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authorxianming wang <mingwax@codeaurora.org>2018-10-30 14:23:14 +0800
committerGerrit - the friendly Code Review server <code-review@localhost>2018-11-07 19:20:52 -0800
commite797d620ed00d38810af5c62d3776814f3a1f066 (patch)
tree1a824a8356179eb3dc0d18cea3c65c23f78e9dc9 /src/com/android/camera/CaptureUI.java
parent644a5781c1c3af5824875f45b9a6f23bc3ca775c (diff)
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SnapdragonCamera: Fix no sound at 2s in "Countdown timer"
Move the SoundPool.load method more ahead play method for load the sound completed so that the sound can play. CRs-Fixed: 2338189 Change-Id: If4282aea8c081c54f40e1d8a5e091f412c7e3e53
Diffstat (limited to 'src/com/android/camera/CaptureUI.java')
-rwxr-xr-xsrc/com/android/camera/CaptureUI.java11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/com/android/camera/CaptureUI.java b/src/com/android/camera/CaptureUI.java
index c4952eb87..8b72d9259 100755
--- a/src/com/android/camera/CaptureUI.java
+++ b/src/com/android/camera/CaptureUI.java
@@ -1545,8 +1545,17 @@ public class CaptureUI implements FocusOverlayManager.FocusUI,
showUIAfterCountDown();
}
- public void startCountDown(int sec, boolean playSound) {
+ public void initCountDownView() {
if (mCountDownView == null) initializeCountDown();
+ }
+
+ public void releaseSoundPool() {
+ if (mCountDownView != null) {
+ mCountDownView.releaseSoundPool();
+ }
+ }
+
+ public void startCountDown(int sec, boolean playSound) {
mCountDownView.startCountDown(sec, playSound);
hideUIWhileCountDown();
}