/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.ui; import android.content.Context; import android.graphics.Rect; import com.android.gallery3d.R; import com.android.gallery3d.data.MediaObject; import com.android.gallery3d.glrenderer.FadeOutTexture; import com.android.gallery3d.glrenderer.GLCanvas; import com.android.gallery3d.glrenderer.NinePatchTexture; import com.android.gallery3d.glrenderer.ResourceTexture; import com.android.gallery3d.glrenderer.Texture; public abstract class AbstractSlotRenderer implements SlotView.SlotRenderer { private final ResourceTexture mVideoOverlay; private final ResourceTexture mVideoPlayIcon; private final ResourceTexture mPanoramaIcon; private final NinePatchTexture mFramePressed; private final NinePatchTexture mFrameSelected; private final ResourceTexture mDrmIcon; private FadeOutTexture mFramePressedUp; protected AbstractSlotRenderer(Context context) { mVideoOverlay = new ResourceTexture(context, R.drawable.ic_video_thumb); mVideoPlayIcon = new ResourceTexture(context, R.drawable.ic_gallery_play); mPanoramaIcon = new ResourceTexture(context, R.drawable.ic_360pano_holo_light); mFramePressed = new NinePatchTexture(context, R.drawable.grid_pressed); mFrameSelected = new NinePatchTexture(context, R.drawable.grid_selected); mDrmIcon = new ResourceTexture(context, R.drawable.drm_image); } protected void drawContent(GLCanvas canvas, Texture content, int width, int height, int rotation) { canvas.save(GLCanvas.SAVE_FLAG_MATRIX); // The content is always rendered in to the largest square that fits // inside the slot, aligned to the top of the slot. width = height = Math.min(width, height); if (rotation != 0) { canvas.translate(width / 2, height / 2); canvas.rotate(rotation, 0, 0, 1); canvas.translate(-width / 2, -height / 2); } // Fit the content into the box float scale = Math.min( (float) width / content.getWidth(), (float) height / content.getHeight()); canvas.scale(scale, scale, 1); content.draw(canvas, 0, 0); canvas.restore(); } protected void drawVideoOverlay(GLCanvas canvas, int width, int height) { // Scale the video overlay to the height of the thumbnail and put it // on the left side. ResourceTexture v = mVideoOverlay; float scale = (float) height / v.getHeight(); int w = Math.round(scale * v.getWidth()); int h = Math.round(scale * v.getHeight()); v.draw(canvas, 0, 0, w, h); int s = Math.min(width, height) / 6; mVideoPlayIcon.draw(canvas, (width - s) / 2, (height - s) / 2, s, s); } protected void drawDrmOverlay(GLCanvas canvas, int width, int height, int Drm_mediaType) { // Scale the video overlay to the height of the thumbnail and put it on the left side. if (Drm_mediaType == MediaObject.MEDIA_TYPE_DRM_VIDEO) { ResourceTexture v = mVideoOverlay; float scale = (float) height / v.getHeight(); int w = Math.round(scale * v.getWidth()); int h = Math.round(scale * v.getHeight()); v.draw(canvas, 0, 0, w, h); } int side = Math.min(width, height) / 6; mDrmIcon.draw(canvas, (width - side) / 2, (height - side) / 2, side, side); } protected void drawPanoramaIcon(GLCanvas canvas, int width, int height) { int iconSize = Math.min(width, height) / 6; mPanoramaIcon.draw(canvas, (width - iconSize) / 2, (height - iconSize) / 2, iconSize, iconSize); } protected boolean isPressedUpFrameFinished() { if (mFramePressedUp != null) { if (mFramePressedUp.isAnimating()) { return false; } else { mFramePressedUp = null; } } return true; } protected void drawPressedUpFrame(GLCanvas canvas, int width, int height) { if (mFramePressedUp == null) { mFramePressedUp = new FadeOutTexture(mFramePressed); } drawFrame(canvas, mFramePressed.getPaddings(), mFramePressedUp, 0, 0, width, height); } protected void drawPressedFrame(GLCanvas canvas, int width, int height) { drawFrame(canvas, mFramePressed.getPaddings(), mFramePressed, 0, 0, width, height); } protected void drawSelectedFrame(GLCanvas canvas, int width, int height) { drawFrame(canvas, mFrameSelected.getPaddings(), mFrameSelected, 0, 0, width, height); } protected static void drawFrame(GLCanvas canvas, Rect padding, Texture frame, int x, int y, int width, int height) { frame.draw(canvas, x - padding.left, y - padding.top, width + padding.left + padding.right, height + padding.top + padding.bottom); } }