/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_PROGRAM_FRAGMENT_H #define ANDROID_RS_PROGRAM_FRAGMENT_H #include "rsProgram.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class ProgramFragmentState; class ProgramFragment : public Program { public: ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, const uintptr_t * params, size_t paramLength); virtual ~ProgramFragment(); virtual void setup(Context *, ProgramFragmentState *); virtual void serialize(Context *rsc, OStream *stream) const; virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; } static ProgramFragment *createFromStream(Context *rsc, IStream *stream); void setConstantColor(Context *, float, float, float, float); protected: float mConstantColor[4]; int32_t mTextureUniformIndexStart; }; class ProgramFragmentState { public: ProgramFragmentState(); ~ProgramFragmentState(); ProgramFragment *mPF; void init(Context *rsc); void deinit(Context *rsc); ObjectBaseRef mDefault; Vector mPrograms; ObjectBaseRef mLast; }; } } #endif