture) {
+ mAcquireTexture = false;
+ mLock.notifyAll();
+ } else {
+ if (super.getSurfaceTexture() != null) {
+ super.releaseSurfaceTexture();
+ }
+ mAnimState = ANIM_NONE; // stop the animation
+ }
+ }
+ }
+
+ public void copyTexture() {
+ synchronized (mLock) {
+ mListener.requestRender();
+ mAnimState = ANIM_SWITCH_COPY_TEXTURE;
+ }
+ }
+
+ public void animateSwitchCamera() {
+ Log.v(TAG, "animateSwitchCamera");
+ synchronized (mLock) {
+ if (mAnimState == ANIM_SWITCH_DARK_PREVIEW) {
+ // Do not request render here because camera has been just
+ // started. We do not want to draw black frames.
+ mAnimState = ANIM_SWITCH_WAITING_FIRST_FRAME;
+ }
+ }
+ }
+
+ public void animateCapture(int displayRotation) {
+ synchronized (mLock) {
+ mCaptureAnimManager.setOrientation(displayRotation);
+ mCaptureAnimManager.animateFlashAndSlide();
+ mListener.requestRender();
+ mAnimState = ANIM_CAPTURE_START;
+ }
+ }
+
+ public RawTexture getAnimationTexture() {
+ return mAnimTexture;
+ }
+
+ public void animateFlash(int displayRotation) {
+ synchronized (mLock) {
+ mCaptureAnimManager.setOrientation(displayRotation);
+ mCaptureAnimManager.animateFlash();
+ mListener.requestRender();
+ mAnimState = ANIM_CAPTURE_START;
+ }
+ }
+
+ public void animateSlide() {
+ synchronized (mLock) {
+ mCaptureAnimManager.animateSlide();
+ mListener.requestRender();
+ }
+ }
+
+ private void callbackIfNeeded() {
+ if (mOneTimeFrameDrawnListener != null) {
+ mOneTimeFrameDrawnListener.onFrameDrawn(this);
+ mOneTimeFrameDrawnListener = null;
+ }
+ }
+
+ @Override
+ protected void updateTransformMatrix(float[] matrix) {
+ super.updateTransformMatrix(matrix);
+ Matrix.translateM(matrix, 0, .5f, .5f, 0);
+ Matrix.scaleM(matrix, 0, mScaleX, mScaleY, 1f);
+ Matrix.translateM(matrix, 0, -.5f, -.5f, 0);
+ }
+
+ public void directDraw(GLCanvas canvas, int x, int y, int width, int height) {
+ DrawClient draw;
+ synchronized (mLock) {
+ draw = mDraw;
+ }
+ draw.onDraw(canvas, x, y, width, height);
+ }
+
+ public void setDraw(DrawClient draw) {
+ synchronized (mLock) {
+ if (draw == null) {
+ mDraw = mDefaultDraw;
+ } else {
+ mDraw = draw;
+ }
+ }
+ mListener.requestRender();
+ }
+
+ @Override
+ public void draw(GLCanvas canvas, int x, int y, int width, int height) {
+ synchronized (mLock) {
+ allocateTextureIfRequested(canvas);
+ if (!mVisible) mVisible = true;
+ SurfaceTexture surfaceTexture = getSurfaceTexture();
+ if (mDraw.requiresSurfaceTexture() && (surfaceTexture == null || !mFirstFrameArrived)) {
+ return;
+ }
+ if (mOnFrameDrawnListener != null) {
+ mOnFrameDrawnListener.run();
+ mOnFrameDrawnListener = null;
+ }
+ float oldAlpha = canvas.getAlpha();
+ canvas.setAlpha(mAlpha);
+
+ switch (mAnimState) {
+ case ANIM_NONE:
+ directDraw(canvas, x, y, width, height);
+ break;
+ case ANIM_SWITCH_COPY_TEXTURE:
+ copyPreviewTexture(canvas);
+ mSwitchAnimManager.setReviewDrawingSize(width, height);
+ mListener.onPreviewTextureCopied();
+ mAnimState = ANIM_SWITCH_DARK_PREVIEW;
+ // The texture is ready. Fall through to draw darkened
+ // preview.
+ case ANIM_SWITCH_DARK_PREVIEW:
+ case ANIM_SWITCH_WAITING_FIRST_FRAME:
+ // Consume the frame. If the buffers are full,
+ // onFrameAvailable will not be called. Animation state
+ // relies on onFrameAvailable.
+ surfaceTexture.updateTexImage();
+ mSwitchAnimManager.drawDarkPreview(canvas, x, y, width,
+ height, mAnimTexture);
+ break;
+ case ANIM_SWITCH_START:
+ mSwitchAnimManager.startAnimation();
+ mAnimState = ANIM_SWITCH_RUNNING;
+ break;
+ case ANIM_CAPTURE_START:
+ copyPreviewTexture(canvas);
+ mListener.onCaptureTextureCopied();
+ mCaptureAnimManager.startAnimation();
+ mAnimState = ANIM_CAPTURE_RUNNING;
+ break;
+ }
+
+ if (mAnimState == ANIM_CAPTURE_RUNNING || mAnimState == ANIM_SWITCH_RUNNING) {
+ boolean drawn;
+ if (mAnimState == ANIM_CAPTURE_RUNNING) {
+ if (!mFullScreen) {
+ // Skip the animation if no longer in full screen mode
+ drawn = false;
+ } else {
+ drawn = mCaptureAnimManager.drawAnimation(canvas, this, mAnimTexture,
+ x, y, width, height);
+ }
+ } else {
+ drawn = mSwitchAnimManager.drawAnimation(canvas, x, y,
+ width, height, this, mAnimTexture);
+ }
+ if (drawn) {
+ mListener.requestRender();
+ } else {
+ // Continue to the normal draw procedure if the animation is
+ // not drawn.
+ mAnimState = ANIM_NONE;
+ directDraw(canvas, x, y, width, height);
+ }
+ }
+ canvas.setAlpha(oldAlpha);
+ callbackIfNeeded();
+ } // mLock
+ }
+
+ private void copyPreviewTexture(GLCanvas canvas) {
+ if (!mDraw.requiresSurfaceTexture()) {
+ mAnimTexture = mDraw.copyToTexture(
+ canvas, mAnimTexture, getTextureWidth(), getTextureHeight());
+ } else {
+ int width = mAnimTexture.getWidth();
+ int height = mAnimTexture.getHeight();
+ canvas.beginRenderTarget(mAnimTexture);
+ // Flip preview texture vertically. OpenGL uses bottom left point
+ // as the origin (0, 0).
+ canvas.translate(0, height);
+ canvas.scale(1, -1, 1);
+ getSurfaceTexture().getTransformMatrix(mTextureTransformMatrix);
+ updateTransformMatrix(mTextureTransformMatrix);
+ canvas.drawTexture(mExtTexture, mTextureTransformMatrix, 0, 0, width, height);
+ canvas.endRenderTarget();
+ }
+ }
+
+ @Override
+ public void noDraw() {
+ synchronized (mLock) {
+ mVisible = false;
+ }
+ }
+
+ @Override
+ public void recycle() {
+ synchronized (mLock) {
+ mVisible = false;
+ }
+ }
+
+ @Override
+ public void onFrameAvailable(SurfaceTexture surfaceTexture) {
+ synchronized (mLock) {
+ if (getSurfaceTexture() != surfaceTexture) {
+ return;
+ }
+ mFirstFrameArrived = true;
+ if (mVisible) {
+ if (mAnimState == ANIM_SWITCH_WAITING_FIRST_FRAME) {
+ mAnimState = ANIM_SWITCH_START;
+ }
+ // We need to ask for re-render if the SurfaceTexture receives a new
+ // frame.
+ mListener.requestRender();
+ }
+ }
+ }
+
+ // We need to keep track of the size of preview frame on the screen because
+ // it's needed when we do switch-camera animation. See comments in
+ // SwitchAnimManager.java. This is based on the natural orientation, not the
+ // view system orientation.
+ public void setPreviewFrameLayoutSize(int width, int height) {
+ synchronized (mLock) {
+ mSwitchAnimManager.setPreviewFrameLayoutSize(width, height);
+ setPreviewLayoutSize(width, height);
+ }
+ }
+
+ public void setOneTimeOnFrameDrawnListener(OnFrameDrawnListener l) {
+ synchronized (mLock) {
+ mFirstFrameArrived = false;
+ mOneTimeFrameDrawnListener = l;
+ }
+ }
+
+ @Override
+ public SurfaceTexture getSurfaceTexture() {
+ synchronized (mLock) {
+ SurfaceTexture surfaceTexture = super.getSurfaceTexture();
+ if (surfaceTexture == null && mAcquireTexture) {
+ try {
+ mLock.wait();
+ surfaceTexture = super.getSurfaceTexture();
+ } catch (InterruptedException e) {
+ Log.w(TAG, "unexpected interruption");
+ }
+ }
+ return surfaceTexture;
+ }
+ }
+
+ private void allocateTextureIfRequested(GLCanvas canvas) {
+ synchronized (mLock) {
+ if (mAcquireTexture) {
+ super.acquireSurfaceTexture(canvas);
+ mAcquireTexture = false;
+ mLock.notifyAll();
+ }
+ }
+ }
+
+ public void setOnFrameDrawnOneShot(Runnable run) {
+ synchronized (mLock) {
+ mOnFrameDrawnListener = run;
+ }
+ }
+
+ public float getAlpha() {
+ synchronized (mLock) {
+ return mAlpha;
+ }
+ }
+
+ public void setAlpha(float alpha) {
+ synchronized (mLock) {
+ mAlpha = alpha;
+ mListener.requestRender();
+ }
+ }
+}