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authorJay Wang <jaywang@codeaurora.org>2014-12-26 18:10:22 -0800
committerJay Wang <jaywang@codeaurora.org>2015-01-05 17:13:36 -0800
commit8c1e4ff06d80d69792170f0cab8dea2f490cb7fa (patch)
treebe5bbc1308b214d991947185d60e708852e9fdaa /jni
parent90301e97f4575e5e2f7eae5f7b2bd7f724620f79 (diff)
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SnapdragonCamera: Add FullScreen Preview when in Panoramic shoot
Changed the Panoramic preview to full screen Resized the warped preview image to smaller Size and render on top of the full screen preview image Change-Id: I98735dbed2ff4dada8708bf5a4a0f9da6ba030c7 Conflicts: res/layout-land/pano_preview_progress.xml res/layout-port/pano_preview_progress.xml
Diffstat (limited to 'jni')
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/Renderer.cpp10
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/Renderer.h4
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp2
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp2
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp2
-rw-r--r--jni/mosaic_renderer_jni.cpp83
6 files changed, 73 insertions, 30 deletions
diff --git a/jni/feature_mos/src/mosaic_renderer/Renderer.cpp b/jni/feature_mos/src/mosaic_renderer/Renderer.cpp
index b9938eb6b..8d0632402 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/Renderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/Renderer.cpp
@@ -111,8 +111,8 @@ GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentS
}
// Set this renderer to use the default frame-buffer (screen) and
-// set the viewport size to be the given width and height (pixels).
-bool Renderer::SetupGraphics(int width, int height)
+// set the viewport size to be the given x, y, width and height (pixels).
+bool Renderer::SetupGraphics(int x, int y, int width, int height)
{
bool succeeded = false;
do {
@@ -131,8 +131,10 @@ bool Renderer::SetupGraphics(int width, int height)
mFrameBuffer = NULL;
mSurfaceWidth = width;
mSurfaceHeight = height;
+ mSurfaceXOffset = x;
+ mSurfaceYOffset = y;
- glViewport(0, 0, mSurfaceWidth, mSurfaceHeight);
+ glViewport(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight);
if (!checkGlError("glViewport")) break;
succeeded = true;
} while (false);
@@ -176,7 +178,7 @@ bool Renderer::Clear(float r, float g, float b, float a)
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)
diff --git a/jni/feature_mos/src/mosaic_renderer/Renderer.h b/jni/feature_mos/src/mosaic_renderer/Renderer.h
index a43e8028e..ffb9cbd25 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/Renderer.h
+++ b/jni/feature_mos/src/mosaic_renderer/Renderer.h
@@ -18,7 +18,7 @@ class Renderer {
virtual bool InitializeGLProgram() = 0;
bool SetupGraphics(FrameBuffer* buffer);
- bool SetupGraphics(int width, int height);
+ bool SetupGraphics(int x, int y, int width, int height);
bool Clear(float r, float g, float b, float a);
@@ -59,6 +59,8 @@ class Renderer {
int mSurfaceWidth; // Width of target surface.
int mSurfaceHeight; // Height of target surface.
+ int mSurfaceXOffset; // X Offset target surface.
+ int mSurfaceYOffset; // Y Offset of target surface.
FrameBuffer *mFrameBuffer;
};
diff --git a/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp b/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp
index 88aac3626..4725463f2 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp
@@ -119,7 +119,7 @@ bool SurfaceTextureRenderer::DrawTexture(GLfloat *affine)
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)
diff --git a/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp b/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
index af6779a3f..c030ce25e 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
@@ -110,7 +110,7 @@ bool WarpRenderer::DrawTexture(GLfloat *affine)
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)
diff --git a/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp b/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp
index f7dcf6f61..b30e6f7b6 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp
@@ -79,7 +79,7 @@ bool YVURenderer::DrawTexture()
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)
diff --git a/jni/mosaic_renderer_jni.cpp b/jni/mosaic_renderer_jni.cpp
index 36f8064c7..f35599375 100644
--- a/jni/mosaic_renderer_jni.cpp
+++ b/jni/mosaic_renderer_jni.cpp
@@ -27,6 +27,7 @@
#include "mosaic_renderer/SurfaceTextureRenderer.h"
#include "mosaic_renderer/YVURenderer.h"
+
#include "mosaic/Log.h"
#define LOG_TAG "MosaicRenderer"
@@ -36,6 +37,7 @@
GLuint gSurfaceTextureID[1];
bool gWarpImage = true;
+bool gPreviewBackgroundImage = true;
// Low-Res input image frame in YUVA format for preview rendering and processing
// and high-res YUVA input image for processing.
@@ -87,6 +89,9 @@ FrameBuffer gBuffer[2];
// Shader to warp and render the preview FBO to the screen
WarpRenderer gPreview;
+// Shader to render the fullscreen preview background FBO to the screen
+WarpRenderer gPreviewBackground;
+
// Index of the gBuffer FBO gWarper1 is going to write into
int gCurrentFBOIndex = 0;
@@ -140,6 +145,12 @@ double g_dAffinetransPan[16];
GLfloat g_dTranslationToFBOCenterGL[16];
double g_dTranslationToFBOCenter[16];
+
+
+
+
+
+
// GL 4x4 Identity transformation
GLfloat g_dAffinetransIdentGL[] = {
1., 0., 0., 0.,
@@ -315,8 +326,8 @@ void UpdateWarpTransformation(float *trs)
// Alignment is done based on low-res data.
// To render the preview mosaic, the translation of the high-res mosaic is estimated to
// H2L_FACTOR x low-res-based tranlation.
- gThisH1t[2] *= H2L_FACTOR;
- gThisH1t[5] *= H2L_FACTOR;
+ //gThisH1t[2] *= H2L_FACTOR;
+ //gThisH1t[5] *= H2L_FACTOR;
db_Identity3x3(T);
T[2] = -gCenterOffsetX;
@@ -368,6 +379,7 @@ void UpdateWarpTransformation(float *trs)
db_Identity3x3(H);
H[2] = gPanOffset;
+
// Hp = inv(Km) * H * Km
db_Identity3x3(Htemp1);
db_Multiply3x3_3x3(Htemp1, H, gKm);
@@ -397,13 +409,13 @@ void AllocateTextureMemory(int widthHR, int heightHR, int widthLR, int heightLR)
gPreviewImageHeight[HR], 4);
sem_post(&gPreviewImage_semaphore);
- gPreviewFBOWidth = PREVIEW_FBO_WIDTH_SCALE * gPreviewImageWidth[HR];
- gPreviewFBOHeight = PREVIEW_FBO_HEIGHT_SCALE * gPreviewImageHeight[HR];
+ gPreviewFBOWidth = PREVIEW_FBO_WIDTH_SCALE * gPreviewImageWidth[LR];
+ gPreviewFBOHeight = PREVIEW_FBO_HEIGHT_SCALE * gPreviewImageHeight[LR];
// The origin is such that the current frame will sit with its center
// at the center of the previewFBO
- gCenterOffsetX = (gPreviewFBOWidth / 2 - gPreviewImageWidth[HR] / 2);
- gCenterOffsetY = (gPreviewFBOHeight / 2 - gPreviewImageHeight[HR] / 2);
+ gCenterOffsetX = (gPreviewFBOWidth / 2 - gPreviewImageWidth[LR] / 2);
+ gCenterOffsetY = (gPreviewFBOHeight / 2 - gPreviewImageHeight[LR] / 2);
gPanOffset = 0.0f;
@@ -412,8 +424,8 @@ void AllocateTextureMemory(int widthHR, int heightHR, int widthLR, int heightLR)
gPanViewfinder = true;
- int w = gPreviewImageWidth[HR];
- int h = gPreviewImageHeight[HR];
+ int w = gPreviewImageWidth[LR];
+ int h = gPreviewImageHeight[LR];
int wm = gPreviewFBOWidth;
int hm = gPreviewFBOHeight;
@@ -493,6 +505,8 @@ extern "C"
JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_setWarping(
JNIEnv * env, jobject obj, jboolean flag);
+ JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_setPreviewBackground(
+ JNIEnv * env, jobject obj, jboolean flag);
};
@@ -524,6 +538,7 @@ JNIEXPORT jint JNICALL Java_com_android_camera_MosaicRenderer_init(
gBufferInput[HR].InitializeGLContext();
gBufferInputYVU[LR].InitializeGLContext();
gBufferInputYVU[HR].InitializeGLContext();
+ gPreviewBackground.InitializeGLProgram();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
@@ -548,13 +563,16 @@ void calculateUILayoutScaling(int width, int height, bool isLandscape) {
//
// Scale the preview FBO's height to the height of view and
// maintain the aspect ratio of the current frame on the screen.
+
gUILayoutScalingY = PREVIEW_FBO_HEIGHT_SCALE;
// Note that OpenGL scales a texture to view's width and height automatically.
// The "width / height" inverts the scaling, so as to maintain the aspect ratio
// of the current frame.
+
gUILayoutScalingX = ((float) gPreviewFBOWidth / gPreviewFBOHeight)
/ ((float) width / height) * PREVIEW_FBO_HEIGHT_SCALE;
+
} else {
// ___
// __________ | | ______
@@ -573,8 +591,10 @@ void calculateUILayoutScaling(int width, int height, bool isLandscape) {
// Note that OpenGL scales a texture to view's width and height automatically.
// The "height / width" inverts the scaling, so as to maintain the aspect ratio
// of the current frame.
+
gUILayoutScalingX = ((float) gPreviewFBOHeight / gPreviewFBOWidth)
/ ((float) width / height) * PREVIEW_FBO_WIDTH_SCALE;
+
}
}
@@ -582,7 +602,7 @@ JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_reset(
JNIEnv * env, jobject obj, jint width, jint height, jboolean isLandscapeOrientation)
{
gIsLandscapeOrientation = isLandscapeOrientation;
- calculateUILayoutScaling(width, height, gIsLandscapeOrientation);
+ calculateUILayoutScaling(gPreviewFBOWidth, gPreviewFBOHeight, gIsLandscapeOrientation);
gBuffer[0].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
gBuffer[1].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
@@ -636,20 +656,23 @@ JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_reset(
gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
gWarper1.SetInputTextureType(GL_TEXTURE_2D);
- // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
+ // gBufferInput[LR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
// gWarp2's destination buffer is the same to gWarp1's. No need to clear it
// again.
- gWarper2.SetViewportMatrix(gPreviewImageWidth[HR],
- gPreviewImageHeight[HR], gBuffer[gCurrentFBOIndex].GetWidth(),
+ gWarper2.SetViewportMatrix(gPreviewImageWidth[LR],
+ gPreviewImageHeight[LR], gBuffer[gCurrentFBOIndex].GetWidth(),
gBuffer[gCurrentFBOIndex].GetHeight());
gWarper2.SetScalingMatrix(1.0f, 1.0f);
- gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName());
+ gWarper2.SetInputTextureName(gBufferInput[LR].GetTextureName());
gWarper2.SetInputTextureType(GL_TEXTURE_2D);
+ int xoffset = (width/2 - gPreviewFBOWidth/2);
+ int yoffset = (height/2 - gPreviewFBOHeight/2);
+
// gBuffer[gCurrentFBOIndex] --> gPreview --> Screen
- gPreview.SetupGraphics(width, height);
+ gPreview.SetupGraphics(xoffset,yoffset,gPreviewFBOWidth, gPreviewFBOHeight);
gPreview.SetViewportMatrix(1, 1, 1, 1);
// Scale the previewFBO so that the viewfinder window fills the layout height
@@ -657,6 +680,13 @@ JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_reset(
gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
gPreview.SetInputTextureType(GL_TEXTURE_2D);
+
+ // gBufferInput[HR] --> gPreviewBackground --> screen
+ gPreviewBackground.SetupGraphics(0,0,width, height);
+ gPreviewBackground.SetViewportMatrix(1,1,1,1);
+ gPreviewBackground.SetScalingMatrix(1.0f, -1.0f);
+ gPreviewBackground.SetInputTextureName(gBufferInput[HR].GetTextureName());
+ gPreviewBackground.SetInputTextureType(GL_TEXTURE_2D);
}
JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_preprocess(
@@ -731,15 +761,18 @@ JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_step(
{
if(!gWarpImage) // ViewFinder
{
- gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
- gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
-
- gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
-
+ if (gIsLandscapeOrientation) {
+ gPreviewBackground.DrawTexture(g_dAffinetransIdentGL);
+ } else {
+ gPreviewBackground.DrawTexture(g_dAffinetransRotation90GL);
+ }
+ }
+ else if(gPreviewBackgroundImage)
+ {
if (gIsLandscapeOrientation) {
- gPreview.DrawTexture(g_dAffinetransIdentGL);
+ gPreviewBackground.DrawTexture(g_dAffinetransIdentGL);
} else {
- gPreview.DrawTexture(g_dAffinetransRotation90GL);
+ gPreviewBackground.DrawTexture(g_dAffinetransRotation90GL);
}
}
else
@@ -774,7 +807,7 @@ JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_setWarping(
gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
// Clear the screen to black.
gPreview.Clear(0.0, 0.0, 0.0, 1.0);
-
+ gPreviewBackground.Clear(0.0, 0.0, 0.0, 1.0);
gLastTx = 0.0f;
gPanOffset = 0.0f;
gPanViewfinder = true;
@@ -802,3 +835,9 @@ JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_updateMatrix(
g_dTranslationToFBOCenterGL[i] = g_dTranslationToFBOCenter[i];
}
}
+
+JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_setPreviewBackground(
+ JNIEnv * env, jobject obj, jboolean flag)
+{
+ gPreviewBackgroundImage = (bool)flag;
+}