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Diffstat (limited to 'jni_mosaic/feature_mos/src/mosaic_renderer/FrameBuffer.cpp')
-rwxr-xr-xjni_mosaic/feature_mos/src/mosaic_renderer/FrameBuffer.cpp98
1 files changed, 0 insertions, 98 deletions
diff --git a/jni_mosaic/feature_mos/src/mosaic_renderer/FrameBuffer.cpp b/jni_mosaic/feature_mos/src/mosaic_renderer/FrameBuffer.cpp
deleted file mode 100755
index a956f23b7..000000000
--- a/jni_mosaic/feature_mos/src/mosaic_renderer/FrameBuffer.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-#include "FrameBuffer.h"
-
-FrameBuffer::FrameBuffer()
-{
- Reset();
-}
-
-FrameBuffer::~FrameBuffer() {
-}
-
-void FrameBuffer::Reset() {
- mFrameBufferName = -1;
- mTextureName = -1;
- mWidth = 0;
- mHeight = 0;
- mFormat = -1;
-}
-
-bool FrameBuffer::InitializeGLContext() {
- Reset();
- return CreateBuffers();
-}
-
-bool FrameBuffer::Init(int width, int height, GLenum format) {
- if (mFrameBufferName == (GLuint)-1) {
- if (!CreateBuffers()) {
- return false;
- }
- }
- glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName);
- glBindTexture(GL_TEXTURE_2D, mTextureName);
-
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- format,
- width,
- height,
- 0,
- format,
- GL_UNSIGNED_BYTE,
- NULL);
- if (!checkGlError("bind/teximage")) {
- return false;
- }
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- // This is necessary to work with user-generated frame buffers with
- // dimensions that are NOT powers of 2.
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- // Attach texture to frame buffer.
- glFramebufferTexture2D(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D,
- mTextureName,
- 0);
- checkFramebufferStatus("FrameBuffer.cpp");
- checkGlError("framebuffertexture2d");
-
- if (!checkGlError("texture setup")) {
- return false;
- }
- mWidth = width;
- mHeight = height;
- mFormat = format;
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- return true;
-}
-
-bool FrameBuffer::CreateBuffers() {
- glGenFramebuffers(1, &mFrameBufferName);
- glGenTextures(1, &mTextureName);
- if (!checkGlError("texture generation")) {
- return false;
- }
- return true;
-}
-
-GLuint FrameBuffer::GetTextureName() const {
- return mTextureName;
-}
-
-GLuint FrameBuffer::GetFrameBufferName() const {
- return mFrameBufferName;
-}
-
-GLenum FrameBuffer::GetFormat() const {
- return mFormat;
-}
-
-int FrameBuffer::GetWidth() const {
- return mWidth;
-}
-
-int FrameBuffer::GetHeight() const {
- return mHeight;
-}