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authorBobby Georgescu <georgescu@google.com>2012-10-24 14:15:38 -0700
committerBobby Georgescu <georgescu@google.com>2012-10-24 14:15:38 -0700
commiteab224a54a9b8d1a87ce23036402a234518c1109 (patch)
tree0a4bf1218f09fb14cdd387599372a54a986c1915 /src
parent354998d14f170e278339c1a8c0639298c970440c (diff)
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Fix attempted uploading of recycled tiles
Bug: 7405398 Change-Id: I17711f9c724af216aa22cee6a86d9feba84c1548
Diffstat (limited to 'src')
-rw-r--r--src/com/android/gallery3d/ui/TiledTexture.java21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/com/android/gallery3d/ui/TiledTexture.java b/src/com/android/gallery3d/ui/TiledTexture.java
index 8598a3fff..2c685bd0f 100644
--- a/src/com/android/gallery3d/ui/TiledTexture.java
+++ b/src/com/android/gallery3d/ui/TiledTexture.java
@@ -164,14 +164,19 @@ public class TiledTexture implements Texture {
if (mUploadIndex == mTiles.length) return true;
Tile next = mTiles[mUploadIndex++];
- boolean hasBeenLoad = next.isLoaded();
- next.updateContent(canvas);
-
- // It will take some time for a texture to be drawn for the first
- // time. When scrolling, we need to draw several tiles on the screen
- // at the same time. It may cause a UI jank even these textures has
- // been uploaded.
- if (!hasBeenLoad) next.draw(canvas, 0, 0);
+
+ // Make sure tile has not already been recycled by the time
+ // this is called (race condition in onGLIdle)
+ if (next.bitmap != null) {
+ boolean hasBeenLoad = next.isLoaded();
+ next.updateContent(canvas);
+
+ // It will take some time for a texture to be drawn for the first
+ // time. When scrolling, we need to draw several tiles on the screen
+ // at the same time. It may cause a UI jank even these textures has
+ // been uploaded.
+ if (!hasBeenLoad) next.draw(canvas, 0, 0);
+ }
return mUploadIndex == mTiles.length;
}