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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.actionbarsherlock.internal.nineoldandroids.animation;
+
+import android.view.animation.Interpolator;
+
+/**
+ * This class holds a time/value pair for an animation. The Keyframe class is used
+ * by {@link ValueAnimator} to define the values that the animation target will have over the course
+ * of the animation. As the time proceeds from one keyframe to the other, the value of the
+ * target object will animate between the value at the previous keyframe and the value at the
+ * next keyframe. Each keyframe also holds an optional {@link TimeInterpolator}
+ * object, which defines the time interpolation over the intervalue preceding the keyframe.
+ *
+ * <p>The Keyframe class itself is abstract. The type-specific factory methods will return
+ * a subclass of Keyframe specific to the type of value being stored. This is done to improve
+ * performance when dealing with the most common cases (e.g., <code>float</code> and
+ * <code>int</code> values). Other types will fall into a more general Keyframe class that
+ * treats its values as Objects. Unless your animation requires dealing with a custom type
+ * or a data structure that needs to be animated directly (and evaluated using an implementation
+ * of {@link TypeEvaluator}), you should stick to using float and int as animations using those
+ * types have lower runtime overhead than other types.</p>
+ */
+@SuppressWarnings("rawtypes")
+public abstract class Keyframe implements Cloneable {
+ /**
+ * The time at which mValue will hold true.
+ */
+ float mFraction;
+
+ /**
+ * The type of the value in this Keyframe. This type is determined at construction time,
+ * based on the type of the <code>value</code> object passed into the constructor.
+ */
+ Class mValueType;
+
+ /**
+ * The optional time interpolator for the interval preceding this keyframe. A null interpolator
+ * (the default) results in linear interpolation over the interval.
+ */
+ private /*Time*/Interpolator mInterpolator = null;
+
+ /**
+ * Flag to indicate whether this keyframe has a valid value. This flag is used when an
+ * animation first starts, to populate placeholder keyframes with real values derived
+ * from the target object.
+ */
+ boolean mHasValue = false;
+
+ /**
+ * Constructs a Keyframe object with the given time and value. The time defines the
+ * time, as a proportion of an overall animation's duration, at which the value will hold true
+ * for the animation. The value for the animation between keyframes will be calculated as
+ * an interpolation between the values at those keyframes.
+ *
+ * @param fraction The time, expressed as a value between 0 and 1, representing the fraction
+ * of time elapsed of the overall animation duration.
+ * @param value The value that the object will animate to as the animation time approaches
+ * the time in this keyframe, and the the value animated from as the time passes the time in
+ * this keyframe.
+ */
+ public static Keyframe ofInt(float fraction, int value) {
+ return new IntKeyframe(fraction, value);
+ }
+
+ /**
+ * Constructs a Keyframe object with the given time. The value at this time will be derived
+ * from the target object when the animation first starts (note that this implies that keyframes
+ * with no initial value must be used as part of an {@link ObjectAnimator}).
+ * The time defines the
+ * time, as a proportion of an overall animation's duration, at which the value will hold true
+ * for the animation. The value for the animation between keyframes will be calculated as
+ * an interpolation between the values at those keyframes.
+ *
+ * @param fraction The time, expressed as a value between 0 and 1, representing the fraction
+ * of time elapsed of the overall animation duration.
+ */
+ public static Keyframe ofInt(float fraction) {
+ return new IntKeyframe(fraction);
+ }
+
+ /**
+ * Constructs a Keyframe object with the given time and value. The time defines the
+ * time, as a proportion of an overall animation's duration, at which the value will hold true
+ * for the animation. The value for the animation between keyframes will be calculated as
+ * an interpolation between the values at those keyframes.
+ *
+ * @param fraction The time, expressed as a value between 0 and 1, representing the fraction
+ * of time elapsed of the overall animation duration.
+ * @param value The value that the object will animate to as the animation time approaches
+ * the time in this keyframe, and the the value animated from as the time passes the time in
+ * this keyframe.
+ */
+ public static Keyframe ofFloat(float fraction, float value) {
+ return new FloatKeyframe(fraction, value);
+ }
+
+ /**
+ * Constructs a Keyframe object with the given time. The value at this time will be derived
+ * from the target object when the animation first starts (note that this implies that keyframes
+ * with no initial value must be used as part of an {@link ObjectAnimator}).
+ * The time defines the
+ * time, as a proportion of an overall animation's duration, at which the value will hold true
+ * for the animation. The value for the animation between keyframes will be calculated as
+ * an interpolation between the values at those keyframes.
+ *
+ * @param fraction The time, expressed as a value between 0 and 1, representing the fraction
+ * of time elapsed of the overall animation duration.
+ */
+ public static Keyframe ofFloat(float fraction) {
+ return new FloatKeyframe(fraction);
+ }
+
+ /**
+ * Constructs a Keyframe object with the given time and value. The time defines the
+ * time, as a proportion of an overall animation's duration, at which the value will hold true
+ * for the animation. The value for the animation between keyframes will be calculated as
+ * an interpolation between the values at those keyframes.
+ *
+ * @param fraction The time, expressed as a value between 0 and 1, representing the fraction
+ * of time elapsed of the overall animation duration.
+ * @param value The value that the object will animate to as the animation time approaches
+ * the time in this keyframe, and the the value animated from as the time passes the time in
+ * this keyframe.
+ */
+ public static Keyframe ofObject(float fraction, Object value) {
+ return new ObjectKeyframe(fraction, value);
+ }
+
+ /**
+ * Constructs a Keyframe object with the given time. The value at this time will be derived
+ * from the target object when the animation first starts (note that this implies that keyframes
+ * with no initial value must be used as part of an {@link ObjectAnimator}).
+ * The time defines the
+ * time, as a proportion of an overall animation's duration, at which the value will hold true
+ * for the animation. The value for the animation between keyframes will be calculated as
+ * an interpolation between the values at those keyframes.
+ *
+ * @param fraction The time, expressed as a value between 0 and 1, representing the fraction
+ * of time elapsed of the overall animation duration.
+ */
+ public static Keyframe ofObject(float fraction) {
+ return new ObjectKeyframe(fraction, null);
+ }
+
+ /**
+ * Indicates whether this keyframe has a valid value. This method is called internally when
+ * an {@link ObjectAnimator} first starts; keyframes without values are assigned values at
+ * that time by deriving the value for the property from the target object.
+ *
+ * @return boolean Whether this object has a value assigned.
+ */
+ public boolean hasValue() {
+ return mHasValue;
+ }
+
+ /**
+ * Gets the value for this Keyframe.
+ *
+ * @return The value for this Keyframe.
+ */
+ public abstract Object getValue();
+
+ /**
+ * Sets the value for this Keyframe.
+ *
+ * @param value value for this Keyframe.
+ */
+ public abstract void setValue(Object value);
+
+ /**
+ * Gets the time for this keyframe, as a fraction of the overall animation duration.
+ *
+ * @return The time associated with this keyframe, as a fraction of the overall animation
+ * duration. This should be a value between 0 and 1.
+ */
+ public float getFraction() {
+ return mFraction;
+ }
+
+ /**
+ * Sets the time for this keyframe, as a fraction of the overall animation duration.
+ *
+ * @param fraction time associated with this keyframe, as a fraction of the overall animation
+ * duration. This should be a value between 0 and 1.
+ */
+ public void setFraction(float fraction) {
+ mFraction = fraction;
+ }
+
+ /**
+ * Gets the optional interpolator for this Keyframe. A value of <code>null</code> indicates
+ * that there is no interpolation, which is the same as linear interpolation.
+ *
+ * @return The optional interpolator for this Keyframe.
+ */
+ public /*Time*/Interpolator getInterpolator() {
+ return mInterpolator;
+ }
+
+ /**
+ * Sets the optional interpolator for this Keyframe. A value of <code>null</code> indicates
+ * that there is no interpolation, which is the same as linear interpolation.
+ *
+ * @return The optional interpolator for this Keyframe.
+ */
+ public void setInterpolator(/*Time*/Interpolator interpolator) {
+ mInterpolator = interpolator;
+ }
+
+ /**
+ * Gets the type of keyframe. This information is used by ValueAnimator to determine the type of
+ * {@link TypeEvaluator} to use when calculating values between keyframes. The type is based
+ * on the type of Keyframe created.
+ *
+ * @return The type of the value stored in the Keyframe.
+ */
+ public Class getType() {
+ return mValueType;
+ }
+
+ @Override
+ public abstract Keyframe clone();
+
+ /**
+ * This internal subclass is used for all types which are not int or float.
+ */
+ static class ObjectKeyframe extends Keyframe {
+
+ /**
+ * The value of the animation at the time mFraction.
+ */
+ Object mValue;
+
+ ObjectKeyframe(float fraction, Object value) {
+ mFraction = fraction;
+ mValue = value;
+ mHasValue = (value != null);
+ mValueType = mHasValue ? value.getClass() : Object.class;
+ }
+
+ public Object getValue() {
+ return mValue;
+ }
+
+ public void setValue(Object value) {
+ mValue = value;
+ mHasValue = (value != null);
+ }
+
+ @Override
+ public ObjectKeyframe clone() {
+ ObjectKeyframe kfClone = new ObjectKeyframe(getFraction(), mValue);
+ kfClone.setInterpolator(getInterpolator());
+ return kfClone;
+ }
+ }
+
+ /**
+ * Internal subclass used when the keyframe value is of type int.
+ */
+ static class IntKeyframe extends Keyframe {
+
+ /**
+ * The value of the animation at the time mFraction.
+ */
+ int mValue;
+
+ IntKeyframe(float fraction, int value) {
+ mFraction = fraction;
+ mValue = value;
+ mValueType = int.class;
+ mHasValue = true;
+ }
+
+ IntKeyframe(float fraction) {
+ mFraction = fraction;
+ mValueType = int.class;
+ }
+
+ public int getIntValue() {
+ return mValue;
+ }
+
+ public Object getValue() {
+ return mValue;
+ }
+
+ public void setValue(Object value) {
+ if (value != null && value.getClass() == Integer.class) {
+ mValue = ((Integer)value).intValue();
+ mHasValue = true;
+ }
+ }
+
+ @Override
+ public IntKeyframe clone() {
+ IntKeyframe kfClone = new IntKeyframe(getFraction(), mValue);
+ kfClone.setInterpolator(getInterpolator());
+ return kfClone;
+ }
+ }
+
+ /**
+ * Internal subclass used when the keyframe value is of type float.
+ */
+ static class FloatKeyframe extends Keyframe {
+ /**
+ * The value of the animation at the time mFraction.
+ */
+ float mValue;
+
+ FloatKeyframe(float fraction, float value) {
+ mFraction = fraction;
+ mValue = value;
+ mValueType = float.class;
+ mHasValue = true;
+ }
+
+ FloatKeyframe(float fraction) {
+ mFraction = fraction;
+ mValueType = float.class;
+ }
+
+ public float getFloatValue() {
+ return mValue;
+ }
+
+ public Object getValue() {
+ return mValue;
+ }
+
+ public void setValue(Object value) {
+ if (value != null && value.getClass() == Float.class) {
+ mValue = ((Float)value).floatValue();
+ mHasValue = true;
+ }
+ }
+
+ @Override
+ public FloatKeyframe clone() {
+ FloatKeyframe kfClone = new FloatKeyframe(getFraction(), mValue);
+ kfClone.setInterpolator(getInterpolator());
+ return kfClone;
+ }
+ }
+}