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authorNikita <nikich340@gmail.com>2016-02-23 15:19:23 +1000
committerArne Coucheron <arco68@gmail.com>2018-01-26 01:03:37 +0100
commita06f22b2a227a20b8d52adefb135ad7f7332ebf1 (patch)
tree4c6439a0329fed3661ceffc2fa141f9d07719819 /src/com/android/camera/PhotoUI.java
parent1211389539ab4d4cce4bf9bbb8467b43ba6032d0 (diff)
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Snap: Fix incorrect preview layout surface size in landscape mode
If height is smaller than width it means that orientation sets to horizontal and we should decrease width instead height to get normal preview size. Change-Id: Ifa211ad2604fb730fb85b01ae1d7c93c9b7aa2ce
Diffstat (limited to 'src/com/android/camera/PhotoUI.java')
-rw-r--r--src/com/android/camera/PhotoUI.java13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/com/android/camera/PhotoUI.java b/src/com/android/camera/PhotoUI.java
index 4ce7a4f9b..9dd1ed2b1 100644
--- a/src/com/android/camera/PhotoUI.java
+++ b/src/com/android/camera/PhotoUI.java
@@ -406,8 +406,13 @@ public class PhotoUI implements PieListener,
} else {
float width = mMaxPreviewWidth, height = mMaxPreviewHeight;
if (width == 0 || height == 0) return;
- if(mScreenRatio == CameraUtil.RATIO_4_3)
- height -= (mTopMargin + mBottomMargin);
+ if (mScreenRatio == CameraUtil.RATIO_4_3) {
+ if (height > width) {
+ height -= (mTopMargin + mBottomMargin);
+ } else {
+ width -= (mTopMargin + mBottomMargin);
+ }
+ }
if (mOrientationResize) {
scaledTextureWidth = height * mAspectRatio;
if (scaledTextureWidth > width) {
@@ -426,7 +431,7 @@ public class PhotoUI implements PieListener,
scaledTextureHeight = height;
}
} else {
- if(Math.max(height, width * mAspectRatio) > height) {
+ if (Math.max(height, width * mAspectRatio) > height) {
scaledTextureWidth = height / mAspectRatio;
scaledTextureHeight = height;
} else {
@@ -447,7 +452,7 @@ public class PhotoUI implements PieListener,
lp = new FrameLayout.LayoutParams((int) scaledTextureWidth,
(int) scaledTextureHeight, Gravity.CENTER);
}
- if(mScreenRatio == CameraUtil.RATIO_4_3) {
+ if (mScreenRatio == CameraUtil.RATIO_4_3) {
lp.gravity = Gravity.CENTER_HORIZONTAL | Gravity.TOP;
lp.setMargins(0, mTopMargin, 0, mBottomMargin);
}