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-rw-r--r--Android.mk56
1 files changed, 56 insertions, 0 deletions
diff --git a/Android.mk b/Android.mk
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index 000000000..cf5b767bb
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+++ b/Android.mk
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+LOCAL_PATH:= $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE_TAGS := optional
+
+LOCAL_STATIC_JAVA_LIBRARIES := android-support-v13
+LOCAL_STATIC_JAVA_LIBRARIES += com.android.gallery3d.common2
+LOCAL_STATIC_JAVA_LIBRARIES += xmp_toolkit
+LOCAL_STATIC_JAVA_LIBRARIES += mp4parser
+LOCAL_STATIC_JAVA_LIBRARIES += android-support-v8-renderscript
+
+LOCAL_RENDERSCRIPT_TARGET_API := 18
+LOCAL_RENDERSCRIPT_COMPATIBILITY := 18
+LOCAL_RENDERSCRIPT_FLAGS := -rs-package-name=android.support.v8.renderscript
+
+# Keep track of previously compiled RS files too (from bundled GalleryGoogle).
+prev_compiled_rs_files := $(call all-renderscript-files-under, src)
+
+# We already have these files from GalleryGoogle, so don't install them.
+LOCAL_RENDERSCRIPT_SKIP_INSTALL := $(prev_compiled_rs_files)
+
+LOCAL_SRC_FILES := $(call all-java-files-under, src) $(prev_compiled_rs_files)
+LOCAL_SRC_FILES += $(call all-java-files-under, src_pd)
+
+LOCAL_RESOURCE_DIR += $(LOCAL_PATH)/res
+
+LOCAL_AAPT_FLAGS := --auto-add-overlay
+
+LOCAL_PACKAGE_NAME := Gallery2
+
+LOCAL_OVERRIDES_PACKAGES := Gallery Gallery3D GalleryNew3D
+
+LOCAL_SDK_VERSION := current
+
+# If this is an unbundled build (to install seprately) then include
+# the libraries in the APK, otherwise just put them in /system/lib and
+# leave them out of the APK
+ifneq (,$(TARGET_BUILD_APPS))
+ LOCAL_JNI_SHARED_LIBRARIES := libjni_eglfence libjni_filtershow_filters librsjni libjni_jpegstream
+else
+ LOCAL_REQUIRED_MODULES := libjni_eglfence libjni_filtershow_filters libjni_jpegstream
+endif
+
+LOCAL_PROGUARD_FLAG_FILES := proguard.flags
+
+include $(BUILD_PACKAGE)
+
+include $(call all-makefiles-under, jni)
+
+ifeq ($(strip $(LOCAL_PACKAGE_OVERRIDES)),)
+
+# Use the following include to make gallery test apk
+include $(call all-makefiles-under, $(LOCAL_PATH))
+
+endif