#include "rsScriptGroup2.h" #include "rsContext.h" namespace android { namespace renderscript { ScriptGroup2::~ScriptGroup2() { if (mRSC->mHal.funcs.scriptgroup.destroy) { mRSC->mHal.funcs.scriptgroup.destroy(mRSC, this); } } void ScriptGroup2::execute(Context* rsc) { if (rsc->mHal.funcs.scriptgroup.execute) { rsc->mHal.funcs.scriptgroup.execute(rsc, this); } } RsScriptGroup2 rsi_ScriptGroup2Create(Context* rsc, const char* name, size_t nameLength, const char* cacheDir, size_t cacheDirLength, RsClosure* closures, size_t numClosures) { ScriptGroup2* group = new ScriptGroup2(rsc, name, cacheDir, (Closure**)closures, numClosures); // Create a device-specific implementation by calling the device driver if (rsc->mHal.funcs.scriptgroup.init) { rsc->mHal.funcs.scriptgroup.init(rsc, group); } group->incUserRef(); return group; } } // namespace renderscript } // namespace android