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diff --git a/gallerycommon/src/com/android/gallery3d/common/OverScroller.java b/gallerycommon/src/com/android/gallery3d/common/OverScroller.java
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-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.common;
-
-import android.content.Context;
-import android.hardware.SensorManager;
-import android.util.FloatMath;
-import android.util.Log;
-import android.view.ViewConfiguration;
-import android.view.animation.AnimationUtils;
-import android.view.animation.Interpolator;
-
-/**
- * This class encapsulates scrolling with the ability to overshoot the bounds
- * of a scrolling operation. This class is a drop-in replacement for
- * {@link android.widget.Scroller} in most cases.
- */
-public class OverScroller {
- private int mMode;
-
- private final SplineOverScroller mScrollerX;
- private final SplineOverScroller mScrollerY;
-
- private Interpolator mInterpolator;
-
- private final boolean mFlywheel;
-
- private static final int DEFAULT_DURATION = 250;
- private static final int SCROLL_MODE = 0;
- private static final int FLING_MODE = 1;
-
- /**
- * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel.
- * @param context
- */
- public OverScroller(Context context) {
- this(context, null);
- }
-
- /**
- * Creates an OverScroller with flywheel enabled.
- * @param context The context of this application.
- * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
- * be used.
- */
- public OverScroller(Context context, Interpolator interpolator) {
- this(context, interpolator, true);
- }
-
- /**
- * Creates an OverScroller.
- * @param context The context of this application.
- * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
- * be used.
- * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
- * @hide
- */
- public OverScroller(Context context, Interpolator interpolator, boolean flywheel) {
- mInterpolator = interpolator;
- mFlywheel = flywheel;
- mScrollerX = new SplineOverScroller();
- mScrollerY = new SplineOverScroller();
-
- SplineOverScroller.initFromContext(context);
- }
-
- /**
- * Creates an OverScroller with flywheel enabled.
- * @param context The context of this application.
- * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
- * be used.
- * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
- * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
- * means no bounce. This behavior is no longer supported and this coefficient has no effect.
- * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
- * behavior is no longer supported and this coefficient has no effect.
- * !deprecated Use {!link #OverScroller(Context, Interpolator, boolean)} instead.
- */
- public OverScroller(Context context, Interpolator interpolator,
- float bounceCoefficientX, float bounceCoefficientY) {
- this(context, interpolator, true);
- }
-
- /**
- * Creates an OverScroller.
- * @param context The context of this application.
- * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
- * be used.
- * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
- * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
- * means no bounce. This behavior is no longer supported and this coefficient has no effect.
- * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
- * behavior is no longer supported and this coefficient has no effect.
- * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
- * !deprecated Use {!link OverScroller(Context, Interpolator, boolean)} instead.
- */
- public OverScroller(Context context, Interpolator interpolator,
- float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) {
- this(context, interpolator, flywheel);
- }
-
- void setInterpolator(Interpolator interpolator) {
- mInterpolator = interpolator;
- }
-
- /**
- * The amount of friction applied to flings. The default value
- * is {@link ViewConfiguration#getScrollFriction}.
- *
- * @param friction A scalar dimension-less value representing the coefficient of
- * friction.
- */
- public final void setFriction(float friction) {
- mScrollerX.setFriction(friction);
- mScrollerY.setFriction(friction);
- }
-
- /**
- *
- * Returns whether the scroller has finished scrolling.
- *
- * @return True if the scroller has finished scrolling, false otherwise.
- */
- public final boolean isFinished() {
- return mScrollerX.mFinished && mScrollerY.mFinished;
- }
-
- /**
- * Force the finished field to a particular value. Contrary to
- * {@link #abortAnimation()}, forcing the animation to finished
- * does NOT cause the scroller to move to the final x and y
- * position.
- *
- * @param finished The new finished value.
- */
- public final void forceFinished(boolean finished) {
- mScrollerX.mFinished = mScrollerY.mFinished = finished;
- }
-
- /**
- * Returns the current X offset in the scroll.
- *
- * @return The new X offset as an absolute distance from the origin.
- */
- public final int getCurrX() {
- return mScrollerX.mCurrentPosition;
- }
-
- /**
- * Returns the current Y offset in the scroll.
- *
- * @return The new Y offset as an absolute distance from the origin.
- */
- public final int getCurrY() {
- return mScrollerY.mCurrentPosition;
- }
-
- /**
- * Returns the absolute value of the current velocity.
- *
- * @return The original velocity less the deceleration, norm of the X and Y velocity vector.
- */
- public float getCurrVelocity() {
- float squaredNorm = mScrollerX.mCurrVelocity * mScrollerX.mCurrVelocity;
- squaredNorm += mScrollerY.mCurrVelocity * mScrollerY.mCurrVelocity;
- return FloatMath.sqrt(squaredNorm);
- }
-
- /**
- * Returns the start X offset in the scroll.
- *
- * @return The start X offset as an absolute distance from the origin.
- */
- public final int getStartX() {
- return mScrollerX.mStart;
- }
-
- /**
- * Returns the start Y offset in the scroll.
- *
- * @return The start Y offset as an absolute distance from the origin.
- */
- public final int getStartY() {
- return mScrollerY.mStart;
- }
-
- /**
- * Returns where the scroll will end. Valid only for "fling" scrolls.
- *
- * @return The final X offset as an absolute distance from the origin.
- */
- public final int getFinalX() {
- return mScrollerX.mFinal;
- }
-
- /**
- * Returns where the scroll will end. Valid only for "fling" scrolls.
- *
- * @return The final Y offset as an absolute distance from the origin.
- */
- public final int getFinalY() {
- return mScrollerY.mFinal;
- }
-
- /**
- * Returns how long the scroll event will take, in milliseconds.
- *
- * @return The duration of the scroll in milliseconds.
- *
- * @hide Pending removal once nothing depends on it
- * @deprecated OverScrollers don't necessarily have a fixed duration.
- * This function will lie to the best of its ability.
- */
- @Deprecated
- public final int getDuration() {
- return Math.max(mScrollerX.mDuration, mScrollerY.mDuration);
- }
-
- /**
- * Extend the scroll animation. This allows a running animation to scroll
- * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}.
- *
- * @param extend Additional time to scroll in milliseconds.
- * @see #setFinalX(int)
- * @see #setFinalY(int)
- *
- * @hide Pending removal once nothing depends on it
- * @deprecated OverScrollers don't necessarily have a fixed duration.
- * Instead of setting a new final position and extending
- * the duration of an existing scroll, use startScroll
- * to begin a new animation.
- */
- @Deprecated
- public void extendDuration(int extend) {
- mScrollerX.extendDuration(extend);
- mScrollerY.extendDuration(extend);
- }
-
- /**
- * Sets the final position (X) for this scroller.
- *
- * @param newX The new X offset as an absolute distance from the origin.
- * @see #extendDuration(int)
- * @see #setFinalY(int)
- *
- * @hide Pending removal once nothing depends on it
- * @deprecated OverScroller's final position may change during an animation.
- * Instead of setting a new final position and extending
- * the duration of an existing scroll, use startScroll
- * to begin a new animation.
- */
- @Deprecated
- public void setFinalX(int newX) {
- mScrollerX.setFinalPosition(newX);
- }
-
- /**
- * Sets the final position (Y) for this scroller.
- *
- * @param newY The new Y offset as an absolute distance from the origin.
- * @see #extendDuration(int)
- * @see #setFinalX(int)
- *
- * @hide Pending removal once nothing depends on it
- * @deprecated OverScroller's final position may change during an animation.
- * Instead of setting a new final position and extending
- * the duration of an existing scroll, use startScroll
- * to begin a new animation.
- */
- @Deprecated
- public void setFinalY(int newY) {
- mScrollerY.setFinalPosition(newY);
- }
-
- /**
- * Call this when you want to know the new location. If it returns true, the
- * animation is not yet finished.
- */
- public boolean computeScrollOffset() {
- if (isFinished()) {
- return false;
- }
-
- switch (mMode) {
- case SCROLL_MODE:
- long time = AnimationUtils.currentAnimationTimeMillis();
- // Any scroller can be used for time, since they were started
- // together in scroll mode. We use X here.
- final long elapsedTime = time - mScrollerX.mStartTime;
-
- final int duration = mScrollerX.mDuration;
- if (elapsedTime < duration) {
- float q = (float) (elapsedTime) / duration;
-
- if (mInterpolator == null) {
- q = Scroller.viscousFluid(q);
- } else {
- q = mInterpolator.getInterpolation(q);
- }
-
- mScrollerX.updateScroll(q);
- mScrollerY.updateScroll(q);
- } else {
- abortAnimation();
- }
- break;
-
- case FLING_MODE:
- if (!mScrollerX.mFinished) {
- if (!mScrollerX.update()) {
- if (!mScrollerX.continueWhenFinished()) {
- mScrollerX.finish();
- }
- }
- }
-
- if (!mScrollerY.mFinished) {
- if (!mScrollerY.update()) {
- if (!mScrollerY.continueWhenFinished()) {
- mScrollerY.finish();
- }
- }
- }
-
- break;
- }
-
- return true;
- }
-
- /**
- * Start scrolling by providing a starting point and the distance to travel.
- * The scroll will use the default value of 250 milliseconds for the
- * duration.
- *
- * @param startX Starting horizontal scroll offset in pixels. Positive
- * numbers will scroll the content to the left.
- * @param startY Starting vertical scroll offset in pixels. Positive numbers
- * will scroll the content up.
- * @param dx Horizontal distance to travel. Positive numbers will scroll the
- * content to the left.
- * @param dy Vertical distance to travel. Positive numbers will scroll the
- * content up.
- */
- public void startScroll(int startX, int startY, int dx, int dy) {
- startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
- }
-
- /**
- * Start scrolling by providing a starting point and the distance to travel.
- *
- * @param startX Starting horizontal scroll offset in pixels. Positive
- * numbers will scroll the content to the left.
- * @param startY Starting vertical scroll offset in pixels. Positive numbers
- * will scroll the content up.
- * @param dx Horizontal distance to travel. Positive numbers will scroll the
- * content to the left.
- * @param dy Vertical distance to travel. Positive numbers will scroll the
- * content up.
- * @param duration Duration of the scroll in milliseconds.
- */
- public void startScroll(int startX, int startY, int dx, int dy, int duration) {
- mMode = SCROLL_MODE;
- mScrollerX.startScroll(startX, dx, duration);
- mScrollerY.startScroll(startY, dy, duration);
- }
-
- /**
- * Call this when you want to 'spring back' into a valid coordinate range.
- *
- * @param startX Starting X coordinate
- * @param startY Starting Y coordinate
- * @param minX Minimum valid X value
- * @param maxX Maximum valid X value
- * @param minY Minimum valid Y value
- * @param maxY Minimum valid Y value
- * @return true if a springback was initiated, false if startX and startY were
- * already within the valid range.
- */
- public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) {
- mMode = FLING_MODE;
-
- // Make sure both methods are called.
- final boolean spingbackX = mScrollerX.springback(startX, minX, maxX);
- final boolean spingbackY = mScrollerY.springback(startY, minY, maxY);
- return spingbackX || spingbackY;
- }
-
- public void fling(int startX, int startY, int velocityX, int velocityY,
- int minX, int maxX, int minY, int maxY) {
- fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0);
- }
-
- /**
- * Start scrolling based on a fling gesture. The distance traveled will
- * depend on the initial velocity of the fling.
- *
- * @param startX Starting point of the scroll (X)
- * @param startY Starting point of the scroll (Y)
- * @param velocityX Initial velocity of the fling (X) measured in pixels per
- * second.
- * @param velocityY Initial velocity of the fling (Y) measured in pixels per
- * second
- * @param minX Minimum X value. The scroller will not scroll past this point
- * unless overX > 0. If overfling is allowed, it will use minX as
- * a springback boundary.
- * @param maxX Maximum X value. The scroller will not scroll past this point
- * unless overX > 0. If overfling is allowed, it will use maxX as
- * a springback boundary.
- * @param minY Minimum Y value. The scroller will not scroll past this point
- * unless overY > 0. If overfling is allowed, it will use minY as
- * a springback boundary.
- * @param maxY Maximum Y value. The scroller will not scroll past this point
- * unless overY > 0. If overfling is allowed, it will use maxY as
- * a springback boundary.
- * @param overX Overfling range. If > 0, horizontal overfling in either
- * direction will be possible.
- * @param overY Overfling range. If > 0, vertical overfling in either
- * direction will be possible.
- */
- public void fling(int startX, int startY, int velocityX, int velocityY,
- int minX, int maxX, int minY, int maxY, int overX, int overY) {
- // Continue a scroll or fling in progress
- if (mFlywheel && !isFinished()) {
- float oldVelocityX = mScrollerX.mCurrVelocity;
- float oldVelocityY = mScrollerY.mCurrVelocity;
- if (Math.signum(velocityX) == Math.signum(oldVelocityX) &&
- Math.signum(velocityY) == Math.signum(oldVelocityY)) {
- velocityX += oldVelocityX;
- velocityY += oldVelocityY;
- }
- }
-
- mMode = FLING_MODE;
- mScrollerX.fling(startX, velocityX, minX, maxX, overX);
- mScrollerY.fling(startY, velocityY, minY, maxY, overY);
- }
-
- /**
- * Notify the scroller that we've reached a horizontal boundary.
- * Normally the information to handle this will already be known
- * when the animation is started, such as in a call to one of the
- * fling functions. However there are cases where this cannot be known
- * in advance. This function will transition the current motion and
- * animate from startX to finalX as appropriate.
- *
- * @param startX Starting/current X position
- * @param finalX Desired final X position
- * @param overX Magnitude of overscroll allowed. This should be the maximum
- * desired distance from finalX. Absolute value - must be positive.
- */
- public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) {
- mScrollerX.notifyEdgeReached(startX, finalX, overX);
- }
-
- /**
- * Notify the scroller that we've reached a vertical boundary.
- * Normally the information to handle this will already be known
- * when the animation is started, such as in a call to one of the
- * fling functions. However there are cases where this cannot be known
- * in advance. This function will animate a parabolic motion from
- * startY to finalY.
- *
- * @param startY Starting/current Y position
- * @param finalY Desired final Y position
- * @param overY Magnitude of overscroll allowed. This should be the maximum
- * desired distance from finalY. Absolute value - must be positive.
- */
- public void notifyVerticalEdgeReached(int startY, int finalY, int overY) {
- mScrollerY.notifyEdgeReached(startY, finalY, overY);
- }
-
- /**
- * Returns whether the current Scroller is currently returning to a valid position.
- * Valid bounds were provided by the
- * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method.
- *
- * One should check this value before calling
- * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress
- * to restore a valid position will then be stopped. The caller has to take into account
- * the fact that the started scroll will start from an overscrolled position.
- *
- * @return true when the current position is overscrolled and in the process of
- * interpolating back to a valid value.
- */
- public boolean isOverScrolled() {
- return ((!mScrollerX.mFinished &&
- mScrollerX.mState != SplineOverScroller.SPLINE) ||
- (!mScrollerY.mFinished &&
- mScrollerY.mState != SplineOverScroller.SPLINE));
- }
-
- /**
- * Stops the animation. Contrary to {@link #forceFinished(boolean)},
- * aborting the animating causes the scroller to move to the final x and y
- * positions.
- *
- * @see #forceFinished(boolean)
- */
- public void abortAnimation() {
- mScrollerX.finish();
- mScrollerY.finish();
- }
-
- /**
- * Returns the time elapsed since the beginning of the scrolling.
- *
- * @return The elapsed time in milliseconds.
- *
- * @hide
- */
- public int timePassed() {
- final long time = AnimationUtils.currentAnimationTimeMillis();
- final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime);
- return (int) (time - startTime);
- }
-
- /**
- * @hide
- */
- public boolean isScrollingInDirection(float xvel, float yvel) {
- final int dx = mScrollerX.mFinal - mScrollerX.mStart;
- final int dy = mScrollerY.mFinal - mScrollerY.mStart;
- return !isFinished() && Math.signum(xvel) == Math.signum(dx) &&
- Math.signum(yvel) == Math.signum(dy);
- }
-
- static class SplineOverScroller {
- // Initial position
- private int mStart;
-
- // Current position
- private int mCurrentPosition;
-
- // Final position
- private int mFinal;
-
- // Initial velocity
- private int mVelocity;
-
- // Current velocity
- private float mCurrVelocity;
-
- // Constant current deceleration
- private float mDeceleration;
-
- // Animation starting time, in system milliseconds
- private long mStartTime;
-
- // Animation duration, in milliseconds
- private int mDuration;
-
- // Duration to complete spline component of animation
- private int mSplineDuration;
-
- // Distance to travel along spline animation
- private int mSplineDistance;
-
- // Whether the animation is currently in progress
- private boolean mFinished;
-
- // The allowed overshot distance before boundary is reached.
- private int mOver;
-
- // Fling friction
- private float mFlingFriction = ViewConfiguration.getScrollFriction();
-
- // Current state of the animation.
- private int mState = SPLINE;
-
- // Constant gravity value, used in the deceleration phase.
- private static final float GRAVITY = 2000.0f;
-
- // A device specific coefficient adjusted to physical values.
- private static float PHYSICAL_COEF;
-
- private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9));
- private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1)
- private static final float START_TENSION = 0.5f;
- private static final float END_TENSION = 1.0f;
- private static final float P1 = START_TENSION * INFLEXION;
- private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);
-
- private static final int NB_SAMPLES = 100;
- private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1];
- private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1];
-
- private static final int SPLINE = 0;
- private static final int CUBIC = 1;
- private static final int BALLISTIC = 2;
-
- static {
- float x_min = 0.0f;
- float y_min = 0.0f;
- for (int i = 0; i < NB_SAMPLES; i++) {
- final float alpha = (float) i / NB_SAMPLES;
-
- float x_max = 1.0f;
- float x, tx, coef;
- while (true) {
- x = x_min + (x_max - x_min) / 2.0f;
- coef = 3.0f * x * (1.0f - x);
- tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x;
- if (Math.abs(tx - alpha) < 1E-5) break;
- if (tx > alpha) x_max = x;
- else x_min = x;
- }
- SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;
-
- float y_max = 1.0f;
- float y, dy;
- while (true) {
- y = y_min + (y_max - y_min) / 2.0f;
- coef = 3.0f * y * (1.0f - y);
- dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
- if (Math.abs(dy - alpha) < 1E-5) break;
- if (dy > alpha) y_max = y;
- else y_min = y;
- }
- SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;
- }
- SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;
- }
-
- static void initFromContext(Context context) {
- final float ppi = context.getResources().getDisplayMetrics().density * 160.0f;
- PHYSICAL_COEF = SensorManager.GRAVITY_EARTH // g (m/s^2)
- * 39.37f // inch/meter
- * ppi
- * 0.84f; // look and feel tuning
- }
-
- void setFriction(float friction) {
- mFlingFriction = friction;
- }
-
- SplineOverScroller() {
- mFinished = true;
- }
-
- void updateScroll(float q) {
- mCurrentPosition = mStart + Math.round(q * (mFinal - mStart));
- }
-
- /*
- * Get a signed deceleration that will reduce the velocity.
- */
- static private float getDeceleration(int velocity) {
- return velocity > 0 ? -GRAVITY : GRAVITY;
- }
-
- /*
- * Modifies mDuration to the duration it takes to get from start to newFinal using the
- * spline interpolation. The previous duration was needed to get to oldFinal.
- */
- private void adjustDuration(int start, int oldFinal, int newFinal) {
- final int oldDistance = oldFinal - start;
- final int newDistance = newFinal - start;
- final float x = Math.abs((float) newDistance / oldDistance);
- final int index = (int) (NB_SAMPLES * x);
- if (index < NB_SAMPLES) {
- final float x_inf = (float) index / NB_SAMPLES;
- final float x_sup = (float) (index + 1) / NB_SAMPLES;
- final float t_inf = SPLINE_TIME[index];
- final float t_sup = SPLINE_TIME[index + 1];
- final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf);
- mDuration *= timeCoef;
- }
- }
-
- void startScroll(int start, int distance, int duration) {
- mFinished = false;
-
- mStart = start;
- mFinal = start + distance;
-
- mStartTime = AnimationUtils.currentAnimationTimeMillis();
- mDuration = duration;
-
- // Unused
- mDeceleration = 0.0f;
- mVelocity = 0;
- }
-
- void finish() {
- mCurrentPosition = mFinal;
- // Not reset since WebView relies on this value for fast fling.
- // TODO: restore when WebView uses the fast fling implemented in this class.
- // mCurrVelocity = 0.0f;
- mFinished = true;
- }
-
- void setFinalPosition(int position) {
- mFinal = position;
- mFinished = false;
- }
-
- void extendDuration(int extend) {
- final long time = AnimationUtils.currentAnimationTimeMillis();
- final int elapsedTime = (int) (time - mStartTime);
- mDuration = elapsedTime + extend;
- mFinished = false;
- }
-
- boolean springback(int start, int min, int max) {
- mFinished = true;
-
- mStart = mFinal = start;
- mVelocity = 0;
-
- mStartTime = AnimationUtils.currentAnimationTimeMillis();
- mDuration = 0;
-
- if (start < min) {
- startSpringback(start, min, 0);
- } else if (start > max) {
- startSpringback(start, max, 0);
- }
-
- return !mFinished;
- }
-
- private void startSpringback(int start, int end, int velocity) {
- // mStartTime has been set
- mFinished = false;
- mState = CUBIC;
- mStart = start;
- mFinal = end;
- final int delta = start - end;
- mDeceleration = getDeceleration(delta);
- // TODO take velocity into account
- mVelocity = -delta; // only sign is used
- mOver = Math.abs(delta);
- mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration));
- }
-
- void fling(int start, int velocity, int min, int max, int over) {
- mOver = over;
- mFinished = false;
- mCurrVelocity = mVelocity = velocity;
- mDuration = mSplineDuration = 0;
- mStartTime = AnimationUtils.currentAnimationTimeMillis();
- mCurrentPosition = mStart = start;
-
- if (start > max || start < min) {
- startAfterEdge(start, min, max, velocity);
- return;
- }
-
- mState = SPLINE;
- double totalDistance = 0.0;
-
- if (velocity != 0) {
- mDuration = mSplineDuration = getSplineFlingDuration(velocity);
- totalDistance = getSplineFlingDistance(velocity);
- }
-
- mSplineDistance = (int) (totalDistance * Math.signum(velocity));
- mFinal = start + mSplineDistance;
-
- // Clamp to a valid final position
- if (mFinal < min) {
- adjustDuration(mStart, mFinal, min);
- mFinal = min;
- }
-
- if (mFinal > max) {
- adjustDuration(mStart, mFinal, max);
- mFinal = max;
- }
- }
-
- private double getSplineDeceleration(int velocity) {
- return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * PHYSICAL_COEF));
- }
-
- private double getSplineFlingDistance(int velocity) {
- final double l = getSplineDeceleration(velocity);
- final double decelMinusOne = DECELERATION_RATE - 1.0;
- return mFlingFriction * PHYSICAL_COEF * Math.exp(DECELERATION_RATE / decelMinusOne * l);
- }
-
- /* Returns the duration, expressed in milliseconds */
- private int getSplineFlingDuration(int velocity) {
- final double l = getSplineDeceleration(velocity);
- final double decelMinusOne = DECELERATION_RATE - 1.0;
- return (int) (1000.0 * Math.exp(l / decelMinusOne));
- }
-
- private void fitOnBounceCurve(int start, int end, int velocity) {
- // Simulate a bounce that started from edge
- final float durationToApex = - velocity / mDeceleration;
- final float distanceToApex = velocity * velocity / 2.0f / Math.abs(mDeceleration);
- final float distanceToEdge = Math.abs(end - start);
- final float totalDuration = (float) Math.sqrt(
- 2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration));
- mStartTime -= (int) (1000.0f * (totalDuration - durationToApex));
- mStart = end;
- mVelocity = (int) (- mDeceleration * totalDuration);
- }
-
- private void startBounceAfterEdge(int start, int end, int velocity) {
- mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity);
- fitOnBounceCurve(start, end, velocity);
- onEdgeReached();
- }
-
- private void startAfterEdge(int start, int min, int max, int velocity) {
- if (start > min && start < max) {
- Log.e("OverScroller", "startAfterEdge called from a valid position");
- mFinished = true;
- return;
- }
- final boolean positive = start > max;
- final int edge = positive ? max : min;
- final int overDistance = start - edge;
- boolean keepIncreasing = overDistance * velocity >= 0;
- if (keepIncreasing) {
- // Will result in a bounce or a to_boundary depending on velocity.
- startBounceAfterEdge(start, edge, velocity);
- } else {
- final double totalDistance = getSplineFlingDistance(velocity);
- if (totalDistance > Math.abs(overDistance)) {
- fling(start, velocity, positive ? min : start, positive ? start : max, mOver);
- } else {
- startSpringback(start, edge, velocity);
- }
- }
- }
-
- void notifyEdgeReached(int start, int end, int over) {
- // mState is used to detect successive notifications
- if (mState == SPLINE) {
- mOver = over;
- mStartTime = AnimationUtils.currentAnimationTimeMillis();
- // We were in fling/scroll mode before: current velocity is such that distance to
- // edge is increasing. This ensures that startAfterEdge will not start a new fling.
- startAfterEdge(start, end, end, (int) mCurrVelocity);
- }
- }
-
- private void onEdgeReached() {
- // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached.
- float distance = mVelocity * mVelocity / (2.0f * Math.abs(mDeceleration));
- final float sign = Math.signum(mVelocity);
-
- if (distance > mOver) {
- // Default deceleration is not sufficient to slow us down before boundary
- mDeceleration = - sign * mVelocity * mVelocity / (2.0f * mOver);
- distance = mOver;
- }
-
- mOver = (int) distance;
- mState = BALLISTIC;
- mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance);
- mDuration = - (int) (1000.0f * mVelocity / mDeceleration);
- }
-
- boolean continueWhenFinished() {
- switch (mState) {
- case SPLINE:
- // Duration from start to null velocity
- if (mDuration < mSplineDuration) {
- // If the animation was clamped, we reached the edge
- mStart = mFinal;
- // TODO Better compute speed when edge was reached
- mVelocity = (int) mCurrVelocity;
- mDeceleration = getDeceleration(mVelocity);
- mStartTime += mDuration;
- onEdgeReached();
- } else {
- // Normal stop, no need to continue
- return false;
- }
- break;
- case BALLISTIC:
- mStartTime += mDuration;
- startSpringback(mFinal, mStart, 0);
- break;
- case CUBIC:
- return false;
- }
-
- update();
- return true;
- }
-
- /*
- * Update the current position and velocity for current time. Returns
- * true if update has been done and false if animation duration has been
- * reached.
- */
- boolean update() {
- final long time = AnimationUtils.currentAnimationTimeMillis();
- final long currentTime = time - mStartTime;
-
- if (currentTime > mDuration) {
- return false;
- }
-
- double distance = 0.0;
- switch (mState) {
- case SPLINE: {
- final float t = (float) currentTime / mSplineDuration;
- final int index = (int) (NB_SAMPLES * t);
- float distanceCoef = 1.f;
- float velocityCoef = 0.f;
- if (index < NB_SAMPLES) {
- final float t_inf = (float) index / NB_SAMPLES;
- final float t_sup = (float) (index + 1) / NB_SAMPLES;
- final float d_inf = SPLINE_POSITION[index];
- final float d_sup = SPLINE_POSITION[index + 1];
- velocityCoef = (d_sup - d_inf) / (t_sup - t_inf);
- distanceCoef = d_inf + (t - t_inf) * velocityCoef;
- }
-
- distance = distanceCoef * mSplineDistance;
- mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f;
- break;
- }
-
- case BALLISTIC: {
- final float t = currentTime / 1000.0f;
- mCurrVelocity = mVelocity + mDeceleration * t;
- distance = mVelocity * t + mDeceleration * t * t / 2.0f;
- break;
- }
-
- case CUBIC: {
- final float t = (float) (currentTime) / mDuration;
- final float t2 = t * t;
- final float sign = Math.signum(mVelocity);
- distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2);
- mCurrVelocity = sign * mOver * 6.0f * (- t + t2);
- break;
- }
- }
-
- mCurrentPosition = mStart + (int) Math.round(distance);
-
- return true;
- }
- }
-}