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diff --git a/jni_mosaic/feature_mos/src/mosaic/MosaicTypes.h b/jni_mosaic/feature_mos/src/mosaic/MosaicTypes.h
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--- a/jni_mosaic/feature_mos/src/mosaic/MosaicTypes.h
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-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-///////////////////////////////////////////////////
-// MosaicTypes.h
-// S.O. # :
-// Author(s): zkira
-// $Id: MosaicTypes.h,v 1.15 2011/06/17 13:35:48 mbansal Exp $
-
-
-#ifndef MOSAIC_TYPES_H
-#define MOSAIC_TYPES_H
-
-#include "ImageUtils.h"
-
-/**
- * Definition of rectangle in a mosaic.
- */
-class MosaicRect
-{
- public:
- MosaicRect()
- {
- left = right = top = bottom = 0.0;
- }
-
- inline int Width()
- {
- return right - left;
- }
-
- inline int Height()
- {
- return bottom - top;
- }
-
- /**
- * Bounds of the rectangle
- */
- int left, right, top, bottom;
-};
-
-class BlendRect
-{
- public:
- double lft, rgt, top, bot;
-};
-
-/**
- * A frame making up the mosaic.
- * Note: Currently assumes a YVU image
- * containing separate Y,V, and U planes
- * in contiguous memory (in that order).
- */
-class MosaicFrame {
-public:
- ImageType image;
- double trs[3][3];
- int width, height;
- BlendRect brect; // This frame warped to the Mosaic coordinate system
- BlendRect vcrect; // brect clipped using the voronoi neighbors
- bool internal_allocation;
-
- MosaicFrame() { };
- MosaicFrame(int _width, int _height, bool allocate=true)
- {
- width = _width;
- height = _height;
- internal_allocation = allocate;
- if(internal_allocation)
- image = ImageUtils::allocateImage(width, height, ImageUtils::IMAGE_TYPE_NUM_CHANNELS);
- }
-
-
- ~MosaicFrame()
- {
- if(internal_allocation)
- if (image)
- free(image);
- }
-
- /**
- * Get the V plane of the image.
- */
- inline ImageType getV()
- {
- return (image + (width*height));
- }
-
- /**
- * Get the U plane of the image.
- */
- inline ImageType getU()
- {
- return (image + (width*height*2));
- }
-
- /**
- * Get a pixel from the V plane of the image.
- */
- inline int getV(int y, int x)
- {
- ImageType U = image + (width*height);
- return U[y*width+x];
- }
-
- /**
- * Get a pixel from the U plane of the image.
- */
- inline int getU(int y, int x)
- {
- ImageType U = image + (width*height*2);
- return U[y*width+x];
- }
-
-};
-
-/**
- * Structure for describing a warp.
- */
-typedef struct {
- int horizontal;
- double theta;
- double x;
- double y;
- double width;
- double radius;
- double direction;
- double correction;
- int blendRange;
- int blendRangeUV;
- int nlevs;
- int nlevsC;
- int blendingType;
- int stripType;
- // Add an overlap to prevent a gap between pictures due to roundoffs
- double roundoffOverlap;// 1.5
-
-} BlendParams;
-
-#endif