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authorBobby Georgescu <georgescu@google.com>2012-10-04 13:22:05 -0700
committerBobby Georgescu <georgescu@google.com>2012-10-04 13:22:05 -0700
commit7e6537ca106a80aeb4a52182b31ddc9aa642abe5 (patch)
treea17b3f67b20c317e1909257761e5a4872a84db65 /src/com/android/gallery3d/ui/SlideshowView.java
parent2abc1350cde24e810f6437592f099c149ce19ada (diff)
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Upscale images to fill screen for slideshow
Bug: 7110382 This fixes the slideshow mode on high-resolution displays. Note that this will scale up screennails to fill the screen even if they are fairly low quality. The resolution to 7232758 will set the size of the screennails appropriately based on screen size. Change-Id: I7b5367c2fce1d10f6d5e70c1239d893f54236b10
Diffstat (limited to 'src/com/android/gallery3d/ui/SlideshowView.java')
-rw-r--r--src/com/android/gallery3d/ui/SlideshowView.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/com/android/gallery3d/ui/SlideshowView.java b/src/com/android/gallery3d/ui/SlideshowView.java
index a057bb748..bb36c47e9 100644
--- a/src/com/android/gallery3d/ui/SlideshowView.java
+++ b/src/com/android/gallery3d/ui/SlideshowView.java
@@ -142,8 +142,8 @@ public class SlideshowView extends GLView {
int viewWidth = getWidth();
int viewHeight = getHeight();
- float initScale = Math.min(2f, Math.min((float)
- viewWidth / mWidth, (float) viewHeight / mHeight));
+ float initScale = Math.min((float)
+ viewWidth / mWidth, (float) viewHeight / mHeight);
float scale = initScale * (1 + SCALE_SPEED * mProgress);
float centerX = viewWidth / 2 + mMovingVector.x * mProgress;