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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.actionbarsherlock.internal.nineoldandroids.animation;
+
+import java.util.ArrayList;
+
+import android.view.animation.Interpolator;
+
+/**
+ * This is the superclass for classes which provide basic support for animations which can be
+ * started, ended, and have <code>AnimatorListeners</code> added to them.
+ */
+public abstract class Animator implements Cloneable {
+
+
+ /**
+ * The set of listeners to be sent events through the life of an animation.
+ */
+ ArrayList<AnimatorListener> mListeners = null;
+
+ /**
+ * Starts this animation. If the animation has a nonzero startDelay, the animation will start
+ * running after that delay elapses. A non-delayed animation will have its initial
+ * value(s) set immediately, followed by calls to
+ * {@link AnimatorListener#onAnimationStart(Animator)} for any listeners of this animator.
+ *
+ * <p>The animation started by calling this method will be run on the thread that called
+ * this method. This thread should have a Looper on it (a runtime exception will be thrown if
+ * this is not the case). Also, if the animation will animate
+ * properties of objects in the view hierarchy, then the calling thread should be the UI
+ * thread for that view hierarchy.</p>
+ *
+ */
+ public void start() {
+ }
+
+ /**
+ * Cancels the animation. Unlike {@link #end()}, <code>cancel()</code> causes the animation to
+ * stop in its tracks, sending an
+ * {@link android.animation.Animator.AnimatorListener#onAnimationCancel(Animator)} to
+ * its listeners, followed by an
+ * {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} message.
+ *
+ * <p>This method must be called on the thread that is running the animation.</p>
+ */
+ public void cancel() {
+ }
+
+ /**
+ * Ends the animation. This causes the animation to assign the end value of the property being
+ * animated, then calling the
+ * {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} method on
+ * its listeners.
+ *
+ * <p>This method must be called on the thread that is running the animation.</p>
+ */
+ public void end() {
+ }
+
+ /**
+ * The amount of time, in milliseconds, to delay starting the animation after
+ * {@link #start()} is called.
+ *
+ * @return the number of milliseconds to delay running the animation
+ */
+ public abstract long getStartDelay();
+
+ /**
+ * The amount of time, in milliseconds, to delay starting the animation after
+ * {@link #start()} is called.
+
+ * @param startDelay The amount of the delay, in milliseconds
+ */
+ public abstract void setStartDelay(long startDelay);
+
+
+ /**
+ * Sets the length of the animation.
+ *
+ * @param duration The length of the animation, in milliseconds.
+ */
+ public abstract Animator setDuration(long duration);
+
+ /**
+ * Gets the length of the animation.
+ *
+ * @return The length of the animation, in milliseconds.
+ */
+ public abstract long getDuration();
+
+ /**
+ * The time interpolator used in calculating the elapsed fraction of this animation. The
+ * interpolator determines whether the animation runs with linear or non-linear motion,
+ * such as acceleration and deceleration. The default value is
+ * {@link android.view.animation.AccelerateDecelerateInterpolator}
+ *
+ * @param value the interpolator to be used by this animation
+ */
+ public abstract void setInterpolator(/*Time*/Interpolator value);
+
+ /**
+ * Returns whether this Animator is currently running (having been started and gone past any
+ * initial startDelay period and not yet ended).
+ *
+ * @return Whether the Animator is running.
+ */
+ public abstract boolean isRunning();
+
+ /**
+ * Returns whether this Animator has been started and not yet ended. This state is a superset
+ * of the state of {@link #isRunning()}, because an Animator with a nonzero
+ * {@link #getStartDelay() startDelay} will return true for {@link #isStarted()} during the
+ * delay phase, whereas {@link #isRunning()} will return true only after the delay phase
+ * is complete.
+ *
+ * @return Whether the Animator has been started and not yet ended.
+ */
+ public boolean isStarted() {
+ // Default method returns value for isRunning(). Subclasses should override to return a
+ // real value.
+ return isRunning();
+ }
+
+ /**
+ * Adds a listener to the set of listeners that are sent events through the life of an
+ * animation, such as start, repeat, and end.
+ *
+ * @param listener the listener to be added to the current set of listeners for this animation.
+ */
+ public void addListener(AnimatorListener listener) {
+ if (mListeners == null) {
+ mListeners = new ArrayList<AnimatorListener>();
+ }
+ mListeners.add(listener);
+ }
+
+ /**
+ * Removes a listener from the set listening to this animation.
+ *
+ * @param listener the listener to be removed from the current set of listeners for this
+ * animation.
+ */
+ public void removeListener(AnimatorListener listener) {
+ if (mListeners == null) {
+ return;
+ }
+ mListeners.remove(listener);
+ if (mListeners.size() == 0) {
+ mListeners = null;
+ }
+ }
+
+ /**
+ * Gets the set of {@link android.animation.Animator.AnimatorListener} objects that are currently
+ * listening for events on this <code>Animator</code> object.
+ *
+ * @return ArrayList<AnimatorListener> The set of listeners.
+ */
+ public ArrayList<AnimatorListener> getListeners() {
+ return mListeners;
+ }
+
+ /**
+ * Removes all listeners from this object. This is equivalent to calling
+ * <code>getListeners()</code> followed by calling <code>clear()</code> on the
+ * returned list of listeners.
+ */
+ public void removeAllListeners() {
+ if (mListeners != null) {
+ mListeners.clear();
+ mListeners = null;
+ }
+ }
+
+ @Override
+ public Animator clone() {
+ try {
+ final Animator anim = (Animator) super.clone();
+ if (mListeners != null) {
+ ArrayList<AnimatorListener> oldListeners = mListeners;
+ anim.mListeners = new ArrayList<AnimatorListener>();
+ int numListeners = oldListeners.size();
+ for (int i = 0; i < numListeners; ++i) {
+ anim.mListeners.add(oldListeners.get(i));
+ }
+ }
+ return anim;
+ } catch (CloneNotSupportedException e) {
+ throw new AssertionError();
+ }
+ }
+
+ /**
+ * This method tells the object to use appropriate information to extract
+ * starting values for the animation. For example, a AnimatorSet object will pass
+ * this call to its child objects to tell them to set up the values. A
+ * ObjectAnimator object will use the information it has about its target object
+ * and PropertyValuesHolder objects to get the start values for its properties.
+ * An ValueAnimator object will ignore the request since it does not have enough
+ * information (such as a target object) to gather these values.
+ */
+ public void setupStartValues() {
+ }
+
+ /**
+ * This method tells the object to use appropriate information to extract
+ * ending values for the animation. For example, a AnimatorSet object will pass
+ * this call to its child objects to tell them to set up the values. A
+ * ObjectAnimator object will use the information it has about its target object
+ * and PropertyValuesHolder objects to get the start values for its properties.
+ * An ValueAnimator object will ignore the request since it does not have enough
+ * information (such as a target object) to gather these values.
+ */
+ public void setupEndValues() {
+ }
+
+ /**
+ * Sets the target object whose property will be animated by this animation. Not all subclasses
+ * operate on target objects (for example, {@link ValueAnimator}, but this method
+ * is on the superclass for the convenience of dealing generically with those subclasses
+ * that do handle targets.
+ *
+ * @param target The object being animated
+ */
+ public void setTarget(Object target) {
+ }
+
+ /**
+ * <p>An animation listener receives notifications from an animation.
+ * Notifications indicate animation related events, such as the end or the
+ * repetition of the animation.</p>
+ */
+ public static interface AnimatorListener {
+ /**
+ * <p>Notifies the start of the animation.</p>
+ *
+ * @param animation The started animation.
+ */
+ void onAnimationStart(Animator animation);
+
+ /**
+ * <p>Notifies the end of the animation. This callback is not invoked
+ * for animations with repeat count set to INFINITE.</p>
+ *
+ * @param animation The animation which reached its end.
+ */
+ void onAnimationEnd(Animator animation);
+
+ /**
+ * <p>Notifies the cancellation of the animation. This callback is not invoked
+ * for animations with repeat count set to INFINITE.</p>
+ *
+ * @param animation The animation which was canceled.
+ */
+ void onAnimationCancel(Animator animation);
+
+ /**
+ * <p>Notifies the repetition of the animation.</p>
+ *
+ * @param animation The animation which was repeated.
+ */
+ void onAnimationRepeat(Animator animation);
+ }
+}