/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.glrenderer; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.util.Log; import junit.framework.Assert; // ResourceTexture is a texture whose Bitmap is decoded from a resource. // By default ResourceTexture is not opaque. public class ResourceTexture extends UploadedTexture { private static final String TAG = "ResourceTexture"; protected final Context mContext; protected final int mResId; public ResourceTexture(Context context, int resId) { Assert.assertNotNull(context); mContext = context; mResId = resId; setOpaque(false); } @Override protected Bitmap onGetBitmap() { BitmapFactory.Options options = new BitmapFactory.Options(); options.inPreferredConfig = Bitmap.Config.ARGB_8888; Bitmap bitmap = null; try { bitmap = BitmapFactory.decodeResource(mContext.getResources(), mResId, options, false); } catch (OutOfMemoryError ex) { Log.e(TAG, "BitmapFactory decode resource out of memory"); ex.printStackTrace(); return null; } return bitmap; } @Override protected void onFreeBitmap(Bitmap bitmap) { if (!inFinalizer()) { bitmap.recycle(); } } }