summaryrefslogtreecommitdiffstats
path: root/jni_mosaic/feature_mos/src/mosaic/Geometry.h
diff options
context:
space:
mode:
Diffstat (limited to 'jni_mosaic/feature_mos/src/mosaic/Geometry.h')
-rw-r--r--jni_mosaic/feature_mos/src/mosaic/Geometry.h156
1 files changed, 0 insertions, 156 deletions
diff --git a/jni_mosaic/feature_mos/src/mosaic/Geometry.h b/jni_mosaic/feature_mos/src/mosaic/Geometry.h
deleted file mode 100644
index 0efa0f4a5..000000000
--- a/jni_mosaic/feature_mos/src/mosaic/Geometry.h
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/////////////////////////////
-// Geometry.h
-// $Id: Geometry.h,v 1.2 2011/06/17 13:35:48 mbansal Exp $
-
-#pragma once
-#include "MosaicTypes.h"
-
-///////////////////////////////////////////////////////////////
-///////////////// BEG GLOBAL ROUTINES /////////////////////////
-///////////////////////////////////////////////////////////////
-
-
-inline double hypotSq(double a, double b)
-{
- return ((a)*(a)+(b)*(b));
-}
-
-inline void ClipRect(double x, double y, BlendRect &brect)
-{
- if (y < brect.bot) brect.bot = y;
- if (y > brect.top) brect.top = y;
- if (x < brect.lft) brect.lft = x;
- if (x > brect.rgt) brect.rgt = x;
-}
-
-inline void ClipRect(BlendRect rrect, BlendRect &brect)
-{
- if (rrect.bot < brect.bot) brect.bot = rrect.bot;
- if (rrect.top > brect.top) brect.top = rrect.top;
- if (rrect.lft < brect.lft) brect.lft = rrect.lft;
- if (rrect.rgt > brect.rgt) brect.rgt = rrect.rgt;
-}
-
-// Clip x to be within [-border,width+border-1]
-inline void clipToSegment(int &x, int width, int border)
-{
- if(x < -border)
- x = -border;
- else if(x >= width+border)
- x = width + border - 1;
-}
-
-// Return true if x within [-border,width+border-1]
-inline bool inSegment(int x, int width, int border)
-{
- return (x >= -border && x < width + border - 1);
-}
-
-inline void FindTriangleCentroid(double x0, double y0, double x1, double y1,
- double x2, double y2,
- double &mass, double &centX, double &centY)
-{
- // Calculate the centroid of the triangle
- centX = (x0 + x1 + x2) / 3.0;
- centY = (y0 + y1 + y2) / 3.0;
-
- // Calculate 2*Area for the triangle
- if (y0 == y2)
- {
- if (x0 == x1)
- {
- mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a
- }
- else
- {
- mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b
- }
- }
- else if (x0 == x2)
- {
- if (x0 == x1)
- {
- mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a
- }
- else
- {
- mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a
- }
- }
- else if (x1 == x2)
- {
- mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3
- }
- else
- {
- // Calculate line equation from x0,y0 to x2,y2
- double dx = x2 - x0;
- double dy = y2 - y0;
- // Calculate the length of the side
- double len1 = sqrt(dx * dx + dy * dy);
- double m1 = dy / dx;
- double b1 = y0 - m1 * x0;
- // Calculate the line that goes through x1,y1 and is perpendicular to
- // the other line
- double m2 = 1.0 / m1;
- double b2 = y1 - m2 * x1;
- // Calculate the intersection of the two lines
- if (fabs( m1 - m2 ) > 1.e-6)
- {
- double x = (b2 - b1) / (m1 - m2);
- // the mass is the base * height
- dx = x1 - x;
- dy = y1 - m1 * x + b1;
- mass = len1 * sqrt(dx * dx + dy * dy);
- }
- else
- {
- mass = fabs( (y1 - y0) * (x2 - x0) );
- }
- }
-}
-
-inline void FindQuadCentroid(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3,
- double &centX, double &centY)
-
-{
- // To find the centroid:
- // 1) Divide the quadrilateral into two triangles by scribing a diagonal
- // 2) Calculate the centroid of each triangle (the intersection of the angle bisections).
- // 3) Find the centroid of the quad by weighting each triangle centroids by their area.
-
- // Calculate the corner points
- double z;
-
- // The quad is split from x0,y0 to x2,y2
- double mass1, mass2, cent1x, cent2x, cent1y, cent2y;
- FindTriangleCentroid(x0, y0, x1, y1, x2, y2, mass1, cent1x, cent1y);
- FindTriangleCentroid(x0, y0, x3, y3, x2, y2, mass2, cent2x, cent2y);
-
- // determine position of quad centroid
- z = mass2 / (mass1 + mass2);
- centX = cent1x + (cent2x - cent1x) * z;
- centY = cent1y + (cent2y - cent1y) * z;
-}
-
-///////////////////////////////////////////////////////////////
-////////////////// END GLOBAL ROUTINES ////////////////////////
-///////////////////////////////////////////////////////////////
-
-