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diff --git a/actionbarsherlock/src/com/actionbarsherlock/internal/nineoldandroids/animation/ObjectAnimator.java b/actionbarsherlock/src/com/actionbarsherlock/internal/nineoldandroids/animation/ObjectAnimator.java
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-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.actionbarsherlock.internal.nineoldandroids.animation;
-
-import android.util.Log;
-//import android.util.Property;
-
-//import java.lang.reflect.Method;
-import java.util.ArrayList;
-
-/**
- * This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
- * The constructors of this class take parameters to define the target object that will be animated
- * as well as the name of the property that will be animated. Appropriate set/get functions
- * are then determined internally and the animation will call these functions as necessary to
- * animate the property.
- *
- * @see #setPropertyName(String)
- *
- */
-@SuppressWarnings("rawtypes")
-public final class ObjectAnimator extends ValueAnimator {
- private static final boolean DBG = false;
-
- // The target object on which the property exists, set in the constructor
- private Object mTarget;
-
- private String mPropertyName;
-
- //private Property mProperty;
-
- /**
- * Sets the name of the property that will be animated. This name is used to derive
- * a setter function that will be called to set animated values.
- * For example, a property name of <code>foo</code> will result
- * in a call to the function <code>setFoo()</code> on the target object. If either
- * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
- * also be derived and called.
- *
- * <p>For best performance of the mechanism that calls the setter function determined by the
- * name of the property being animated, use <code>float</code> or <code>int</code> typed values,
- * and make the setter function for those properties have a <code>void</code> return value. This
- * will cause the code to take an optimized path for these constrained circumstances. Other
- * property types and return types will work, but will have more overhead in processing
- * the requests due to normal reflection mechanisms.</p>
- *
- * <p>Note that the setter function derived from this property name
- * must take the same parameter type as the
- * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
- * the setter function will fail.</p>
- *
- * <p>If this ObjectAnimator has been set up to animate several properties together,
- * using more than one PropertyValuesHolder objects, then setting the propertyName simply
- * sets the propertyName in the first of those PropertyValuesHolder objects.</p>
- *
- * @param propertyName The name of the property being animated. Should not be null.
- */
- public void setPropertyName(String propertyName) {
- // mValues could be null if this is being constructed piecemeal. Just record the
- // propertyName to be used later when setValues() is called if so.
- if (mValues != null) {
- PropertyValuesHolder valuesHolder = mValues[0];
- String oldName = valuesHolder.getPropertyName();
- valuesHolder.setPropertyName(propertyName);
- mValuesMap.remove(oldName);
- mValuesMap.put(propertyName, valuesHolder);
- }
- mPropertyName = propertyName;
- // New property/values/target should cause re-initialization prior to starting
- mInitialized = false;
- }
-
- /**
- * Sets the property that will be animated. Property objects will take precedence over
- * properties specified by the {@link #setPropertyName(String)} method. Animations should
- * be set up to use one or the other, not both.
- *
- * @param property The property being animated. Should not be null.
- */
- //public void setProperty(Property property) {
- // // mValues could be null if this is being constructed piecemeal. Just record the
- // // propertyName to be used later when setValues() is called if so.
- // if (mValues != null) {
- // PropertyValuesHolder valuesHolder = mValues[0];
- // String oldName = valuesHolder.getPropertyName();
- // valuesHolder.setProperty(property);
- // mValuesMap.remove(oldName);
- // mValuesMap.put(mPropertyName, valuesHolder);
- // }
- // if (mProperty != null) {
- // mPropertyName = property.getName();
- // }
- // mProperty = property;
- // // New property/values/target should cause re-initialization prior to starting
- // mInitialized = false;
- //}
-
- /**
- * Gets the name of the property that will be animated. This name will be used to derive
- * a setter function that will be called to set animated values.
- * For example, a property name of <code>foo</code> will result
- * in a call to the function <code>setFoo()</code> on the target object. If either
- * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
- * also be derived and called.
- */
- public String getPropertyName() {
- return mPropertyName;
- }
-
- /**
- * Creates a new ObjectAnimator object. This default constructor is primarily for
- * use internally; the other constructors which take parameters are more generally
- * useful.
- */
- public ObjectAnimator() {
- }
-
- /**
- * Private utility constructor that initializes the target object and name of the
- * property being animated.
- *
- * @param target The object whose property is to be animated. This object should
- * have a public method on it called <code>setName()</code>, where <code>name</code> is
- * the value of the <code>propertyName</code> parameter.
- * @param propertyName The name of the property being animated.
- */
- private ObjectAnimator(Object target, String propertyName) {
- mTarget = target;
- setPropertyName(propertyName);
- }
-
- /**
- * Private utility constructor that initializes the target object and property being animated.
- *
- * @param target The object whose property is to be animated.
- * @param property The property being animated.
- */
- //private <T> ObjectAnimator(T target, Property<T, ?> property) {
- // mTarget = target;
- // setProperty(property);
- //}
-
- /**
- * Constructs and returns an ObjectAnimator that animates between int values. A single
- * value implies that that value is the one being animated to. Two values imply a starting
- * and ending values. More than two values imply a starting value, values to animate through
- * along the way, and an ending value (these values will be distributed evenly across
- * the duration of the animation).
- *
- * @param target The object whose property is to be animated. This object should
- * have a public method on it called <code>setName()</code>, where <code>name</code> is
- * the value of the <code>propertyName</code> parameter.
- * @param propertyName The name of the property being animated.
- * @param values A set of values that the animation will animate between over time.
- * @return An ObjectAnimator object that is set up to animate between the given values.
- */
- public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
- ObjectAnimator anim = new ObjectAnimator(target, propertyName);
- anim.setIntValues(values);
- return anim;
- }
-
- /**
- * Constructs and returns an ObjectAnimator that animates between int values. A single
- * value implies that that value is the one being animated to. Two values imply a starting
- * and ending values. More than two values imply a starting value, values to animate through
- * along the way, and an ending value (these values will be distributed evenly across
- * the duration of the animation).
- *
- * @param target The object whose property is to be animated.
- * @param property The property being animated.
- * @param values A set of values that the animation will animate between over time.
- * @return An ObjectAnimator object that is set up to animate between the given values.
- */
- //public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) {
- // ObjectAnimator anim = new ObjectAnimator(target, property);
- // anim.setIntValues(values);
- // return anim;
- //}
-
- /**
- * Constructs and returns an ObjectAnimator that animates between float values. A single
- * value implies that that value is the one being animated to. Two values imply a starting
- * and ending values. More than two values imply a starting value, values to animate through
- * along the way, and an ending value (these values will be distributed evenly across
- * the duration of the animation).
- *
- * @param target The object whose property is to be animated. This object should
- * have a public method on it called <code>setName()</code>, where <code>name</code> is
- * the value of the <code>propertyName</code> parameter.
- * @param propertyName The name of the property being animated.
- * @param values A set of values that the animation will animate between over time.
- * @return An ObjectAnimator object that is set up to animate between the given values.
- */
- public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
- ObjectAnimator anim = new ObjectAnimator(target, propertyName);
- anim.setFloatValues(values);
- return anim;
- }
-
- /**
- * Constructs and returns an ObjectAnimator that animates between float values. A single
- * value implies that that value is the one being animated to. Two values imply a starting
- * and ending values. More than two values imply a starting value, values to animate through
- * along the way, and an ending value (these values will be distributed evenly across
- * the duration of the animation).
- *
- * @param target The object whose property is to be animated.
- * @param property The property being animated.
- * @param values A set of values that the animation will animate between over time.
- * @return An ObjectAnimator object that is set up to animate between the given values.
- */
- //public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property,
- // float... values) {
- // ObjectAnimator anim = new ObjectAnimator(target, property);
- // anim.setFloatValues(values);
- // return anim;
- //}
-
- /**
- * Constructs and returns an ObjectAnimator that animates between Object values. A single
- * value implies that that value is the one being animated to. Two values imply a starting
- * and ending values. More than two values imply a starting value, values to animate through
- * along the way, and an ending value (these values will be distributed evenly across
- * the duration of the animation).
- *
- * @param target The object whose property is to be animated. This object should
- * have a public method on it called <code>setName()</code>, where <code>name</code> is
- * the value of the <code>propertyName</code> parameter.
- * @param propertyName The name of the property being animated.
- * @param evaluator A TypeEvaluator that will be called on each animation frame to
- * provide the necessary interpolation between the Object values to derive the animated
- * value.
- * @param values A set of values that the animation will animate between over time.
- * @return An ObjectAnimator object that is set up to animate between the given values.
- */
- public static ObjectAnimator ofObject(Object target, String propertyName,
- TypeEvaluator evaluator, Object... values) {
- ObjectAnimator anim = new ObjectAnimator(target, propertyName);
- anim.setObjectValues(values);
- anim.setEvaluator(evaluator);
- return anim;
- }
-
- /**
- * Constructs and returns an ObjectAnimator that animates between Object values. A single
- * value implies that that value is the one being animated to. Two values imply a starting
- * and ending values. More than two values imply a starting value, values to animate through
- * along the way, and an ending value (these values will be distributed evenly across
- * the duration of the animation).
- *
- * @param target The object whose property is to be animated.
- * @param property The property being animated.
- * @param evaluator A TypeEvaluator that will be called on each animation frame to
- * provide the necessary interpolation between the Object values to derive the animated
- * value.
- * @param values A set of values that the animation will animate between over time.
- * @return An ObjectAnimator object that is set up to animate between the given values.
- */
- //public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property,
- // TypeEvaluator<V> evaluator, V... values) {
- // ObjectAnimator anim = new ObjectAnimator(target, property);
- // anim.setObjectValues(values);
- // anim.setEvaluator(evaluator);
- // return anim;
- //}
-
- /**
- * Constructs and returns an ObjectAnimator that animates between the sets of values specified
- * in <code>PropertyValueHolder</code> objects. This variant should be used when animating
- * several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
- * you to associate a set of animation values with a property name.
- *
- * @param target The object whose property is to be animated. Depending on how the
- * PropertyValuesObjects were constructed, the target object should either have the {@link
- * android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the
- * PropertyValuesHOlder objects were created with property names) the target object should have
- * public methods on it called <code>setName()</code>, where <code>name</code> is the name of
- * the property passed in as the <code>propertyName</code> parameter for each of the
- * PropertyValuesHolder objects.
- * @param values A set of PropertyValuesHolder objects whose values will be animated between
- * over time.
- * @return An ObjectAnimator object that is set up to animate between the given values.
- */
- public static ObjectAnimator ofPropertyValuesHolder(Object target,
- PropertyValuesHolder... values) {
- ObjectAnimator anim = new ObjectAnimator();
- anim.mTarget = target;
- anim.setValues(values);
- return anim;
- }
-
- @Override
- public void setIntValues(int... values) {
- if (mValues == null || mValues.length == 0) {
- // No values yet - this animator is being constructed piecemeal. Init the values with
- // whatever the current propertyName is
- //if (mProperty != null) {
- // setValues(PropertyValuesHolder.ofInt(mProperty, values));
- //} else {
- setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
- //}
- } else {
- super.setIntValues(values);
- }
- }
-
- @Override
- public void setFloatValues(float... values) {
- if (mValues == null || mValues.length == 0) {
- // No values yet - this animator is being constructed piecemeal. Init the values with
- // whatever the current propertyName is
- //if (mProperty != null) {
- // setValues(PropertyValuesHolder.ofFloat(mProperty, values));
- //} else {
- setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
- //}
- } else {
- super.setFloatValues(values);
- }
- }
-
- @Override
- public void setObjectValues(Object... values) {
- if (mValues == null || mValues.length == 0) {
- // No values yet - this animator is being constructed piecemeal. Init the values with
- // whatever the current propertyName is
- //if (mProperty != null) {
- // setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator)null, values));
- //} else {
- setValues(PropertyValuesHolder.ofObject(mPropertyName, (TypeEvaluator)null, values));
- //}
- } else {
- super.setObjectValues(values);
- }
- }
-
- @Override
- public void start() {
- if (DBG) {
- Log.d("ObjectAnimator", "Anim target, duration: " + mTarget + ", " + getDuration());
- for (int i = 0; i < mValues.length; ++i) {
- PropertyValuesHolder pvh = mValues[i];
- ArrayList<Keyframe> keyframes = pvh.mKeyframeSet.mKeyframes;
- Log.d("ObjectAnimator", " Values[" + i + "]: " +
- pvh.getPropertyName() + ", " + keyframes.get(0).getValue() + ", " +
- keyframes.get(pvh.mKeyframeSet.mNumKeyframes - 1).getValue());
- }
- }
- super.start();
- }
-
- /**
- * This function is called immediately before processing the first animation
- * frame of an animation. If there is a nonzero <code>startDelay</code>, the
- * function is called after that delay ends.
- * It takes care of the final initialization steps for the
- * animation. This includes setting mEvaluator, if the user has not yet
- * set it up, and the setter/getter methods, if the user did not supply
- * them.
- *
- * <p>Overriders of this method should call the superclass method to cause
- * internal mechanisms to be set up correctly.</p>
- */
- @Override
- void initAnimation() {
- if (!mInitialized) {
- // mValueType may change due to setter/getter setup; do this before calling super.init(),
- // which uses mValueType to set up the default type evaluator.
- int numValues = mValues.length;
- for (int i = 0; i < numValues; ++i) {
- mValues[i].setupSetterAndGetter(mTarget);
- }
- super.initAnimation();
- }
- }
-
- /**
- * Sets the length of the animation. The default duration is 300 milliseconds.
- *
- * @param duration The length of the animation, in milliseconds.
- * @return ObjectAnimator The object called with setDuration(). This return
- * value makes it easier to compose statements together that construct and then set the
- * duration, as in
- * <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>.
- */
- @Override
- public ObjectAnimator setDuration(long duration) {
- super.setDuration(duration);
- return this;
- }
-
-
- /**
- * The target object whose property will be animated by this animation
- *
- * @return The object being animated
- */
- public Object getTarget() {
- return mTarget;
- }
-
- /**
- * Sets the target object whose property will be animated by this animation
- *
- * @param target The object being animated
- */
- @Override
- public void setTarget(Object target) {
- if (mTarget != target) {
- final Object oldTarget = mTarget;
- mTarget = target;
- if (oldTarget != null && target != null && oldTarget.getClass() == target.getClass()) {
- return;
- }
- // New target type should cause re-initialization prior to starting
- mInitialized = false;
- }
- }
-
- @Override
- public void setupStartValues() {
- initAnimation();
- int numValues = mValues.length;
- for (int i = 0; i < numValues; ++i) {
- mValues[i].setupStartValue(mTarget);
- }
- }
-
- @Override
- public void setupEndValues() {
- initAnimation();
- int numValues = mValues.length;
- for (int i = 0; i < numValues; ++i) {
- mValues[i].setupEndValue(mTarget);
- }
- }
-
- /**
- * This method is called with the elapsed fraction of the animation during every
- * animation frame. This function turns the elapsed fraction into an interpolated fraction
- * and then into an animated value (from the evaluator. The function is called mostly during
- * animation updates, but it is also called when the <code>end()</code>
- * function is called, to set the final value on the property.
- *
- * <p>Overrides of this method must call the superclass to perform the calculation
- * of the animated value.</p>
- *
- * @param fraction The elapsed fraction of the animation.
- */
- @Override
- void animateValue(float fraction) {
- super.animateValue(fraction);
- int numValues = mValues.length;
- for (int i = 0; i < numValues; ++i) {
- mValues[i].setAnimatedValue(mTarget);
- }
- }
-
- @Override
- public ObjectAnimator clone() {
- final ObjectAnimator anim = (ObjectAnimator) super.clone();
- return anim;
- }
-
- @Override
- public String toString() {
- String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " +
- mTarget;
- if (mValues != null) {
- for (int i = 0; i < mValues.length; ++i) {
- returnVal += "\n " + mValues[i].toString();
- }
- }
- return returnVal;
- }
-}