diff options
Diffstat (limited to 'jni_mosaic/feature_mos/src/mosaic/Geometry.h')
-rw-r--r-- | jni_mosaic/feature_mos/src/mosaic/Geometry.h | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/jni_mosaic/feature_mos/src/mosaic/Geometry.h b/jni_mosaic/feature_mos/src/mosaic/Geometry.h deleted file mode 100644 index 0efa0f4a5..000000000 --- a/jni_mosaic/feature_mos/src/mosaic/Geometry.h +++ /dev/null @@ -1,156 +0,0 @@ -/* - * Copyright (C) 2011 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -///////////////////////////// -// Geometry.h -// $Id: Geometry.h,v 1.2 2011/06/17 13:35:48 mbansal Exp $ - -#pragma once -#include "MosaicTypes.h" - -/////////////////////////////////////////////////////////////// -///////////////// BEG GLOBAL ROUTINES ///////////////////////// -/////////////////////////////////////////////////////////////// - - -inline double hypotSq(double a, double b) -{ - return ((a)*(a)+(b)*(b)); -} - -inline void ClipRect(double x, double y, BlendRect &brect) -{ - if (y < brect.bot) brect.bot = y; - if (y > brect.top) brect.top = y; - if (x < brect.lft) brect.lft = x; - if (x > brect.rgt) brect.rgt = x; -} - -inline void ClipRect(BlendRect rrect, BlendRect &brect) -{ - if (rrect.bot < brect.bot) brect.bot = rrect.bot; - if (rrect.top > brect.top) brect.top = rrect.top; - if (rrect.lft < brect.lft) brect.lft = rrect.lft; - if (rrect.rgt > brect.rgt) brect.rgt = rrect.rgt; -} - -// Clip x to be within [-border,width+border-1] -inline void clipToSegment(int &x, int width, int border) -{ - if(x < -border) - x = -border; - else if(x >= width+border) - x = width + border - 1; -} - -// Return true if x within [-border,width+border-1] -inline bool inSegment(int x, int width, int border) -{ - return (x >= -border && x < width + border - 1); -} - -inline void FindTriangleCentroid(double x0, double y0, double x1, double y1, - double x2, double y2, - double &mass, double ¢X, double ¢Y) -{ - // Calculate the centroid of the triangle - centX = (x0 + x1 + x2) / 3.0; - centY = (y0 + y1 + y2) / 3.0; - - // Calculate 2*Area for the triangle - if (y0 == y2) - { - if (x0 == x1) - { - mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a - } - else - { - mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b - } - } - else if (x0 == x2) - { - if (x0 == x1) - { - mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a - } - else - { - mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a - } - } - else if (x1 == x2) - { - mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3 - } - else - { - // Calculate line equation from x0,y0 to x2,y2 - double dx = x2 - x0; - double dy = y2 - y0; - // Calculate the length of the side - double len1 = sqrt(dx * dx + dy * dy); - double m1 = dy / dx; - double b1 = y0 - m1 * x0; - // Calculate the line that goes through x1,y1 and is perpendicular to - // the other line - double m2 = 1.0 / m1; - double b2 = y1 - m2 * x1; - // Calculate the intersection of the two lines - if (fabs( m1 - m2 ) > 1.e-6) - { - double x = (b2 - b1) / (m1 - m2); - // the mass is the base * height - dx = x1 - x; - dy = y1 - m1 * x + b1; - mass = len1 * sqrt(dx * dx + dy * dy); - } - else - { - mass = fabs( (y1 - y0) * (x2 - x0) ); - } - } -} - -inline void FindQuadCentroid(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3, - double ¢X, double ¢Y) - -{ - // To find the centroid: - // 1) Divide the quadrilateral into two triangles by scribing a diagonal - // 2) Calculate the centroid of each triangle (the intersection of the angle bisections). - // 3) Find the centroid of the quad by weighting each triangle centroids by their area. - - // Calculate the corner points - double z; - - // The quad is split from x0,y0 to x2,y2 - double mass1, mass2, cent1x, cent2x, cent1y, cent2y; - FindTriangleCentroid(x0, y0, x1, y1, x2, y2, mass1, cent1x, cent1y); - FindTriangleCentroid(x0, y0, x3, y3, x2, y2, mass2, cent2x, cent2y); - - // determine position of quad centroid - z = mass2 / (mass1 + mass2); - centX = cent1x + (cent2x - cent1x) * z; - centY = cent1y + (cent2y - cent1y) * z; -} - -/////////////////////////////////////////////////////////////// -////////////////// END GLOBAL ROUTINES //////////////////////// -/////////////////////////////////////////////////////////////// - - |