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-rw-r--r--src/com/android/gallery3d/ui/TileImageView.java9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/com/android/gallery3d/ui/TileImageView.java b/src/com/android/gallery3d/ui/TileImageView.java
index 3185c7598..1103ed80a 100644
--- a/src/com/android/gallery3d/ui/TileImageView.java
+++ b/src/com/android/gallery3d/ui/TileImageView.java
@@ -23,7 +23,6 @@ import android.graphics.Rect;
import android.graphics.RectF;
import android.support.v4.util.LongSparseArray;
import android.util.DisplayMetrics;
-import android.util.FloatMath;
import android.view.WindowManager;
import com.android.gallery3d.app.GalleryContext;
@@ -313,10 +312,10 @@ public class TileImageView extends GLView {
int height = (int) Math.ceil(Math.max(
Math.abs(sin * w + cos * h), Math.abs(sin * w - cos * h)));
- int left = (int) FloatMath.floor(cX - width / (2f * scale));
- int top = (int) FloatMath.floor(cY - height / (2f * scale));
- int right = (int) FloatMath.ceil(left + width / scale);
- int bottom = (int) FloatMath.ceil(top + height / scale);
+ int left = (int) Math.floor(cX - width / (2f * scale));
+ int top = (int) Math.floor(cY - height / (2f * scale));
+ int right = (int) Math.ceil(left + width / scale);
+ int bottom = (int) Math.ceil(top + height / scale);
// align the rectangle to tile boundary
int size = sTileSize << level;