/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OFFLOAD_EFFECT_API_H_ #define OFFLOAD_EFFECT_API_H_ int offload_update_mixer_and_effects_ctl(int card, int device_id, struct mixer *mixer, struct mixer_ctl *ctl); void offload_close_mixer(struct mixer *mixer); #define OFFLOAD_SEND_BASSBOOST_ENABLE_FLAG (1 << 0) #define OFFLOAD_SEND_BASSBOOST_STRENGTH \ (OFFLOAD_SEND_BASSBOOST_ENABLE_FLAG << 1) #define OFFLOAD_SEND_BASSBOOST_MODE \ (OFFLOAD_SEND_BASSBOOST_STRENGTH << 1) void offload_bassboost_set_device(struct bass_boost_params *bassboost, uint32_t device); void offload_bassboost_set_enable_flag(struct bass_boost_params *bassboost, bool enable); int offload_bassboost_get_enable_flag(struct bass_boost_params *bassboost); void offload_bassboost_set_strength(struct bass_boost_params *bassboost, int strength); void offload_bassboost_set_mode(struct bass_boost_params *bassboost, int mode); int offload_bassboost_send_params(struct mixer_ctl *ctl, struct bass_boost_params *bassboost, unsigned param_send_flags); #define OFFLOAD_SEND_VIRTUALIZER_ENABLE_FLAG (1 << 0) #define OFFLOAD_SEND_VIRTUALIZER_STRENGTH \ (OFFLOAD_SEND_VIRTUALIZER_ENABLE_FLAG << 1) #define OFFLOAD_SEND_VIRTUALIZER_OUT_TYPE \ (OFFLOAD_SEND_VIRTUALIZER_STRENGTH << 1) #define OFFLOAD_SEND_VIRTUALIZER_GAIN_ADJUST \ (OFFLOAD_SEND_VIRTUALIZER_OUT_TYPE << 1) void offload_virtualizer_set_device(struct virtualizer_params *virtualizer, uint32_t device); void offload_virtualizer_set_enable_flag(struct virtualizer_params *virtualizer, bool enable); int offload_virtualizer_get_enable_flag(struct virtualizer_params *virtualizer); void offload_virtualizer_set_strength(struct virtualizer_params *virtualizer, int strength); void offload_virtualizer_set_out_type(struct virtualizer_params *virtualizer, int out_type); void offload_virtualizer_set_gain_adjust(struct virtualizer_params *virtualizer, int gain_adjust); int offload_virtualizer_send_params(struct mixer_ctl *ctl, struct virtualizer_params *virtualizer, unsigned param_send_flags); #define OFFLOAD_SEND_EQ_ENABLE_FLAG (1 << 0) #define OFFLOAD_SEND_EQ_PRESET \ (OFFLOAD_SEND_EQ_ENABLE_FLAG << 1) #define OFFLOAD_SEND_EQ_BANDS_LEVEL \ (OFFLOAD_SEND_EQ_PRESET << 1) void offload_eq_set_device(struct eq_params *eq, uint32_t device); void offload_eq_set_enable_flag(struct eq_params *eq, bool enable); int offload_eq_get_enable_flag(struct eq_params *eq); void offload_eq_set_preset(struct eq_params *eq, int preset); void offload_eq_set_bands_level(struct eq_params *eq, int num_bands, const uint16_t *band_freq_list, int *band_gain_list); int offload_eq_send_params(struct mixer_ctl *ctl, struct eq_params *eq, unsigned param_send_flags); #define OFFLOAD_SEND_REVERB_ENABLE_FLAG (1 << 0) #define OFFLOAD_SEND_REVERB_MODE \ (OFFLOAD_SEND_REVERB_ENABLE_FLAG << 1) #define OFFLOAD_SEND_REVERB_PRESET \ (OFFLOAD_SEND_REVERB_MODE << 1) #define OFFLOAD_SEND_REVERB_WET_MIX \ (OFFLOAD_SEND_REVERB_PRESET << 1) #define OFFLOAD_SEND_REVERB_GAIN_ADJUST \ (OFFLOAD_SEND_REVERB_WET_MIX << 1) #define OFFLOAD_SEND_REVERB_ROOM_LEVEL \ (OFFLOAD_SEND_REVERB_GAIN_ADJUST << 1) #define OFFLOAD_SEND_REVERB_ROOM_HF_LEVEL \ (OFFLOAD_SEND_REVERB_ROOM_LEVEL << 1) #define OFFLOAD_SEND_REVERB_DECAY_TIME \ (OFFLOAD_SEND_REVERB_ROOM_HF_LEVEL << 1) #define OFFLOAD_SEND_REVERB_DECAY_HF_RATIO \ (OFFLOAD_SEND_REVERB_DECAY_TIME << 1) #define OFFLOAD_SEND_REVERB_REFLECTIONS_LEVEL \ (OFFLOAD_SEND_REVERB_DECAY_HF_RATIO << 1) #define OFFLOAD_SEND_REVERB_REFLECTIONS_DELAY \ (OFFLOAD_SEND_REVERB_REFLECTIONS_LEVEL << 1) #define OFFLOAD_SEND_REVERB_LEVEL \ (OFFLOAD_SEND_REVERB_REFLECTIONS_DELAY << 1) #define OFFLOAD_SEND_REVERB_DELAY \ (OFFLOAD_SEND_REVERB_LEVEL << 1) #define OFFLOAD_SEND_REVERB_DIFFUSION \ (OFFLOAD_SEND_REVERB_DELAY << 1) #define OFFLOAD_SEND_REVERB_DENSITY \ (OFFLOAD_SEND_REVERB_DIFFUSION << 1) void offload_reverb_set_device(struct reverb_params *reverb, uint32_t device); void offload_reverb_set_enable_flag(struct reverb_params *reverb, bool enable); int offload_reverb_get_enable_flag(struct reverb_params *reverb); void offload_reverb_set_mode(struct reverb_params *reverb, int mode); void offload_reverb_set_preset(struct reverb_params *reverb, int preset); void offload_reverb_set_wet_mix(struct reverb_params *reverb, int wet_mix); void offload_reverb_set_gain_adjust(struct reverb_params *reverb, int gain_adjust); void offload_reverb_set_room_level(struct reverb_params *reverb, int room_level); void offload_reverb_set_room_hf_level(struct reverb_params *reverb, int room_hf_level); void offload_reverb_set_decay_time(struct reverb_params *reverb, int decay_time); void offload_reverb_set_decay_hf_ratio(struct reverb_params *reverb, int decay_hf_ratio); void offload_reverb_set_reflections_level(struct reverb_params *reverb, int reflections_level); void offload_reverb_set_reflections_delay(struct reverb_params *reverb, int reflections_delay); void offload_reverb_set_reverb_level(struct reverb_params *reverb, int reverb_level); void offload_reverb_set_delay(struct reverb_params *reverb, int delay); void offload_reverb_set_diffusion(struct reverb_params *reverb, int diffusion); void offload_reverb_set_density(struct reverb_params *reverb, int density); int offload_reverb_send_params(struct mixer_ctl *ctl, struct reverb_params *reverb, unsigned param_send_flags); #endif /*OFFLOAD_EFFECT_API_H_*/