| Commit message (Collapse) | Author | Age | Files | Lines |
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L is already taken care of in a v21 style, with the new buttonTint
property. For K, use the given assets, which happen to be in a
Material style as provided by UX.
Bug: 19083903
Change-Id: I9392edf6460a3a9c7c00e1b62cc0f61f9e2b4231
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Since SysUI holds these bitmaps in memory for jank-free
drawing, these pixels are just wasted RAM. Since the
transition code assumes uniform square bitmaps, these are
all 64x64dp, which is still a teensy bit wasteful but much
better than before (144x144dp).
Bug: 18369196
Change-Id: Idf10b2048190ac44eff3e5da467149c460067347
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Change-Id: I2e1a05b9670c01c9729ed9e7b8b146add95ab88f
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bug: 17785834
Change-Id: Idaf26517399a07471f2b6a98fdb9629baf41afcf
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bug: 17671676
Change-Id: I1b681efdb3129cdd532002d85ad3257cef962d92
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bug: 17304734
Change-Id: I9b2b22101003b2d13f386367245622d4e13c0309
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also:
bug: 17255612
Change-Id: I8551e3162b8eedee9653a05abb88177e39f12be5
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