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authorJay Wang <jaywang@codeaurora.org>2014-12-26 18:10:22 -0800
committerJay Wang <jaywang@codeaurora.org>2015-01-05 17:13:36 -0800
commit8c1e4ff06d80d69792170f0cab8dea2f490cb7fa (patch)
treebe5bbc1308b214d991947185d60e708852e9fdaa /src/com/android/camera/MosaicPreviewRenderer.java
parent90301e97f4575e5e2f7eae5f7b2bd7f724620f79 (diff)
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SnapdragonCamera: Add FullScreen Preview when in Panoramic shoot
Changed the Panoramic preview to full screen Resized the warped preview image to smaller Size and render on top of the full screen preview image Change-Id: I98735dbed2ff4dada8708bf5a4a0f9da6ba030c7 Conflicts: res/layout-land/pano_preview_progress.xml res/layout-port/pano_preview_progress.xml
Diffstat (limited to 'src/com/android/camera/MosaicPreviewRenderer.java')
-rw-r--r--src/com/android/camera/MosaicPreviewRenderer.java9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/com/android/camera/MosaicPreviewRenderer.java b/src/com/android/camera/MosaicPreviewRenderer.java
index 42da4d9e7..77c260eb5 100644
--- a/src/com/android/camera/MosaicPreviewRenderer.java
+++ b/src/com/android/camera/MosaicPreviewRenderer.java
@@ -83,10 +83,13 @@ public class MosaicPreviewRenderer {
mInputSurfaceTexture.updateTexImage();
mInputSurfaceTexture.getTransformMatrix(mTransformMatrix);
- MosaicRenderer.setWarping(true);
- // Call preprocess to render it to low-res and high-res RGB textures.
+ // Call setPreviewBackground to render high-res RGB textures to full screen.
+ MosaicRenderer.setPreviewBackground(true);
MosaicRenderer.preprocess(mTransformMatrix);
- // Now, transfer the textures from GPU to CPU memory for processing
+ MosaicRenderer.step();
+ MosaicRenderer.setPreviewBackground(false);
+
+ MosaicRenderer.setWarping(true);
MosaicRenderer.transferGPUtoCPU();
MosaicRenderer.updateMatrix();
MosaicRenderer.step();