/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package com.android.dialer.dialpadview; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Rect; import android.util.AttributeSet; import android.widget.TextView; /** * This is a custom text view intended for rendering text on the dialpad. TextView has built-in * top/bottom padding to help account for ascenders/descenders. * *

Since vertical space is at a premium on the dialpad, particularly if the font size is scaled * to a larger default, for the dialpad we use this class to more precisely render characters * according to the precise amount of space they need. */ public class DialpadTextView extends TextView { private Rect textBounds = new Rect(); private String textStr; public DialpadTextView(Context context, AttributeSet attrs) { super(context, attrs); } /** Draw the text to fit within the height/width which have been specified during measurement. */ @Override public void draw(Canvas canvas) { Paint paint = getPaint(); // Without this, the draw does not respect the style's specified text color. paint.setColor(getCurrentTextColor()); // The text bounds values are relative and can be negative,, so rather than specifying a // standard origin such as 0, 0, we need to use negative of the left/top bounds. // For example, the bounds may be: Left: 11, Right: 37, Top: -77, Bottom: 0 canvas.drawText(textStr, -textBounds.left, -textBounds.top, paint); } /** * Calculate the pixel-accurate bounds of the text when rendered, and use that to specify the * height and width. */ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); textStr = getText().toString(); getPaint().getTextBounds(textStr, 0, textStr.length(), textBounds); int width = resolveSize(textBounds.width(), widthMeasureSpec); int height = resolveSize(textBounds.height(), heightMeasureSpec); setMeasuredDimension(width, height); } }