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diff --git a/java/com/android/dialer/contactphoto/BitmapUtil.java b/java/com/android/dialer/contactphoto/BitmapUtil.java
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.dialer.contactphoto;
+
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.graphics.Canvas;
+import android.graphics.Paint;
+import android.graphics.PorterDuff.Mode;
+import android.graphics.PorterDuffXfermode;
+import android.graphics.Rect;
+import android.graphics.RectF;
+
+/** Provides static functions to decode bitmaps at the optimal size */
+public class BitmapUtil {
+
+ private BitmapUtil() {}
+
+ /**
+ * Returns Width or Height of the picture, depending on which size is smaller. Doesn't actually
+ * decode the picture, so it is pretty efficient to run.
+ */
+ public static int getSmallerExtentFromBytes(byte[] bytes) {
+ final BitmapFactory.Options options = new BitmapFactory.Options();
+
+ // don't actually decode the picture, just return its bounds
+ options.inJustDecodeBounds = true;
+ BitmapFactory.decodeByteArray(bytes, 0, bytes.length, options);
+
+ // test what the best sample size is
+ return Math.min(options.outWidth, options.outHeight);
+ }
+
+ /**
+ * Finds the optimal sampleSize for loading the picture
+ *
+ * @param originalSmallerExtent Width or height of the picture, whichever is smaller
+ * @param targetExtent Width or height of the target view, whichever is bigger.
+ * <p>If either one of the parameters is 0 or smaller, no sampling is applied
+ */
+ public static int findOptimalSampleSize(int originalSmallerExtent, int targetExtent) {
+ // If we don't know sizes, we can't do sampling.
+ if (targetExtent < 1) {
+ return 1;
+ }
+ if (originalSmallerExtent < 1) {
+ return 1;
+ }
+
+ // Test what the best sample size is. To do that, we find the sample size that gives us
+ // the best trade-off between resulting image size and memory requirement. We allow
+ // the down-sampled image to be 20% smaller than the target size. That way we can get around
+ // unfortunate cases where e.g. a 720 picture is requested for 362 and not down-sampled at
+ // all. Why 20%? Why not. Prove me wrong.
+ int extent = originalSmallerExtent;
+ int sampleSize = 1;
+ while ((extent >> 1) >= targetExtent * 0.8f) {
+ sampleSize <<= 1;
+ extent >>= 1;
+ }
+
+ return sampleSize;
+ }
+
+ /** Decodes the bitmap with the given sample size */
+ public static Bitmap decodeBitmapFromBytes(byte[] bytes, int sampleSize) {
+ final BitmapFactory.Options options;
+ if (sampleSize <= 1) {
+ options = null;
+ } else {
+ options = new BitmapFactory.Options();
+ options.inSampleSize = sampleSize;
+ }
+ return BitmapFactory.decodeByteArray(bytes, 0, bytes.length, options);
+ }
+
+ /**
+ * Given an input bitmap, scales it to the given width/height and makes it round.
+ *
+ * @param input {@link Bitmap} to scale and crop
+ * @param targetWidth desired output width
+ * @param targetHeight desired output height
+ * @return output bitmap scaled to the target width/height and cropped to an oval. The cropping
+ * algorithm will try to fit as much of the input into the output as possible, while
+ * preserving the target width/height ratio.
+ */
+ public static Bitmap getRoundedBitmap(Bitmap input, int targetWidth, int targetHeight) {
+ if (input == null) {
+ return null;
+ }
+ final Bitmap.Config inputConfig = input.getConfig();
+ final Bitmap result =
+ Bitmap.createBitmap(
+ targetWidth, targetHeight, inputConfig != null ? inputConfig : Bitmap.Config.ARGB_8888);
+ final Canvas canvas = new Canvas(result);
+ final Paint paint = new Paint();
+ canvas.drawARGB(0, 0, 0, 0);
+ paint.setAntiAlias(true);
+ final RectF dst = new RectF(0, 0, targetWidth, targetHeight);
+ canvas.drawOval(dst, paint);
+
+ // Specifies that only pixels present in the destination (i.e. the drawn oval) should
+ // be overwritten with pixels from the input bitmap.
+ paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
+
+ final int inputWidth = input.getWidth();
+ final int inputHeight = input.getHeight();
+
+ // Choose the largest scale factor that will fit inside the dimensions of the
+ // input bitmap.
+ final float scaleBy =
+ Math.min((float) inputWidth / targetWidth, (float) inputHeight / targetHeight);
+
+ final int xCropAmountHalved = (int) (scaleBy * targetWidth / 2);
+ final int yCropAmountHalved = (int) (scaleBy * targetHeight / 2);
+
+ final Rect src =
+ new Rect(
+ inputWidth / 2 - xCropAmountHalved,
+ inputHeight / 2 - yCropAmountHalved,
+ inputWidth / 2 + xCropAmountHalved,
+ inputHeight / 2 + yCropAmountHalved);
+
+ canvas.drawBitmap(input, src, dst, paint);
+ return result;
+ }
+}