LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE_TAGS := optional LOCAL_STATIC_JAVA_LIBRARIES := android-support-v13 LOCAL_STATIC_JAVA_LIBRARIES += com.android.gallery3d.common2 LOCAL_STATIC_JAVA_LIBRARIES += xmp_toolkit LOCAL_STATIC_JAVA_LIBRARIES += mp4parser LOCAL_STATIC_JAVA_LIBRARIES += android-support-v8-renderscript LOCAL_RENDERSCRIPT_TARGET_API := 18 LOCAL_RENDERSCRIPT_COMPATIBILITY := 18 LOCAL_RENDERSCRIPT_FLAGS := -rs-package-name=android.support.v8.renderscript # Keep track of previously compiled RS files too (from bundled GalleryGoogle). prev_compiled_rs_files := $(call all-renderscript-files-under, src) # We already have these files from GalleryGoogle, so don't install them. LOCAL_RENDERSCRIPT_SKIP_INSTALL := $(prev_compiled_rs_files) LOCAL_SRC_FILES := $(call all-java-files-under, src) $(prev_compiled_rs_files) LOCAL_SRC_FILES += $(call all-java-files-under, src_pd) LOCAL_RESOURCE_DIR += $(LOCAL_PATH)/res LOCAL_AAPT_FLAGS := --auto-add-overlay LOCAL_PACKAGE_NAME := Gallery2 LOCAL_OVERRIDES_PACKAGES := Gallery Gallery3D GalleryNew3D LOCAL_SDK_VERSION := current # If this is an unbundled build (to install seprately) then include # the libraries in the APK, otherwise just put them in /system/lib and # leave them out of the APK ifneq (,$(TARGET_BUILD_APPS)) LOCAL_JNI_SHARED_LIBRARIES := libjni_eglfence libjni_filtershow_filters librsjni libjni_jpegstream else LOCAL_REQUIRED_MODULES := libjni_eglfence libjni_filtershow_filters libjni_jpegstream endif LOCAL_PROGUARD_FLAG_FILES := proguard.flags include $(BUILD_PACKAGE) include $(call all-makefiles-under, jni) ifeq ($(strip $(LOCAL_PACKAGE_OVERRIDES)),) # Use the following include to make gallery test apk include $(call all-makefiles-under, $(LOCAL_PATH)) endif