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authorFei Zhang <feizhang@codeaurora.org>2014-06-04 14:51:41 +0800
committerFei Zhang <feizhang@codeaurora.org>2014-06-20 10:45:06 +0800
commit3d391b59b85e551ed8c773d9c3b97380448e326b (patch)
tree11743dfaf7a2b047fbf7ed49c6f39a2d0c946386 /res/values/qcomstrings.xml
parent58b31f9123f2060a2ea8726a9176129dca554b34 (diff)
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Camera2: Check memory status when in longshot mode
1> When memory can be used by application is smaller than 40MB, need cancel longshot. 2> When system memory is limited, need cancel longshot. 3> When longshot begin, also check the memory status. 4> The thresholds can be changed based on Customer requirement. CRs-fixed: 654291 Change-Id: I0d4688fe13c8c28a4fda4e9ac9c2257302201ae5
Diffstat (limited to 'res/values/qcomstrings.xml')
-rw-r--r--res/values/qcomstrings.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/res/values/qcomstrings.xml b/res/values/qcomstrings.xml
index b54fb1f91..5314b70f0 100644
--- a/res/values/qcomstrings.xml
+++ b/res/values/qcomstrings.xml
@@ -662,6 +662,7 @@
<!-- longshot value -->
<string name="pref_camera_longshot_default" translatable="false">off</string>
<string name="pref_camera_longshot_title">Continuous Shot</string>
+ <string name="msg_cancel_longshot_for_limited_memory">run out of memory, canceling longshot</string>
<!-- Toast showing non-supported functionality for flash in AE bracket -->
<string name="flash_aebracket_message">Flash is not supported in AE-Bracket Mode</string>