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Diffstat (limited to 'actionbarsherlock/src/com/actionbarsherlock/internal/nineoldandroids/animation/ObjectAnimator.java')
-rw-r--r-- | actionbarsherlock/src/com/actionbarsherlock/internal/nineoldandroids/animation/ObjectAnimator.java | 491 |
1 files changed, 0 insertions, 491 deletions
diff --git a/actionbarsherlock/src/com/actionbarsherlock/internal/nineoldandroids/animation/ObjectAnimator.java b/actionbarsherlock/src/com/actionbarsherlock/internal/nineoldandroids/animation/ObjectAnimator.java deleted file mode 100644 index 21d15c02a..000000000 --- a/actionbarsherlock/src/com/actionbarsherlock/internal/nineoldandroids/animation/ObjectAnimator.java +++ /dev/null @@ -1,491 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package com.actionbarsherlock.internal.nineoldandroids.animation; - -import android.util.Log; -//import android.util.Property; - -//import java.lang.reflect.Method; -import java.util.ArrayList; - -/** - * This subclass of {@link ValueAnimator} provides support for animating properties on target objects. - * The constructors of this class take parameters to define the target object that will be animated - * as well as the name of the property that will be animated. Appropriate set/get functions - * are then determined internally and the animation will call these functions as necessary to - * animate the property. - * - * @see #setPropertyName(String) - * - */ -@SuppressWarnings("rawtypes") -public final class ObjectAnimator extends ValueAnimator { - private static final boolean DBG = false; - - // The target object on which the property exists, set in the constructor - private Object mTarget; - - private String mPropertyName; - - //private Property mProperty; - - /** - * Sets the name of the property that will be animated. This name is used to derive - * a setter function that will be called to set animated values. - * For example, a property name of <code>foo</code> will result - * in a call to the function <code>setFoo()</code> on the target object. If either - * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will - * also be derived and called. - * - * <p>For best performance of the mechanism that calls the setter function determined by the - * name of the property being animated, use <code>float</code> or <code>int</code> typed values, - * and make the setter function for those properties have a <code>void</code> return value. This - * will cause the code to take an optimized path for these constrained circumstances. Other - * property types and return types will work, but will have more overhead in processing - * the requests due to normal reflection mechanisms.</p> - * - * <p>Note that the setter function derived from this property name - * must take the same parameter type as the - * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to - * the setter function will fail.</p> - * - * <p>If this ObjectAnimator has been set up to animate several properties together, - * using more than one PropertyValuesHolder objects, then setting the propertyName simply - * sets the propertyName in the first of those PropertyValuesHolder objects.</p> - * - * @param propertyName The name of the property being animated. Should not be null. - */ - public void setPropertyName(String propertyName) { - // mValues could be null if this is being constructed piecemeal. Just record the - // propertyName to be used later when setValues() is called if so. - if (mValues != null) { - PropertyValuesHolder valuesHolder = mValues[0]; - String oldName = valuesHolder.getPropertyName(); - valuesHolder.setPropertyName(propertyName); - mValuesMap.remove(oldName); - mValuesMap.put(propertyName, valuesHolder); - } - mPropertyName = propertyName; - // New property/values/target should cause re-initialization prior to starting - mInitialized = false; - } - - /** - * Sets the property that will be animated. Property objects will take precedence over - * properties specified by the {@link #setPropertyName(String)} method. Animations should - * be set up to use one or the other, not both. - * - * @param property The property being animated. Should not be null. - */ - //public void setProperty(Property property) { - // // mValues could be null if this is being constructed piecemeal. Just record the - // // propertyName to be used later when setValues() is called if so. - // if (mValues != null) { - // PropertyValuesHolder valuesHolder = mValues[0]; - // String oldName = valuesHolder.getPropertyName(); - // valuesHolder.setProperty(property); - // mValuesMap.remove(oldName); - // mValuesMap.put(mPropertyName, valuesHolder); - // } - // if (mProperty != null) { - // mPropertyName = property.getName(); - // } - // mProperty = property; - // // New property/values/target should cause re-initialization prior to starting - // mInitialized = false; - //} - - /** - * Gets the name of the property that will be animated. This name will be used to derive - * a setter function that will be called to set animated values. - * For example, a property name of <code>foo</code> will result - * in a call to the function <code>setFoo()</code> on the target object. If either - * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will - * also be derived and called. - */ - public String getPropertyName() { - return mPropertyName; - } - - /** - * Creates a new ObjectAnimator object. This default constructor is primarily for - * use internally; the other constructors which take parameters are more generally - * useful. - */ - public ObjectAnimator() { - } - - /** - * Private utility constructor that initializes the target object and name of the - * property being animated. - * - * @param target The object whose property is to be animated. This object should - * have a public method on it called <code>setName()</code>, where <code>name</code> is - * the value of the <code>propertyName</code> parameter. - * @param propertyName The name of the property being animated. - */ - private ObjectAnimator(Object target, String propertyName) { - mTarget = target; - setPropertyName(propertyName); - } - - /** - * Private utility constructor that initializes the target object and property being animated. - * - * @param target The object whose property is to be animated. - * @param property The property being animated. - */ - //private <T> ObjectAnimator(T target, Property<T, ?> property) { - // mTarget = target; - // setProperty(property); - //} - - /** - * Constructs and returns an ObjectAnimator that animates between int values. A single - * value implies that that value is the one being animated to. Two values imply a starting - * and ending values. More than two values imply a starting value, values to animate through - * along the way, and an ending value (these values will be distributed evenly across - * the duration of the animation). - * - * @param target The object whose property is to be animated. This object should - * have a public method on it called <code>setName()</code>, where <code>name</code> is - * the value of the <code>propertyName</code> parameter. - * @param propertyName The name of the property being animated. - * @param values A set of values that the animation will animate between over time. - * @return An ObjectAnimator object that is set up to animate between the given values. - */ - public static ObjectAnimator ofInt(Object target, String propertyName, int... values) { - ObjectAnimator anim = new ObjectAnimator(target, propertyName); - anim.setIntValues(values); - return anim; - } - - /** - * Constructs and returns an ObjectAnimator that animates between int values. A single - * value implies that that value is the one being animated to. Two values imply a starting - * and ending values. More than two values imply a starting value, values to animate through - * along the way, and an ending value (these values will be distributed evenly across - * the duration of the animation). - * - * @param target The object whose property is to be animated. - * @param property The property being animated. - * @param values A set of values that the animation will animate between over time. - * @return An ObjectAnimator object that is set up to animate between the given values. - */ - //public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) { - // ObjectAnimator anim = new ObjectAnimator(target, property); - // anim.setIntValues(values); - // return anim; - //} - - /** - * Constructs and returns an ObjectAnimator that animates between float values. A single - * value implies that that value is the one being animated to. Two values imply a starting - * and ending values. More than two values imply a starting value, values to animate through - * along the way, and an ending value (these values will be distributed evenly across - * the duration of the animation). - * - * @param target The object whose property is to be animated. This object should - * have a public method on it called <code>setName()</code>, where <code>name</code> is - * the value of the <code>propertyName</code> parameter. - * @param propertyName The name of the property being animated. - * @param values A set of values that the animation will animate between over time. - * @return An ObjectAnimator object that is set up to animate between the given values. - */ - public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) { - ObjectAnimator anim = new ObjectAnimator(target, propertyName); - anim.setFloatValues(values); - return anim; - } - - /** - * Constructs and returns an ObjectAnimator that animates between float values. A single - * value implies that that value is the one being animated to. Two values imply a starting - * and ending values. More than two values imply a starting value, values to animate through - * along the way, and an ending value (these values will be distributed evenly across - * the duration of the animation). - * - * @param target The object whose property is to be animated. - * @param property The property being animated. - * @param values A set of values that the animation will animate between over time. - * @return An ObjectAnimator object that is set up to animate between the given values. - */ - //public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property, - // float... values) { - // ObjectAnimator anim = new ObjectAnimator(target, property); - // anim.setFloatValues(values); - // return anim; - //} - - /** - * Constructs and returns an ObjectAnimator that animates between Object values. A single - * value implies that that value is the one being animated to. Two values imply a starting - * and ending values. More than two values imply a starting value, values to animate through - * along the way, and an ending value (these values will be distributed evenly across - * the duration of the animation). - * - * @param target The object whose property is to be animated. This object should - * have a public method on it called <code>setName()</code>, where <code>name</code> is - * the value of the <code>propertyName</code> parameter. - * @param propertyName The name of the property being animated. - * @param evaluator A TypeEvaluator that will be called on each animation frame to - * provide the necessary interpolation between the Object values to derive the animated - * value. - * @param values A set of values that the animation will animate between over time. - * @return An ObjectAnimator object that is set up to animate between the given values. - */ - public static ObjectAnimator ofObject(Object target, String propertyName, - TypeEvaluator evaluator, Object... values) { - ObjectAnimator anim = new ObjectAnimator(target, propertyName); - anim.setObjectValues(values); - anim.setEvaluator(evaluator); - return anim; - } - - /** - * Constructs and returns an ObjectAnimator that animates between Object values. A single - * value implies that that value is the one being animated to. Two values imply a starting - * and ending values. More than two values imply a starting value, values to animate through - * along the way, and an ending value (these values will be distributed evenly across - * the duration of the animation). - * - * @param target The object whose property is to be animated. - * @param property The property being animated. - * @param evaluator A TypeEvaluator that will be called on each animation frame to - * provide the necessary interpolation between the Object values to derive the animated - * value. - * @param values A set of values that the animation will animate between over time. - * @return An ObjectAnimator object that is set up to animate between the given values. - */ - //public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property, - // TypeEvaluator<V> evaluator, V... values) { - // ObjectAnimator anim = new ObjectAnimator(target, property); - // anim.setObjectValues(values); - // anim.setEvaluator(evaluator); - // return anim; - //} - - /** - * Constructs and returns an ObjectAnimator that animates between the sets of values specified - * in <code>PropertyValueHolder</code> objects. This variant should be used when animating - * several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows - * you to associate a set of animation values with a property name. - * - * @param target The object whose property is to be animated. Depending on how the - * PropertyValuesObjects were constructed, the target object should either have the {@link - * android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the - * PropertyValuesHOlder objects were created with property names) the target object should have - * public methods on it called <code>setName()</code>, where <code>name</code> is the name of - * the property passed in as the <code>propertyName</code> parameter for each of the - * PropertyValuesHolder objects. - * @param values A set of PropertyValuesHolder objects whose values will be animated between - * over time. - * @return An ObjectAnimator object that is set up to animate between the given values. - */ - public static ObjectAnimator ofPropertyValuesHolder(Object target, - PropertyValuesHolder... values) { - ObjectAnimator anim = new ObjectAnimator(); - anim.mTarget = target; - anim.setValues(values); - return anim; - } - - @Override - public void setIntValues(int... values) { - if (mValues == null || mValues.length == 0) { - // No values yet - this animator is being constructed piecemeal. Init the values with - // whatever the current propertyName is - //if (mProperty != null) { - // setValues(PropertyValuesHolder.ofInt(mProperty, values)); - //} else { - setValues(PropertyValuesHolder.ofInt(mPropertyName, values)); - //} - } else { - super.setIntValues(values); - } - } - - @Override - public void setFloatValues(float... values) { - if (mValues == null || mValues.length == 0) { - // No values yet - this animator is being constructed piecemeal. Init the values with - // whatever the current propertyName is - //if (mProperty != null) { - // setValues(PropertyValuesHolder.ofFloat(mProperty, values)); - //} else { - setValues(PropertyValuesHolder.ofFloat(mPropertyName, values)); - //} - } else { - super.setFloatValues(values); - } - } - - @Override - public void setObjectValues(Object... values) { - if (mValues == null || mValues.length == 0) { - // No values yet - this animator is being constructed piecemeal. Init the values with - // whatever the current propertyName is - //if (mProperty != null) { - // setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator)null, values)); - //} else { - setValues(PropertyValuesHolder.ofObject(mPropertyName, (TypeEvaluator)null, values)); - //} - } else { - super.setObjectValues(values); - } - } - - @Override - public void start() { - if (DBG) { - Log.d("ObjectAnimator", "Anim target, duration: " + mTarget + ", " + getDuration()); - for (int i = 0; i < mValues.length; ++i) { - PropertyValuesHolder pvh = mValues[i]; - ArrayList<Keyframe> keyframes = pvh.mKeyframeSet.mKeyframes; - Log.d("ObjectAnimator", " Values[" + i + "]: " + - pvh.getPropertyName() + ", " + keyframes.get(0).getValue() + ", " + - keyframes.get(pvh.mKeyframeSet.mNumKeyframes - 1).getValue()); - } - } - super.start(); - } - - /** - * This function is called immediately before processing the first animation - * frame of an animation. If there is a nonzero <code>startDelay</code>, the - * function is called after that delay ends. - * It takes care of the final initialization steps for the - * animation. This includes setting mEvaluator, if the user has not yet - * set it up, and the setter/getter methods, if the user did not supply - * them. - * - * <p>Overriders of this method should call the superclass method to cause - * internal mechanisms to be set up correctly.</p> - */ - @Override - void initAnimation() { - if (!mInitialized) { - // mValueType may change due to setter/getter setup; do this before calling super.init(), - // which uses mValueType to set up the default type evaluator. - int numValues = mValues.length; - for (int i = 0; i < numValues; ++i) { - mValues[i].setupSetterAndGetter(mTarget); - } - super.initAnimation(); - } - } - - /** - * Sets the length of the animation. The default duration is 300 milliseconds. - * - * @param duration The length of the animation, in milliseconds. - * @return ObjectAnimator The object called with setDuration(). This return - * value makes it easier to compose statements together that construct and then set the - * duration, as in - * <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>. - */ - @Override - public ObjectAnimator setDuration(long duration) { - super.setDuration(duration); - return this; - } - - - /** - * The target object whose property will be animated by this animation - * - * @return The object being animated - */ - public Object getTarget() { - return mTarget; - } - - /** - * Sets the target object whose property will be animated by this animation - * - * @param target The object being animated - */ - @Override - public void setTarget(Object target) { - if (mTarget != target) { - final Object oldTarget = mTarget; - mTarget = target; - if (oldTarget != null && target != null && oldTarget.getClass() == target.getClass()) { - return; - } - // New target type should cause re-initialization prior to starting - mInitialized = false; - } - } - - @Override - public void setupStartValues() { - initAnimation(); - int numValues = mValues.length; - for (int i = 0; i < numValues; ++i) { - mValues[i].setupStartValue(mTarget); - } - } - - @Override - public void setupEndValues() { - initAnimation(); - int numValues = mValues.length; - for (int i = 0; i < numValues; ++i) { - mValues[i].setupEndValue(mTarget); - } - } - - /** - * This method is called with the elapsed fraction of the animation during every - * animation frame. This function turns the elapsed fraction into an interpolated fraction - * and then into an animated value (from the evaluator. The function is called mostly during - * animation updates, but it is also called when the <code>end()</code> - * function is called, to set the final value on the property. - * - * <p>Overrides of this method must call the superclass to perform the calculation - * of the animated value.</p> - * - * @param fraction The elapsed fraction of the animation. - */ - @Override - void animateValue(float fraction) { - super.animateValue(fraction); - int numValues = mValues.length; - for (int i = 0; i < numValues; ++i) { - mValues[i].setAnimatedValue(mTarget); - } - } - - @Override - public ObjectAnimator clone() { - final ObjectAnimator anim = (ObjectAnimator) super.clone(); - return anim; - } - - @Override - public String toString() { - String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " + - mTarget; - if (mValues != null) { - for (int i = 0; i < mValues.length; ++i) { - returnVal += "\n " + mValues[i].toString(); - } - } - return returnVal; - } -} |