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authorOwen Lin <owenlin@google.com>2011-09-09 13:33:44 +0800
committerOwen Lin <owenlin@google.com>2011-09-14 14:34:56 +0800
commitbc552bd908babd43087dba4638ea974892264c30 (patch)
treef8c1558869e0e9922500d7cd3b638f008fda52b4 /src/com
parent0513a9e07c161a2abec9a3598935cd31c7824ecc (diff)
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Use different UIs for phone's portrait mode in manage offline page.
fix: 5100503 The original UI design is not suitable for phone's portait mode. I move the UIs from GL view to android View to get better support. Change-Id: Ice5f536129f66b51cdaf4db1be750be7bc072c7f
Diffstat (limited to 'src/com')
-rw-r--r--src/com/android/gallery3d/ui/ProgressBar.java65
1 files changed, 0 insertions, 65 deletions
diff --git a/src/com/android/gallery3d/ui/ProgressBar.java b/src/com/android/gallery3d/ui/ProgressBar.java
deleted file mode 100644
index c62fa9a62..000000000
--- a/src/com/android/gallery3d/ui/ProgressBar.java
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.content.Context;
-import android.graphics.Rect;
-
-public class ProgressBar extends GLView {
- private final int MAX_PROGRESS = 10000;
- private int mProgress;
- private int mSecondaryProgress;
- private BasicTexture mProgressTexture;
- private BasicTexture mSecondaryProgressTexture;
- private BasicTexture mBackgrondTexture;
-
-
- public ProgressBar(Context context, int resProgress,
- int resSecondaryProgress, int resBackground) {
- mProgressTexture = new NinePatchTexture(context, resProgress);
- mSecondaryProgressTexture = new NinePatchTexture(
- context, resSecondaryProgress);
- mBackgrondTexture = new NinePatchTexture(context, resBackground);
-
- }
-
- // The progress value is between 0 (empty) and MAX_PROGRESS (full).
- public void setProgress(int progress) {
- mProgress = progress;
- }
-
- public void setSecondaryProgress(int progress) {
- mSecondaryProgress = progress;
- }
-
- @Override
- protected void render(GLCanvas canvas) {
- Rect p = mPaddings;
-
- int width = getWidth() - p.left - p.right;
- int height = getHeight() - p.top - p.bottom;
-
- int primary = width * mProgress / MAX_PROGRESS;
- int secondary = width * mSecondaryProgress / MAX_PROGRESS;
- int x = p.left;
- int y = p.top;
-
- canvas.drawTexture(mBackgrondTexture, x, y, width, height);
- canvas.drawTexture(mProgressTexture, x, y, primary, height);
- canvas.drawTexture(mSecondaryProgressTexture, x, y, secondary, height);
- }
-}