/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package com.android.incallui; import android.content.Context; import android.hardware.display.DisplayManager; import android.hardware.display.DisplayManager.DisplayListener; import android.os.PowerManager; import android.support.annotation.NonNull; import android.telecom.CallAudioState; import android.view.Display; import com.android.dialer.common.LogUtil; import com.android.incallui.InCallPresenter.InCallState; import com.android.incallui.InCallPresenter.InCallStateListener; import com.android.incallui.audiomode.AudioModeProvider; import com.android.incallui.audiomode.AudioModeProvider.AudioModeListener; import com.android.incallui.call.CallList; import com.android.incallui.call.DialerCall; /** * Class manages the proximity sensor for the in-call UI. We enable the proximity sensor while the * user in a phone call. The Proximity sensor turns off the touchscreen and display when the user is * close to the screen to prevent user's cheek from causing touch events. The class requires special * knowledge of the activity and device state to know when the proximity sensor should be enabled * and disabled. Most of that state is fed into this class through public methods. */ public class ProximitySensor implements AccelerometerListener.OrientationListener, InCallStateListener, AudioModeListener { private static final String TAG = ProximitySensor.class.getSimpleName(); private final PowerManager mPowerManager; private final PowerManager.WakeLock mProximityWakeLock; private final AudioModeProvider mAudioModeProvider; private final AccelerometerListener mAccelerometerListener; private final ProximityDisplayListener mDisplayListener; private int mOrientation = AccelerometerListener.ORIENTATION_UNKNOWN; private boolean mUiShowing = false; private boolean mIsPhoneOffhook = false; private boolean mDialpadVisible; private boolean mIsAttemptingVideoCall; private boolean mIsVideoCall; public ProximitySensor( @NonNull Context context, @NonNull AudioModeProvider audioModeProvider, @NonNull AccelerometerListener accelerometerListener) { mPowerManager = (PowerManager) context.getSystemService(Context.POWER_SERVICE); if (mPowerManager.isWakeLockLevelSupported(PowerManager.PROXIMITY_SCREEN_OFF_WAKE_LOCK)) { mProximityWakeLock = mPowerManager.newWakeLock(PowerManager.PROXIMITY_SCREEN_OFF_WAKE_LOCK, TAG); } else { LogUtil.i("ProximitySensor.constructor", "Device does not support proximity wake lock."); mProximityWakeLock = null; } mAccelerometerListener = accelerometerListener; mAccelerometerListener.setListener(this); mDisplayListener = new ProximityDisplayListener( (DisplayManager) context.getSystemService(Context.DISPLAY_SERVICE)); mDisplayListener.register(); mAudioModeProvider = audioModeProvider; mAudioModeProvider.addListener(this); } public void tearDown() { mAudioModeProvider.removeListener(this); mAccelerometerListener.enable(false); mDisplayListener.unregister(); turnOffProximitySensor(true); } /** Called to identify when the device is laid down flat. */ @Override public void orientationChanged(int orientation) { mOrientation = orientation; updateProximitySensorMode(); } /** Called to keep track of the overall UI state. */ @Override public void onStateChange(InCallState oldState, InCallState newState, CallList callList) { // We ignore incoming state because we do not want to enable proximity // sensor during incoming call screen. We check hasLiveCall() because a disconnected call // can also put the in-call screen in the INCALL state. boolean hasOngoingCall = InCallState.INCALL == newState && callList.hasLiveCall(); boolean isOffhook = (InCallState.OUTGOING == newState) || hasOngoingCall; DialerCall activeCall = callList.getActiveCall(); boolean isVideoCall = activeCall != null && activeCall.isVideoCall(); if (isOffhook != mIsPhoneOffhook || mIsVideoCall != isVideoCall) { mIsPhoneOffhook = isOffhook; mIsVideoCall = isVideoCall; mOrientation = AccelerometerListener.ORIENTATION_UNKNOWN; mAccelerometerListener.enable(mIsPhoneOffhook); updateProximitySensorMode(); } } @Override public void onAudioStateChanged(CallAudioState audioState) { updateProximitySensorMode(); } public void onDialpadVisible(boolean visible) { mDialpadVisible = visible; updateProximitySensorMode(); } public void setIsAttemptingVideoCall(boolean isAttemptingVideoCall) { LogUtil.i( "ProximitySensor.setIsAttemptingVideoCall", "isAttemptingVideoCall: %b", isAttemptingVideoCall); mIsAttemptingVideoCall = isAttemptingVideoCall; updateProximitySensorMode(); } /** Used to save when the UI goes in and out of the foreground. */ public void onInCallShowing(boolean showing) { if (showing) { mUiShowing = true; // We only consider the UI not showing for instances where another app took the foreground. // If we stopped showing because the screen is off, we still consider that showing. } else if (mPowerManager.isScreenOn()) { mUiShowing = false; } updateProximitySensorMode(); } void onDisplayStateChanged(boolean isDisplayOn) { LogUtil.i("ProximitySensor.onDisplayStateChanged", "isDisplayOn: %b", isDisplayOn); mAccelerometerListener.enable(isDisplayOn); } /** * TODO: There is no way to determine if a screen is off due to proximity or if it is legitimately * off, but if ever we can do that in the future, it would be useful here. Until then, this * function will simply return true of the screen is off. TODO: Investigate whether this can be * replaced with the ProximityDisplayListener. */ public boolean isScreenReallyOff() { return !mPowerManager.isScreenOn(); } private void turnOnProximitySensor() { if (mProximityWakeLock != null) { if (!mProximityWakeLock.isHeld()) { LogUtil.i("ProximitySensor.turnOnProximitySensor", "acquiring wake lock"); mProximityWakeLock.acquire(); } else { LogUtil.i("ProximitySensor.turnOnProximitySensor", "wake lock already acquired"); } } } private void turnOffProximitySensor(boolean screenOnImmediately) { if (mProximityWakeLock != null) { if (mProximityWakeLock.isHeld()) { LogUtil.i("ProximitySensor.turnOffProximitySensor", "releasing wake lock"); int flags = (screenOnImmediately ? 0 : PowerManager.RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY); mProximityWakeLock.release(flags); } else { LogUtil.i("ProximitySensor.turnOffProximitySensor", "wake lock already released"); } } } /** * Updates the wake lock used to control proximity sensor behavior, based on the current state of * the phone. * *

On devices that have a proximity sensor, to avoid false touches during a call, we hold a * PROXIMITY_SCREEN_OFF_WAKE_LOCK wake lock whenever the phone is off hook. (When held, that wake * lock causes the screen to turn off automatically when the sensor detects an object close to the * screen.) * *

This method is a no-op for devices that don't have a proximity sensor. * *

Proximity wake lock will be released if any of the following conditions are true: the audio * is routed through bluetooth, a wired headset, or the speaker; the user requested, received a * request for, or is in a video call; or the phone is horizontal while in a call. */ private synchronized void updateProximitySensorMode() { final int audioRoute = mAudioModeProvider.getAudioState().getRoute(); boolean screenOnImmediately = (CallAudioState.ROUTE_WIRED_HEADSET == audioRoute || CallAudioState.ROUTE_SPEAKER == audioRoute || CallAudioState.ROUTE_BLUETOOTH == audioRoute || mIsAttemptingVideoCall || mIsVideoCall); // We do not keep the screen off when the user is outside in-call screen and we are // horizontal, but we do not force it on when we become horizontal until the // proximity sensor goes negative. final boolean horizontal = (mOrientation == AccelerometerListener.ORIENTATION_HORIZONTAL); screenOnImmediately |= !mUiShowing && horizontal; // We do not keep the screen off when dialpad is visible, we are horizontal, and // the in-call screen is being shown. // At that moment we're pretty sure users want to use it, instead of letting the // proximity sensor turn off the screen by their hands. screenOnImmediately |= mDialpadVisible && horizontal; LogUtil.i( "ProximitySensor.updateProximitySensorMode", "screenOnImmediately: %b, dialPadVisible: %b, " + "offHook: %b, horizontal: %b, uiShowing: %b, audioRoute: %s", screenOnImmediately, mDialpadVisible, mIsPhoneOffhook, mOrientation == AccelerometerListener.ORIENTATION_HORIZONTAL, mUiShowing, CallAudioState.audioRouteToString(audioRoute)); if (mIsPhoneOffhook && !screenOnImmediately) { LogUtil.v("ProximitySensor.updateProximitySensorMode", "turning on proximity sensor"); // Phone is in use! Arrange for the screen to turn off // automatically when the sensor detects a close object. turnOnProximitySensor(); } else { LogUtil.v("ProximitySensor.updateProximitySensorMode", "turning off proximity sensor"); // Phone is either idle, or ringing. We don't want any special proximity sensor // behavior in either case. turnOffProximitySensor(screenOnImmediately); } } /** * Implementation of a {@link DisplayListener} that maintains a binary state: Screen on vs screen * off. Used by the proximity sensor manager to decide whether or not it needs to listen to * accelerometer events. */ public class ProximityDisplayListener implements DisplayListener { private DisplayManager mDisplayManager; private boolean mIsDisplayOn = true; ProximityDisplayListener(DisplayManager displayManager) { mDisplayManager = displayManager; } void register() { mDisplayManager.registerDisplayListener(this, null); } void unregister() { mDisplayManager.unregisterDisplayListener(this); } @Override public void onDisplayRemoved(int displayId) {} @Override public void onDisplayChanged(int displayId) { if (displayId == Display.DEFAULT_DISPLAY) { final Display display = mDisplayManager.getDisplay(displayId); final boolean isDisplayOn = display.getState() != Display.STATE_OFF; // For call purposes, we assume that as long as the screen is not truly off, it is // considered on, even if it is in an unknown or low power idle state. if (isDisplayOn != mIsDisplayOn) { mIsDisplayOn = isDisplayOn; onDisplayStateChanged(mIsDisplayOn); } } } @Override public void onDisplayAdded(int displayId) {} } }