/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.filtershow.imageshow; import android.graphics.Rect; import android.graphics.RectF; public class GeometryMath { // Math operations for 2d vectors public static float clamp(float i, float low, float high) { return Math.max(Math.min(i, high), low); } protected static float[] shortestVectorFromPointToLine(float[] point, float[] l1, float[] l2) { float x1 = l1[0]; float x2 = l2[0]; float y1 = l1[1]; float y2 = l2[1]; float xdelt = x2 - x1; float ydelt = y2 - y1; if (xdelt == 0 && ydelt == 0) return null; float u = ((point[0] - x1) * xdelt + (point[1] - y1) * ydelt) / (xdelt * xdelt + ydelt * ydelt); float[] ret = { (x1 + u * (x2 - x1)), (y1 + u * (y2 - y1)) }; float [] vec = {ret[0] - point[0], ret[1] - point[1] }; return vec; } // A . B public static float dotProduct(float[] a, float[] b){ return a[0] * b[0] + a[1] * b[1]; } public static float[] normalize(float[] a){ float length = (float) Math.sqrt(a[0] * a[0] + a[1] * a[1]); float[] b = { a[0] / length, a[1] / length }; return b; } // A onto B public static float scalarProjection(float[] a, float[] b){ float length = (float) Math.sqrt(b[0] * b[0] + b[1] * b[1]); return dotProduct(a, b) / length; } public static float[] getVectorFromPoints(float [] point1, float [] point2){ float [] p = { point2[0] - point1[0], point2[1] - point1[1] }; return p; } public static float[] getUnitVectorFromPoints(float [] point1, float [] point2){ float [] p = { point2[0] - point1[0], point2[1] - point1[1] }; float length = (float) Math.sqrt(p[0] * p[0] + p[1] * p[1]); p[0] = p[0] / length; p[1] = p[1] / length; return p; } public static RectF scaleRect(RectF r, float scale){ return new RectF(r.left * scale, r.top * scale, r.right * scale, r.bottom * scale); } // A - B public static float[] vectorSubtract(float [] a, float [] b){ int len = a.length; if (len != b.length) return null; float [] ret = new float[len]; for (int i = 0; i < len; i++){ ret[i] = a[i] - b[i]; } return ret; } public static float vectorLength(float [] a){ return (float) Math.sqrt(a[0] * a[0] + a[1] * a[1]); } public static float scale(float oldWidth, float oldHeight, float newWidth, float newHeight) { if (oldHeight == 0 || oldWidth == 0) return 1; return Math.min(newWidth / oldWidth , newHeight / oldHeight); } public static Rect roundNearest(RectF r){ Rect q = new Rect(Math.round(r.left), Math.round(r.top), Math.round(r.right), Math.round(r.bottom)); return q; } }