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authorMathias Agopian <mathias@google.com>2012-01-28 18:47:13 -0800
committerMathias Agopian <mathias@google.com>2012-01-28 18:47:13 -0800
commitcf701aa9fe3067f18569320d9a70eac25aaf7b20 (patch)
treefc367163c7e826b19820fd3f0b9dba4e1ad5efb8 /opengl/libs
parent751ecf24fd8e40f62d0b683779006a556f012503 (diff)
downloadandroid_frameworks_native-cf701aa9fe3067f18569320d9a70eac25aaf7b20.tar.gz
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android_frameworks_native-cf701aa9fe3067f18569320d9a70eac25aaf7b20.zip
remove unused code
Change-Id: If900fcc50f9ffc424e270cb6063b16a2d7bc04d3
Diffstat (limited to 'opengl/libs')
-rwxr-xr-xopengl/libs/GLES2_dbg/generate_api_cpp.py219
-rwxr-xr-xopengl/libs/GLES2_dbg/generate_caller_cpp.py199
-rwxr-xr-xopengl/libs/GLES2_dbg/generate_debug_in.py80
-rwxr-xr-xopengl/libs/GLES2_dbg/generate_debugger_message_proto.py155
-rw-r--r--opengl/libs/GLES2_dbg/gl2_api_annotated.in426
-rw-r--r--opengl/libs/GLES2_dbg/src/api.cpp3540
-rw-r--r--opengl/libs/GLES2_dbg/src/api.h58
-rw-r--r--opengl/libs/GLES2_dbg/src/caller.cpp778
-rw-r--r--opengl/libs/GLES2_dbg/src/caller.h330
-rw-r--r--opengl/libs/GLES2_dbg/src/dbgcontext.cpp427
-rw-r--r--opengl/libs/GLES2_dbg/src/debugger_message.pb.cpp1455
-rw-r--r--opengl/libs/GLES2_dbg/src/debugger_message.pb.h1187
-rw-r--r--opengl/libs/GLES2_dbg/src/egl.cpp54
-rw-r--r--opengl/libs/GLES2_dbg/src/header.h178
-rw-r--r--opengl/libs/GLES2_dbg/src/server.cpp312
-rw-r--r--opengl/libs/GLES2_dbg/src/vertex.cpp214
-rw-r--r--opengl/libs/GLES2_dbg/test/Android.mk37
-rw-r--r--opengl/libs/GLES2_dbg/test/test_main.cpp234
-rw-r--r--opengl/libs/GLES2_dbg/test/test_server.cpp245
-rw-r--r--opengl/libs/GLES2_dbg/test/test_socket.cpp468
20 files changed, 0 insertions, 10596 deletions
diff --git a/opengl/libs/GLES2_dbg/generate_api_cpp.py b/opengl/libs/GLES2_dbg/generate_api_cpp.py
deleted file mode 100755
index 96cde57bc..000000000
--- a/opengl/libs/GLES2_dbg/generate_api_cpp.py
+++ /dev/null
@@ -1,219 +0,0 @@
-#!/usr/bin/python
-# -*- coding: utf-8 -*-
-
-#
-# Copyright 2011, The Android Open Source Project
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-#
-
-import os
-import sys
-
-def RemoveAnnotation(line):
- if line.find(":") >= 0:
- annotation = line[line.find(":"): line.find(" ", line.find(":"))]
- return line.replace(annotation, "*")
- else:
- return line
-
-def generate_api(lines):
- externs = []
- i = 0
- # these have been hand written
- skipFunctions = ["glDrawArrays", "glDrawElements"]
-
- # these have an EXTEND_Debug_* macro for getting data
- extendFunctions = ["glCopyTexImage2D", "glCopyTexSubImage2D", "glReadPixels",
-"glShaderSource", "glTexImage2D", "glTexSubImage2D"]
-
- # these also needs to be forwarded to DbgContext
- contextFunctions = ["glUseProgram", "glEnableVertexAttribArray", "glDisableVertexAttribArray",
-"glVertexAttribPointer", "glBindBuffer", "glBufferData", "glBufferSubData", "glDeleteBuffers",]
-
- for line in lines:
- if line.find("API_ENTRY(") >= 0: # a function prototype
- returnType = line[0: line.find(" API_ENTRY(")]
- functionName = line[line.find("(") + 1: line.find(")")] #extract GL function name
- parameterList = line[line.find(")(") + 2: line.find(") {")]
-
- #if line.find("*") >= 0:
- # extern = "%s Debug_%s(%s);" % (returnType, functionName, parameterList)
- # externs.append(extern)
- # continue
-
- if functionName in skipFunctions:
- sys.stderr.write("!\n! skipping function '%s'\n!\n" % (functionName))
- continue
-
- parameters = parameterList.split(',')
- paramIndex = 0
- if line.find("*") >= 0 and (line.find("*") < line.find(":") or line.find("*") > line.rfind(":")): # unannotated pointer
- if not functionName in extendFunctions:
- # add function to list of functions that should be hand written, but generate code anyways
- extern = "%s Debug_%s(%s);" % (returnType, functionName, RemoveAnnotation(parameterList))
- sys.stderr.write("%s should be hand written\n" % (extern))
- print "// FIXME: this function has pointers, it should be hand written"
- externs.append(extern)
-
- print "%s Debug_%s(%s)\n{" % (returnType, functionName, RemoveAnnotation(parameterList))
- print " glesv2debugger::Message msg;"
-
- if parameterList == "void":
- parameters = []
- arguments = ""
- paramNames = []
- inout = ""
- getData = ""
-
- callerMembers = ""
- setCallerMembers = ""
- setMsgParameters = ""
-
- for parameter in parameters:
- const = parameter.find("const")
- parameter = parameter.replace("const", "")
- parameter = parameter.strip()
- paramType = parameter.split(' ')[0]
- paramName = parameter.split(' ')[1]
- annotation = ""
- arguments += paramName
- if parameter.find(":") >= 0: # has annotation
- assert inout == "" # only one parameter should be annotated
- sys.stderr.write("%s is annotated: %s \n" % (functionName, paramType))
- inout = paramType.split(":")[2]
- annotation = paramType.split(":")[1]
- paramType = paramType.split(":")[0]
- count = 1
- countArg = ""
- if annotation.find("*") >= 0: # [1,n] * param
- count = int(annotation.split("*")[0])
- countArg = annotation.split("*")[1]
- assert countArg in paramNames
- elif annotation in paramNames:
- count = 1
- countArg = annotation
- elif annotation == "GLstring":
- annotation = "strlen(%s)" % (paramName)
- else:
- count = int(annotation)
-
- setMsgParameters += " msg.set_arg%d(ToInt(%s));\n" % (paramIndex, paramName)
- if paramType.find("void") >= 0:
- getData += " msg.mutable_data()->assign(reinterpret_cast<const char *>(%s), %s * sizeof(char));" % (paramName, annotation)
- else:
- getData += " msg.mutable_data()->assign(reinterpret_cast<const char *>(%s), %s * sizeof(%s));" % (paramName, annotation, paramType)
- paramType += "*"
- else:
- if paramType == "GLfloat" or paramType == "GLclampf" or paramType.find("*") >= 0:
- setMsgParameters += " msg.set_arg%d(ToInt(%s));\n" % (paramIndex, paramName)
- else:
- setMsgParameters += " msg.set_arg%d(%s);\n" % (paramIndex, paramName)
- if paramIndex < len(parameters) - 1:
- arguments += ', '
- if const >= 0:
- paramType = "const " + paramType
- paramNames.append(paramName)
- paramIndex += 1
- callerMembers += " %s %s;\n" % (paramType, paramName)
- setCallerMembers += " caller.%s = %s;\n" % (paramName, paramName)
-
- print " struct : public FunctionCall {"
- print callerMembers
- print " const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {"
- if inout in ["out", "inout"]: # get timing excluding output data copy
- print " nsecs_t c0 = systemTime(timeMode);"
- if returnType == "void":
- print " _c->%s(%s);" % (functionName, arguments)
- else:
- print " const int * ret = reinterpret_cast<const int *>(_c->%s(%s));" % (functionName, arguments)
- print " msg.set_ret(ToInt(ret));"
- if inout in ["out", "inout"]:
- print " msg.set_time((systemTime(timeMode) - c0) * 1e-6f);"
- print " " + getData
- if functionName in extendFunctions:
- print "\
-#ifdef EXTEND_AFTER_CALL_Debug_%s\n\
- EXTEND_AFTER_CALL_Debug_%s;\n\
-#endif" % (functionName, functionName)
- if functionName in contextFunctions:
- print " getDbgContextThreadSpecific()->%s(%s);" % (functionName, arguments)
- if returnType == "void":
- print " return 0;"
- else:
- print " return ret;"
- print """ }
- } caller;"""
- print setCallerMembers
- print setMsgParameters
-
- if line.find("*") >= 0 or line.find(":") >= 0:
- print " // FIXME: check for pointer usage"
- if inout in ["in", "inout"]:
- print getData
- if functionName in extendFunctions:
- print "\
-#ifdef EXTEND_Debug_%s\n\
- EXTEND_Debug_%s;\n\
-#endif" % (functionName, functionName)
- print " int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_%s);"\
- % (functionName)
- if returnType != "void":
- if returnType == "GLboolean":
- print " return static_cast<GLboolean>(reinterpret_cast<int>(ret));"
- else:
- print " return reinterpret_cast<%s>(ret);" % (returnType)
- print "}\n"
-
-
- print "// FIXME: the following functions should be written by hand"
- for extern in externs:
- print extern
-
-if __name__ == "__main__":
- print """\
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-// auto generated by generate_api_cpp.py
-
-#include <utils/Debug.h>
-
-#include "src/header.h"
-#include "src/api.h"
-
-template<typename T> static int ToInt(const T & t)
-{
- COMPILE_TIME_ASSERT_FUNCTION_SCOPE(sizeof(T) == sizeof(int));
- return (int &)t;
-}
-"""
- lines = open("gl2_api_annotated.in").readlines()
- generate_api(lines)
- #lines = open("gl2ext_api.in").readlines()
- #generate_api(lines)
-
-
diff --git a/opengl/libs/GLES2_dbg/generate_caller_cpp.py b/opengl/libs/GLES2_dbg/generate_caller_cpp.py
deleted file mode 100755
index ee4208dd3..000000000
--- a/opengl/libs/GLES2_dbg/generate_caller_cpp.py
+++ /dev/null
@@ -1,199 +0,0 @@
-#!/usr/bin/python
-# -*- coding: utf-8 -*-
-
-#
-# Copyright 2011, The Android Open Source Project
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-#
-
-import os
-import sys
-
-externs = []
-
-def generate_caller(lines):
- i = 0
- output = ""
- skipFunctions = []
-
- for line in lines:
- if line.find("API_ENTRY(") >= 0: # a function prototype
- returnType = line[0: line.find(" API_ENTRY(")]
- functionName = line[line.find("(") + 1: line.find(")")] #extract GL function name
- parameterList = line[line.find(")(") + 2: line.find(") {")]
-
- #if line.find("*") >= 0:
- # extern = "%s Debug_%s(%s);" % (returnType, functionName, parameterList)
- # externs.append(extern)
- # continue
-
- if functionName in skipFunctions:
- sys.stderr.write("!\n! skipping function '%s'\n!\n" % functionName)
- continue
- output += "\
- case glesv2debugger::Message_Function_%s:\n" % functionName
- parameters = parameterList.split(',')
- paramIndex = 0
- if line.find("*") >= 0 and (line.find("*") < line.find(":") or line.find("*") > line.rfind(":")): # unannotated pointer
- # add function to list of functions that should be hand written, but generate code anyways
- externs.append(functionName)
- output += "\
- ret = GenerateCall_%s(dbg, cmd, msg, prevRet);\n\
- break;\n" % (functionName)
- continue
- elif line.find(":out") >= 0 or line.find(":inout") >= 0:
- externs.append(functionName)
- output += "\
- ret = GenerateCall_%s(dbg, cmd, msg, prevRet);\n\
- break; // annotated output pointers\n" % (functionName)
- continue
-
- if parameterList == "void":
- parameters = []
- arguments = ""
- paramNames = []
- inout = ""
- getData = ""
-
- callerMembers = ""
-
- for parameter in parameters:
- const = parameter.find("const")
- parameter = parameter.replace("const", "")
- parameter = parameter.strip()
- paramType = parameter.split(' ')[0]
- paramName = parameter.split(' ')[1]
- annotation = ""
- if parameter.find(":") >= 0: # has annotation
- assert inout == "" # only one parameter should be annotated
- sys.stderr.write("%s is annotated: %s \n" % (functionName, paramType))
- inout = paramType.split(":")[2]
- annotation = paramType.split(":")[1]
- paramType = paramType.split(":")[0]
- count = 1
- countArg = ""
- if annotation.find("*") >= 0: # [1,n] * param
- count = int(annotation.split("*")[0])
- countArg = annotation.split("*")[1]
- assert countArg in paramNames
- elif annotation in paramNames:
- count = 1
- countArg = annotation
- elif annotation == "GLstring":
- annotation = "strlen(%s)" % (paramName)
- else:
- count = int(annotation)
-
- paramType += "*"
- arguments += "reinterpret_cast<%s>(const_cast<char *>(cmd.data().data()))" % (paramType)
- elif paramType == "GLboolean":
- arguments += "GLboolean(cmd.arg%d())" % (paramIndex)
- else:
- arguments += "static_cast<%s>(cmd.arg%d())" % (paramType, paramIndex)
-
- if paramIndex < len(parameters) - 1:
- arguments += ", "
- if len(arguments) - arguments.rfind("\n") > 60 :
- arguments += "\n\
- "
- if const >= 0:
- paramType = "const " + paramType
- paramNames.append(paramName)
- paramIndex += 1
-
- if returnType == "void":
- output += "\
- dbg->hooks->gl.%s(\n\
- %s);\n\
- break;\n" % (functionName, arguments)
- else:
- output += "\
- msg.set_ret(static_cast<int>(dbg->hooks->gl.%s(\n\
- %s)));\n\
- if (cmd.has_ret())\n\
- ret = reinterpret_cast<int *>(msg.ret());\n\
- break;\n" % (functionName, arguments)
- return output
-
-if __name__ == "__main__":
-
- lines = open("gl2_api_annotated.in").readlines()
- output = generate_caller(lines)
-
- out = open("src/caller.cpp", "w")
- out.write("""\
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-// auto generated by generate_caller_cpp.py
-// implement declarations in caller.h
-
-#include "header.h"
-
-namespace android {
-
-""")
-
- for extern in externs:
- out.write("\
-static const int * GenerateCall_%s(DbgContext * const dbg,\n\
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);\n" % (extern))
- print("\
-static const int * GenerateCall_%s(DbgContext * const dbg,\n\
- const glesv2debugger::Message & cmd,\n\
- glesv2debugger::Message & msg, const int * const prevRet)\n\
-{ assert(0); return prevRet; }\n" % (extern))
-
- out.write(
-"""
-#include "caller.h"
-
-const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- LOGD("GenerateCall function=%u", cmd.function());
- const int * ret = prevRet; // only some functions have return value
- nsecs_t c0 = systemTime(timeMode);
- switch (cmd.function()) {""")
-
- out.write(output)
-
- out.write("""\
- default:
- assert(0);
- }
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.set_context_id(reinterpret_cast<int>(dbg));
- msg.set_function(cmd.function());
- msg.set_type(glesv2debugger::Message_Type_AfterCall);
- return ret;
-}
-
-}; // name space android {
-""")
-
-
diff --git a/opengl/libs/GLES2_dbg/generate_debug_in.py b/opengl/libs/GLES2_dbg/generate_debug_in.py
deleted file mode 100755
index 1280c6f4f..000000000
--- a/opengl/libs/GLES2_dbg/generate_debug_in.py
+++ /dev/null
@@ -1,80 +0,0 @@
-#!/usr/bin/python
-# -*- coding: utf-8 -*-
-
-#
-# Copyright 2011, The Android Open Source Project
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-#
-
-import os
-import sys
-
-def append_functions(functions, lines):
- i = 0
- for line in lines:
- if line.find("API_ENTRY(") >= 0: # a function prototype
- returnType = line[0: line.find(" API_ENTRY(")]
- functionName = line[line.find("(") + 1: line.find(")")] #extract GL function name
- parameterList = line[line.find(")(") + 2: line.find(") {")]
-
- functions.append(functionName)
- #print functionName
- continue
-
- parameters = parameterList.split(',')
- paramIndex = 0
- if line.find("*") >= 0:
- print "// FIXME: this function has pointers, it should be hand written"
- externs.append("%s Tracing_%s(%s);" % (returnType, functionName, parameterList))
- print "%s Tracing_%s(%s)\n{" % (returnType, functionName, parameterList)
-
- if parameterList == "void":
- parameters = []
-
- arguments = ""
-
- for parameter in parameters:
- parameter = parameter.replace("const", "")
- parameter = parameter.strip()
- paramType = parameter.split(' ')[0]
- paramName = parameter.split(' ')[1]
-
- paramIndex += 1
-
- return functions
-
-
-
-if __name__ == "__main__":
- definedFunctions = []
- lines = open("gl2_api_annotated.in").readlines()
- definedFunctions = append_functions(definedFunctions, lines)
-
- output = open("../debug.in", "w")
- lines = open("../trace.in").readlines()
- output.write("// the following functions are not defined in GLESv2_dbg\n")
- for line in lines:
- functionName = ""
- if line.find("TRACE_GL(") >= 0: # a function prototype
- functionName = line.split(',')[1].strip()
- elif line.find("TRACE_GL_VOID(") >= 0: # a function prototype
- functionName = line[line.find("(") + 1: line.find(",")] #extract GL function name
- else:
- continue
- if functionName in definedFunctions:
- #print functionName
- continue
- else:
- output.write(line)
-
diff --git a/opengl/libs/GLES2_dbg/generate_debugger_message_proto.py b/opengl/libs/GLES2_dbg/generate_debugger_message_proto.py
deleted file mode 100755
index 535b13e18..000000000
--- a/opengl/libs/GLES2_dbg/generate_debugger_message_proto.py
+++ /dev/null
@@ -1,155 +0,0 @@
-#!/usr/bin/python
-# -*- coding: utf-8 -*-
-
-#
-# Copyright 2011, The Android Open Source Project
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-#
-
-import os
-
-def generate_egl_entries(output, lines, i):
- for line in lines:
- if line.find("EGL_ENTRY(") >= 0:
- line = line.split(",")[1].strip() #extract EGL function name
- output.write(" %s = %d;\n" % (line, i))
- i += 1
- return i
-
-
-def generate_gl_entries(output,lines,i):
- for line in lines:
- if line.find("API_ENTRY(") >= 0:
- line = line[line.find("(") + 1: line.find(")")] #extract GL function name
- output.write(" %s = %d;\n" % (line, i))
- i += 1
- return i
-
-
-if __name__ == "__main__":
- output = open("debugger_message.proto",'w')
- output.write("""\
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-// do not edit; auto generated by generate_debugger_message_proto.py
-
-package com.android.glesv2debugger;
-
-option optimize_for = LITE_RUNTIME;
-
-message Message
-{
- required int32 context_id = 1; // GL context id
- enum Function
- {
-""")
-
- i = 0;
-
- lines = open("gl2_api_annotated.in").readlines()
- i = generate_gl_entries(output, lines, i)
- output.write(" // end of GL functions\n")
-
- #lines = open("gl2ext_api.in").readlines()
- #i = generate_gl_entries(output, lines, i)
- #output.write(" // end of GL EXT functions\n")
-
- lines = open("../EGL/egl_entries.in").readlines()
- i = generate_egl_entries(output, lines, i)
- output.write(" // end of GL EXT functions\n")
-
- output.write(" ACK = %d;\n" % (i))
- i += 1
-
- output.write(" NEG = %d;\n" % (i))
- i += 1
-
- output.write(" CONTINUE = %d;\n" % (i))
- i += 1
-
- output.write(" SKIP = %d;\n" % (i))
- i += 1
-
- output.write(" SETPROP = %d;\n" % (i))
- i += 1
-
- output.write(""" }
- required Function function = 2 [default = NEG]; // type/function of message
- enum Type
- {
- BeforeCall = 0;
- AfterCall = 1;
- AfterGeneratedCall = 2;
- Response = 3; // currently used for misc messages
- CompleteCall = 4; // BeforeCall and AfterCall merged
- }
- required Type type = 3;
- required bool expect_response = 4;
- optional int32 ret = 5; // return value from previous GL call
- optional int32 arg0 = 6; // args to GL call
- optional int32 arg1 = 7;
- optional int32 arg2 = 8;
- optional int32 arg3 = 9;
- optional int32 arg4 = 16;
- optional int32 arg5 = 17;
- optional int32 arg6 = 18;
- optional int32 arg7 = 19; // glDrawArrays/Elements sets this to active number of attributes
- optional int32 arg8 = 20;
-
- optional bytes data = 10; // variable length data used for GL call
- enum DataType
- {
- ReferencedImage = 0; // for image sourced from ReadPixels
- NonreferencedImage = 1; // for image sourced from ReadPixels
- };
- // most data types can be inferred from function
- optional DataType data_type = 23;
- // these are used for image data when they cannot be determined from args
- optional int32 pixel_format = 24;
- optional int32 pixel_type = 25;
- optional int32 image_width = 26;
- optional int32 image_height = 27;
-
- optional float time = 11; // duration of previous GL call (ms)
- enum Prop
- {
- CaptureDraw = 0; // arg0 = number of glDrawArrays/Elements to glReadPixels
- TimeMode = 1; // arg0 = SYSTEM_TIME_* in utils/Timers.h
- ExpectResponse = 2; // arg0 = enum Function, arg1 = true/false
- CaptureSwap = 3; // arg0 = number of eglSwapBuffers to glReadPixels
- GLConstant = 4; // arg0 = GLenum, arg1 = constant; send GL impl. constants
- };
- optional Prop prop = 21; // used with SETPROP, value in arg0
- optional float clock = 22; // wall clock in seconds
-}
-""")
-
- output.close()
-
- os.system("aprotoc --cpp_out=src --java_out=../../../../../development/tools/glesv2debugger/src debugger_message.proto")
- os.system('mv -f "src/debugger_message.pb.cc" "src/debugger_message.pb.cpp"')
diff --git a/opengl/libs/GLES2_dbg/gl2_api_annotated.in b/opengl/libs/GLES2_dbg/gl2_api_annotated.in
deleted file mode 100644
index 227e2ebbe..000000000
--- a/opengl/libs/GLES2_dbg/gl2_api_annotated.in
+++ /dev/null
@@ -1,426 +0,0 @@
-void API_ENTRY(glActiveTexture)(GLenum texture) {
- CALL_GL_API(glActiveTexture, texture);
-}
-void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
- CALL_GL_API(glAttachShader, program, shader);
-}
-void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar:GLstring:in name) {
- CALL_GL_API(glBindAttribLocation, program, index, name);
-}
-void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
- CALL_GL_API(glBindBuffer, target, buffer);
-}
-void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) {
- CALL_GL_API(glBindFramebuffer, target, framebuffer);
-}
-void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) {
- CALL_GL_API(glBindRenderbuffer, target, renderbuffer);
-}
-void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
- CALL_GL_API(glBindTexture, target, texture);
-}
-void API_ENTRY(glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- CALL_GL_API(glBlendColor, red, green, blue, alpha);
-}
-void API_ENTRY(glBlendEquation)( GLenum mode ) {
- CALL_GL_API(glBlendEquation, mode);
-}
-void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) {
- CALL_GL_API(glBlendEquationSeparate, modeRGB, modeAlpha);
-}
-void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
- CALL_GL_API(glBlendFunc, sfactor, dfactor);
-}
-void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
- CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid:size:in data, GLenum usage) {
- CALL_GL_API(glBufferData, target, size, data, usage);
-}
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid:size:in data) {
- CALL_GL_API(glBufferSubData, target, offset, size, data);
-}
-GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
- CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
-}
-void API_ENTRY(glClear)(GLbitfield mask) {
- CALL_GL_API(glClear, mask);
-}
-void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- CALL_GL_API(glClearColor, red, green, blue, alpha);
-}
-void API_ENTRY(glClearDepthf)(GLclampf depth) {
- CALL_GL_API(glClearDepthf, depth);
-}
-void API_ENTRY(glClearStencil)(GLint s) {
- CALL_GL_API(glClearStencil, s);
-}
-void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
- CALL_GL_API(glColorMask, red, green, blue, alpha);
-}
-void API_ENTRY(glCompileShader)(GLuint shader) {
- CALL_GL_API(glCompileShader, shader);
-}
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) {
- CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
-}
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) {
- CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
- CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
-}
-void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
-}
-GLuint API_ENTRY(glCreateProgram)(void) {
- CALL_GL_API_RETURN(glCreateProgram);
-}
-GLuint API_ENTRY(glCreateShader)(GLenum type) {
- CALL_GL_API_RETURN(glCreateShader, type);
-}
-void API_ENTRY(glCullFace)(GLenum mode) {
- CALL_GL_API(glCullFace, mode);
-}
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint:n:in buffers) {
- CALL_GL_API(glDeleteBuffers, n, buffers);
-}
-void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint:n:in framebuffers) {
- CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
-}
-void API_ENTRY(glDeleteProgram)(GLuint program) {
- CALL_GL_API(glDeleteProgram, program);
-}
-void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint:n:in renderbuffers) {
- CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
-}
-void API_ENTRY(glDeleteShader)(GLuint shader) {
- CALL_GL_API(glDeleteShader, shader);
-}
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint:n:in textures) {
- CALL_GL_API(glDeleteTextures, n, textures);
-}
-void API_ENTRY(glDepthFunc)(GLenum func) {
- CALL_GL_API(glDepthFunc, func);
-}
-void API_ENTRY(glDepthMask)(GLboolean flag) {
- CALL_GL_API(glDepthMask, flag);
-}
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
- CALL_GL_API(glDepthRangef, zNear, zFar);
-}
-void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
- CALL_GL_API(glDetachShader, program, shader);
-}
-void API_ENTRY(glDisable)(GLenum cap) {
- CALL_GL_API(glDisable, cap);
-}
-void API_ENTRY(glDisableVertexAttribArray)(GLuint index) {
- CALL_GL_API(glDisableVertexAttribArray, index);
-}
-void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
- CALL_GL_API(glDrawArrays, mode, first, count);
-}
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
- CALL_GL_API(glDrawElements, mode, count, type, indices);
-}
-void API_ENTRY(glEnable)(GLenum cap) {
- CALL_GL_API(glEnable, cap);
-}
-void API_ENTRY(glEnableVertexAttribArray)(GLuint index) {
- CALL_GL_API(glEnableVertexAttribArray, index);
-}
-void API_ENTRY(glFinish)(void) {
- CALL_GL_API(glFinish);
-}
-void API_ENTRY(glFlush)(void) {
- CALL_GL_API(glFlush);
-}
-void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
- CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer);
-}
-void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
- CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level);
-}
-void API_ENTRY(glFrontFace)(GLenum mode) {
- CALL_GL_API(glFrontFace, mode);
-}
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint:n:out buffers) {
- CALL_GL_API(glGenBuffers, n, buffers);
-}
-void API_ENTRY(glGenerateMipmap)(GLenum target) {
- CALL_GL_API(glGenerateMipmap, target);
-}
-void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint:n:out framebuffers) {
- CALL_GL_API(glGenFramebuffers, n, framebuffers);
-}
-void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint:n:out renderbuffers) {
- CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
-}
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint:n:out textures) {
- CALL_GL_API(glGenTextures, n, textures);
-}
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar:GLstring:in name) {
- CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
-}
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar:GLstring:in name) {
- CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
-}
-void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
- CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
-}
-int API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar:GLstring:in name) {
- CALL_GL_API_RETURN(glGetAttribLocation, program, name);
-}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
- CALL_GL_API(glGetBooleanv, pname, params);
-}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
- CALL_GL_API(glGetBufferParameteriv, target, pname, params);
-}
-GLenum API_ENTRY(glGetError)(void) {
- CALL_GL_API_RETURN(glGetError);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
- CALL_GL_API(glGetFloatv, pname, params);
-}
-void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
- CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
-}
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint* params) {
- CALL_GL_API(glGetIntegerv, pname, params);
-}
-void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint:1:out params) {
- CALL_GL_API(glGetProgramiv, program, pname, params);
-}
-void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar:GLstring:out infolog) {
- CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
-}
-void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
- CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint:1:out params) {
- CALL_GL_API(glGetShaderiv, shader, pname, params);
-}
-void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar:GLstring:out infolog) {
- CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
-}
-void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
- CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
-}
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar:GLstring:out source) {
- CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
-}
-const GLubyte* API_ENTRY(glGetString)(GLenum name) {
- CALL_GL_API_RETURN(glGetString, name);
-}
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) {
- CALL_GL_API(glGetTexParameterfv, target, pname, params);
-}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) {
- CALL_GL_API(glGetTexParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) {
- CALL_GL_API(glGetUniformfv, program, location, params);
-}
-void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
- CALL_GL_API(glGetUniformiv, program, location, params);
-}
-int API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar:GLstring:in name) {
- CALL_GL_API_RETURN(glGetUniformLocation, program, name);
-}
-void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
- CALL_GL_API(glGetVertexAttribfv, index, pname, params);
-}
-void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
- CALL_GL_API(glGetVertexAttribiv, index, pname, params);
-}
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) {
- CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
-}
-void API_ENTRY(glHint)(GLenum target, GLenum mode) {
- CALL_GL_API(glHint, target, mode);
-}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
- CALL_GL_API_RETURN(glIsBuffer, buffer);
-}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
- CALL_GL_API_RETURN(glIsEnabled, cap);
-}
-GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
- CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
-}
-GLboolean API_ENTRY(glIsProgram)(GLuint program) {
- CALL_GL_API_RETURN(glIsProgram, program);
-}
-GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) {
- CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer);
-}
-GLboolean API_ENTRY(glIsShader)(GLuint shader) {
- CALL_GL_API_RETURN(glIsShader, shader);
-}
-GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
- CALL_GL_API_RETURN(glIsTexture, texture);
-}
-void API_ENTRY(glLineWidth)(GLfloat width) {
- CALL_GL_API(glLineWidth, width);
-}
-void API_ENTRY(glLinkProgram)(GLuint program) {
- CALL_GL_API(glLinkProgram, program);
-}
-void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
- CALL_GL_API(glPixelStorei, pname, param);
-}
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
- CALL_GL_API(glPolygonOffset, factor, units);
-}
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) {
- CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
-}
-void API_ENTRY(glReleaseShaderCompiler)(void) {
- CALL_GL_API(glReleaseShaderCompiler);
-}
-void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
- CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
-}
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
- CALL_GL_API(glSampleCoverage, value, invert);
-}
-void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glScissor, x, y, width, height);
-}
-void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
- CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
-}
-void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) {
- CALL_GL_API(glShaderSource, shader, count, string, length);
-}
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
- CALL_GL_API(glStencilFunc, func, ref, mask);
-}
-void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) {
- CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask);
-}
-void API_ENTRY(glStencilMask)(GLuint mask) {
- CALL_GL_API(glStencilMask, mask);
-}
-void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) {
- CALL_GL_API(glStencilMaskSeparate, face, mask);
-}
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
- CALL_GL_API(glStencilOp, fail, zfail, zpass);
-}
-void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
- CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
-}
-void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
- CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
-}
-void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
- CALL_GL_API(glTexParameterf, target, pname, param);
-}
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) {
- CALL_GL_API(glTexParameterfv, target, pname, params);
-}
-void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glTexParameteri, target, pname, param);
-}
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
- CALL_GL_API(glTexParameteriv, target, pname, params);
-}
-void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
- CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
- CALL_GL_API(glUniform1f, location, x);
-}
-void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat:1*count:in v) {
- CALL_GL_API(glUniform1fv, location, count, v);
-}
-void API_ENTRY(glUniform1i)(GLint location, GLint x) {
- CALL_GL_API(glUniform1i, location, x);
-}
-void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint:1*count:in v) {
- CALL_GL_API(glUniform1iv, location, count, v);
-}
-void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) {
- CALL_GL_API(glUniform2f, location, x, y);
-}
-void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat:2*count:in v) {
- CALL_GL_API(glUniform2fv, location, count, v);
-}
-void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) {
- CALL_GL_API(glUniform2i, location, x, y);
-}
-void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint:2*count:in v) {
- CALL_GL_API(glUniform2iv, location, count, v);
-}
-void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glUniform3f, location, x, y, z);
-}
-void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat:3*count:in v) {
- CALL_GL_API(glUniform3fv, location, count, v);
-}
-void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) {
- CALL_GL_API(glUniform3i, location, x, y, z);
-}
-void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint:3*count:in v) {
- CALL_GL_API(glUniform3iv, location, count, v);
-}
-void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- CALL_GL_API(glUniform4f, location, x, y, z, w);
-}
-void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat:4*count:in v) {
- CALL_GL_API(glUniform4fv, location, count, v);
-}
-void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) {
- CALL_GL_API(glUniform4i, location, x, y, z, w);
-}
-void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint:4*count:in v) {
- CALL_GL_API(glUniform4iv, location, count, v);
-}
-void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat:4*count:in value) {
- CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat:9*count:in value) {
- CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat:16*count:in value) {
- CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
-}
-void API_ENTRY(glUseProgram)(GLuint program) {
- CALL_GL_API(glUseProgram, program);
-}
-void API_ENTRY(glValidateProgram)(GLuint program) {
- CALL_GL_API(glValidateProgram, program);
-}
-void API_ENTRY(glVertexAttrib1f)(GLuint indx, GLfloat x) {
- CALL_GL_API(glVertexAttrib1f, indx, x);
-}
-void API_ENTRY(glVertexAttrib1fv)(GLuint indx, const GLfloat:1:in values) {
- CALL_GL_API(glVertexAttrib1fv, indx, values);
-}
-void API_ENTRY(glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y) {
- CALL_GL_API(glVertexAttrib2f, indx, x, y);
-}
-void API_ENTRY(glVertexAttrib2fv)(GLuint indx, const GLfloat:2:in values) {
- CALL_GL_API(glVertexAttrib2fv, indx, values);
-}
-void API_ENTRY(glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glVertexAttrib3f, indx, x, y, z);
-}
-void API_ENTRY(glVertexAttrib3fv)(GLuint indx, const GLfloat:3:in values) {
- CALL_GL_API(glVertexAttrib3fv, indx, values);
-}
-void API_ENTRY(glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- CALL_GL_API(glVertexAttrib4f, indx, x, y, z, w);
-}
-void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat:4:in values) {
- CALL_GL_API(glVertexAttrib4fv, indx, values);
-}
-void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) {
- CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr);
-}
-void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glViewport, x, y, width, height);
-}
diff --git a/opengl/libs/GLES2_dbg/src/api.cpp b/opengl/libs/GLES2_dbg/src/api.cpp
deleted file mode 100644
index c4835478d..000000000
--- a/opengl/libs/GLES2_dbg/src/api.cpp
+++ /dev/null
@@ -1,3540 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-// auto generated by generate_api_cpp.py
-
-#include <utils/Debug.h>
-
-#include "src/header.h"
-#include "src/api.h"
-
-template<typename T> static int ToInt(const T & t)
-{
- COMPILE_TIME_ASSERT_FUNCTION_SCOPE(sizeof(T) == sizeof(int));
- return (int &)t;
-}
-
-void Debug_glActiveTexture(GLenum texture)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum texture;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glActiveTexture(texture);
- return 0;
- }
- } caller;
- caller.texture = texture;
-
- msg.set_arg0(texture);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glActiveTexture);
-}
-
-void Debug_glAttachShader(GLuint program, GLuint shader)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLuint shader;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glAttachShader(program, shader);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.shader = shader;
-
- msg.set_arg0(program);
- msg.set_arg1(shader);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glAttachShader);
-}
-
-void Debug_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLuint index;
- const GLchar* name;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBindAttribLocation(program, index, name);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.index = index;
- caller.name = name;
-
- msg.set_arg0(program);
- msg.set_arg1(index);
- msg.set_arg2(ToInt(name));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindAttribLocation);
-}
-
-void Debug_glBindBuffer(GLenum target, GLuint buffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLuint buffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBindBuffer(target, buffer);
- getDbgContextThreadSpecific()->glBindBuffer(target, buffer);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.buffer = buffer;
-
- msg.set_arg0(target);
- msg.set_arg1(buffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindBuffer);
-}
-
-void Debug_glBindFramebuffer(GLenum target, GLuint framebuffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLuint framebuffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBindFramebuffer(target, framebuffer);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.framebuffer = framebuffer;
-
- msg.set_arg0(target);
- msg.set_arg1(framebuffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindFramebuffer);
-}
-
-void Debug_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLuint renderbuffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBindRenderbuffer(target, renderbuffer);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.renderbuffer = renderbuffer;
-
- msg.set_arg0(target);
- msg.set_arg1(renderbuffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindRenderbuffer);
-}
-
-void Debug_glBindTexture(GLenum target, GLuint texture)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLuint texture;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBindTexture(target, texture);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.texture = texture;
-
- msg.set_arg0(target);
- msg.set_arg1(texture);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindTexture);
-}
-
-void Debug_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLclampf red;
- GLclampf green;
- GLclampf blue;
- GLclampf alpha;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBlendColor(red, green, blue, alpha);
- return 0;
- }
- } caller;
- caller.red = red;
- caller.green = green;
- caller.blue = blue;
- caller.alpha = alpha;
-
- msg.set_arg0(ToInt(red));
- msg.set_arg1(ToInt(green));
- msg.set_arg2(ToInt(blue));
- msg.set_arg3(ToInt(alpha));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendColor);
-}
-
-void Debug_glBlendEquation( GLenum mode )
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum mode;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBlendEquation(mode);
- return 0;
- }
- } caller;
- caller.mode = mode;
-
- msg.set_arg0(mode);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendEquation);
-}
-
-void Debug_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum modeRGB;
- GLenum modeAlpha;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBlendEquationSeparate(modeRGB, modeAlpha);
- return 0;
- }
- } caller;
- caller.modeRGB = modeRGB;
- caller.modeAlpha = modeAlpha;
-
- msg.set_arg0(modeRGB);
- msg.set_arg1(modeAlpha);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendEquationSeparate);
-}
-
-void Debug_glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum sfactor;
- GLenum dfactor;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBlendFunc(sfactor, dfactor);
- return 0;
- }
- } caller;
- caller.sfactor = sfactor;
- caller.dfactor = dfactor;
-
- msg.set_arg0(sfactor);
- msg.set_arg1(dfactor);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendFunc);
-}
-
-void Debug_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum srcRGB;
- GLenum dstRGB;
- GLenum srcAlpha;
- GLenum dstAlpha;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
- return 0;
- }
- } caller;
- caller.srcRGB = srcRGB;
- caller.dstRGB = dstRGB;
- caller.srcAlpha = srcAlpha;
- caller.dstAlpha = dstAlpha;
-
- msg.set_arg0(srcRGB);
- msg.set_arg1(dstRGB);
- msg.set_arg2(srcAlpha);
- msg.set_arg3(dstAlpha);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendFuncSeparate);
-}
-
-void Debug_glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLsizeiptr size;
- const GLvoid* data;
- GLenum usage;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBufferData(target, size, data, usage);
- getDbgContextThreadSpecific()->glBufferData(target, size, data, usage);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.size = size;
- caller.data = data;
- caller.usage = usage;
-
- msg.set_arg0(target);
- msg.set_arg1(size);
- msg.set_arg2(ToInt(data));
- msg.set_arg3(usage);
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(data), size * sizeof(char));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBufferData);
-}
-
-void Debug_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLintptr offset;
- GLsizeiptr size;
- const GLvoid* data;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glBufferSubData(target, offset, size, data);
- getDbgContextThreadSpecific()->glBufferSubData(target, offset, size, data);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.offset = offset;
- caller.size = size;
- caller.data = data;
-
- msg.set_arg0(target);
- msg.set_arg1(offset);
- msg.set_arg2(size);
- msg.set_arg3(ToInt(data));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(data), size * sizeof(char));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBufferSubData);
-}
-
-GLenum Debug_glCheckFramebufferStatus(GLenum target)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glCheckFramebufferStatus(target));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.target = target;
-
- msg.set_arg0(target);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCheckFramebufferStatus);
- return reinterpret_cast<GLenum>(ret);
-}
-
-void Debug_glClear(GLbitfield mask)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLbitfield mask;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glClear(mask);
- return 0;
- }
- } caller;
- caller.mask = mask;
-
- msg.set_arg0(mask);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glClear);
-}
-
-void Debug_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLclampf red;
- GLclampf green;
- GLclampf blue;
- GLclampf alpha;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glClearColor(red, green, blue, alpha);
- return 0;
- }
- } caller;
- caller.red = red;
- caller.green = green;
- caller.blue = blue;
- caller.alpha = alpha;
-
- msg.set_arg0(ToInt(red));
- msg.set_arg1(ToInt(green));
- msg.set_arg2(ToInt(blue));
- msg.set_arg3(ToInt(alpha));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glClearColor);
-}
-
-void Debug_glClearDepthf(GLclampf depth)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLclampf depth;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glClearDepthf(depth);
- return 0;
- }
- } caller;
- caller.depth = depth;
-
- msg.set_arg0(ToInt(depth));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glClearDepthf);
-}
-
-void Debug_glClearStencil(GLint s)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint s;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glClearStencil(s);
- return 0;
- }
- } caller;
- caller.s = s;
-
- msg.set_arg0(s);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glClearStencil);
-}
-
-void Debug_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLboolean red;
- GLboolean green;
- GLboolean blue;
- GLboolean alpha;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glColorMask(red, green, blue, alpha);
- return 0;
- }
- } caller;
- caller.red = red;
- caller.green = green;
- caller.blue = blue;
- caller.alpha = alpha;
-
- msg.set_arg0(red);
- msg.set_arg1(green);
- msg.set_arg2(blue);
- msg.set_arg3(alpha);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glColorMask);
-}
-
-void Debug_glCompileShader(GLuint shader)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glCompileShader(shader);
- return 0;
- }
- } caller;
- caller.shader = shader;
-
- msg.set_arg0(shader);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCompileShader);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLenum internalformat;
- GLsizei width;
- GLsizei height;
- GLint border;
- GLsizei imageSize;
- const GLvoid* data;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.internalformat = internalformat;
- caller.width = width;
- caller.height = height;
- caller.border = border;
- caller.imageSize = imageSize;
- caller.data = data;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(internalformat);
- msg.set_arg3(width);
- msg.set_arg4(height);
- msg.set_arg5(border);
- msg.set_arg6(imageSize);
- msg.set_arg7(ToInt(data));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCompressedTexImage2D);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLint xoffset;
- GLint yoffset;
- GLsizei width;
- GLsizei height;
- GLenum format;
- GLsizei imageSize;
- const GLvoid* data;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.xoffset = xoffset;
- caller.yoffset = yoffset;
- caller.width = width;
- caller.height = height;
- caller.format = format;
- caller.imageSize = imageSize;
- caller.data = data;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(xoffset);
- msg.set_arg3(yoffset);
- msg.set_arg4(width);
- msg.set_arg5(height);
- msg.set_arg6(format);
- msg.set_arg7(imageSize);
- msg.set_arg8(ToInt(data));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCompressedTexSubImage2D);
-}
-
-void Debug_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLenum internalformat;
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
- GLint border;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
-#ifdef EXTEND_AFTER_CALL_Debug_glCopyTexImage2D
- EXTEND_AFTER_CALL_Debug_glCopyTexImage2D;
-#endif
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.internalformat = internalformat;
- caller.x = x;
- caller.y = y;
- caller.width = width;
- caller.height = height;
- caller.border = border;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(internalformat);
- msg.set_arg3(x);
- msg.set_arg4(y);
- msg.set_arg5(width);
- msg.set_arg6(height);
- msg.set_arg7(border);
-
-#ifdef EXTEND_Debug_glCopyTexImage2D
- EXTEND_Debug_glCopyTexImage2D;
-#endif
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCopyTexImage2D);
-}
-
-void Debug_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLint xoffset;
- GLint yoffset;
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-#ifdef EXTEND_AFTER_CALL_Debug_glCopyTexSubImage2D
- EXTEND_AFTER_CALL_Debug_glCopyTexSubImage2D;
-#endif
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.xoffset = xoffset;
- caller.yoffset = yoffset;
- caller.x = x;
- caller.y = y;
- caller.width = width;
- caller.height = height;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(xoffset);
- msg.set_arg3(yoffset);
- msg.set_arg4(x);
- msg.set_arg5(y);
- msg.set_arg6(width);
- msg.set_arg7(height);
-
-#ifdef EXTEND_Debug_glCopyTexSubImage2D
- EXTEND_Debug_glCopyTexSubImage2D;
-#endif
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCopyTexSubImage2D);
-}
-
-GLuint Debug_glCreateProgram(void)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glCreateProgram());
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
-
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCreateProgram);
- return reinterpret_cast<GLuint>(ret);
-}
-
-GLuint Debug_glCreateShader(GLenum type)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum type;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glCreateShader(type));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.type = type;
-
- msg.set_arg0(type);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCreateShader);
- return reinterpret_cast<GLuint>(ret);
-}
-
-void Debug_glCullFace(GLenum mode)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum mode;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glCullFace(mode);
- return 0;
- }
- } caller;
- caller.mode = mode;
-
- msg.set_arg0(mode);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCullFace);
-}
-
-void Debug_glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- const GLuint* buffers;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDeleteBuffers(n, buffers);
- getDbgContextThreadSpecific()->glDeleteBuffers(n, buffers);
- return 0;
- }
- } caller;
- caller.n = n;
- caller.buffers = buffers;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(buffers));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(buffers), n * sizeof(GLuint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteBuffers);
-}
-
-void Debug_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- const GLuint* framebuffers;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDeleteFramebuffers(n, framebuffers);
- return 0;
- }
- } caller;
- caller.n = n;
- caller.framebuffers = framebuffers;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(framebuffers));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(framebuffers), n * sizeof(GLuint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteFramebuffers);
-}
-
-void Debug_glDeleteProgram(GLuint program)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDeleteProgram(program);
- return 0;
- }
- } caller;
- caller.program = program;
-
- msg.set_arg0(program);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteProgram);
-}
-
-void Debug_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- const GLuint* renderbuffers;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDeleteRenderbuffers(n, renderbuffers);
- return 0;
- }
- } caller;
- caller.n = n;
- caller.renderbuffers = renderbuffers;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(renderbuffers));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(renderbuffers), n * sizeof(GLuint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteRenderbuffers);
-}
-
-void Debug_glDeleteShader(GLuint shader)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDeleteShader(shader);
- return 0;
- }
- } caller;
- caller.shader = shader;
-
- msg.set_arg0(shader);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteShader);
-}
-
-void Debug_glDeleteTextures(GLsizei n, const GLuint* textures)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- const GLuint* textures;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDeleteTextures(n, textures);
- return 0;
- }
- } caller;
- caller.n = n;
- caller.textures = textures;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(textures));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(textures), n * sizeof(GLuint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteTextures);
-}
-
-void Debug_glDepthFunc(GLenum func)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum func;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDepthFunc(func);
- return 0;
- }
- } caller;
- caller.func = func;
-
- msg.set_arg0(func);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDepthFunc);
-}
-
-void Debug_glDepthMask(GLboolean flag)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLboolean flag;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDepthMask(flag);
- return 0;
- }
- } caller;
- caller.flag = flag;
-
- msg.set_arg0(flag);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDepthMask);
-}
-
-void Debug_glDepthRangef(GLclampf zNear, GLclampf zFar)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLclampf zNear;
- GLclampf zFar;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDepthRangef(zNear, zFar);
- return 0;
- }
- } caller;
- caller.zNear = zNear;
- caller.zFar = zFar;
-
- msg.set_arg0(ToInt(zNear));
- msg.set_arg1(ToInt(zFar));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDepthRangef);
-}
-
-void Debug_glDetachShader(GLuint program, GLuint shader)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLuint shader;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDetachShader(program, shader);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.shader = shader;
-
- msg.set_arg0(program);
- msg.set_arg1(shader);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDetachShader);
-}
-
-void Debug_glDisable(GLenum cap)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum cap;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDisable(cap);
- return 0;
- }
- } caller;
- caller.cap = cap;
-
- msg.set_arg0(cap);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDisable);
-}
-
-void Debug_glDisableVertexAttribArray(GLuint index)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint index;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glDisableVertexAttribArray(index);
- getDbgContextThreadSpecific()->glDisableVertexAttribArray(index);
- return 0;
- }
- } caller;
- caller.index = index;
-
- msg.set_arg0(index);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDisableVertexAttribArray);
-}
-
-void Debug_glEnable(GLenum cap)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum cap;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glEnable(cap);
- return 0;
- }
- } caller;
- caller.cap = cap;
-
- msg.set_arg0(cap);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glEnable);
-}
-
-void Debug_glEnableVertexAttribArray(GLuint index)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint index;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glEnableVertexAttribArray(index);
- getDbgContextThreadSpecific()->glEnableVertexAttribArray(index);
- return 0;
- }
- } caller;
- caller.index = index;
-
- msg.set_arg0(index);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glEnableVertexAttribArray);
-}
-
-void Debug_glFinish(void)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glFinish();
- return 0;
- }
- } caller;
-
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFinish);
-}
-
-void Debug_glFlush(void)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glFlush();
- return 0;
- }
- } caller;
-
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFlush);
-}
-
-void Debug_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum attachment;
- GLenum renderbuffertarget;
- GLuint renderbuffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.attachment = attachment;
- caller.renderbuffertarget = renderbuffertarget;
- caller.renderbuffer = renderbuffer;
-
- msg.set_arg0(target);
- msg.set_arg1(attachment);
- msg.set_arg2(renderbuffertarget);
- msg.set_arg3(renderbuffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFramebufferRenderbuffer);
-}
-
-void Debug_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum attachment;
- GLenum textarget;
- GLuint texture;
- GLint level;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glFramebufferTexture2D(target, attachment, textarget, texture, level);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.attachment = attachment;
- caller.textarget = textarget;
- caller.texture = texture;
- caller.level = level;
-
- msg.set_arg0(target);
- msg.set_arg1(attachment);
- msg.set_arg2(textarget);
- msg.set_arg3(texture);
- msg.set_arg4(level);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFramebufferTexture2D);
-}
-
-void Debug_glFrontFace(GLenum mode)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum mode;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glFrontFace(mode);
- return 0;
- }
- } caller;
- caller.mode = mode;
-
- msg.set_arg0(mode);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFrontFace);
-}
-
-void Debug_glGenBuffers(GLsizei n, GLuint* buffers)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- GLuint* buffers;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGenBuffers(n, buffers);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(buffers), n * sizeof(GLuint));
- return 0;
- }
- } caller;
- caller.n = n;
- caller.buffers = buffers;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(buffers));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenBuffers);
-}
-
-void Debug_glGenerateMipmap(GLenum target)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGenerateMipmap(target);
- return 0;
- }
- } caller;
- caller.target = target;
-
- msg.set_arg0(target);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenerateMipmap);
-}
-
-void Debug_glGenFramebuffers(GLsizei n, GLuint* framebuffers)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- GLuint* framebuffers;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGenFramebuffers(n, framebuffers);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(framebuffers), n * sizeof(GLuint));
- return 0;
- }
- } caller;
- caller.n = n;
- caller.framebuffers = framebuffers;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(framebuffers));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenFramebuffers);
-}
-
-void Debug_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- GLuint* renderbuffers;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGenRenderbuffers(n, renderbuffers);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(renderbuffers), n * sizeof(GLuint));
- return 0;
- }
- } caller;
- caller.n = n;
- caller.renderbuffers = renderbuffers;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(renderbuffers));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenRenderbuffers);
-}
-
-void Debug_glGenTextures(GLsizei n, GLuint* textures)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- GLuint* textures;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGenTextures(n, textures);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(textures), n * sizeof(GLuint));
- return 0;
- }
- } caller;
- caller.n = n;
- caller.textures = textures;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(textures));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenTextures);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLuint index;
- GLsizei bufsize;
- GLsizei* length;
- GLint* size;
- GLenum* type;
- GLchar* name;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetActiveAttrib(program, index, bufsize, length, size, type, name);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.index = index;
- caller.bufsize = bufsize;
- caller.length = length;
- caller.size = size;
- caller.type = type;
- caller.name = name;
-
- msg.set_arg0(program);
- msg.set_arg1(index);
- msg.set_arg2(bufsize);
- msg.set_arg3(ToInt(length));
- msg.set_arg4(ToInt(size));
- msg.set_arg5(ToInt(type));
- msg.set_arg6(ToInt(name));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetActiveAttrib);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLuint index;
- GLsizei bufsize;
- GLsizei* length;
- GLint* size;
- GLenum* type;
- GLchar* name;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetActiveUniform(program, index, bufsize, length, size, type, name);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.index = index;
- caller.bufsize = bufsize;
- caller.length = length;
- caller.size = size;
- caller.type = type;
- caller.name = name;
-
- msg.set_arg0(program);
- msg.set_arg1(index);
- msg.set_arg2(bufsize);
- msg.set_arg3(ToInt(length));
- msg.set_arg4(ToInt(size));
- msg.set_arg5(ToInt(type));
- msg.set_arg6(ToInt(name));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetActiveUniform);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLsizei maxcount;
- GLsizei* count;
- GLuint* shaders;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetAttachedShaders(program, maxcount, count, shaders);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.maxcount = maxcount;
- caller.count = count;
- caller.shaders = shaders;
-
- msg.set_arg0(program);
- msg.set_arg1(maxcount);
- msg.set_arg2(ToInt(count));
- msg.set_arg3(ToInt(shaders));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetAttachedShaders);
-}
-
-int Debug_glGetAttribLocation(GLuint program, const GLchar* name)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- const GLchar* name;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glGetAttribLocation(program, name));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.program = program;
- caller.name = name;
-
- msg.set_arg0(program);
- msg.set_arg1(ToInt(name));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetAttribLocation);
- return reinterpret_cast<int>(ret);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetBooleanv(GLenum pname, GLboolean* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum pname;
- GLboolean* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetBooleanv(pname, params);
- return 0;
- }
- } caller;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(pname);
- msg.set_arg1(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetBooleanv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetBufferParameteriv(target, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetBufferParameteriv);
-}
-
-GLenum Debug_glGetError(void)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glGetError());
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
-
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetError);
- return reinterpret_cast<GLenum>(ret);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetFloatv(GLenum pname, GLfloat* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum pname;
- GLfloat* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetFloatv(pname, params);
- return 0;
- }
- } caller;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(pname);
- msg.set_arg1(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetFloatv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum attachment;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.attachment = attachment;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(attachment);
- msg.set_arg2(pname);
- msg.set_arg3(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetFramebufferAttachmentParameteriv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetIntegerv(GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetIntegerv(pname, params);
- return 0;
- }
- } caller;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(pname);
- msg.set_arg1(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetIntegerv);
-}
-
-void Debug_glGetProgramiv(GLuint program, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGetProgramiv(program, pname, params);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(params), 1 * sizeof(GLint));
- return 0;
- }
- } caller;
- caller.program = program;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(program);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetProgramiv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLsizei bufsize;
- GLsizei* length;
- GLchar* infolog;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGetProgramInfoLog(program, bufsize, length, infolog);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(infolog), strlen(infolog) * sizeof(GLchar));
- return 0;
- }
- } caller;
- caller.program = program;
- caller.bufsize = bufsize;
- caller.length = length;
- caller.infolog = infolog;
-
- msg.set_arg0(program);
- msg.set_arg1(bufsize);
- msg.set_arg2(ToInt(length));
- msg.set_arg3(ToInt(infolog));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetProgramInfoLog);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetRenderbufferParameteriv(target, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetRenderbufferParameteriv);
-}
-
-void Debug_glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGetShaderiv(shader, pname, params);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(params), 1 * sizeof(GLint));
- return 0;
- }
- } caller;
- caller.shader = shader;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(shader);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetShaderiv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
- GLsizei bufsize;
- GLsizei* length;
- GLchar* infolog;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGetShaderInfoLog(shader, bufsize, length, infolog);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(infolog), strlen(infolog) * sizeof(GLchar));
- return 0;
- }
- } caller;
- caller.shader = shader;
- caller.bufsize = bufsize;
- caller.length = length;
- caller.infolog = infolog;
-
- msg.set_arg0(shader);
- msg.set_arg1(bufsize);
- msg.set_arg2(ToInt(length));
- msg.set_arg3(ToInt(infolog));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetShaderInfoLog);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum shadertype;
- GLenum precisiontype;
- GLint* range;
- GLint* precision;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
- return 0;
- }
- } caller;
- caller.shadertype = shadertype;
- caller.precisiontype = precisiontype;
- caller.range = range;
- caller.precision = precision;
-
- msg.set_arg0(shadertype);
- msg.set_arg1(precisiontype);
- msg.set_arg2(ToInt(range));
- msg.set_arg3(ToInt(precision));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetShaderPrecisionFormat);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
- GLsizei bufsize;
- GLsizei* length;
- GLchar* source;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glGetShaderSource(shader, bufsize, length, source);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.mutable_data()->assign(reinterpret_cast<const char *>(source), strlen(source) * sizeof(GLchar));
- return 0;
- }
- } caller;
- caller.shader = shader;
- caller.bufsize = bufsize;
- caller.length = length;
- caller.source = source;
-
- msg.set_arg0(shader);
- msg.set_arg1(bufsize);
- msg.set_arg2(ToInt(length));
- msg.set_arg3(ToInt(source));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetShaderSource);
-}
-
-// FIXME: this function has pointers, it should be hand written
-const GLubyte* Debug_glGetString(GLenum name)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum name;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glGetString(name));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.name = name;
-
- msg.set_arg0(name);
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetString);
- return reinterpret_cast<const GLubyte*>(ret);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- GLfloat* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetTexParameterfv(target, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetTexParameterfv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetTexParameteriv(target, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetTexParameteriv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetUniformfv(GLuint program, GLint location, GLfloat* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLint location;
- GLfloat* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetUniformfv(program, location, params);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.location = location;
- caller.params = params;
-
- msg.set_arg0(program);
- msg.set_arg1(location);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetUniformfv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetUniformiv(GLuint program, GLint location, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- GLint location;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetUniformiv(program, location, params);
- return 0;
- }
- } caller;
- caller.program = program;
- caller.location = location;
- caller.params = params;
-
- msg.set_arg0(program);
- msg.set_arg1(location);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetUniformiv);
-}
-
-int Debug_glGetUniformLocation(GLuint program, const GLchar* name)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
- const GLchar* name;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glGetUniformLocation(program, name));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.program = program;
- caller.name = name;
-
- msg.set_arg0(program);
- msg.set_arg1(ToInt(name));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetUniformLocation);
- return reinterpret_cast<int>(ret);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint index;
- GLenum pname;
- GLfloat* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetVertexAttribfv(index, pname, params);
- return 0;
- }
- } caller;
- caller.index = index;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(index);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetVertexAttribfv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint index;
- GLenum pname;
- GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetVertexAttribiv(index, pname, params);
- return 0;
- }
- } caller;
- caller.index = index;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(index);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetVertexAttribiv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint index;
- GLenum pname;
- GLvoid** pointer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glGetVertexAttribPointerv(index, pname, pointer);
- return 0;
- }
- } caller;
- caller.index = index;
- caller.pname = pname;
- caller.pointer = pointer;
-
- msg.set_arg0(index);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(pointer));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetVertexAttribPointerv);
-}
-
-void Debug_glHint(GLenum target, GLenum mode)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum mode;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glHint(target, mode);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.mode = mode;
-
- msg.set_arg0(target);
- msg.set_arg1(mode);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glHint);
-}
-
-GLboolean Debug_glIsBuffer(GLuint buffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint buffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsBuffer(buffer));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.buffer = buffer;
-
- msg.set_arg0(buffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsBuffer);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-GLboolean Debug_glIsEnabled(GLenum cap)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum cap;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsEnabled(cap));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.cap = cap;
-
- msg.set_arg0(cap);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsEnabled);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-GLboolean Debug_glIsFramebuffer(GLuint framebuffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint framebuffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsFramebuffer(framebuffer));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.framebuffer = framebuffer;
-
- msg.set_arg0(framebuffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsFramebuffer);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-GLboolean Debug_glIsProgram(GLuint program)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsProgram(program));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.program = program;
-
- msg.set_arg0(program);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsProgram);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-GLboolean Debug_glIsRenderbuffer(GLuint renderbuffer)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint renderbuffer;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsRenderbuffer(renderbuffer));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.renderbuffer = renderbuffer;
-
- msg.set_arg0(renderbuffer);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsRenderbuffer);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-GLboolean Debug_glIsShader(GLuint shader)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsShader(shader));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.shader = shader;
-
- msg.set_arg0(shader);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsShader);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-GLboolean Debug_glIsTexture(GLuint texture)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint texture;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int * ret = reinterpret_cast<const int *>(_c->glIsTexture(texture));
- msg.set_ret(ToInt(ret));
- return ret;
- }
- } caller;
- caller.texture = texture;
-
- msg.set_arg0(texture);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsTexture);
- return static_cast<GLboolean>(reinterpret_cast<int>(ret));
-}
-
-void Debug_glLineWidth(GLfloat width)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLfloat width;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glLineWidth(width);
- return 0;
- }
- } caller;
- caller.width = width;
-
- msg.set_arg0(ToInt(width));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glLineWidth);
-}
-
-void Debug_glLinkProgram(GLuint program)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glLinkProgram(program);
- return 0;
- }
- } caller;
- caller.program = program;
-
- msg.set_arg0(program);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glLinkProgram);
-}
-
-void Debug_glPixelStorei(GLenum pname, GLint param)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum pname;
- GLint param;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glPixelStorei(pname, param);
- return 0;
- }
- } caller;
- caller.pname = pname;
- caller.param = param;
-
- msg.set_arg0(pname);
- msg.set_arg1(param);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glPixelStorei);
-}
-
-void Debug_glPolygonOffset(GLfloat factor, GLfloat units)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLfloat factor;
- GLfloat units;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glPolygonOffset(factor, units);
- return 0;
- }
- } caller;
- caller.factor = factor;
- caller.units = units;
-
- msg.set_arg0(ToInt(factor));
- msg.set_arg1(ToInt(units));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glPolygonOffset);
-}
-
-void Debug_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
- GLenum format;
- GLenum type;
- GLvoid* pixels;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glReadPixels(x, y, width, height, format, type, pixels);
-#ifdef EXTEND_AFTER_CALL_Debug_glReadPixels
- EXTEND_AFTER_CALL_Debug_glReadPixels;
-#endif
- return 0;
- }
- } caller;
- caller.x = x;
- caller.y = y;
- caller.width = width;
- caller.height = height;
- caller.format = format;
- caller.type = type;
- caller.pixels = pixels;
-
- msg.set_arg0(x);
- msg.set_arg1(y);
- msg.set_arg2(width);
- msg.set_arg3(height);
- msg.set_arg4(format);
- msg.set_arg5(type);
- msg.set_arg6(ToInt(pixels));
-
- // FIXME: check for pointer usage
-#ifdef EXTEND_Debug_glReadPixels
- EXTEND_Debug_glReadPixels;
-#endif
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glReadPixels);
-}
-
-void Debug_glReleaseShaderCompiler(void)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glReleaseShaderCompiler();
- return 0;
- }
- } caller;
-
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glReleaseShaderCompiler);
-}
-
-void Debug_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum internalformat;
- GLsizei width;
- GLsizei height;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glRenderbufferStorage(target, internalformat, width, height);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.internalformat = internalformat;
- caller.width = width;
- caller.height = height;
-
- msg.set_arg0(target);
- msg.set_arg1(internalformat);
- msg.set_arg2(width);
- msg.set_arg3(height);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glRenderbufferStorage);
-}
-
-void Debug_glSampleCoverage(GLclampf value, GLboolean invert)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLclampf value;
- GLboolean invert;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glSampleCoverage(value, invert);
- return 0;
- }
- } caller;
- caller.value = value;
- caller.invert = invert;
-
- msg.set_arg0(ToInt(value));
- msg.set_arg1(invert);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glSampleCoverage);
-}
-
-void Debug_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glScissor(x, y, width, height);
- return 0;
- }
- } caller;
- caller.x = x;
- caller.y = y;
- caller.width = width;
- caller.height = height;
-
- msg.set_arg0(x);
- msg.set_arg1(y);
- msg.set_arg2(width);
- msg.set_arg3(height);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glScissor);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLsizei n;
- const GLuint* shaders;
- GLenum binaryformat;
- const GLvoid* binary;
- GLsizei length;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glShaderBinary(n, shaders, binaryformat, binary, length);
- return 0;
- }
- } caller;
- caller.n = n;
- caller.shaders = shaders;
- caller.binaryformat = binaryformat;
- caller.binary = binary;
- caller.length = length;
-
- msg.set_arg0(n);
- msg.set_arg1(ToInt(shaders));
- msg.set_arg2(binaryformat);
- msg.set_arg3(ToInt(binary));
- msg.set_arg4(length);
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glShaderBinary);
-}
-
-void Debug_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint shader;
- GLsizei count;
- const GLchar** string;
- const GLint* length;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glShaderSource(shader, count, string, length);
-#ifdef EXTEND_AFTER_CALL_Debug_glShaderSource
- EXTEND_AFTER_CALL_Debug_glShaderSource;
-#endif
- return 0;
- }
- } caller;
- caller.shader = shader;
- caller.count = count;
- caller.string = string;
- caller.length = length;
-
- msg.set_arg0(shader);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(string));
- msg.set_arg3(ToInt(length));
-
- // FIXME: check for pointer usage
-#ifdef EXTEND_Debug_glShaderSource
- EXTEND_Debug_glShaderSource;
-#endif
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glShaderSource);
-}
-
-void Debug_glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum func;
- GLint ref;
- GLuint mask;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glStencilFunc(func, ref, mask);
- return 0;
- }
- } caller;
- caller.func = func;
- caller.ref = ref;
- caller.mask = mask;
-
- msg.set_arg0(func);
- msg.set_arg1(ref);
- msg.set_arg2(mask);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilFunc);
-}
-
-void Debug_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum face;
- GLenum func;
- GLint ref;
- GLuint mask;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glStencilFuncSeparate(face, func, ref, mask);
- return 0;
- }
- } caller;
- caller.face = face;
- caller.func = func;
- caller.ref = ref;
- caller.mask = mask;
-
- msg.set_arg0(face);
- msg.set_arg1(func);
- msg.set_arg2(ref);
- msg.set_arg3(mask);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilFuncSeparate);
-}
-
-void Debug_glStencilMask(GLuint mask)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint mask;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glStencilMask(mask);
- return 0;
- }
- } caller;
- caller.mask = mask;
-
- msg.set_arg0(mask);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilMask);
-}
-
-void Debug_glStencilMaskSeparate(GLenum face, GLuint mask)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum face;
- GLuint mask;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glStencilMaskSeparate(face, mask);
- return 0;
- }
- } caller;
- caller.face = face;
- caller.mask = mask;
-
- msg.set_arg0(face);
- msg.set_arg1(mask);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilMaskSeparate);
-}
-
-void Debug_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum fail;
- GLenum zfail;
- GLenum zpass;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glStencilOp(fail, zfail, zpass);
- return 0;
- }
- } caller;
- caller.fail = fail;
- caller.zfail = zfail;
- caller.zpass = zpass;
-
- msg.set_arg0(fail);
- msg.set_arg1(zfail);
- msg.set_arg2(zpass);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilOp);
-}
-
-void Debug_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum face;
- GLenum fail;
- GLenum zfail;
- GLenum zpass;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glStencilOpSeparate(face, fail, zfail, zpass);
- return 0;
- }
- } caller;
- caller.face = face;
- caller.fail = fail;
- caller.zfail = zfail;
- caller.zpass = zpass;
-
- msg.set_arg0(face);
- msg.set_arg1(fail);
- msg.set_arg2(zfail);
- msg.set_arg3(zpass);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilOpSeparate);
-}
-
-void Debug_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLint internalformat;
- GLsizei width;
- GLsizei height;
- GLint border;
- GLenum format;
- GLenum type;
- const GLvoid* pixels;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
-#ifdef EXTEND_AFTER_CALL_Debug_glTexImage2D
- EXTEND_AFTER_CALL_Debug_glTexImage2D;
-#endif
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.internalformat = internalformat;
- caller.width = width;
- caller.height = height;
- caller.border = border;
- caller.format = format;
- caller.type = type;
- caller.pixels = pixels;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(internalformat);
- msg.set_arg3(width);
- msg.set_arg4(height);
- msg.set_arg5(border);
- msg.set_arg6(format);
- msg.set_arg7(type);
- msg.set_arg8(ToInt(pixels));
-
- // FIXME: check for pointer usage
-#ifdef EXTEND_Debug_glTexImage2D
- EXTEND_Debug_glTexImage2D;
-#endif
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexImage2D);
-}
-
-void Debug_glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- GLfloat param;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glTexParameterf(target, pname, param);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.param = param;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(param));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexParameterf);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- const GLfloat* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glTexParameterfv(target, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexParameterfv);
-}
-
-void Debug_glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- GLint param;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glTexParameteri(target, pname, param);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.param = param;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(param);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexParameteri);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLenum pname;
- const GLint* params;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glTexParameteriv(target, pname, params);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.pname = pname;
- caller.params = params;
-
- msg.set_arg0(target);
- msg.set_arg1(pname);
- msg.set_arg2(ToInt(params));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexParameteriv);
-}
-
-void Debug_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLint xoffset;
- GLint yoffset;
- GLsizei width;
- GLsizei height;
- GLenum format;
- GLenum type;
- const GLvoid* pixels;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
-#ifdef EXTEND_AFTER_CALL_Debug_glTexSubImage2D
- EXTEND_AFTER_CALL_Debug_glTexSubImage2D;
-#endif
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.xoffset = xoffset;
- caller.yoffset = yoffset;
- caller.width = width;
- caller.height = height;
- caller.format = format;
- caller.type = type;
- caller.pixels = pixels;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(xoffset);
- msg.set_arg3(yoffset);
- msg.set_arg4(width);
- msg.set_arg5(height);
- msg.set_arg6(format);
- msg.set_arg7(type);
- msg.set_arg8(ToInt(pixels));
-
- // FIXME: check for pointer usage
-#ifdef EXTEND_Debug_glTexSubImage2D
- EXTEND_Debug_glTexSubImage2D;
-#endif
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexSubImage2D);
-}
-
-void Debug_glUniform1f(GLint location, GLfloat x)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLfloat x;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform1f(location, x);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
-
- msg.set_arg0(location);
- msg.set_arg1(ToInt(x));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform1f);
-}
-
-void Debug_glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLfloat* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform1fv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 1*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform1fv);
-}
-
-void Debug_glUniform1i(GLint location, GLint x)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLint x;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform1i(location, x);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
-
- msg.set_arg0(location);
- msg.set_arg1(x);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform1i);
-}
-
-void Debug_glUniform1iv(GLint location, GLsizei count, const GLint* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLint* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform1iv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 1*count * sizeof(GLint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform1iv);
-}
-
-void Debug_glUniform2f(GLint location, GLfloat x, GLfloat y)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLfloat x;
- GLfloat y;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform2f(location, x, y);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
- caller.y = y;
-
- msg.set_arg0(location);
- msg.set_arg1(ToInt(x));
- msg.set_arg2(ToInt(y));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform2f);
-}
-
-void Debug_glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLfloat* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform2fv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 2*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform2fv);
-}
-
-void Debug_glUniform2i(GLint location, GLint x, GLint y)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLint x;
- GLint y;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform2i(location, x, y);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
- caller.y = y;
-
- msg.set_arg0(location);
- msg.set_arg1(x);
- msg.set_arg2(y);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform2i);
-}
-
-void Debug_glUniform2iv(GLint location, GLsizei count, const GLint* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLint* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform2iv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 2*count * sizeof(GLint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform2iv);
-}
-
-void Debug_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLfloat x;
- GLfloat y;
- GLfloat z;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform3f(location, x, y, z);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
- caller.y = y;
- caller.z = z;
-
- msg.set_arg0(location);
- msg.set_arg1(ToInt(x));
- msg.set_arg2(ToInt(y));
- msg.set_arg3(ToInt(z));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform3f);
-}
-
-void Debug_glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLfloat* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform3fv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 3*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform3fv);
-}
-
-void Debug_glUniform3i(GLint location, GLint x, GLint y, GLint z)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLint x;
- GLint y;
- GLint z;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform3i(location, x, y, z);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
- caller.y = y;
- caller.z = z;
-
- msg.set_arg0(location);
- msg.set_arg1(x);
- msg.set_arg2(y);
- msg.set_arg3(z);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform3i);
-}
-
-void Debug_glUniform3iv(GLint location, GLsizei count, const GLint* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLint* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform3iv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 3*count * sizeof(GLint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform3iv);
-}
-
-void Debug_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLfloat x;
- GLfloat y;
- GLfloat z;
- GLfloat w;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform4f(location, x, y, z, w);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
- caller.y = y;
- caller.z = z;
- caller.w = w;
-
- msg.set_arg0(location);
- msg.set_arg1(ToInt(x));
- msg.set_arg2(ToInt(y));
- msg.set_arg3(ToInt(z));
- msg.set_arg4(ToInt(w));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform4f);
-}
-
-void Debug_glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLfloat* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform4fv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 4*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform4fv);
-}
-
-void Debug_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLint x;
- GLint y;
- GLint z;
- GLint w;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform4i(location, x, y, z, w);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.x = x;
- caller.y = y;
- caller.z = z;
- caller.w = w;
-
- msg.set_arg0(location);
- msg.set_arg1(x);
- msg.set_arg2(y);
- msg.set_arg3(z);
- msg.set_arg4(w);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform4i);
-}
-
-void Debug_glUniform4iv(GLint location, GLsizei count, const GLint* v)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- const GLint* v;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniform4iv(location, count, v);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.v = v;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(ToInt(v));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 4*count * sizeof(GLint));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform4iv);
-}
-
-void Debug_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- GLboolean transpose;
- const GLfloat* value;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniformMatrix2fv(location, count, transpose, value);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.transpose = transpose;
- caller.value = value;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(transpose);
- msg.set_arg3(ToInt(value));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(value), 4*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniformMatrix2fv);
-}
-
-void Debug_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- GLboolean transpose;
- const GLfloat* value;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniformMatrix3fv(location, count, transpose, value);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.transpose = transpose;
- caller.value = value;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(transpose);
- msg.set_arg3(ToInt(value));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(value), 9*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniformMatrix3fv);
-}
-
-void Debug_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint location;
- GLsizei count;
- GLboolean transpose;
- const GLfloat* value;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUniformMatrix4fv(location, count, transpose, value);
- return 0;
- }
- } caller;
- caller.location = location;
- caller.count = count;
- caller.transpose = transpose;
- caller.value = value;
-
- msg.set_arg0(location);
- msg.set_arg1(count);
- msg.set_arg2(transpose);
- msg.set_arg3(ToInt(value));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(value), 16*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniformMatrix4fv);
-}
-
-void Debug_glUseProgram(GLuint program)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glUseProgram(program);
- getDbgContextThreadSpecific()->glUseProgram(program);
- return 0;
- }
- } caller;
- caller.program = program;
-
- msg.set_arg0(program);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUseProgram);
-}
-
-void Debug_glValidateProgram(GLuint program)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint program;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glValidateProgram(program);
- return 0;
- }
- } caller;
- caller.program = program;
-
- msg.set_arg0(program);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glValidateProgram);
-}
-
-void Debug_glVertexAttrib1f(GLuint indx, GLfloat x)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- GLfloat x;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib1f(indx, x);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.x = x;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(x));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib1f);
-}
-
-void Debug_glVertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- const GLfloat* values;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib1fv(indx, values);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.values = values;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(values));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(values), 1 * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib1fv);
-}
-
-void Debug_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- GLfloat x;
- GLfloat y;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib2f(indx, x, y);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.x = x;
- caller.y = y;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(x));
- msg.set_arg2(ToInt(y));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib2f);
-}
-
-void Debug_glVertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- const GLfloat* values;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib2fv(indx, values);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.values = values;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(values));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(values), 2 * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib2fv);
-}
-
-void Debug_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- GLfloat x;
- GLfloat y;
- GLfloat z;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib3f(indx, x, y, z);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.x = x;
- caller.y = y;
- caller.z = z;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(x));
- msg.set_arg2(ToInt(y));
- msg.set_arg3(ToInt(z));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib3f);
-}
-
-void Debug_glVertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- const GLfloat* values;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib3fv(indx, values);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.values = values;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(values));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(values), 3 * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib3fv);
-}
-
-void Debug_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- GLfloat x;
- GLfloat y;
- GLfloat z;
- GLfloat w;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib4f(indx, x, y, z, w);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.x = x;
- caller.y = y;
- caller.z = z;
- caller.w = w;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(x));
- msg.set_arg2(ToInt(y));
- msg.set_arg3(ToInt(z));
- msg.set_arg4(ToInt(w));
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib4f);
-}
-
-void Debug_glVertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- const GLfloat* values;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttrib4fv(indx, values);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.values = values;
-
- msg.set_arg0(indx);
- msg.set_arg1(ToInt(values));
-
- // FIXME: check for pointer usage
- msg.mutable_data()->assign(reinterpret_cast<const char *>(values), 4 * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib4fv);
-}
-
-// FIXME: this function has pointers, it should be hand written
-void Debug_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLuint indx;
- GLint size;
- GLenum type;
- GLboolean normalized;
- GLsizei stride;
- const GLvoid* ptr;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
- getDbgContextThreadSpecific()->glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
- return 0;
- }
- } caller;
- caller.indx = indx;
- caller.size = size;
- caller.type = type;
- caller.normalized = normalized;
- caller.stride = stride;
- caller.ptr = ptr;
-
- msg.set_arg0(indx);
- msg.set_arg1(size);
- msg.set_arg2(type);
- msg.set_arg3(normalized);
- msg.set_arg4(stride);
- msg.set_arg5(ToInt(ptr));
-
- // FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttribPointer);
-}
-
-void Debug_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- _c->glViewport(x, y, width, height);
- return 0;
- }
- } caller;
- caller.x = x;
- caller.y = y;
- caller.width = width;
- caller.height = height;
-
- msg.set_arg0(x);
- msg.set_arg1(y);
- msg.set_arg2(width);
- msg.set_arg3(height);
-
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glViewport);
-}
-
-// FIXME: the following functions should be written by hand
-void Debug_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-void Debug_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-void Debug_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-void Debug_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-void Debug_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-void Debug_glGetBooleanv(GLenum pname, GLboolean* params);
-void Debug_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
-void Debug_glGetFloatv(GLenum pname, GLfloat* params);
-void Debug_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
-void Debug_glGetIntegerv(GLenum pname, GLint* params);
-void Debug_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-void Debug_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
-void Debug_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-void Debug_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-void Debug_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-const GLubyte* Debug_glGetString(GLenum name);
-void Debug_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
-void Debug_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
-void Debug_glGetUniformfv(GLuint program, GLint location, GLfloat* params);
-void Debug_glGetUniformiv(GLuint program, GLint location, GLint* params);
-void Debug_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
-void Debug_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
-void Debug_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
-void Debug_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-void Debug_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
-void Debug_glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
-void Debug_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
diff --git a/opengl/libs/GLES2_dbg/src/api.h b/opengl/libs/GLES2_dbg/src/api.h
deleted file mode 100644
index 0b227bc66..000000000
--- a/opengl/libs/GLES2_dbg/src/api.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#define EXTEND_Debug_glCopyTexImage2D \
- DbgContext * const dbg = getDbgContextThreadSpecific(); \
- void * readData = dbg->GetReadPixelsBuffer(4 * width * height); \
- /* pick easy format for client to convert */ \
- dbg->hooks->gl.glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, readData); \
- dbg->CompressReadPixelBuffer(msg.mutable_data()); \
- msg.set_data_type(msg.ReferencedImage); \
- msg.set_pixel_format(GL_RGBA); \
- msg.set_pixel_type(GL_UNSIGNED_BYTE);
-
-#define EXTEND_Debug_glCopyTexSubImage2D EXTEND_Debug_glCopyTexImage2D
-
-#define EXTEND_AFTER_CALL_Debug_glReadPixels \
- { \
- DbgContext * const dbg = getDbgContextThreadSpecific(); \
- if (dbg->IsReadPixelBuffer(pixels)) { \
- dbg->CompressReadPixelBuffer(msg.mutable_data()); \
- msg.set_data_type(msg.ReferencedImage); \
- } else { \
- const unsigned int size = width * height * GetBytesPerPixel(format, type); \
- dbg->Compress(pixels, size, msg.mutable_data()); \
- msg.set_data_type(msg.NonreferencedImage); \
- } \
- }
-
-#define EXTEND_Debug_glShaderSource \
- std::string * const data = msg.mutable_data(); \
- for (unsigned i = 0; i < count; i++) \
- if (!length || length[i] < 0) \
- data->append(string[i]); \
- else \
- data->append(string[i], length[i]);
-
-#define EXTEND_Debug_glTexImage2D \
- if (pixels) { \
- DbgContext * const dbg = getDbgContextThreadSpecific(); \
- const unsigned size = GetBytesPerPixel(format, type) * width * height; \
- assert(0 < size); \
- dbg->Compress(pixels, size, msg.mutable_data()); \
- }
-
-#define EXTEND_Debug_glTexSubImage2D EXTEND_Debug_glTexImage2D
diff --git a/opengl/libs/GLES2_dbg/src/caller.cpp b/opengl/libs/GLES2_dbg/src/caller.cpp
deleted file mode 100644
index 70d23d67c..000000000
--- a/opengl/libs/GLES2_dbg/src/caller.cpp
+++ /dev/null
@@ -1,778 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-// auto generated by generate_caller_cpp.py
-// implement declarations in caller.h
-
-#include "header.h"
-
-namespace android {
-
-static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glDrawElements(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGenBuffers(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGenTextures(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetFloatv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetString(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glReadPixels(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glShaderBinary(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glShaderSource(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glTexImage2D(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg,
- const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
-
-#include "caller.h"
-
-const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- ALOGD("GenerateCall function=%u", cmd.function());
- const int * ret = prevRet; // only some functions have return value
- nsecs_t c0 = systemTime(timeMode);
- switch (cmd.function()) { case glesv2debugger::Message_Function_glActiveTexture:
- dbg->hooks->gl.glActiveTexture(
- static_cast<GLenum>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glAttachShader:
- dbg->hooks->gl.glAttachShader(
- static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glBindAttribLocation:
- dbg->hooks->gl.glBindAttribLocation(
- static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()),
- reinterpret_cast<GLchar*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glBindBuffer:
- dbg->hooks->gl.glBindBuffer(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glBindFramebuffer:
- dbg->hooks->gl.glBindFramebuffer(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glBindRenderbuffer:
- dbg->hooks->gl.glBindRenderbuffer(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glBindTexture:
- dbg->hooks->gl.glBindTexture(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glBlendColor:
- dbg->hooks->gl.glBlendColor(
- static_cast<GLclampf>(cmd.arg0()), static_cast<GLclampf>(cmd.arg1()),
- static_cast<GLclampf>(cmd.arg2()), static_cast<GLclampf>(cmd.arg3())
- );
- break;
- case glesv2debugger::Message_Function_glBlendEquation:
- dbg->hooks->gl.glBlendEquation(
- static_cast<GLenum>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glBlendEquationSeparate:
- dbg->hooks->gl.glBlendEquationSeparate(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glBlendFunc:
- dbg->hooks->gl.glBlendFunc(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glBlendFuncSeparate:
- dbg->hooks->gl.glBlendFuncSeparate(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
- static_cast<GLenum>(cmd.arg2()), static_cast<GLenum>(cmd.arg3())
- );
- break;
- case glesv2debugger::Message_Function_glBufferData:
- dbg->hooks->gl.glBufferData(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLsizeiptr>(cmd.arg1()),
- reinterpret_cast<GLvoid*>(const_cast<char *>(cmd.data().data())),
- static_cast<GLenum>(cmd.arg3()));
- break;
- case glesv2debugger::Message_Function_glBufferSubData:
- dbg->hooks->gl.glBufferSubData(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLintptr>(cmd.arg1()),
- static_cast<GLsizeiptr>(cmd.arg2()), reinterpret_cast<GLvoid*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glCheckFramebufferStatus:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glCheckFramebufferStatus(
- static_cast<GLenum>(cmd.arg0()))));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glClear:
- dbg->hooks->gl.glClear(
- static_cast<GLbitfield>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glClearColor:
- dbg->hooks->gl.glClearColor(
- static_cast<GLclampf>(cmd.arg0()), static_cast<GLclampf>(cmd.arg1()),
- static_cast<GLclampf>(cmd.arg2()), static_cast<GLclampf>(cmd.arg3())
- );
- break;
- case glesv2debugger::Message_Function_glClearDepthf:
- dbg->hooks->gl.glClearDepthf(
- static_cast<GLclampf>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glClearStencil:
- dbg->hooks->gl.glClearStencil(
- static_cast<GLint>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glColorMask:
- dbg->hooks->gl.glColorMask(
- GLboolean(cmd.arg0()), GLboolean(cmd.arg1()), GLboolean(cmd.arg2()),
- GLboolean(cmd.arg3()));
- break;
- case glesv2debugger::Message_Function_glCompileShader:
- dbg->hooks->gl.glCompileShader(
- static_cast<GLuint>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glCompressedTexImage2D:
- ret = GenerateCall_glCompressedTexImage2D(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glCompressedTexSubImage2D:
- ret = GenerateCall_glCompressedTexSubImage2D(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glCopyTexImage2D:
- dbg->hooks->gl.glCopyTexImage2D(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
- static_cast<GLenum>(cmd.arg2()), static_cast<GLint>(cmd.arg3()),
- static_cast<GLint>(cmd.arg4()), static_cast<GLsizei>(cmd.arg5()),
- static_cast<GLsizei>(cmd.arg6()), static_cast<GLint>(cmd.arg7())
- );
- break;
- case glesv2debugger::Message_Function_glCopyTexSubImage2D:
- dbg->hooks->gl.glCopyTexSubImage2D(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
- static_cast<GLint>(cmd.arg2()), static_cast<GLint>(cmd.arg3()),
- static_cast<GLint>(cmd.arg4()), static_cast<GLint>(cmd.arg5()),
- static_cast<GLsizei>(cmd.arg6()), static_cast<GLsizei>(cmd.arg7())
- );
- break;
- case glesv2debugger::Message_Function_glCreateProgram:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glCreateProgram(
- )));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glCreateShader:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glCreateShader(
- static_cast<GLenum>(cmd.arg0()))));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glCullFace:
- dbg->hooks->gl.glCullFace(
- static_cast<GLenum>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glDeleteBuffers:
- dbg->hooks->gl.glDeleteBuffers(
- static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glDeleteFramebuffers:
- dbg->hooks->gl.glDeleteFramebuffers(
- static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glDeleteProgram:
- dbg->hooks->gl.glDeleteProgram(
- static_cast<GLuint>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glDeleteRenderbuffers:
- dbg->hooks->gl.glDeleteRenderbuffers(
- static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glDeleteShader:
- dbg->hooks->gl.glDeleteShader(
- static_cast<GLuint>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glDeleteTextures:
- dbg->hooks->gl.glDeleteTextures(
- static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glDepthFunc:
- dbg->hooks->gl.glDepthFunc(
- static_cast<GLenum>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glDepthMask:
- dbg->hooks->gl.glDepthMask(
- GLboolean(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glDepthRangef:
- dbg->hooks->gl.glDepthRangef(
- static_cast<GLclampf>(cmd.arg0()), static_cast<GLclampf>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glDetachShader:
- dbg->hooks->gl.glDetachShader(
- static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glDisable:
- dbg->hooks->gl.glDisable(
- static_cast<GLenum>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glDisableVertexAttribArray:
- dbg->hooks->gl.glDisableVertexAttribArray(
- static_cast<GLuint>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glDrawArrays:
- dbg->hooks->gl.glDrawArrays(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
- static_cast<GLsizei>(cmd.arg2()));
- break;
- case glesv2debugger::Message_Function_glDrawElements:
- ret = GenerateCall_glDrawElements(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glEnable:
- dbg->hooks->gl.glEnable(
- static_cast<GLenum>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glEnableVertexAttribArray:
- dbg->hooks->gl.glEnableVertexAttribArray(
- static_cast<GLuint>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glFinish:
- dbg->hooks->gl.glFinish(
- );
- break;
- case glesv2debugger::Message_Function_glFlush:
- dbg->hooks->gl.glFlush(
- );
- break;
- case glesv2debugger::Message_Function_glFramebufferRenderbuffer:
- dbg->hooks->gl.glFramebufferRenderbuffer(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
- static_cast<GLenum>(cmd.arg2()), static_cast<GLuint>(cmd.arg3())
- );
- break;
- case glesv2debugger::Message_Function_glFramebufferTexture2D:
- dbg->hooks->gl.glFramebufferTexture2D(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
- static_cast<GLenum>(cmd.arg2()), static_cast<GLuint>(cmd.arg3()),
- static_cast<GLint>(cmd.arg4()));
- break;
- case glesv2debugger::Message_Function_glFrontFace:
- dbg->hooks->gl.glFrontFace(
- static_cast<GLenum>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glGenBuffers:
- ret = GenerateCall_glGenBuffers(dbg, cmd, msg, prevRet);
- break; // annotated output pointers
- case glesv2debugger::Message_Function_glGenerateMipmap:
- dbg->hooks->gl.glGenerateMipmap(
- static_cast<GLenum>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glGenFramebuffers:
- ret = GenerateCall_glGenFramebuffers(dbg, cmd, msg, prevRet);
- break; // annotated output pointers
- case glesv2debugger::Message_Function_glGenRenderbuffers:
- ret = GenerateCall_glGenRenderbuffers(dbg, cmd, msg, prevRet);
- break; // annotated output pointers
- case glesv2debugger::Message_Function_glGenTextures:
- ret = GenerateCall_glGenTextures(dbg, cmd, msg, prevRet);
- break; // annotated output pointers
- case glesv2debugger::Message_Function_glGetActiveAttrib:
- ret = GenerateCall_glGetActiveAttrib(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetActiveUniform:
- ret = GenerateCall_glGetActiveUniform(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetAttachedShaders:
- ret = GenerateCall_glGetAttachedShaders(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetAttribLocation:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glGetAttribLocation(
- static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLchar*>(const_cast<char *>(cmd.data().data()))
- )));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glGetBooleanv:
- ret = GenerateCall_glGetBooleanv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetBufferParameteriv:
- ret = GenerateCall_glGetBufferParameteriv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetError:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glGetError(
- )));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glGetFloatv:
- ret = GenerateCall_glGetFloatv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetFramebufferAttachmentParameteriv:
- ret = GenerateCall_glGetFramebufferAttachmentParameteriv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetIntegerv:
- ret = GenerateCall_glGetIntegerv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetProgramiv:
- ret = GenerateCall_glGetProgramiv(dbg, cmd, msg, prevRet);
- break; // annotated output pointers
- case glesv2debugger::Message_Function_glGetProgramInfoLog:
- ret = GenerateCall_glGetProgramInfoLog(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetRenderbufferParameteriv:
- ret = GenerateCall_glGetRenderbufferParameteriv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetShaderiv:
- ret = GenerateCall_glGetShaderiv(dbg, cmd, msg, prevRet);
- break; // annotated output pointers
- case glesv2debugger::Message_Function_glGetShaderInfoLog:
- ret = GenerateCall_glGetShaderInfoLog(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetShaderPrecisionFormat:
- ret = GenerateCall_glGetShaderPrecisionFormat(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetShaderSource:
- ret = GenerateCall_glGetShaderSource(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetString:
- ret = GenerateCall_glGetString(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetTexParameterfv:
- ret = GenerateCall_glGetTexParameterfv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetTexParameteriv:
- ret = GenerateCall_glGetTexParameteriv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetUniformfv:
- ret = GenerateCall_glGetUniformfv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetUniformiv:
- ret = GenerateCall_glGetUniformiv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetUniformLocation:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glGetUniformLocation(
- static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLchar*>(const_cast<char *>(cmd.data().data()))
- )));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glGetVertexAttribfv:
- ret = GenerateCall_glGetVertexAttribfv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetVertexAttribiv:
- ret = GenerateCall_glGetVertexAttribiv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glGetVertexAttribPointerv:
- ret = GenerateCall_glGetVertexAttribPointerv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glHint:
- dbg->hooks->gl.glHint(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glIsBuffer:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsBuffer(
- static_cast<GLuint>(cmd.arg0()))));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glIsEnabled:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsEnabled(
- static_cast<GLenum>(cmd.arg0()))));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glIsFramebuffer:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsFramebuffer(
- static_cast<GLuint>(cmd.arg0()))));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glIsProgram:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsProgram(
- static_cast<GLuint>(cmd.arg0()))));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glIsRenderbuffer:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsRenderbuffer(
- static_cast<GLuint>(cmd.arg0()))));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glIsShader:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsShader(
- static_cast<GLuint>(cmd.arg0()))));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glIsTexture:
- msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsTexture(
- static_cast<GLuint>(cmd.arg0()))));
- if (cmd.has_ret())
- ret = reinterpret_cast<int *>(msg.ret());
- break;
- case glesv2debugger::Message_Function_glLineWidth:
- dbg->hooks->gl.glLineWidth(
- static_cast<GLfloat>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glLinkProgram:
- dbg->hooks->gl.glLinkProgram(
- static_cast<GLuint>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glPixelStorei:
- dbg->hooks->gl.glPixelStorei(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glPolygonOffset:
- dbg->hooks->gl.glPolygonOffset(
- static_cast<GLfloat>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glReadPixels:
- ret = GenerateCall_glReadPixels(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glReleaseShaderCompiler:
- dbg->hooks->gl.glReleaseShaderCompiler(
- );
- break;
- case glesv2debugger::Message_Function_glRenderbufferStorage:
- dbg->hooks->gl.glRenderbufferStorage(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
- static_cast<GLsizei>(cmd.arg2()), static_cast<GLsizei>(cmd.arg3())
- );
- break;
- case glesv2debugger::Message_Function_glSampleCoverage:
- dbg->hooks->gl.glSampleCoverage(
- static_cast<GLclampf>(cmd.arg0()), GLboolean(cmd.arg1()));
- break;
- case glesv2debugger::Message_Function_glScissor:
- dbg->hooks->gl.glScissor(
- static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
- static_cast<GLsizei>(cmd.arg2()), static_cast<GLsizei>(cmd.arg3())
- );
- break;
- case glesv2debugger::Message_Function_glShaderBinary:
- ret = GenerateCall_glShaderBinary(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glShaderSource:
- ret = GenerateCall_glShaderSource(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glStencilFunc:
- dbg->hooks->gl.glStencilFunc(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
- static_cast<GLuint>(cmd.arg2()));
- break;
- case glesv2debugger::Message_Function_glStencilFuncSeparate:
- dbg->hooks->gl.glStencilFuncSeparate(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
- static_cast<GLint>(cmd.arg2()), static_cast<GLuint>(cmd.arg3())
- );
- break;
- case glesv2debugger::Message_Function_glStencilMask:
- dbg->hooks->gl.glStencilMask(
- static_cast<GLuint>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glStencilMaskSeparate:
- dbg->hooks->gl.glStencilMaskSeparate(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glStencilOp:
- dbg->hooks->gl.glStencilOp(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
- static_cast<GLenum>(cmd.arg2()));
- break;
- case glesv2debugger::Message_Function_glStencilOpSeparate:
- dbg->hooks->gl.glStencilOpSeparate(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
- static_cast<GLenum>(cmd.arg2()), static_cast<GLenum>(cmd.arg3())
- );
- break;
- case glesv2debugger::Message_Function_glTexImage2D:
- ret = GenerateCall_glTexImage2D(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glTexParameterf:
- dbg->hooks->gl.glTexParameterf(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
- static_cast<GLfloat>(cmd.arg2()));
- break;
- case glesv2debugger::Message_Function_glTexParameterfv:
- ret = GenerateCall_glTexParameterfv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glTexParameteri:
- dbg->hooks->gl.glTexParameteri(
- static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
- static_cast<GLint>(cmd.arg2()));
- break;
- case glesv2debugger::Message_Function_glTexParameteriv:
- ret = GenerateCall_glTexParameteriv(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glTexSubImage2D:
- ret = GenerateCall_glTexSubImage2D(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glUniform1f:
- dbg->hooks->gl.glUniform1f(
- static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glUniform1fv:
- dbg->hooks->gl.glUniform1fv(
- static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
- reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glUniform1i:
- dbg->hooks->gl.glUniform1i(
- static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glUniform1iv:
- dbg->hooks->gl.glUniform1iv(
- static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
- reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glUniform2f:
- dbg->hooks->gl.glUniform2f(
- static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()),
- static_cast<GLfloat>(cmd.arg2()));
- break;
- case glesv2debugger::Message_Function_glUniform2fv:
- dbg->hooks->gl.glUniform2fv(
- static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
- reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glUniform2i:
- dbg->hooks->gl.glUniform2i(
- static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
- static_cast<GLint>(cmd.arg2()));
- break;
- case glesv2debugger::Message_Function_glUniform2iv:
- dbg->hooks->gl.glUniform2iv(
- static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
- reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glUniform3f:
- dbg->hooks->gl.glUniform3f(
- static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()),
- static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3())
- );
- break;
- case glesv2debugger::Message_Function_glUniform3fv:
- dbg->hooks->gl.glUniform3fv(
- static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
- reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glUniform3i:
- dbg->hooks->gl.glUniform3i(
- static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
- static_cast<GLint>(cmd.arg2()), static_cast<GLint>(cmd.arg3())
- );
- break;
- case glesv2debugger::Message_Function_glUniform3iv:
- dbg->hooks->gl.glUniform3iv(
- static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
- reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glUniform4f:
- dbg->hooks->gl.glUniform4f(
- static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()),
- static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3()),
- static_cast<GLfloat>(cmd.arg4()));
- break;
- case glesv2debugger::Message_Function_glUniform4fv:
- dbg->hooks->gl.glUniform4fv(
- static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
- reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glUniform4i:
- dbg->hooks->gl.glUniform4i(
- static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
- static_cast<GLint>(cmd.arg2()), static_cast<GLint>(cmd.arg3()),
- static_cast<GLint>(cmd.arg4()));
- break;
- case glesv2debugger::Message_Function_glUniform4iv:
- dbg->hooks->gl.glUniform4iv(
- static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
- reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glUniformMatrix2fv:
- dbg->hooks->gl.glUniformMatrix2fv(
- static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
- GLboolean(cmd.arg2()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glUniformMatrix3fv:
- dbg->hooks->gl.glUniformMatrix3fv(
- static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
- GLboolean(cmd.arg2()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glUniformMatrix4fv:
- dbg->hooks->gl.glUniformMatrix4fv(
- static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
- GLboolean(cmd.arg2()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glUseProgram:
- dbg->hooks->gl.glUseProgram(
- static_cast<GLuint>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glValidateProgram:
- dbg->hooks->gl.glValidateProgram(
- static_cast<GLuint>(cmd.arg0()));
- break;
- case glesv2debugger::Message_Function_glVertexAttrib1f:
- dbg->hooks->gl.glVertexAttrib1f(
- static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1())
- );
- break;
- case glesv2debugger::Message_Function_glVertexAttrib1fv:
- dbg->hooks->gl.glVertexAttrib1fv(
- static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glVertexAttrib2f:
- dbg->hooks->gl.glVertexAttrib2f(
- static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()),
- static_cast<GLfloat>(cmd.arg2()));
- break;
- case glesv2debugger::Message_Function_glVertexAttrib2fv:
- dbg->hooks->gl.glVertexAttrib2fv(
- static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glVertexAttrib3f:
- dbg->hooks->gl.glVertexAttrib3f(
- static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()),
- static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3())
- );
- break;
- case glesv2debugger::Message_Function_glVertexAttrib3fv:
- dbg->hooks->gl.glVertexAttrib3fv(
- static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glVertexAttrib4f:
- dbg->hooks->gl.glVertexAttrib4f(
- static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()),
- static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3()),
- static_cast<GLfloat>(cmd.arg4()));
- break;
- case glesv2debugger::Message_Function_glVertexAttrib4fv:
- dbg->hooks->gl.glVertexAttrib4fv(
- static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
- );
- break;
- case glesv2debugger::Message_Function_glVertexAttribPointer:
- ret = GenerateCall_glVertexAttribPointer(dbg, cmd, msg, prevRet);
- break;
- case glesv2debugger::Message_Function_glViewport:
- dbg->hooks->gl.glViewport(
- static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
- static_cast<GLsizei>(cmd.arg2()), static_cast<GLsizei>(cmd.arg3())
- );
- break;
- default:
- assert(0);
- }
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.set_context_id(reinterpret_cast<int>(dbg));
- msg.set_function(cmd.function());
- msg.set_type(glesv2debugger::Message_Type_AfterGeneratedCall);
- return ret;
-}
-
-}; // name space android {
diff --git a/opengl/libs/GLES2_dbg/src/caller.h b/opengl/libs/GLES2_dbg/src/caller.h
deleted file mode 100644
index e8111b329..000000000
--- a/opengl/libs/GLES2_dbg/src/caller.h
+++ /dev/null
@@ -1,330 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License")
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glDrawElements(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGenBuffers(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGenTextures(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetFloatv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- GLint params = -1;
- dbg->hooks->gl.glGetProgramiv(cmd.arg0(), cmd.arg1(), &params);
- msg.mutable_data()->append(reinterpret_cast<char *>(&params), sizeof(params));
- return prevRet;
-}
-
-static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- const GLsizei bufSize = static_cast<GLsizei>(dbg->GetBufferSize());
- GLsizei length = -1;
- dbg->hooks->gl.glGetProgramInfoLog(cmd.arg0(), bufSize, &length, dbg->GetBuffer());
- msg.mutable_data()->append(dbg->GetBuffer(), length);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- GLint params = -1;
- dbg->hooks->gl.glGetShaderiv(cmd.arg0(), cmd.arg1(), &params);
- msg.mutable_data()->append(reinterpret_cast<char *>(&params), sizeof(params));
- return prevRet;
-}
-
-static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- const GLsizei bufSize = static_cast<GLsizei>(dbg->GetBufferSize());
- GLsizei length = -1;
- dbg->hooks->gl.glGetShaderInfoLog(cmd.arg0(), bufSize, &length, dbg->GetBuffer());
- msg.mutable_data()->append(dbg->GetBuffer(), length);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetString(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glReadPixels(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glShaderBinary(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glShaderSource(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- const char * string = cmd.data().data();
- dbg->hooks->gl.glShaderSource(cmd.arg0(), 1, &string, NULL);
- return prevRet;
-}
-
-static const int * GenerateCall_glTexImage2D(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
-
-static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg,
- const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet)
-{
- assert(0);
- return prevRet;
-}
diff --git a/opengl/libs/GLES2_dbg/src/dbgcontext.cpp b/opengl/libs/GLES2_dbg/src/dbgcontext.cpp
deleted file mode 100644
index 7bbaa18bc..000000000
--- a/opengl/libs/GLES2_dbg/src/dbgcontext.cpp
+++ /dev/null
@@ -1,427 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include "header.h"
-
-extern "C" {
-#include "liblzf/lzf.h"
-}
-
-namespace android {
-
-static pthread_key_t dbgEGLThreadLocalStorageKey = -1;
-static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER;
-
-DbgContext * getDbgContextThreadSpecific() {
- return (DbgContext*)pthread_getspecific(dbgEGLThreadLocalStorageKey);
-}
-
-DbgContext::DbgContext(const unsigned version, const gl_hooks_t * const hooks,
- const unsigned MAX_VERTEX_ATTRIBS)
- : lzf_buf(NULL), lzf_readIndex(0), lzf_refSize(0), lzf_refBufSize(0)
- , version(version), hooks(hooks)
- , MAX_VERTEX_ATTRIBS(MAX_VERTEX_ATTRIBS)
- , readBytesPerPixel(4)
- , captureSwap(0), captureDraw(0)
- , vertexAttribs(new VertexAttrib[MAX_VERTEX_ATTRIBS])
- , hasNonVBOAttribs(false), indexBuffers(NULL), indexBuffer(NULL)
- , program(0), maxAttrib(0)
-{
- lzf_ref[0] = lzf_ref[1] = NULL;
- for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- vertexAttribs[i] = VertexAttrib();
- memset(&expectResponse, 0, sizeof(expectResponse));
-}
-
-DbgContext::~DbgContext()
-{
- delete vertexAttribs;
- free(lzf_buf);
- free(lzf_ref[0]);
- free(lzf_ref[1]);
-}
-
-DbgContext* CreateDbgContext(const unsigned version, const gl_hooks_t * const hooks)
-{
- pthread_mutex_lock(&gThreadLocalStorageKeyMutex);
- if (dbgEGLThreadLocalStorageKey == -1)
- pthread_key_create(&dbgEGLThreadLocalStorageKey, NULL);
- pthread_mutex_unlock(&gThreadLocalStorageKeyMutex);
-
- assert(version < 2);
- assert(GL_NO_ERROR == hooks->gl.glGetError());
- GLint MAX_VERTEX_ATTRIBS = 0;
- hooks->gl.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &MAX_VERTEX_ATTRIBS);
- DbgContext* dbg = new DbgContext(version, hooks, MAX_VERTEX_ATTRIBS);
- glesv2debugger::Message msg, cmd;
- msg.set_context_id(reinterpret_cast<int>(dbg));
- msg.set_expect_response(false);
- msg.set_type(msg.Response);
- msg.set_function(msg.SETPROP);
- msg.set_prop(msg.GLConstant);
- msg.set_arg0(GL_MAX_VERTEX_ATTRIBS);
- msg.set_arg1(MAX_VERTEX_ATTRIBS);
- Send(msg, cmd);
-
- GLint MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0;
- hooks->gl.glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- msg.set_arg0(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- msg.set_arg1(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- Send(msg, cmd);
-
- pthread_setspecific(dbgEGLThreadLocalStorageKey, dbg);
- return dbg;
-}
-
-void dbgReleaseThread() {
- delete getDbgContextThreadSpecific();
-}
-
-unsigned GetBytesPerPixel(const GLenum format, const GLenum type)
-{
- switch (type) {
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- return 2;
- case GL_UNSIGNED_BYTE:
- break;
- default:
- ALOGE("GetBytesPerPixel: unknown type %x", type);
- }
-
- switch (format) {
- case GL_ALPHA:
- case GL_LUMINANCE:
- return 1;
- case GL_LUMINANCE_ALPHA:
- return 2;
- case GL_RGB:
- return 3;
- case GL_RGBA:
- case 0x80E1: // GL_BGRA_EXT
- return 4;
- default:
- ALOGE("GetBytesPerPixel: unknown format %x", format);
- }
-
- return 1; // in doubt...
-}
-
-void DbgContext::Fetch(const unsigned index, std::string * const data) const
-{
- // VBO data is already on client, just send user pointer data
- for (unsigned i = 0; i < maxAttrib; i++) {
- if (!vertexAttribs[i].enabled)
- continue;
- if (vertexAttribs[i].buffer > 0)
- continue;
- const char * ptr = (const char *)vertexAttribs[i].ptr;
- ptr += index * vertexAttribs[i].stride;
- data->append(ptr, vertexAttribs[i].elemSize);
- }
-}
-
-void DbgContext::Compress(const void * in_data, unsigned int in_len,
- std::string * const outStr)
-{
- if (!lzf_buf)
- lzf_buf = (char *)malloc(LZF_CHUNK_SIZE);
- assert(lzf_buf);
- const uint32_t totalDecompSize = in_len;
- outStr->append((const char *)&totalDecompSize, sizeof(totalDecompSize));
- for (unsigned int i = 0; i < in_len; i += LZF_CHUNK_SIZE) {
- uint32_t chunkSize = LZF_CHUNK_SIZE;
- if (i + LZF_CHUNK_SIZE > in_len)
- chunkSize = in_len - i;
- const uint32_t compSize = lzf_compress((const char *)in_data + i, chunkSize,
- lzf_buf, LZF_CHUNK_SIZE);
- outStr->append((const char *)&chunkSize, sizeof(chunkSize));
- outStr->append((const char *)&compSize, sizeof(compSize));
- if (compSize > 0)
- outStr->append(lzf_buf, compSize);
- else // compressed chunk bigger than LZF_CHUNK_SIZE (and uncompressed)
- outStr->append((const char *)in_data + i, chunkSize);
- }
-}
-
-unsigned char * DbgContext::Decompress(const void * in, const unsigned int inLen,
- unsigned int * const outLen)
-{
- assert(inLen > 4 * 3);
- if (inLen < 4 * 3)
- return NULL;
- *outLen = *(uint32_t *)in;
- unsigned char * const out = (unsigned char *)malloc(*outLen);
- unsigned int outPos = 0;
- const unsigned char * const end = (const unsigned char *)in + inLen;
- for (const unsigned char * inData = (const unsigned char *)in + 4; inData < end; ) {
- const uint32_t chunkOut = *(uint32_t *)inData;
- inData += 4;
- const uint32_t chunkIn = *(uint32_t *)inData;
- inData += 4;
- if (chunkIn > 0) {
- assert(inData + chunkIn <= end);
- assert(outPos + chunkOut <= *outLen);
- outPos += lzf_decompress(inData, chunkIn, out + outPos, chunkOut);
- inData += chunkIn;
- } else {
- assert(inData + chunkOut <= end);
- assert(outPos + chunkOut <= *outLen);
- memcpy(out + outPos, inData, chunkOut);
- inData += chunkOut;
- outPos += chunkOut;
- }
- }
- return out;
-}
-
-void * DbgContext::GetReadPixelsBuffer(const unsigned size)
-{
- if (lzf_refBufSize < size + 8) {
- lzf_refBufSize = size + 8;
- lzf_ref[0] = (unsigned *)realloc(lzf_ref[0], lzf_refBufSize);
- assert(lzf_ref[0]);
- memset(lzf_ref[0], 0, lzf_refBufSize);
- lzf_ref[1] = (unsigned *)realloc(lzf_ref[1], lzf_refBufSize);
- assert(lzf_ref[1]);
- memset(lzf_ref[1], 0, lzf_refBufSize);
- }
- if (lzf_refSize != size) // need to clear unused ref to maintain consistency
- { // since ref and src are swapped each time
- memset((char *)lzf_ref[0] + lzf_refSize, 0, lzf_refBufSize - lzf_refSize);
- memset((char *)lzf_ref[1] + lzf_refSize, 0, lzf_refBufSize - lzf_refSize);
- }
- lzf_refSize = size;
- lzf_readIndex ^= 1;
- return lzf_ref[lzf_readIndex];
-}
-
-void DbgContext::CompressReadPixelBuffer(std::string * const outStr)
-{
- assert(lzf_ref[0] && lzf_ref[1]);
- unsigned * const ref = lzf_ref[lzf_readIndex ^ 1];
- unsigned * const src = lzf_ref[lzf_readIndex];
- for (unsigned i = 0; i < lzf_refSize / sizeof(*ref) + 1; i++)
- ref[i] ^= src[i];
- Compress(ref, lzf_refSize, outStr);
-}
-
-char * DbgContext::GetBuffer()
-{
- if (!lzf_buf)
- lzf_buf = (char *)malloc(LZF_CHUNK_SIZE);
- assert(lzf_buf);
- return lzf_buf;
-}
-
-unsigned int DbgContext::GetBufferSize()
-{
- if (!lzf_buf)
- lzf_buf = (char *)malloc(LZF_CHUNK_SIZE);
- assert(lzf_buf);
- if (lzf_buf)
- return LZF_CHUNK_SIZE;
- else
- return 0;
-}
-
-void DbgContext::glUseProgram(GLuint program)
-{
- while (GLenum error = hooks->gl.glGetError())
- ALOGD("DbgContext::glUseProgram(%u): before glGetError() = 0x%.4X",
- program, error);
- this->program = program;
- maxAttrib = 0;
- if (program == 0)
- return;
- GLint activeAttributes = 0;
- hooks->gl.glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &activeAttributes);
- maxAttrib = 0;
- GLint maxNameLen = -1;
- hooks->gl.glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLen);
- char * name = new char [maxNameLen + 1];
- name[maxNameLen] = 0;
- // find total number of attribute slots used
- for (unsigned i = 0; i < activeAttributes; i++) {
- GLint size = -1;
- GLenum type = -1;
- hooks->gl.glGetActiveAttrib(program, i, maxNameLen + 1, NULL, &size, &type, name);
- GLint slot = hooks->gl.glGetAttribLocation(program, name);
- assert(slot >= 0);
- switch (type) {
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- slot += size;
- break;
- case GL_FLOAT_MAT2:
- slot += size * 2;
- break;
- case GL_FLOAT_MAT3:
- slot += size * 3;
- break;
- case GL_FLOAT_MAT4:
- slot += size * 4;
- break;
- default:
- assert(0);
- }
- if (slot > maxAttrib)
- maxAttrib = slot;
- }
- delete name;
- while (GLenum error = hooks->gl.glGetError())
- ALOGD("DbgContext::glUseProgram(%u): after glGetError() = 0x%.4X",
- program, error);
-}
-
-static bool HasNonVBOAttribs(const DbgContext * const ctx)
-{
- bool need = false;
- for (unsigned i = 0; !need && i < ctx->maxAttrib; i++)
- if (ctx->vertexAttribs[i].enabled && ctx->vertexAttribs[i].buffer == 0)
- need = true;
- return need;
-}
-
-void DbgContext::glVertexAttribPointer(GLuint indx, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride, const GLvoid* ptr)
-{
- assert(GL_NO_ERROR == hooks->gl.glGetError());
- assert(indx < MAX_VERTEX_ATTRIBS);
- vertexAttribs[indx].size = size;
- vertexAttribs[indx].type = type;
- vertexAttribs[indx].normalized = normalized;
- switch (type) {
- case GL_FLOAT:
- vertexAttribs[indx].elemSize = sizeof(GLfloat) * size;
- break;
- case GL_INT:
- case GL_UNSIGNED_INT:
- vertexAttribs[indx].elemSize = sizeof(GLint) * size;
- break;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- vertexAttribs[indx].elemSize = sizeof(GLshort) * size;
- break;
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- vertexAttribs[indx].elemSize = sizeof(GLbyte) * size;
- break;
- default:
- assert(0);
- }
- if (0 == stride)
- stride = vertexAttribs[indx].elemSize;
- vertexAttribs[indx].stride = stride;
- vertexAttribs[indx].ptr = ptr;
- hooks->gl.glGetVertexAttribiv(indx, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
- (GLint *)&vertexAttribs[indx].buffer);
- hasNonVBOAttribs = HasNonVBOAttribs(this);
-}
-
-void DbgContext::glEnableVertexAttribArray(GLuint index)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- return;
- vertexAttribs[index].enabled = true;
- hasNonVBOAttribs = HasNonVBOAttribs(this);
-}
-
-void DbgContext::glDisableVertexAttribArray(GLuint index)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- return;
- vertexAttribs[index].enabled = false;
- hasNonVBOAttribs = HasNonVBOAttribs(this);
-}
-
-void DbgContext::glBindBuffer(GLenum target, GLuint buffer)
-{
- if (GL_ELEMENT_ARRAY_BUFFER != target)
- return;
- if (0 == buffer) {
- indexBuffer = NULL;
- return;
- }
- VBO * b = indexBuffers;
- indexBuffer = NULL;
- while (b) {
- if (b->name == buffer) {
- assert(GL_ELEMENT_ARRAY_BUFFER == b->target);
- indexBuffer = b;
- break;
- }
- b = b->next;
- }
- if (!indexBuffer)
- indexBuffer = indexBuffers = new VBO(buffer, target, indexBuffers);
-}
-
-void DbgContext::glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- if (GL_ELEMENT_ARRAY_BUFFER != target)
- return;
- assert(indexBuffer);
- assert(size >= 0);
- indexBuffer->size = size;
- indexBuffer->data = realloc(indexBuffer->data, size);
- memcpy(indexBuffer->data, data, size);
-}
-
-void DbgContext::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- if (GL_ELEMENT_ARRAY_BUFFER != target)
- return;
- assert(indexBuffer);
- assert(size >= 0);
- assert(offset >= 0);
- assert(offset + size <= indexBuffer->size);
- memcpy((char *)indexBuffer->data + offset, data, size);
-}
-
-void DbgContext::glDeleteBuffers(GLsizei n, const GLuint *buffers)
-{
- for (unsigned i = 0; i < n; i++) {
- for (unsigned j = 0; j < MAX_VERTEX_ATTRIBS; j++)
- if (buffers[i] == vertexAttribs[j].buffer) {
- vertexAttribs[j].buffer = 0;
- vertexAttribs[j].enabled = false;
- }
- VBO * b = indexBuffers, * previous = NULL;
- while (b) {
- if (b->name == buffers[i]) {
- assert(GL_ELEMENT_ARRAY_BUFFER == b->target);
- if (indexBuffer == b)
- indexBuffer = NULL;
- if (previous)
- previous->next = b->next;
- else
- indexBuffers = b->next;
- free(b->data);
- delete b;
- break;
- }
- previous = b;
- b = b->next;
- }
- }
- hasNonVBOAttribs = HasNonVBOAttribs(this);
-}
-
-}; // namespace android
diff --git a/opengl/libs/GLES2_dbg/src/debugger_message.pb.cpp b/opengl/libs/GLES2_dbg/src/debugger_message.pb.cpp
deleted file mode 100644
index 50f70f7df..000000000
--- a/opengl/libs/GLES2_dbg/src/debugger_message.pb.cpp
+++ /dev/null
@@ -1,1455 +0,0 @@
-// Generated by the protocol buffer compiler. DO NOT EDIT!
-
-#define INTERNAL_SUPPRESS_PROTOBUF_FIELD_DEPRECATION
-#include "debugger_message.pb.h"
-#include <google/protobuf/stubs/once.h>
-#include <google/protobuf/io/coded_stream.h>
-#include <google/protobuf/wire_format_lite_inl.h>
-// @@protoc_insertion_point(includes)
-
-namespace com {
-namespace android {
-namespace glesv2debugger {
-
-void protobuf_ShutdownFile_debugger_5fmessage_2eproto() {
- delete Message::default_instance_;
-}
-
-void protobuf_AddDesc_debugger_5fmessage_2eproto() {
- static bool already_here = false;
- if (already_here) return;
- already_here = true;
- GOOGLE_PROTOBUF_VERIFY_VERSION;
-
- Message::default_instance_ = new Message();
- Message::default_instance_->InitAsDefaultInstance();
- ::google::protobuf::internal::OnShutdown(&protobuf_ShutdownFile_debugger_5fmessage_2eproto);
-}
-
-// Force AddDescriptors() to be called at static initialization time.
-struct StaticDescriptorInitializer_debugger_5fmessage_2eproto {
- StaticDescriptorInitializer_debugger_5fmessage_2eproto() {
- protobuf_AddDesc_debugger_5fmessage_2eproto();
- }
-} static_descriptor_initializer_debugger_5fmessage_2eproto_;
-
-
-// ===================================================================
-
-bool Message_Function_IsValid(int value) {
- switch(value) {
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- case 11:
- case 12:
- case 13:
- case 14:
- case 15:
- case 16:
- case 17:
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- case 26:
- case 27:
- case 28:
- case 29:
- case 30:
- case 31:
- case 32:
- case 33:
- case 34:
- case 35:
- case 36:
- case 37:
- case 38:
- case 39:
- case 40:
- case 41:
- case 42:
- case 43:
- case 44:
- case 45:
- case 46:
- case 47:
- case 48:
- case 49:
- case 50:
- case 51:
- case 52:
- case 53:
- case 54:
- case 55:
- case 56:
- case 57:
- case 58:
- case 59:
- case 60:
- case 61:
- case 62:
- case 63:
- case 64:
- case 65:
- case 66:
- case 67:
- case 68:
- case 69:
- case 70:
- case 71:
- case 72:
- case 73:
- case 74:
- case 75:
- case 76:
- case 77:
- case 78:
- case 79:
- case 80:
- case 81:
- case 82:
- case 83:
- case 84:
- case 85:
- case 86:
- case 87:
- case 88:
- case 89:
- case 90:
- case 91:
- case 92:
- case 93:
- case 94:
- case 95:
- case 96:
- case 97:
- case 98:
- case 99:
- case 100:
- case 101:
- case 102:
- case 103:
- case 104:
- case 105:
- case 106:
- case 107:
- case 108:
- case 109:
- case 110:
- case 111:
- case 112:
- case 113:
- case 114:
- case 115:
- case 116:
- case 117:
- case 118:
- case 119:
- case 120:
- case 121:
- case 122:
- case 123:
- case 124:
- case 125:
- case 126:
- case 127:
- case 128:
- case 129:
- case 130:
- case 131:
- case 132:
- case 133:
- case 134:
- case 135:
- case 136:
- case 137:
- case 138:
- case 139:
- case 140:
- case 141:
- case 142:
- case 143:
- case 144:
- case 145:
- case 146:
- case 147:
- case 148:
- case 149:
- case 150:
- case 151:
- case 152:
- case 153:
- case 154:
- case 155:
- case 156:
- case 157:
- case 158:
- case 159:
- case 160:
- case 161:
- case 162:
- case 163:
- case 164:
- case 165:
- case 166:
- case 167:
- case 168:
- case 169:
- case 170:
- case 171:
- case 172:
- case 173:
- case 174:
- case 175:
- case 176:
- case 177:
- case 178:
- case 179:
- case 180:
- case 181:
- case 182:
- case 183:
- case 184:
- case 185:
- case 186:
- case 187:
- case 188:
- case 189:
- case 190:
- return true;
- default:
- return false;
- }
-}
-
-#ifndef _MSC_VER
-const Message_Function Message::glActiveTexture;
-const Message_Function Message::glAttachShader;
-const Message_Function Message::glBindAttribLocation;
-const Message_Function Message::glBindBuffer;
-const Message_Function Message::glBindFramebuffer;
-const Message_Function Message::glBindRenderbuffer;
-const Message_Function Message::glBindTexture;
-const Message_Function Message::glBlendColor;
-const Message_Function Message::glBlendEquation;
-const Message_Function Message::glBlendEquationSeparate;
-const Message_Function Message::glBlendFunc;
-const Message_Function Message::glBlendFuncSeparate;
-const Message_Function Message::glBufferData;
-const Message_Function Message::glBufferSubData;
-const Message_Function Message::glCheckFramebufferStatus;
-const Message_Function Message::glClear;
-const Message_Function Message::glClearColor;
-const Message_Function Message::glClearDepthf;
-const Message_Function Message::glClearStencil;
-const Message_Function Message::glColorMask;
-const Message_Function Message::glCompileShader;
-const Message_Function Message::glCompressedTexImage2D;
-const Message_Function Message::glCompressedTexSubImage2D;
-const Message_Function Message::glCopyTexImage2D;
-const Message_Function Message::glCopyTexSubImage2D;
-const Message_Function Message::glCreateProgram;
-const Message_Function Message::glCreateShader;
-const Message_Function Message::glCullFace;
-const Message_Function Message::glDeleteBuffers;
-const Message_Function Message::glDeleteFramebuffers;
-const Message_Function Message::glDeleteProgram;
-const Message_Function Message::glDeleteRenderbuffers;
-const Message_Function Message::glDeleteShader;
-const Message_Function Message::glDeleteTextures;
-const Message_Function Message::glDepthFunc;
-const Message_Function Message::glDepthMask;
-const Message_Function Message::glDepthRangef;
-const Message_Function Message::glDetachShader;
-const Message_Function Message::glDisable;
-const Message_Function Message::glDisableVertexAttribArray;
-const Message_Function Message::glDrawArrays;
-const Message_Function Message::glDrawElements;
-const Message_Function Message::glEnable;
-const Message_Function Message::glEnableVertexAttribArray;
-const Message_Function Message::glFinish;
-const Message_Function Message::glFlush;
-const Message_Function Message::glFramebufferRenderbuffer;
-const Message_Function Message::glFramebufferTexture2D;
-const Message_Function Message::glFrontFace;
-const Message_Function Message::glGenBuffers;
-const Message_Function Message::glGenerateMipmap;
-const Message_Function Message::glGenFramebuffers;
-const Message_Function Message::glGenRenderbuffers;
-const Message_Function Message::glGenTextures;
-const Message_Function Message::glGetActiveAttrib;
-const Message_Function Message::glGetActiveUniform;
-const Message_Function Message::glGetAttachedShaders;
-const Message_Function Message::glGetAttribLocation;
-const Message_Function Message::glGetBooleanv;
-const Message_Function Message::glGetBufferParameteriv;
-const Message_Function Message::glGetError;
-const Message_Function Message::glGetFloatv;
-const Message_Function Message::glGetFramebufferAttachmentParameteriv;
-const Message_Function Message::glGetIntegerv;
-const Message_Function Message::glGetProgramiv;
-const Message_Function Message::glGetProgramInfoLog;
-const Message_Function Message::glGetRenderbufferParameteriv;
-const Message_Function Message::glGetShaderiv;
-const Message_Function Message::glGetShaderInfoLog;
-const Message_Function Message::glGetShaderPrecisionFormat;
-const Message_Function Message::glGetShaderSource;
-const Message_Function Message::glGetString;
-const Message_Function Message::glGetTexParameterfv;
-const Message_Function Message::glGetTexParameteriv;
-const Message_Function Message::glGetUniformfv;
-const Message_Function Message::glGetUniformiv;
-const Message_Function Message::glGetUniformLocation;
-const Message_Function Message::glGetVertexAttribfv;
-const Message_Function Message::glGetVertexAttribiv;
-const Message_Function Message::glGetVertexAttribPointerv;
-const Message_Function Message::glHint;
-const Message_Function Message::glIsBuffer;
-const Message_Function Message::glIsEnabled;
-const Message_Function Message::glIsFramebuffer;
-const Message_Function Message::glIsProgram;
-const Message_Function Message::glIsRenderbuffer;
-const Message_Function Message::glIsShader;
-const Message_Function Message::glIsTexture;
-const Message_Function Message::glLineWidth;
-const Message_Function Message::glLinkProgram;
-const Message_Function Message::glPixelStorei;
-const Message_Function Message::glPolygonOffset;
-const Message_Function Message::glReadPixels;
-const Message_Function Message::glReleaseShaderCompiler;
-const Message_Function Message::glRenderbufferStorage;
-const Message_Function Message::glSampleCoverage;
-const Message_Function Message::glScissor;
-const Message_Function Message::glShaderBinary;
-const Message_Function Message::glShaderSource;
-const Message_Function Message::glStencilFunc;
-const Message_Function Message::glStencilFuncSeparate;
-const Message_Function Message::glStencilMask;
-const Message_Function Message::glStencilMaskSeparate;
-const Message_Function Message::glStencilOp;
-const Message_Function Message::glStencilOpSeparate;
-const Message_Function Message::glTexImage2D;
-const Message_Function Message::glTexParameterf;
-const Message_Function Message::glTexParameterfv;
-const Message_Function Message::glTexParameteri;
-const Message_Function Message::glTexParameteriv;
-const Message_Function Message::glTexSubImage2D;
-const Message_Function Message::glUniform1f;
-const Message_Function Message::glUniform1fv;
-const Message_Function Message::glUniform1i;
-const Message_Function Message::glUniform1iv;
-const Message_Function Message::glUniform2f;
-const Message_Function Message::glUniform2fv;
-const Message_Function Message::glUniform2i;
-const Message_Function Message::glUniform2iv;
-const Message_Function Message::glUniform3f;
-const Message_Function Message::glUniform3fv;
-const Message_Function Message::glUniform3i;
-const Message_Function Message::glUniform3iv;
-const Message_Function Message::glUniform4f;
-const Message_Function Message::glUniform4fv;
-const Message_Function Message::glUniform4i;
-const Message_Function Message::glUniform4iv;
-const Message_Function Message::glUniformMatrix2fv;
-const Message_Function Message::glUniformMatrix3fv;
-const Message_Function Message::glUniformMatrix4fv;
-const Message_Function Message::glUseProgram;
-const Message_Function Message::glValidateProgram;
-const Message_Function Message::glVertexAttrib1f;
-const Message_Function Message::glVertexAttrib1fv;
-const Message_Function Message::glVertexAttrib2f;
-const Message_Function Message::glVertexAttrib2fv;
-const Message_Function Message::glVertexAttrib3f;
-const Message_Function Message::glVertexAttrib3fv;
-const Message_Function Message::glVertexAttrib4f;
-const Message_Function Message::glVertexAttrib4fv;
-const Message_Function Message::glVertexAttribPointer;
-const Message_Function Message::glViewport;
-const Message_Function Message::eglGetDisplay;
-const Message_Function Message::eglInitialize;
-const Message_Function Message::eglTerminate;
-const Message_Function Message::eglGetConfigs;
-const Message_Function Message::eglChooseConfig;
-const Message_Function Message::eglGetConfigAttrib;
-const Message_Function Message::eglCreateWindowSurface;
-const Message_Function Message::eglCreatePixmapSurface;
-const Message_Function Message::eglCreatePbufferSurface;
-const Message_Function Message::eglDestroySurface;
-const Message_Function Message::eglQuerySurface;
-const Message_Function Message::eglCreateContext;
-const Message_Function Message::eglDestroyContext;
-const Message_Function Message::eglMakeCurrent;
-const Message_Function Message::eglGetCurrentContext;
-const Message_Function Message::eglGetCurrentSurface;
-const Message_Function Message::eglGetCurrentDisplay;
-const Message_Function Message::eglQueryContext;
-const Message_Function Message::eglWaitGL;
-const Message_Function Message::eglWaitNative;
-const Message_Function Message::eglSwapBuffers;
-const Message_Function Message::eglCopyBuffers;
-const Message_Function Message::eglGetError;
-const Message_Function Message::eglQueryString;
-const Message_Function Message::eglGetProcAddress;
-const Message_Function Message::eglSurfaceAttrib;
-const Message_Function Message::eglBindTexImage;
-const Message_Function Message::eglReleaseTexImage;
-const Message_Function Message::eglSwapInterval;
-const Message_Function Message::eglBindAPI;
-const Message_Function Message::eglQueryAPI;
-const Message_Function Message::eglWaitClient;
-const Message_Function Message::eglReleaseThread;
-const Message_Function Message::eglCreatePbufferFromClientBuffer;
-const Message_Function Message::eglLockSurfaceKHR;
-const Message_Function Message::eglUnlockSurfaceKHR;
-const Message_Function Message::eglCreateImageKHR;
-const Message_Function Message::eglDestroyImageKHR;
-const Message_Function Message::eglCreateSyncKHR;
-const Message_Function Message::eglDestroySyncKHR;
-const Message_Function Message::eglClientWaitSyncKHR;
-const Message_Function Message::eglGetSyncAttribKHR;
-const Message_Function Message::eglSetSwapRectangleANDROID;
-const Message_Function Message::eglGetRenderBufferANDROID;
-const Message_Function Message::ACK;
-const Message_Function Message::NEG;
-const Message_Function Message::CONTINUE;
-const Message_Function Message::SKIP;
-const Message_Function Message::SETPROP;
-const Message_Function Message::Function_MIN;
-const Message_Function Message::Function_MAX;
-const int Message::Function_ARRAYSIZE;
-#endif // _MSC_VER
-bool Message_Type_IsValid(int value) {
- switch(value) {
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- return true;
- default:
- return false;
- }
-}
-
-#ifndef _MSC_VER
-const Message_Type Message::BeforeCall;
-const Message_Type Message::AfterCall;
-const Message_Type Message::AfterGeneratedCall;
-const Message_Type Message::Response;
-const Message_Type Message::CompleteCall;
-const Message_Type Message::Type_MIN;
-const Message_Type Message::Type_MAX;
-const int Message::Type_ARRAYSIZE;
-#endif // _MSC_VER
-bool Message_DataType_IsValid(int value) {
- switch(value) {
- case 0:
- case 1:
- return true;
- default:
- return false;
- }
-}
-
-#ifndef _MSC_VER
-const Message_DataType Message::ReferencedImage;
-const Message_DataType Message::NonreferencedImage;
-const Message_DataType Message::DataType_MIN;
-const Message_DataType Message::DataType_MAX;
-const int Message::DataType_ARRAYSIZE;
-#endif // _MSC_VER
-bool Message_Prop_IsValid(int value) {
- switch(value) {
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- return true;
- default:
- return false;
- }
-}
-
-#ifndef _MSC_VER
-const Message_Prop Message::CaptureDraw;
-const Message_Prop Message::TimeMode;
-const Message_Prop Message::ExpectResponse;
-const Message_Prop Message::CaptureSwap;
-const Message_Prop Message::GLConstant;
-const Message_Prop Message::Prop_MIN;
-const Message_Prop Message::Prop_MAX;
-const int Message::Prop_ARRAYSIZE;
-#endif // _MSC_VER
-const ::std::string Message::_default_data_;
-#ifndef _MSC_VER
-const int Message::kContextIdFieldNumber;
-const int Message::kFunctionFieldNumber;
-const int Message::kTypeFieldNumber;
-const int Message::kExpectResponseFieldNumber;
-const int Message::kRetFieldNumber;
-const int Message::kArg0FieldNumber;
-const int Message::kArg1FieldNumber;
-const int Message::kArg2FieldNumber;
-const int Message::kArg3FieldNumber;
-const int Message::kArg4FieldNumber;
-const int Message::kArg5FieldNumber;
-const int Message::kArg6FieldNumber;
-const int Message::kArg7FieldNumber;
-const int Message::kArg8FieldNumber;
-const int Message::kDataFieldNumber;
-const int Message::kDataTypeFieldNumber;
-const int Message::kPixelFormatFieldNumber;
-const int Message::kPixelTypeFieldNumber;
-const int Message::kImageWidthFieldNumber;
-const int Message::kImageHeightFieldNumber;
-const int Message::kTimeFieldNumber;
-const int Message::kPropFieldNumber;
-const int Message::kClockFieldNumber;
-#endif // !_MSC_VER
-
-Message::Message()
- : ::google::protobuf::MessageLite() {
- SharedCtor();
-}
-
-void Message::InitAsDefaultInstance() {
-}
-
-Message::Message(const Message& from)
- : ::google::protobuf::MessageLite() {
- SharedCtor();
- MergeFrom(from);
-}
-
-void Message::SharedCtor() {
- _cached_size_ = 0;
- context_id_ = 0;
- function_ = 187;
- type_ = 0;
- expect_response_ = false;
- ret_ = 0;
- arg0_ = 0;
- arg1_ = 0;
- arg2_ = 0;
- arg3_ = 0;
- arg4_ = 0;
- arg5_ = 0;
- arg6_ = 0;
- arg7_ = 0;
- arg8_ = 0;
- data_ = const_cast< ::std::string*>(&_default_data_);
- data_type_ = 0;
- pixel_format_ = 0;
- pixel_type_ = 0;
- image_width_ = 0;
- image_height_ = 0;
- time_ = 0;
- prop_ = 0;
- clock_ = 0;
- ::memset(_has_bits_, 0, sizeof(_has_bits_));
-}
-
-Message::~Message() {
- SharedDtor();
-}
-
-void Message::SharedDtor() {
- if (data_ != &_default_data_) {
- delete data_;
- }
- if (this != default_instance_) {
- }
-}
-
-void Message::SetCachedSize(int size) const {
- GOOGLE_SAFE_CONCURRENT_WRITES_BEGIN();
- _cached_size_ = size;
- GOOGLE_SAFE_CONCURRENT_WRITES_END();
-}
-const Message& Message::default_instance() {
- if (default_instance_ == NULL) protobuf_AddDesc_debugger_5fmessage_2eproto(); return *default_instance_;
-}
-
-Message* Message::default_instance_ = NULL;
-
-Message* Message::New() const {
- return new Message;
-}
-
-void Message::Clear() {
- if (_has_bits_[0 / 32] & (0xffu << (0 % 32))) {
- context_id_ = 0;
- function_ = 187;
- type_ = 0;
- expect_response_ = false;
- ret_ = 0;
- arg0_ = 0;
- arg1_ = 0;
- arg2_ = 0;
- }
- if (_has_bits_[8 / 32] & (0xffu << (8 % 32))) {
- arg3_ = 0;
- arg4_ = 0;
- arg5_ = 0;
- arg6_ = 0;
- arg7_ = 0;
- arg8_ = 0;
- if (_has_bit(14)) {
- if (data_ != &_default_data_) {
- data_->clear();
- }
- }
- data_type_ = 0;
- }
- if (_has_bits_[16 / 32] & (0xffu << (16 % 32))) {
- pixel_format_ = 0;
- pixel_type_ = 0;
- image_width_ = 0;
- image_height_ = 0;
- time_ = 0;
- prop_ = 0;
- clock_ = 0;
- }
- ::memset(_has_bits_, 0, sizeof(_has_bits_));
-}
-
-bool Message::MergePartialFromCodedStream(
- ::google::protobuf::io::CodedInputStream* input) {
-#define DO_(EXPRESSION) if (!(EXPRESSION)) return false
- ::google::protobuf::uint32 tag;
- while ((tag = input->ReadTag()) != 0) {
- switch (::google::protobuf::internal::WireFormatLite::GetTagFieldNumber(tag)) {
- // required int32 context_id = 1;
- case 1: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &context_id_)));
- _set_bit(0);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(16)) goto parse_function;
- break;
- }
-
- // required .com.android.glesv2debugger.Message.Function function = 2 [default = NEG];
- case 2: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_function:
- int value;
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- int, ::google::protobuf::internal::WireFormatLite::TYPE_ENUM>(
- input, &value)));
- if (::com::android::glesv2debugger::Message_Function_IsValid(value)) {
- set_function(static_cast< ::com::android::glesv2debugger::Message_Function >(value));
- }
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(24)) goto parse_type;
- break;
- }
-
- // required .com.android.glesv2debugger.Message.Type type = 3;
- case 3: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_type:
- int value;
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- int, ::google::protobuf::internal::WireFormatLite::TYPE_ENUM>(
- input, &value)));
- if (::com::android::glesv2debugger::Message_Type_IsValid(value)) {
- set_type(static_cast< ::com::android::glesv2debugger::Message_Type >(value));
- }
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(32)) goto parse_expect_response;
- break;
- }
-
- // required bool expect_response = 4;
- case 4: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_expect_response:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- bool, ::google::protobuf::internal::WireFormatLite::TYPE_BOOL>(
- input, &expect_response_)));
- _set_bit(3);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(40)) goto parse_ret;
- break;
- }
-
- // optional int32 ret = 5;
- case 5: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_ret:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &ret_)));
- _set_bit(4);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(48)) goto parse_arg0;
- break;
- }
-
- // optional int32 arg0 = 6;
- case 6: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_arg0:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &arg0_)));
- _set_bit(5);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(56)) goto parse_arg1;
- break;
- }
-
- // optional int32 arg1 = 7;
- case 7: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_arg1:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &arg1_)));
- _set_bit(6);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(64)) goto parse_arg2;
- break;
- }
-
- // optional int32 arg2 = 8;
- case 8: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_arg2:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &arg2_)));
- _set_bit(7);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(72)) goto parse_arg3;
- break;
- }
-
- // optional int32 arg3 = 9;
- case 9: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_arg3:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &arg3_)));
- _set_bit(8);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(82)) goto parse_data;
- break;
- }
-
- // optional bytes data = 10;
- case 10: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_LENGTH_DELIMITED) {
- parse_data:
- DO_(::google::protobuf::internal::WireFormatLite::ReadBytes(
- input, this->mutable_data()));
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(93)) goto parse_time;
- break;
- }
-
- // optional float time = 11;
- case 11: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_FIXED32) {
- parse_time:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- float, ::google::protobuf::internal::WireFormatLite::TYPE_FLOAT>(
- input, &time_)));
- _set_bit(20);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(128)) goto parse_arg4;
- break;
- }
-
- // optional int32 arg4 = 16;
- case 16: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_arg4:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &arg4_)));
- _set_bit(9);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(136)) goto parse_arg5;
- break;
- }
-
- // optional int32 arg5 = 17;
- case 17: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_arg5:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &arg5_)));
- _set_bit(10);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(144)) goto parse_arg6;
- break;
- }
-
- // optional int32 arg6 = 18;
- case 18: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_arg6:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &arg6_)));
- _set_bit(11);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(152)) goto parse_arg7;
- break;
- }
-
- // optional int32 arg7 = 19;
- case 19: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_arg7:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &arg7_)));
- _set_bit(12);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(160)) goto parse_arg8;
- break;
- }
-
- // optional int32 arg8 = 20;
- case 20: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_arg8:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &arg8_)));
- _set_bit(13);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(168)) goto parse_prop;
- break;
- }
-
- // optional .com.android.glesv2debugger.Message.Prop prop = 21;
- case 21: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_prop:
- int value;
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- int, ::google::protobuf::internal::WireFormatLite::TYPE_ENUM>(
- input, &value)));
- if (::com::android::glesv2debugger::Message_Prop_IsValid(value)) {
- set_prop(static_cast< ::com::android::glesv2debugger::Message_Prop >(value));
- }
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(181)) goto parse_clock;
- break;
- }
-
- // optional float clock = 22;
- case 22: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_FIXED32) {
- parse_clock:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- float, ::google::protobuf::internal::WireFormatLite::TYPE_FLOAT>(
- input, &clock_)));
- _set_bit(22);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(184)) goto parse_data_type;
- break;
- }
-
- // optional .com.android.glesv2debugger.Message.DataType data_type = 23;
- case 23: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_data_type:
- int value;
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- int, ::google::protobuf::internal::WireFormatLite::TYPE_ENUM>(
- input, &value)));
- if (::com::android::glesv2debugger::Message_DataType_IsValid(value)) {
- set_data_type(static_cast< ::com::android::glesv2debugger::Message_DataType >(value));
- }
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(192)) goto parse_pixel_format;
- break;
- }
-
- // optional int32 pixel_format = 24;
- case 24: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_pixel_format:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &pixel_format_)));
- _set_bit(16);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(200)) goto parse_pixel_type;
- break;
- }
-
- // optional int32 pixel_type = 25;
- case 25: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_pixel_type:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &pixel_type_)));
- _set_bit(17);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(208)) goto parse_image_width;
- break;
- }
-
- // optional int32 image_width = 26;
- case 26: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_image_width:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &image_width_)));
- _set_bit(18);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectTag(216)) goto parse_image_height;
- break;
- }
-
- // optional int32 image_height = 27;
- case 27: {
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
- parse_image_height:
- DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
- ::google::protobuf::int32, ::google::protobuf::internal::WireFormatLite::TYPE_INT32>(
- input, &image_height_)));
- _set_bit(19);
- } else {
- goto handle_uninterpreted;
- }
- if (input->ExpectAtEnd()) return true;
- break;
- }
-
- default: {
- handle_uninterpreted:
- if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
- ::google::protobuf::internal::WireFormatLite::WIRETYPE_END_GROUP) {
- return true;
- }
- DO_(::google::protobuf::internal::WireFormatLite::SkipField(input, tag));
- break;
- }
- }
- }
- return true;
-#undef DO_
-}
-
-void Message::SerializeWithCachedSizes(
- ::google::protobuf::io::CodedOutputStream* output) const {
- // required int32 context_id = 1;
- if (_has_bit(0)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(1, this->context_id(), output);
- }
-
- // required .com.android.glesv2debugger.Message.Function function = 2 [default = NEG];
- if (_has_bit(1)) {
- ::google::protobuf::internal::WireFormatLite::WriteEnum(
- 2, this->function(), output);
- }
-
- // required .com.android.glesv2debugger.Message.Type type = 3;
- if (_has_bit(2)) {
- ::google::protobuf::internal::WireFormatLite::WriteEnum(
- 3, this->type(), output);
- }
-
- // required bool expect_response = 4;
- if (_has_bit(3)) {
- ::google::protobuf::internal::WireFormatLite::WriteBool(4, this->expect_response(), output);
- }
-
- // optional int32 ret = 5;
- if (_has_bit(4)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(5, this->ret(), output);
- }
-
- // optional int32 arg0 = 6;
- if (_has_bit(5)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(6, this->arg0(), output);
- }
-
- // optional int32 arg1 = 7;
- if (_has_bit(6)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(7, this->arg1(), output);
- }
-
- // optional int32 arg2 = 8;
- if (_has_bit(7)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(8, this->arg2(), output);
- }
-
- // optional int32 arg3 = 9;
- if (_has_bit(8)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(9, this->arg3(), output);
- }
-
- // optional bytes data = 10;
- if (_has_bit(14)) {
- ::google::protobuf::internal::WireFormatLite::WriteBytes(
- 10, this->data(), output);
- }
-
- // optional float time = 11;
- if (_has_bit(20)) {
- ::google::protobuf::internal::WireFormatLite::WriteFloat(11, this->time(), output);
- }
-
- // optional int32 arg4 = 16;
- if (_has_bit(9)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(16, this->arg4(), output);
- }
-
- // optional int32 arg5 = 17;
- if (_has_bit(10)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(17, this->arg5(), output);
- }
-
- // optional int32 arg6 = 18;
- if (_has_bit(11)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(18, this->arg6(), output);
- }
-
- // optional int32 arg7 = 19;
- if (_has_bit(12)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(19, this->arg7(), output);
- }
-
- // optional int32 arg8 = 20;
- if (_has_bit(13)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(20, this->arg8(), output);
- }
-
- // optional .com.android.glesv2debugger.Message.Prop prop = 21;
- if (_has_bit(21)) {
- ::google::protobuf::internal::WireFormatLite::WriteEnum(
- 21, this->prop(), output);
- }
-
- // optional float clock = 22;
- if (_has_bit(22)) {
- ::google::protobuf::internal::WireFormatLite::WriteFloat(22, this->clock(), output);
- }
-
- // optional .com.android.glesv2debugger.Message.DataType data_type = 23;
- if (_has_bit(15)) {
- ::google::protobuf::internal::WireFormatLite::WriteEnum(
- 23, this->data_type(), output);
- }
-
- // optional int32 pixel_format = 24;
- if (_has_bit(16)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(24, this->pixel_format(), output);
- }
-
- // optional int32 pixel_type = 25;
- if (_has_bit(17)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(25, this->pixel_type(), output);
- }
-
- // optional int32 image_width = 26;
- if (_has_bit(18)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(26, this->image_width(), output);
- }
-
- // optional int32 image_height = 27;
- if (_has_bit(19)) {
- ::google::protobuf::internal::WireFormatLite::WriteInt32(27, this->image_height(), output);
- }
-
-}
-
-int Message::ByteSize() const {
- int total_size = 0;
-
- if (_has_bits_[0 / 32] & (0xffu << (0 % 32))) {
- // required int32 context_id = 1;
- if (has_context_id()) {
- total_size += 1 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->context_id());
- }
-
- // required .com.android.glesv2debugger.Message.Function function = 2 [default = NEG];
- if (has_function()) {
- total_size += 1 +
- ::google::protobuf::internal::WireFormatLite::EnumSize(this->function());
- }
-
- // required .com.android.glesv2debugger.Message.Type type = 3;
- if (has_type()) {
- total_size += 1 +
- ::google::protobuf::internal::WireFormatLite::EnumSize(this->type());
- }
-
- // required bool expect_response = 4;
- if (has_expect_response()) {
- total_size += 1 + 1;
- }
-
- // optional int32 ret = 5;
- if (has_ret()) {
- total_size += 1 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->ret());
- }
-
- // optional int32 arg0 = 6;
- if (has_arg0()) {
- total_size += 1 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->arg0());
- }
-
- // optional int32 arg1 = 7;
- if (has_arg1()) {
- total_size += 1 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->arg1());
- }
-
- // optional int32 arg2 = 8;
- if (has_arg2()) {
- total_size += 1 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->arg2());
- }
-
- }
- if (_has_bits_[8 / 32] & (0xffu << (8 % 32))) {
- // optional int32 arg3 = 9;
- if (has_arg3()) {
- total_size += 1 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->arg3());
- }
-
- // optional int32 arg4 = 16;
- if (has_arg4()) {
- total_size += 2 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->arg4());
- }
-
- // optional int32 arg5 = 17;
- if (has_arg5()) {
- total_size += 2 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->arg5());
- }
-
- // optional int32 arg6 = 18;
- if (has_arg6()) {
- total_size += 2 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->arg6());
- }
-
- // optional int32 arg7 = 19;
- if (has_arg7()) {
- total_size += 2 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->arg7());
- }
-
- // optional int32 arg8 = 20;
- if (has_arg8()) {
- total_size += 2 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->arg8());
- }
-
- // optional bytes data = 10;
- if (has_data()) {
- total_size += 1 +
- ::google::protobuf::internal::WireFormatLite::BytesSize(
- this->data());
- }
-
- // optional .com.android.glesv2debugger.Message.DataType data_type = 23;
- if (has_data_type()) {
- total_size += 2 +
- ::google::protobuf::internal::WireFormatLite::EnumSize(this->data_type());
- }
-
- }
- if (_has_bits_[16 / 32] & (0xffu << (16 % 32))) {
- // optional int32 pixel_format = 24;
- if (has_pixel_format()) {
- total_size += 2 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->pixel_format());
- }
-
- // optional int32 pixel_type = 25;
- if (has_pixel_type()) {
- total_size += 2 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->pixel_type());
- }
-
- // optional int32 image_width = 26;
- if (has_image_width()) {
- total_size += 2 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->image_width());
- }
-
- // optional int32 image_height = 27;
- if (has_image_height()) {
- total_size += 2 +
- ::google::protobuf::internal::WireFormatLite::Int32Size(
- this->image_height());
- }
-
- // optional float time = 11;
- if (has_time()) {
- total_size += 1 + 4;
- }
-
- // optional .com.android.glesv2debugger.Message.Prop prop = 21;
- if (has_prop()) {
- total_size += 2 +
- ::google::protobuf::internal::WireFormatLite::EnumSize(this->prop());
- }
-
- // optional float clock = 22;
- if (has_clock()) {
- total_size += 2 + 4;
- }
-
- }
- GOOGLE_SAFE_CONCURRENT_WRITES_BEGIN();
- _cached_size_ = total_size;
- GOOGLE_SAFE_CONCURRENT_WRITES_END();
- return total_size;
-}
-
-void Message::CheckTypeAndMergeFrom(
- const ::google::protobuf::MessageLite& from) {
- MergeFrom(*::google::protobuf::down_cast<const Message*>(&from));
-}
-
-void Message::MergeFrom(const Message& from) {
- GOOGLE_CHECK_NE(&from, this);
- if (from._has_bits_[0 / 32] & (0xffu << (0 % 32))) {
- if (from._has_bit(0)) {
- set_context_id(from.context_id());
- }
- if (from._has_bit(1)) {
- set_function(from.function());
- }
- if (from._has_bit(2)) {
- set_type(from.type());
- }
- if (from._has_bit(3)) {
- set_expect_response(from.expect_response());
- }
- if (from._has_bit(4)) {
- set_ret(from.ret());
- }
- if (from._has_bit(5)) {
- set_arg0(from.arg0());
- }
- if (from._has_bit(6)) {
- set_arg1(from.arg1());
- }
- if (from._has_bit(7)) {
- set_arg2(from.arg2());
- }
- }
- if (from._has_bits_[8 / 32] & (0xffu << (8 % 32))) {
- if (from._has_bit(8)) {
- set_arg3(from.arg3());
- }
- if (from._has_bit(9)) {
- set_arg4(from.arg4());
- }
- if (from._has_bit(10)) {
- set_arg5(from.arg5());
- }
- if (from._has_bit(11)) {
- set_arg6(from.arg6());
- }
- if (from._has_bit(12)) {
- set_arg7(from.arg7());
- }
- if (from._has_bit(13)) {
- set_arg8(from.arg8());
- }
- if (from._has_bit(14)) {
- set_data(from.data());
- }
- if (from._has_bit(15)) {
- set_data_type(from.data_type());
- }
- }
- if (from._has_bits_[16 / 32] & (0xffu << (16 % 32))) {
- if (from._has_bit(16)) {
- set_pixel_format(from.pixel_format());
- }
- if (from._has_bit(17)) {
- set_pixel_type(from.pixel_type());
- }
- if (from._has_bit(18)) {
- set_image_width(from.image_width());
- }
- if (from._has_bit(19)) {
- set_image_height(from.image_height());
- }
- if (from._has_bit(20)) {
- set_time(from.time());
- }
- if (from._has_bit(21)) {
- set_prop(from.prop());
- }
- if (from._has_bit(22)) {
- set_clock(from.clock());
- }
- }
-}
-
-void Message::CopyFrom(const Message& from) {
- if (&from == this) return;
- Clear();
- MergeFrom(from);
-}
-
-bool Message::IsInitialized() const {
- if ((_has_bits_[0] & 0x0000000f) != 0x0000000f) return false;
-
- return true;
-}
-
-void Message::Swap(Message* other) {
- if (other != this) {
- std::swap(context_id_, other->context_id_);
- std::swap(function_, other->function_);
- std::swap(type_, other->type_);
- std::swap(expect_response_, other->expect_response_);
- std::swap(ret_, other->ret_);
- std::swap(arg0_, other->arg0_);
- std::swap(arg1_, other->arg1_);
- std::swap(arg2_, other->arg2_);
- std::swap(arg3_, other->arg3_);
- std::swap(arg4_, other->arg4_);
- std::swap(arg5_, other->arg5_);
- std::swap(arg6_, other->arg6_);
- std::swap(arg7_, other->arg7_);
- std::swap(arg8_, other->arg8_);
- std::swap(data_, other->data_);
- std::swap(data_type_, other->data_type_);
- std::swap(pixel_format_, other->pixel_format_);
- std::swap(pixel_type_, other->pixel_type_);
- std::swap(image_width_, other->image_width_);
- std::swap(image_height_, other->image_height_);
- std::swap(time_, other->time_);
- std::swap(prop_, other->prop_);
- std::swap(clock_, other->clock_);
- std::swap(_has_bits_[0], other->_has_bits_[0]);
- std::swap(_cached_size_, other->_cached_size_);
- }
-}
-
-::std::string Message::GetTypeName() const {
- return "com.android.glesv2debugger.Message";
-}
-
-
-// @@protoc_insertion_point(namespace_scope)
-
-} // namespace glesv2debugger
-} // namespace android
-} // namespace com
-
-// @@protoc_insertion_point(global_scope)
diff --git a/opengl/libs/GLES2_dbg/src/debugger_message.pb.h b/opengl/libs/GLES2_dbg/src/debugger_message.pb.h
deleted file mode 100644
index 5c946644a..000000000
--- a/opengl/libs/GLES2_dbg/src/debugger_message.pb.h
+++ /dev/null
@@ -1,1187 +0,0 @@
-// Generated by the protocol buffer compiler. DO NOT EDIT!
-// source: debugger_message.proto
-
-#ifndef PROTOBUF_debugger_5fmessage_2eproto__INCLUDED
-#define PROTOBUF_debugger_5fmessage_2eproto__INCLUDED
-
-#include <string>
-
-#include <google/protobuf/stubs/common.h>
-
-#if GOOGLE_PROTOBUF_VERSION < 2003000
-#error This file was generated by a newer version of protoc which is
-#error incompatible with your Protocol Buffer headers. Please update
-#error your headers.
-#endif
-#if 2003000 < GOOGLE_PROTOBUF_MIN_PROTOC_VERSION
-#error This file was generated by an older version of protoc which is
-#error incompatible with your Protocol Buffer headers. Please
-#error regenerate this file with a newer version of protoc.
-#endif
-
-#include <google/protobuf/generated_message_util.h>
-#include <google/protobuf/repeated_field.h>
-#include <google/protobuf/extension_set.h>
-// @@protoc_insertion_point(includes)
-
-namespace com {
-namespace android {
-namespace glesv2debugger {
-
-// Internal implementation detail -- do not call these.
-void protobuf_AddDesc_debugger_5fmessage_2eproto();
-void protobuf_AssignDesc_debugger_5fmessage_2eproto();
-void protobuf_ShutdownFile_debugger_5fmessage_2eproto();
-
-class Message;
-
-enum Message_Function {
- Message_Function_glActiveTexture = 0,
- Message_Function_glAttachShader = 1,
- Message_Function_glBindAttribLocation = 2,
- Message_Function_glBindBuffer = 3,
- Message_Function_glBindFramebuffer = 4,
- Message_Function_glBindRenderbuffer = 5,
- Message_Function_glBindTexture = 6,
- Message_Function_glBlendColor = 7,
- Message_Function_glBlendEquation = 8,
- Message_Function_glBlendEquationSeparate = 9,
- Message_Function_glBlendFunc = 10,
- Message_Function_glBlendFuncSeparate = 11,
- Message_Function_glBufferData = 12,
- Message_Function_glBufferSubData = 13,
- Message_Function_glCheckFramebufferStatus = 14,
- Message_Function_glClear = 15,
- Message_Function_glClearColor = 16,
- Message_Function_glClearDepthf = 17,
- Message_Function_glClearStencil = 18,
- Message_Function_glColorMask = 19,
- Message_Function_glCompileShader = 20,
- Message_Function_glCompressedTexImage2D = 21,
- Message_Function_glCompressedTexSubImage2D = 22,
- Message_Function_glCopyTexImage2D = 23,
- Message_Function_glCopyTexSubImage2D = 24,
- Message_Function_glCreateProgram = 25,
- Message_Function_glCreateShader = 26,
- Message_Function_glCullFace = 27,
- Message_Function_glDeleteBuffers = 28,
- Message_Function_glDeleteFramebuffers = 29,
- Message_Function_glDeleteProgram = 30,
- Message_Function_glDeleteRenderbuffers = 31,
- Message_Function_glDeleteShader = 32,
- Message_Function_glDeleteTextures = 33,
- Message_Function_glDepthFunc = 34,
- Message_Function_glDepthMask = 35,
- Message_Function_glDepthRangef = 36,
- Message_Function_glDetachShader = 37,
- Message_Function_glDisable = 38,
- Message_Function_glDisableVertexAttribArray = 39,
- Message_Function_glDrawArrays = 40,
- Message_Function_glDrawElements = 41,
- Message_Function_glEnable = 42,
- Message_Function_glEnableVertexAttribArray = 43,
- Message_Function_glFinish = 44,
- Message_Function_glFlush = 45,
- Message_Function_glFramebufferRenderbuffer = 46,
- Message_Function_glFramebufferTexture2D = 47,
- Message_Function_glFrontFace = 48,
- Message_Function_glGenBuffers = 49,
- Message_Function_glGenerateMipmap = 50,
- Message_Function_glGenFramebuffers = 51,
- Message_Function_glGenRenderbuffers = 52,
- Message_Function_glGenTextures = 53,
- Message_Function_glGetActiveAttrib = 54,
- Message_Function_glGetActiveUniform = 55,
- Message_Function_glGetAttachedShaders = 56,
- Message_Function_glGetAttribLocation = 57,
- Message_Function_glGetBooleanv = 58,
- Message_Function_glGetBufferParameteriv = 59,
- Message_Function_glGetError = 60,
- Message_Function_glGetFloatv = 61,
- Message_Function_glGetFramebufferAttachmentParameteriv = 62,
- Message_Function_glGetIntegerv = 63,
- Message_Function_glGetProgramiv = 64,
- Message_Function_glGetProgramInfoLog = 65,
- Message_Function_glGetRenderbufferParameteriv = 66,
- Message_Function_glGetShaderiv = 67,
- Message_Function_glGetShaderInfoLog = 68,
- Message_Function_glGetShaderPrecisionFormat = 69,
- Message_Function_glGetShaderSource = 70,
- Message_Function_glGetString = 71,
- Message_Function_glGetTexParameterfv = 72,
- Message_Function_glGetTexParameteriv = 73,
- Message_Function_glGetUniformfv = 74,
- Message_Function_glGetUniformiv = 75,
- Message_Function_glGetUniformLocation = 76,
- Message_Function_glGetVertexAttribfv = 77,
- Message_Function_glGetVertexAttribiv = 78,
- Message_Function_glGetVertexAttribPointerv = 79,
- Message_Function_glHint = 80,
- Message_Function_glIsBuffer = 81,
- Message_Function_glIsEnabled = 82,
- Message_Function_glIsFramebuffer = 83,
- Message_Function_glIsProgram = 84,
- Message_Function_glIsRenderbuffer = 85,
- Message_Function_glIsShader = 86,
- Message_Function_glIsTexture = 87,
- Message_Function_glLineWidth = 88,
- Message_Function_glLinkProgram = 89,
- Message_Function_glPixelStorei = 90,
- Message_Function_glPolygonOffset = 91,
- Message_Function_glReadPixels = 92,
- Message_Function_glReleaseShaderCompiler = 93,
- Message_Function_glRenderbufferStorage = 94,
- Message_Function_glSampleCoverage = 95,
- Message_Function_glScissor = 96,
- Message_Function_glShaderBinary = 97,
- Message_Function_glShaderSource = 98,
- Message_Function_glStencilFunc = 99,
- Message_Function_glStencilFuncSeparate = 100,
- Message_Function_glStencilMask = 101,
- Message_Function_glStencilMaskSeparate = 102,
- Message_Function_glStencilOp = 103,
- Message_Function_glStencilOpSeparate = 104,
- Message_Function_glTexImage2D = 105,
- Message_Function_glTexParameterf = 106,
- Message_Function_glTexParameterfv = 107,
- Message_Function_glTexParameteri = 108,
- Message_Function_glTexParameteriv = 109,
- Message_Function_glTexSubImage2D = 110,
- Message_Function_glUniform1f = 111,
- Message_Function_glUniform1fv = 112,
- Message_Function_glUniform1i = 113,
- Message_Function_glUniform1iv = 114,
- Message_Function_glUniform2f = 115,
- Message_Function_glUniform2fv = 116,
- Message_Function_glUniform2i = 117,
- Message_Function_glUniform2iv = 118,
- Message_Function_glUniform3f = 119,
- Message_Function_glUniform3fv = 120,
- Message_Function_glUniform3i = 121,
- Message_Function_glUniform3iv = 122,
- Message_Function_glUniform4f = 123,
- Message_Function_glUniform4fv = 124,
- Message_Function_glUniform4i = 125,
- Message_Function_glUniform4iv = 126,
- Message_Function_glUniformMatrix2fv = 127,
- Message_Function_glUniformMatrix3fv = 128,
- Message_Function_glUniformMatrix4fv = 129,
- Message_Function_glUseProgram = 130,
- Message_Function_glValidateProgram = 131,
- Message_Function_glVertexAttrib1f = 132,
- Message_Function_glVertexAttrib1fv = 133,
- Message_Function_glVertexAttrib2f = 134,
- Message_Function_glVertexAttrib2fv = 135,
- Message_Function_glVertexAttrib3f = 136,
- Message_Function_glVertexAttrib3fv = 137,
- Message_Function_glVertexAttrib4f = 138,
- Message_Function_glVertexAttrib4fv = 139,
- Message_Function_glVertexAttribPointer = 140,
- Message_Function_glViewport = 141,
- Message_Function_eglGetDisplay = 142,
- Message_Function_eglInitialize = 143,
- Message_Function_eglTerminate = 144,
- Message_Function_eglGetConfigs = 145,
- Message_Function_eglChooseConfig = 146,
- Message_Function_eglGetConfigAttrib = 147,
- Message_Function_eglCreateWindowSurface = 148,
- Message_Function_eglCreatePixmapSurface = 149,
- Message_Function_eglCreatePbufferSurface = 150,
- Message_Function_eglDestroySurface = 151,
- Message_Function_eglQuerySurface = 152,
- Message_Function_eglCreateContext = 153,
- Message_Function_eglDestroyContext = 154,
- Message_Function_eglMakeCurrent = 155,
- Message_Function_eglGetCurrentContext = 156,
- Message_Function_eglGetCurrentSurface = 157,
- Message_Function_eglGetCurrentDisplay = 158,
- Message_Function_eglQueryContext = 159,
- Message_Function_eglWaitGL = 160,
- Message_Function_eglWaitNative = 161,
- Message_Function_eglSwapBuffers = 162,
- Message_Function_eglCopyBuffers = 163,
- Message_Function_eglGetError = 164,
- Message_Function_eglQueryString = 165,
- Message_Function_eglGetProcAddress = 166,
- Message_Function_eglSurfaceAttrib = 167,
- Message_Function_eglBindTexImage = 168,
- Message_Function_eglReleaseTexImage = 169,
- Message_Function_eglSwapInterval = 170,
- Message_Function_eglBindAPI = 171,
- Message_Function_eglQueryAPI = 172,
- Message_Function_eglWaitClient = 173,
- Message_Function_eglReleaseThread = 174,
- Message_Function_eglCreatePbufferFromClientBuffer = 175,
- Message_Function_eglLockSurfaceKHR = 176,
- Message_Function_eglUnlockSurfaceKHR = 177,
- Message_Function_eglCreateImageKHR = 178,
- Message_Function_eglDestroyImageKHR = 179,
- Message_Function_eglCreateSyncKHR = 180,
- Message_Function_eglDestroySyncKHR = 181,
- Message_Function_eglClientWaitSyncKHR = 182,
- Message_Function_eglGetSyncAttribKHR = 183,
- Message_Function_eglSetSwapRectangleANDROID = 184,
- Message_Function_eglGetRenderBufferANDROID = 185,
- Message_Function_ACK = 186,
- Message_Function_NEG = 187,
- Message_Function_CONTINUE = 188,
- Message_Function_SKIP = 189,
- Message_Function_SETPROP = 190
-};
-bool Message_Function_IsValid(int value);
-const Message_Function Message_Function_Function_MIN = Message_Function_glActiveTexture;
-const Message_Function Message_Function_Function_MAX = Message_Function_SETPROP;
-const int Message_Function_Function_ARRAYSIZE = Message_Function_Function_MAX + 1;
-
-enum Message_Type {
- Message_Type_BeforeCall = 0,
- Message_Type_AfterCall = 1,
- Message_Type_AfterGeneratedCall = 2,
- Message_Type_Response = 3,
- Message_Type_CompleteCall = 4
-};
-bool Message_Type_IsValid(int value);
-const Message_Type Message_Type_Type_MIN = Message_Type_BeforeCall;
-const Message_Type Message_Type_Type_MAX = Message_Type_CompleteCall;
-const int Message_Type_Type_ARRAYSIZE = Message_Type_Type_MAX + 1;
-
-enum Message_DataType {
- Message_DataType_ReferencedImage = 0,
- Message_DataType_NonreferencedImage = 1
-};
-bool Message_DataType_IsValid(int value);
-const Message_DataType Message_DataType_DataType_MIN = Message_DataType_ReferencedImage;
-const Message_DataType Message_DataType_DataType_MAX = Message_DataType_NonreferencedImage;
-const int Message_DataType_DataType_ARRAYSIZE = Message_DataType_DataType_MAX + 1;
-
-enum Message_Prop {
- Message_Prop_CaptureDraw = 0,
- Message_Prop_TimeMode = 1,
- Message_Prop_ExpectResponse = 2,
- Message_Prop_CaptureSwap = 3,
- Message_Prop_GLConstant = 4
-};
-bool Message_Prop_IsValid(int value);
-const Message_Prop Message_Prop_Prop_MIN = Message_Prop_CaptureDraw;
-const Message_Prop Message_Prop_Prop_MAX = Message_Prop_GLConstant;
-const int Message_Prop_Prop_ARRAYSIZE = Message_Prop_Prop_MAX + 1;
-
-// ===================================================================
-
-class Message : public ::google::protobuf::MessageLite {
- public:
- Message();
- virtual ~Message();
-
- Message(const Message& from);
-
- inline Message& operator=(const Message& from) {
- CopyFrom(from);
- return *this;
- }
-
- static const Message& default_instance();
-
- void Swap(Message* other);
-
- // implements Message ----------------------------------------------
-
- Message* New() const;
- void CheckTypeAndMergeFrom(const ::google::protobuf::MessageLite& from);
- void CopyFrom(const Message& from);
- void MergeFrom(const Message& from);
- void Clear();
- bool IsInitialized() const;
-
- int ByteSize() const;
- bool MergePartialFromCodedStream(
- ::google::protobuf::io::CodedInputStream* input);
- void SerializeWithCachedSizes(
- ::google::protobuf::io::CodedOutputStream* output) const;
- int GetCachedSize() const { return _cached_size_; }
- private:
- void SharedCtor();
- void SharedDtor();
- void SetCachedSize(int size) const;
- public:
-
- ::std::string GetTypeName() const;
-
- // nested types ----------------------------------------------------
-
- typedef Message_Function Function;
- static const Function glActiveTexture = Message_Function_glActiveTexture;
- static const Function glAttachShader = Message_Function_glAttachShader;
- static const Function glBindAttribLocation = Message_Function_glBindAttribLocation;
- static const Function glBindBuffer = Message_Function_glBindBuffer;
- static const Function glBindFramebuffer = Message_Function_glBindFramebuffer;
- static const Function glBindRenderbuffer = Message_Function_glBindRenderbuffer;
- static const Function glBindTexture = Message_Function_glBindTexture;
- static const Function glBlendColor = Message_Function_glBlendColor;
- static const Function glBlendEquation = Message_Function_glBlendEquation;
- static const Function glBlendEquationSeparate = Message_Function_glBlendEquationSeparate;
- static const Function glBlendFunc = Message_Function_glBlendFunc;
- static const Function glBlendFuncSeparate = Message_Function_glBlendFuncSeparate;
- static const Function glBufferData = Message_Function_glBufferData;
- static const Function glBufferSubData = Message_Function_glBufferSubData;
- static const Function glCheckFramebufferStatus = Message_Function_glCheckFramebufferStatus;
- static const Function glClear = Message_Function_glClear;
- static const Function glClearColor = Message_Function_glClearColor;
- static const Function glClearDepthf = Message_Function_glClearDepthf;
- static const Function glClearStencil = Message_Function_glClearStencil;
- static const Function glColorMask = Message_Function_glColorMask;
- static const Function glCompileShader = Message_Function_glCompileShader;
- static const Function glCompressedTexImage2D = Message_Function_glCompressedTexImage2D;
- static const Function glCompressedTexSubImage2D = Message_Function_glCompressedTexSubImage2D;
- static const Function glCopyTexImage2D = Message_Function_glCopyTexImage2D;
- static const Function glCopyTexSubImage2D = Message_Function_glCopyTexSubImage2D;
- static const Function glCreateProgram = Message_Function_glCreateProgram;
- static const Function glCreateShader = Message_Function_glCreateShader;
- static const Function glCullFace = Message_Function_glCullFace;
- static const Function glDeleteBuffers = Message_Function_glDeleteBuffers;
- static const Function glDeleteFramebuffers = Message_Function_glDeleteFramebuffers;
- static const Function glDeleteProgram = Message_Function_glDeleteProgram;
- static const Function glDeleteRenderbuffers = Message_Function_glDeleteRenderbuffers;
- static const Function glDeleteShader = Message_Function_glDeleteShader;
- static const Function glDeleteTextures = Message_Function_glDeleteTextures;
- static const Function glDepthFunc = Message_Function_glDepthFunc;
- static const Function glDepthMask = Message_Function_glDepthMask;
- static const Function glDepthRangef = Message_Function_glDepthRangef;
- static const Function glDetachShader = Message_Function_glDetachShader;
- static const Function glDisable = Message_Function_glDisable;
- static const Function glDisableVertexAttribArray = Message_Function_glDisableVertexAttribArray;
- static const Function glDrawArrays = Message_Function_glDrawArrays;
- static const Function glDrawElements = Message_Function_glDrawElements;
- static const Function glEnable = Message_Function_glEnable;
- static const Function glEnableVertexAttribArray = Message_Function_glEnableVertexAttribArray;
- static const Function glFinish = Message_Function_glFinish;
- static const Function glFlush = Message_Function_glFlush;
- static const Function glFramebufferRenderbuffer = Message_Function_glFramebufferRenderbuffer;
- static const Function glFramebufferTexture2D = Message_Function_glFramebufferTexture2D;
- static const Function glFrontFace = Message_Function_glFrontFace;
- static const Function glGenBuffers = Message_Function_glGenBuffers;
- static const Function glGenerateMipmap = Message_Function_glGenerateMipmap;
- static const Function glGenFramebuffers = Message_Function_glGenFramebuffers;
- static const Function glGenRenderbuffers = Message_Function_glGenRenderbuffers;
- static const Function glGenTextures = Message_Function_glGenTextures;
- static const Function glGetActiveAttrib = Message_Function_glGetActiveAttrib;
- static const Function glGetActiveUniform = Message_Function_glGetActiveUniform;
- static const Function glGetAttachedShaders = Message_Function_glGetAttachedShaders;
- static const Function glGetAttribLocation = Message_Function_glGetAttribLocation;
- static const Function glGetBooleanv = Message_Function_glGetBooleanv;
- static const Function glGetBufferParameteriv = Message_Function_glGetBufferParameteriv;
- static const Function glGetError = Message_Function_glGetError;
- static const Function glGetFloatv = Message_Function_glGetFloatv;
- static const Function glGetFramebufferAttachmentParameteriv = Message_Function_glGetFramebufferAttachmentParameteriv;
- static const Function glGetIntegerv = Message_Function_glGetIntegerv;
- static const Function glGetProgramiv = Message_Function_glGetProgramiv;
- static const Function glGetProgramInfoLog = Message_Function_glGetProgramInfoLog;
- static const Function glGetRenderbufferParameteriv = Message_Function_glGetRenderbufferParameteriv;
- static const Function glGetShaderiv = Message_Function_glGetShaderiv;
- static const Function glGetShaderInfoLog = Message_Function_glGetShaderInfoLog;
- static const Function glGetShaderPrecisionFormat = Message_Function_glGetShaderPrecisionFormat;
- static const Function glGetShaderSource = Message_Function_glGetShaderSource;
- static const Function glGetString = Message_Function_glGetString;
- static const Function glGetTexParameterfv = Message_Function_glGetTexParameterfv;
- static const Function glGetTexParameteriv = Message_Function_glGetTexParameteriv;
- static const Function glGetUniformfv = Message_Function_glGetUniformfv;
- static const Function glGetUniformiv = Message_Function_glGetUniformiv;
- static const Function glGetUniformLocation = Message_Function_glGetUniformLocation;
- static const Function glGetVertexAttribfv = Message_Function_glGetVertexAttribfv;
- static const Function glGetVertexAttribiv = Message_Function_glGetVertexAttribiv;
- static const Function glGetVertexAttribPointerv = Message_Function_glGetVertexAttribPointerv;
- static const Function glHint = Message_Function_glHint;
- static const Function glIsBuffer = Message_Function_glIsBuffer;
- static const Function glIsEnabled = Message_Function_glIsEnabled;
- static const Function glIsFramebuffer = Message_Function_glIsFramebuffer;
- static const Function glIsProgram = Message_Function_glIsProgram;
- static const Function glIsRenderbuffer = Message_Function_glIsRenderbuffer;
- static const Function glIsShader = Message_Function_glIsShader;
- static const Function glIsTexture = Message_Function_glIsTexture;
- static const Function glLineWidth = Message_Function_glLineWidth;
- static const Function glLinkProgram = Message_Function_glLinkProgram;
- static const Function glPixelStorei = Message_Function_glPixelStorei;
- static const Function glPolygonOffset = Message_Function_glPolygonOffset;
- static const Function glReadPixels = Message_Function_glReadPixels;
- static const Function glReleaseShaderCompiler = Message_Function_glReleaseShaderCompiler;
- static const Function glRenderbufferStorage = Message_Function_glRenderbufferStorage;
- static const Function glSampleCoverage = Message_Function_glSampleCoverage;
- static const Function glScissor = Message_Function_glScissor;
- static const Function glShaderBinary = Message_Function_glShaderBinary;
- static const Function glShaderSource = Message_Function_glShaderSource;
- static const Function glStencilFunc = Message_Function_glStencilFunc;
- static const Function glStencilFuncSeparate = Message_Function_glStencilFuncSeparate;
- static const Function glStencilMask = Message_Function_glStencilMask;
- static const Function glStencilMaskSeparate = Message_Function_glStencilMaskSeparate;
- static const Function glStencilOp = Message_Function_glStencilOp;
- static const Function glStencilOpSeparate = Message_Function_glStencilOpSeparate;
- static const Function glTexImage2D = Message_Function_glTexImage2D;
- static const Function glTexParameterf = Message_Function_glTexParameterf;
- static const Function glTexParameterfv = Message_Function_glTexParameterfv;
- static const Function glTexParameteri = Message_Function_glTexParameteri;
- static const Function glTexParameteriv = Message_Function_glTexParameteriv;
- static const Function glTexSubImage2D = Message_Function_glTexSubImage2D;
- static const Function glUniform1f = Message_Function_glUniform1f;
- static const Function glUniform1fv = Message_Function_glUniform1fv;
- static const Function glUniform1i = Message_Function_glUniform1i;
- static const Function glUniform1iv = Message_Function_glUniform1iv;
- static const Function glUniform2f = Message_Function_glUniform2f;
- static const Function glUniform2fv = Message_Function_glUniform2fv;
- static const Function glUniform2i = Message_Function_glUniform2i;
- static const Function glUniform2iv = Message_Function_glUniform2iv;
- static const Function glUniform3f = Message_Function_glUniform3f;
- static const Function glUniform3fv = Message_Function_glUniform3fv;
- static const Function glUniform3i = Message_Function_glUniform3i;
- static const Function glUniform3iv = Message_Function_glUniform3iv;
- static const Function glUniform4f = Message_Function_glUniform4f;
- static const Function glUniform4fv = Message_Function_glUniform4fv;
- static const Function glUniform4i = Message_Function_glUniform4i;
- static const Function glUniform4iv = Message_Function_glUniform4iv;
- static const Function glUniformMatrix2fv = Message_Function_glUniformMatrix2fv;
- static const Function glUniformMatrix3fv = Message_Function_glUniformMatrix3fv;
- static const Function glUniformMatrix4fv = Message_Function_glUniformMatrix4fv;
- static const Function glUseProgram = Message_Function_glUseProgram;
- static const Function glValidateProgram = Message_Function_glValidateProgram;
- static const Function glVertexAttrib1f = Message_Function_glVertexAttrib1f;
- static const Function glVertexAttrib1fv = Message_Function_glVertexAttrib1fv;
- static const Function glVertexAttrib2f = Message_Function_glVertexAttrib2f;
- static const Function glVertexAttrib2fv = Message_Function_glVertexAttrib2fv;
- static const Function glVertexAttrib3f = Message_Function_glVertexAttrib3f;
- static const Function glVertexAttrib3fv = Message_Function_glVertexAttrib3fv;
- static const Function glVertexAttrib4f = Message_Function_glVertexAttrib4f;
- static const Function glVertexAttrib4fv = Message_Function_glVertexAttrib4fv;
- static const Function glVertexAttribPointer = Message_Function_glVertexAttribPointer;
- static const Function glViewport = Message_Function_glViewport;
- static const Function eglGetDisplay = Message_Function_eglGetDisplay;
- static const Function eglInitialize = Message_Function_eglInitialize;
- static const Function eglTerminate = Message_Function_eglTerminate;
- static const Function eglGetConfigs = Message_Function_eglGetConfigs;
- static const Function eglChooseConfig = Message_Function_eglChooseConfig;
- static const Function eglGetConfigAttrib = Message_Function_eglGetConfigAttrib;
- static const Function eglCreateWindowSurface = Message_Function_eglCreateWindowSurface;
- static const Function eglCreatePixmapSurface = Message_Function_eglCreatePixmapSurface;
- static const Function eglCreatePbufferSurface = Message_Function_eglCreatePbufferSurface;
- static const Function eglDestroySurface = Message_Function_eglDestroySurface;
- static const Function eglQuerySurface = Message_Function_eglQuerySurface;
- static const Function eglCreateContext = Message_Function_eglCreateContext;
- static const Function eglDestroyContext = Message_Function_eglDestroyContext;
- static const Function eglMakeCurrent = Message_Function_eglMakeCurrent;
- static const Function eglGetCurrentContext = Message_Function_eglGetCurrentContext;
- static const Function eglGetCurrentSurface = Message_Function_eglGetCurrentSurface;
- static const Function eglGetCurrentDisplay = Message_Function_eglGetCurrentDisplay;
- static const Function eglQueryContext = Message_Function_eglQueryContext;
- static const Function eglWaitGL = Message_Function_eglWaitGL;
- static const Function eglWaitNative = Message_Function_eglWaitNative;
- static const Function eglSwapBuffers = Message_Function_eglSwapBuffers;
- static const Function eglCopyBuffers = Message_Function_eglCopyBuffers;
- static const Function eglGetError = Message_Function_eglGetError;
- static const Function eglQueryString = Message_Function_eglQueryString;
- static const Function eglGetProcAddress = Message_Function_eglGetProcAddress;
- static const Function eglSurfaceAttrib = Message_Function_eglSurfaceAttrib;
- static const Function eglBindTexImage = Message_Function_eglBindTexImage;
- static const Function eglReleaseTexImage = Message_Function_eglReleaseTexImage;
- static const Function eglSwapInterval = Message_Function_eglSwapInterval;
- static const Function eglBindAPI = Message_Function_eglBindAPI;
- static const Function eglQueryAPI = Message_Function_eglQueryAPI;
- static const Function eglWaitClient = Message_Function_eglWaitClient;
- static const Function eglReleaseThread = Message_Function_eglReleaseThread;
- static const Function eglCreatePbufferFromClientBuffer = Message_Function_eglCreatePbufferFromClientBuffer;
- static const Function eglLockSurfaceKHR = Message_Function_eglLockSurfaceKHR;
- static const Function eglUnlockSurfaceKHR = Message_Function_eglUnlockSurfaceKHR;
- static const Function eglCreateImageKHR = Message_Function_eglCreateImageKHR;
- static const Function eglDestroyImageKHR = Message_Function_eglDestroyImageKHR;
- static const Function eglCreateSyncKHR = Message_Function_eglCreateSyncKHR;
- static const Function eglDestroySyncKHR = Message_Function_eglDestroySyncKHR;
- static const Function eglClientWaitSyncKHR = Message_Function_eglClientWaitSyncKHR;
- static const Function eglGetSyncAttribKHR = Message_Function_eglGetSyncAttribKHR;
- static const Function eglSetSwapRectangleANDROID = Message_Function_eglSetSwapRectangleANDROID;
- static const Function eglGetRenderBufferANDROID = Message_Function_eglGetRenderBufferANDROID;
- static const Function ACK = Message_Function_ACK;
- static const Function NEG = Message_Function_NEG;
- static const Function CONTINUE = Message_Function_CONTINUE;
- static const Function SKIP = Message_Function_SKIP;
- static const Function SETPROP = Message_Function_SETPROP;
- static inline bool Function_IsValid(int value) {
- return Message_Function_IsValid(value);
- }
- static const Function Function_MIN =
- Message_Function_Function_MIN;
- static const Function Function_MAX =
- Message_Function_Function_MAX;
- static const int Function_ARRAYSIZE =
- Message_Function_Function_ARRAYSIZE;
-
- typedef Message_Type Type;
- static const Type BeforeCall = Message_Type_BeforeCall;
- static const Type AfterCall = Message_Type_AfterCall;
- static const Type AfterGeneratedCall = Message_Type_AfterGeneratedCall;
- static const Type Response = Message_Type_Response;
- static const Type CompleteCall = Message_Type_CompleteCall;
- static inline bool Type_IsValid(int value) {
- return Message_Type_IsValid(value);
- }
- static const Type Type_MIN =
- Message_Type_Type_MIN;
- static const Type Type_MAX =
- Message_Type_Type_MAX;
- static const int Type_ARRAYSIZE =
- Message_Type_Type_ARRAYSIZE;
-
- typedef Message_DataType DataType;
- static const DataType ReferencedImage = Message_DataType_ReferencedImage;
- static const DataType NonreferencedImage = Message_DataType_NonreferencedImage;
- static inline bool DataType_IsValid(int value) {
- return Message_DataType_IsValid(value);
- }
- static const DataType DataType_MIN =
- Message_DataType_DataType_MIN;
- static const DataType DataType_MAX =
- Message_DataType_DataType_MAX;
- static const int DataType_ARRAYSIZE =
- Message_DataType_DataType_ARRAYSIZE;
-
- typedef Message_Prop Prop;
- static const Prop CaptureDraw = Message_Prop_CaptureDraw;
- static const Prop TimeMode = Message_Prop_TimeMode;
- static const Prop ExpectResponse = Message_Prop_ExpectResponse;
- static const Prop CaptureSwap = Message_Prop_CaptureSwap;
- static const Prop GLConstant = Message_Prop_GLConstant;
- static inline bool Prop_IsValid(int value) {
- return Message_Prop_IsValid(value);
- }
- static const Prop Prop_MIN =
- Message_Prop_Prop_MIN;
- static const Prop Prop_MAX =
- Message_Prop_Prop_MAX;
- static const int Prop_ARRAYSIZE =
- Message_Prop_Prop_ARRAYSIZE;
-
- // accessors -------------------------------------------------------
-
- // required int32 context_id = 1;
- inline bool has_context_id() const;
- inline void clear_context_id();
- static const int kContextIdFieldNumber = 1;
- inline ::google::protobuf::int32 context_id() const;
- inline void set_context_id(::google::protobuf::int32 value);
-
- // required .com.android.glesv2debugger.Message.Function function = 2 [default = NEG];
- inline bool has_function() const;
- inline void clear_function();
- static const int kFunctionFieldNumber = 2;
- inline ::com::android::glesv2debugger::Message_Function function() const;
- inline void set_function(::com::android::glesv2debugger::Message_Function value);
-
- // required .com.android.glesv2debugger.Message.Type type = 3;
- inline bool has_type() const;
- inline void clear_type();
- static const int kTypeFieldNumber = 3;
- inline ::com::android::glesv2debugger::Message_Type type() const;
- inline void set_type(::com::android::glesv2debugger::Message_Type value);
-
- // required bool expect_response = 4;
- inline bool has_expect_response() const;
- inline void clear_expect_response();
- static const int kExpectResponseFieldNumber = 4;
- inline bool expect_response() const;
- inline void set_expect_response(bool value);
-
- // optional int32 ret = 5;
- inline bool has_ret() const;
- inline void clear_ret();
- static const int kRetFieldNumber = 5;
- inline ::google::protobuf::int32 ret() const;
- inline void set_ret(::google::protobuf::int32 value);
-
- // optional int32 arg0 = 6;
- inline bool has_arg0() const;
- inline void clear_arg0();
- static const int kArg0FieldNumber = 6;
- inline ::google::protobuf::int32 arg0() const;
- inline void set_arg0(::google::protobuf::int32 value);
-
- // optional int32 arg1 = 7;
- inline bool has_arg1() const;
- inline void clear_arg1();
- static const int kArg1FieldNumber = 7;
- inline ::google::protobuf::int32 arg1() const;
- inline void set_arg1(::google::protobuf::int32 value);
-
- // optional int32 arg2 = 8;
- inline bool has_arg2() const;
- inline void clear_arg2();
- static const int kArg2FieldNumber = 8;
- inline ::google::protobuf::int32 arg2() const;
- inline void set_arg2(::google::protobuf::int32 value);
-
- // optional int32 arg3 = 9;
- inline bool has_arg3() const;
- inline void clear_arg3();
- static const int kArg3FieldNumber = 9;
- inline ::google::protobuf::int32 arg3() const;
- inline void set_arg3(::google::protobuf::int32 value);
-
- // optional int32 arg4 = 16;
- inline bool has_arg4() const;
- inline void clear_arg4();
- static const int kArg4FieldNumber = 16;
- inline ::google::protobuf::int32 arg4() const;
- inline void set_arg4(::google::protobuf::int32 value);
-
- // optional int32 arg5 = 17;
- inline bool has_arg5() const;
- inline void clear_arg5();
- static const int kArg5FieldNumber = 17;
- inline ::google::protobuf::int32 arg5() const;
- inline void set_arg5(::google::protobuf::int32 value);
-
- // optional int32 arg6 = 18;
- inline bool has_arg6() const;
- inline void clear_arg6();
- static const int kArg6FieldNumber = 18;
- inline ::google::protobuf::int32 arg6() const;
- inline void set_arg6(::google::protobuf::int32 value);
-
- // optional int32 arg7 = 19;
- inline bool has_arg7() const;
- inline void clear_arg7();
- static const int kArg7FieldNumber = 19;
- inline ::google::protobuf::int32 arg7() const;
- inline void set_arg7(::google::protobuf::int32 value);
-
- // optional int32 arg8 = 20;
- inline bool has_arg8() const;
- inline void clear_arg8();
- static const int kArg8FieldNumber = 20;
- inline ::google::protobuf::int32 arg8() const;
- inline void set_arg8(::google::protobuf::int32 value);
-
- // optional bytes data = 10;
- inline bool has_data() const;
- inline void clear_data();
- static const int kDataFieldNumber = 10;
- inline const ::std::string& data() const;
- inline void set_data(const ::std::string& value);
- inline void set_data(const char* value);
- inline void set_data(const void* value, size_t size);
- inline ::std::string* mutable_data();
-
- // optional .com.android.glesv2debugger.Message.DataType data_type = 23;
- inline bool has_data_type() const;
- inline void clear_data_type();
- static const int kDataTypeFieldNumber = 23;
- inline ::com::android::glesv2debugger::Message_DataType data_type() const;
- inline void set_data_type(::com::android::glesv2debugger::Message_DataType value);
-
- // optional int32 pixel_format = 24;
- inline bool has_pixel_format() const;
- inline void clear_pixel_format();
- static const int kPixelFormatFieldNumber = 24;
- inline ::google::protobuf::int32 pixel_format() const;
- inline void set_pixel_format(::google::protobuf::int32 value);
-
- // optional int32 pixel_type = 25;
- inline bool has_pixel_type() const;
- inline void clear_pixel_type();
- static const int kPixelTypeFieldNumber = 25;
- inline ::google::protobuf::int32 pixel_type() const;
- inline void set_pixel_type(::google::protobuf::int32 value);
-
- // optional int32 image_width = 26;
- inline bool has_image_width() const;
- inline void clear_image_width();
- static const int kImageWidthFieldNumber = 26;
- inline ::google::protobuf::int32 image_width() const;
- inline void set_image_width(::google::protobuf::int32 value);
-
- // optional int32 image_height = 27;
- inline bool has_image_height() const;
- inline void clear_image_height();
- static const int kImageHeightFieldNumber = 27;
- inline ::google::protobuf::int32 image_height() const;
- inline void set_image_height(::google::protobuf::int32 value);
-
- // optional float time = 11;
- inline bool has_time() const;
- inline void clear_time();
- static const int kTimeFieldNumber = 11;
- inline float time() const;
- inline void set_time(float value);
-
- // optional .com.android.glesv2debugger.Message.Prop prop = 21;
- inline bool has_prop() const;
- inline void clear_prop();
- static const int kPropFieldNumber = 21;
- inline ::com::android::glesv2debugger::Message_Prop prop() const;
- inline void set_prop(::com::android::glesv2debugger::Message_Prop value);
-
- // optional float clock = 22;
- inline bool has_clock() const;
- inline void clear_clock();
- static const int kClockFieldNumber = 22;
- inline float clock() const;
- inline void set_clock(float value);
-
- // @@protoc_insertion_point(class_scope:com.android.glesv2debugger.Message)
- private:
- mutable int _cached_size_;
-
- ::google::protobuf::int32 context_id_;
- int function_;
- int type_;
- bool expect_response_;
- ::google::protobuf::int32 ret_;
- ::google::protobuf::int32 arg0_;
- ::google::protobuf::int32 arg1_;
- ::google::protobuf::int32 arg2_;
- ::google::protobuf::int32 arg3_;
- ::google::protobuf::int32 arg4_;
- ::google::protobuf::int32 arg5_;
- ::google::protobuf::int32 arg6_;
- ::google::protobuf::int32 arg7_;
- ::google::protobuf::int32 arg8_;
- ::std::string* data_;
- static const ::std::string _default_data_;
- int data_type_;
- ::google::protobuf::int32 pixel_format_;
- ::google::protobuf::int32 pixel_type_;
- ::google::protobuf::int32 image_width_;
- ::google::protobuf::int32 image_height_;
- float time_;
- int prop_;
- float clock_;
- friend void protobuf_AddDesc_debugger_5fmessage_2eproto();
- friend void protobuf_AssignDesc_debugger_5fmessage_2eproto();
- friend void protobuf_ShutdownFile_debugger_5fmessage_2eproto();
-
- ::google::protobuf::uint32 _has_bits_[(23 + 31) / 32];
-
- // WHY DOES & HAVE LOWER PRECEDENCE THAN != !?
- inline bool _has_bit(int index) const {
- return (_has_bits_[index / 32] & (1u << (index % 32))) != 0;
- }
- inline void _set_bit(int index) {
- _has_bits_[index / 32] |= (1u << (index % 32));
- }
- inline void _clear_bit(int index) {
- _has_bits_[index / 32] &= ~(1u << (index % 32));
- }
-
- void InitAsDefaultInstance();
- static Message* default_instance_;
-};
-// ===================================================================
-
-
-// ===================================================================
-
-// Message
-
-// required int32 context_id = 1;
-inline bool Message::has_context_id() const {
- return _has_bit(0);
-}
-inline void Message::clear_context_id() {
- context_id_ = 0;
- _clear_bit(0);
-}
-inline ::google::protobuf::int32 Message::context_id() const {
- return context_id_;
-}
-inline void Message::set_context_id(::google::protobuf::int32 value) {
- _set_bit(0);
- context_id_ = value;
-}
-
-// required .com.android.glesv2debugger.Message.Function function = 2 [default = NEG];
-inline bool Message::has_function() const {
- return _has_bit(1);
-}
-inline void Message::clear_function() {
- function_ = 187;
- _clear_bit(1);
-}
-inline ::com::android::glesv2debugger::Message_Function Message::function() const {
- return static_cast< ::com::android::glesv2debugger::Message_Function >(function_);
-}
-inline void Message::set_function(::com::android::glesv2debugger::Message_Function value) {
- GOOGLE_DCHECK(::com::android::glesv2debugger::Message_Function_IsValid(value));
- _set_bit(1);
- function_ = value;
-}
-
-// required .com.android.glesv2debugger.Message.Type type = 3;
-inline bool Message::has_type() const {
- return _has_bit(2);
-}
-inline void Message::clear_type() {
- type_ = 0;
- _clear_bit(2);
-}
-inline ::com::android::glesv2debugger::Message_Type Message::type() const {
- return static_cast< ::com::android::glesv2debugger::Message_Type >(type_);
-}
-inline void Message::set_type(::com::android::glesv2debugger::Message_Type value) {
- GOOGLE_DCHECK(::com::android::glesv2debugger::Message_Type_IsValid(value));
- _set_bit(2);
- type_ = value;
-}
-
-// required bool expect_response = 4;
-inline bool Message::has_expect_response() const {
- return _has_bit(3);
-}
-inline void Message::clear_expect_response() {
- expect_response_ = false;
- _clear_bit(3);
-}
-inline bool Message::expect_response() const {
- return expect_response_;
-}
-inline void Message::set_expect_response(bool value) {
- _set_bit(3);
- expect_response_ = value;
-}
-
-// optional int32 ret = 5;
-inline bool Message::has_ret() const {
- return _has_bit(4);
-}
-inline void Message::clear_ret() {
- ret_ = 0;
- _clear_bit(4);
-}
-inline ::google::protobuf::int32 Message::ret() const {
- return ret_;
-}
-inline void Message::set_ret(::google::protobuf::int32 value) {
- _set_bit(4);
- ret_ = value;
-}
-
-// optional int32 arg0 = 6;
-inline bool Message::has_arg0() const {
- return _has_bit(5);
-}
-inline void Message::clear_arg0() {
- arg0_ = 0;
- _clear_bit(5);
-}
-inline ::google::protobuf::int32 Message::arg0() const {
- return arg0_;
-}
-inline void Message::set_arg0(::google::protobuf::int32 value) {
- _set_bit(5);
- arg0_ = value;
-}
-
-// optional int32 arg1 = 7;
-inline bool Message::has_arg1() const {
- return _has_bit(6);
-}
-inline void Message::clear_arg1() {
- arg1_ = 0;
- _clear_bit(6);
-}
-inline ::google::protobuf::int32 Message::arg1() const {
- return arg1_;
-}
-inline void Message::set_arg1(::google::protobuf::int32 value) {
- _set_bit(6);
- arg1_ = value;
-}
-
-// optional int32 arg2 = 8;
-inline bool Message::has_arg2() const {
- return _has_bit(7);
-}
-inline void Message::clear_arg2() {
- arg2_ = 0;
- _clear_bit(7);
-}
-inline ::google::protobuf::int32 Message::arg2() const {
- return arg2_;
-}
-inline void Message::set_arg2(::google::protobuf::int32 value) {
- _set_bit(7);
- arg2_ = value;
-}
-
-// optional int32 arg3 = 9;
-inline bool Message::has_arg3() const {
- return _has_bit(8);
-}
-inline void Message::clear_arg3() {
- arg3_ = 0;
- _clear_bit(8);
-}
-inline ::google::protobuf::int32 Message::arg3() const {
- return arg3_;
-}
-inline void Message::set_arg3(::google::protobuf::int32 value) {
- _set_bit(8);
- arg3_ = value;
-}
-
-// optional int32 arg4 = 16;
-inline bool Message::has_arg4() const {
- return _has_bit(9);
-}
-inline void Message::clear_arg4() {
- arg4_ = 0;
- _clear_bit(9);
-}
-inline ::google::protobuf::int32 Message::arg4() const {
- return arg4_;
-}
-inline void Message::set_arg4(::google::protobuf::int32 value) {
- _set_bit(9);
- arg4_ = value;
-}
-
-// optional int32 arg5 = 17;
-inline bool Message::has_arg5() const {
- return _has_bit(10);
-}
-inline void Message::clear_arg5() {
- arg5_ = 0;
- _clear_bit(10);
-}
-inline ::google::protobuf::int32 Message::arg5() const {
- return arg5_;
-}
-inline void Message::set_arg5(::google::protobuf::int32 value) {
- _set_bit(10);
- arg5_ = value;
-}
-
-// optional int32 arg6 = 18;
-inline bool Message::has_arg6() const {
- return _has_bit(11);
-}
-inline void Message::clear_arg6() {
- arg6_ = 0;
- _clear_bit(11);
-}
-inline ::google::protobuf::int32 Message::arg6() const {
- return arg6_;
-}
-inline void Message::set_arg6(::google::protobuf::int32 value) {
- _set_bit(11);
- arg6_ = value;
-}
-
-// optional int32 arg7 = 19;
-inline bool Message::has_arg7() const {
- return _has_bit(12);
-}
-inline void Message::clear_arg7() {
- arg7_ = 0;
- _clear_bit(12);
-}
-inline ::google::protobuf::int32 Message::arg7() const {
- return arg7_;
-}
-inline void Message::set_arg7(::google::protobuf::int32 value) {
- _set_bit(12);
- arg7_ = value;
-}
-
-// optional int32 arg8 = 20;
-inline bool Message::has_arg8() const {
- return _has_bit(13);
-}
-inline void Message::clear_arg8() {
- arg8_ = 0;
- _clear_bit(13);
-}
-inline ::google::protobuf::int32 Message::arg8() const {
- return arg8_;
-}
-inline void Message::set_arg8(::google::protobuf::int32 value) {
- _set_bit(13);
- arg8_ = value;
-}
-
-// optional bytes data = 10;
-inline bool Message::has_data() const {
- return _has_bit(14);
-}
-inline void Message::clear_data() {
- if (data_ != &_default_data_) {
- data_->clear();
- }
- _clear_bit(14);
-}
-inline const ::std::string& Message::data() const {
- return *data_;
-}
-inline void Message::set_data(const ::std::string& value) {
- _set_bit(14);
- if (data_ == &_default_data_) {
- data_ = new ::std::string;
- }
- data_->assign(value);
-}
-inline void Message::set_data(const char* value) {
- _set_bit(14);
- if (data_ == &_default_data_) {
- data_ = new ::std::string;
- }
- data_->assign(value);
-}
-inline void Message::set_data(const void* value, size_t size) {
- _set_bit(14);
- if (data_ == &_default_data_) {
- data_ = new ::std::string;
- }
- data_->assign(reinterpret_cast<const char*>(value), size);
-}
-inline ::std::string* Message::mutable_data() {
- _set_bit(14);
- if (data_ == &_default_data_) {
- data_ = new ::std::string;
- }
- return data_;
-}
-
-// optional .com.android.glesv2debugger.Message.DataType data_type = 23;
-inline bool Message::has_data_type() const {
- return _has_bit(15);
-}
-inline void Message::clear_data_type() {
- data_type_ = 0;
- _clear_bit(15);
-}
-inline ::com::android::glesv2debugger::Message_DataType Message::data_type() const {
- return static_cast< ::com::android::glesv2debugger::Message_DataType >(data_type_);
-}
-inline void Message::set_data_type(::com::android::glesv2debugger::Message_DataType value) {
- GOOGLE_DCHECK(::com::android::glesv2debugger::Message_DataType_IsValid(value));
- _set_bit(15);
- data_type_ = value;
-}
-
-// optional int32 pixel_format = 24;
-inline bool Message::has_pixel_format() const {
- return _has_bit(16);
-}
-inline void Message::clear_pixel_format() {
- pixel_format_ = 0;
- _clear_bit(16);
-}
-inline ::google::protobuf::int32 Message::pixel_format() const {
- return pixel_format_;
-}
-inline void Message::set_pixel_format(::google::protobuf::int32 value) {
- _set_bit(16);
- pixel_format_ = value;
-}
-
-// optional int32 pixel_type = 25;
-inline bool Message::has_pixel_type() const {
- return _has_bit(17);
-}
-inline void Message::clear_pixel_type() {
- pixel_type_ = 0;
- _clear_bit(17);
-}
-inline ::google::protobuf::int32 Message::pixel_type() const {
- return pixel_type_;
-}
-inline void Message::set_pixel_type(::google::protobuf::int32 value) {
- _set_bit(17);
- pixel_type_ = value;
-}
-
-// optional int32 image_width = 26;
-inline bool Message::has_image_width() const {
- return _has_bit(18);
-}
-inline void Message::clear_image_width() {
- image_width_ = 0;
- _clear_bit(18);
-}
-inline ::google::protobuf::int32 Message::image_width() const {
- return image_width_;
-}
-inline void Message::set_image_width(::google::protobuf::int32 value) {
- _set_bit(18);
- image_width_ = value;
-}
-
-// optional int32 image_height = 27;
-inline bool Message::has_image_height() const {
- return _has_bit(19);
-}
-inline void Message::clear_image_height() {
- image_height_ = 0;
- _clear_bit(19);
-}
-inline ::google::protobuf::int32 Message::image_height() const {
- return image_height_;
-}
-inline void Message::set_image_height(::google::protobuf::int32 value) {
- _set_bit(19);
- image_height_ = value;
-}
-
-// optional float time = 11;
-inline bool Message::has_time() const {
- return _has_bit(20);
-}
-inline void Message::clear_time() {
- time_ = 0;
- _clear_bit(20);
-}
-inline float Message::time() const {
- return time_;
-}
-inline void Message::set_time(float value) {
- _set_bit(20);
- time_ = value;
-}
-
-// optional .com.android.glesv2debugger.Message.Prop prop = 21;
-inline bool Message::has_prop() const {
- return _has_bit(21);
-}
-inline void Message::clear_prop() {
- prop_ = 0;
- _clear_bit(21);
-}
-inline ::com::android::glesv2debugger::Message_Prop Message::prop() const {
- return static_cast< ::com::android::glesv2debugger::Message_Prop >(prop_);
-}
-inline void Message::set_prop(::com::android::glesv2debugger::Message_Prop value) {
- GOOGLE_DCHECK(::com::android::glesv2debugger::Message_Prop_IsValid(value));
- _set_bit(21);
- prop_ = value;
-}
-
-// optional float clock = 22;
-inline bool Message::has_clock() const {
- return _has_bit(22);
-}
-inline void Message::clear_clock() {
- clock_ = 0;
- _clear_bit(22);
-}
-inline float Message::clock() const {
- return clock_;
-}
-inline void Message::set_clock(float value) {
- _set_bit(22);
- clock_ = value;
-}
-
-
-// @@protoc_insertion_point(namespace_scope)
-
-} // namespace glesv2debugger
-} // namespace android
-} // namespace com
-
-// @@protoc_insertion_point(global_scope)
-
-#endif // PROTOBUF_debugger_5fmessage_2eproto__INCLUDED
diff --git a/opengl/libs/GLES2_dbg/src/egl.cpp b/opengl/libs/GLES2_dbg/src/egl.cpp
deleted file mode 100644
index bbea3bd55..000000000
--- a/opengl/libs/GLES2_dbg/src/egl.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include "header.h"
-
-EGLBoolean Debug_eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
-{
- DbgContext * const dbg = getDbgContextThreadSpecific();
- glesv2debugger::Message msg;
- struct : public FunctionCall {
- EGLDisplay dpy;
- EGLSurface draw;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- msg.set_time(-1);
- return reinterpret_cast<const int *>(true);
- }
- } caller;
- caller.dpy = dpy;
- caller.draw = draw;
-
- msg.set_arg0(reinterpret_cast<int>(dpy));
- msg.set_arg1(reinterpret_cast<int>(draw));
- if (dbg->captureSwap > 0) {
- dbg->captureSwap--;
- int viewport[4] = {};
- dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport);
- void * pixels = dbg->GetReadPixelsBuffer(viewport[2] * viewport[3] *
- dbg->readBytesPerPixel);
- dbg->hooks->gl.glReadPixels(viewport[0], viewport[1], viewport[2],
- viewport[3], GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- dbg->CompressReadPixelBuffer(msg.mutable_data());
- msg.set_data_type(msg.ReferencedImage);
- msg.set_pixel_format(GL_RGBA);
- msg.set_pixel_type(GL_UNSIGNED_BYTE);
- msg.set_image_width(viewport[2]);
- msg.set_image_height(viewport[3]);
- }
- int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_eglSwapBuffers);
- return static_cast<EGLBoolean>(reinterpret_cast<int>(ret));
-}
diff --git a/opengl/libs/GLES2_dbg/src/header.h b/opengl/libs/GLES2_dbg/src/header.h
deleted file mode 100644
index 0ab48902b..000000000
--- a/opengl/libs/GLES2_dbg/src/header.h
+++ /dev/null
@@ -1,178 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#ifndef ANDROID_GLES2_DBG_HEADER_H
-#define ANDROID_GLES2_DBG_HEADER_H
-
-#include <stdlib.h>
-#include <ctype.h>
-#include <string.h>
-#include <errno.h>
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <cutils/log.h>
-#include <utils/Timers.h>
-
-#include "hooks.h"
-
-#include "glesv2dbg.h"
-
-#define GL_ENTRY(_r, _api, ...) _r Debug_##_api ( __VA_ARGS__ );
-#include "glesv2dbg_functions.h"
-
-#include "debugger_message.pb.h"
-
-using namespace android;
-using namespace com::android;
-
-#ifndef __location__
-#define __HIERALLOC_STRING_0__(s) #s
-#define __HIERALLOC_STRING_1__(s) __HIERALLOC_STRING_0__(s)
-#define __HIERALLOC_STRING_2__ __HIERALLOC_STRING_1__(__LINE__)
-#define __location__ __FILE__ ":" __HIERALLOC_STRING_2__
-#endif
-
-#undef assert
-#define assert(expr) if (!(expr)) { ALOGD("\n*\n*\n* assert: %s at %s \n*\n*", #expr, __location__); int * x = 0; *x = 5; }
-//#undef ALOGD
-//#define ALOGD(...)
-
-namespace android
-{
-
-struct GLFunctionBitfield {
- unsigned char field [24]; // 8 * 24 = 192
-
- void Bit(const glesv2debugger::Message_Function function, bool bit) {
- const unsigned byte = function / 8, mask = 1 << (function % 8);
- if (bit)
- field[byte] |= mask;
- else
- field[byte] &= ~mask;
- }
-
- bool Bit(const glesv2debugger::Message_Function function) const {
- const unsigned byte = function / 8, mask = 1 << (function % 8);
- return field[byte] & mask;
- }
-};
-
-struct DbgContext {
- static const unsigned int LZF_CHUNK_SIZE = 256 * 1024;
-
-private:
- char * lzf_buf; // malloc / free; for lzf chunk compression and other uses
-
- // used as buffer and reference frame for ReadPixels; malloc/free
- unsigned * lzf_ref [2];
- unsigned lzf_readIndex; // 0 or 1
- unsigned lzf_refSize, lzf_refBufSize; // bytes
-
-public:
- const unsigned int version; // 0 is GLES1, 1 is GLES2
- const gl_hooks_t * const hooks;
- const unsigned int MAX_VERTEX_ATTRIBS;
- const unsigned int readBytesPerPixel;
-
- unsigned int captureSwap; // number of eglSwapBuffers to glReadPixels
- unsigned int captureDraw; // number of glDrawArrays/Elements to glReadPixels
-
- GLFunctionBitfield expectResponse;
-
- struct VertexAttrib {
- GLenum type; // element data type
- unsigned size; // number of data per element
- unsigned stride; // calculated number of bytes between elements
- const void * ptr;
- unsigned elemSize; // calculated number of bytes per element
- GLuint buffer; // buffer name
- GLboolean normalized : 1;
- GLboolean enabled : 1;
- VertexAttrib() : type(0), size(0), stride(0), ptr(NULL), elemSize(0),
- buffer(0), normalized(0), enabled(0) {}
- } * vertexAttribs;
- bool hasNonVBOAttribs; // whether any enabled vertexAttrib is user pointer
-
- struct VBO {
- const GLuint name;
- const GLenum target;
- VBO * next;
- void * data; // malloc/free
- unsigned size; // in bytes
- VBO(const GLuint name, const GLenum target, VBO * head) : name(name),
- target(target), next(head), data(NULL), size(0) {}
- } * indexBuffers; // linked list of all index buffers
- VBO * indexBuffer; // currently bound index buffer
-
- GLuint program;
- unsigned maxAttrib; // number of slots used by program
-
- DbgContext(const unsigned version, const gl_hooks_t * const hooks,
- const unsigned MAX_VERTEX_ATTRIBS);
- ~DbgContext();
-
- void Fetch(const unsigned index, std::string * const data) const;
- void Compress(const void * in_data, unsigned in_len, std::string * const outStr);
- static unsigned char * Decompress(const void * in, const unsigned int inLen,
- unsigned int * const outLen); // malloc/free
- void * GetReadPixelsBuffer(const unsigned size);
- bool IsReadPixelBuffer(const void * const ptr) {
- return ptr == lzf_ref[lzf_readIndex];
- }
- void CompressReadPixelBuffer(std::string * const outStr);
- char * GetBuffer(); // allocates lzf_buf if NULL
- unsigned int GetBufferSize(); // allocates lzf_buf if NULL
-
- void glUseProgram(GLuint program);
- void glEnableVertexAttribArray(GLuint index);
- void glDisableVertexAttribArray(GLuint index);
- void glVertexAttribPointer(GLuint indx, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride, const GLvoid* ptr);
- void glBindBuffer(GLenum target, GLuint buffer);
- void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
- void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
- void glDeleteBuffers(GLsizei n, const GLuint *buffers);
-};
-
-DbgContext * getDbgContextThreadSpecific();
-
-struct FunctionCall {
- virtual const int * operator()(gl_hooks_t::gl_t const * const _c,
- glesv2debugger::Message & msg) = 0;
- virtual ~FunctionCall() {}
-};
-
-// move these into DbgContext as static
-extern int timeMode; // SYSTEM_TIME_
-
-extern int clientSock, serverSock;
-
-unsigned GetBytesPerPixel(const GLenum format, const GLenum type);
-
-// every Debug_gl* function calls this to send message to client and possibly receive commands
-int * MessageLoop(FunctionCall & functionCall, glesv2debugger::Message & msg,
- const glesv2debugger::Message_Function function);
-
-void Receive(glesv2debugger::Message & cmd);
-float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd);
-void SetProp(DbgContext * const dbg, const glesv2debugger::Message & cmd);
-const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet);
-}; // namespace android {
-
-#endif // #ifndef ANDROID_GLES2_DBG_HEADER_H
diff --git a/opengl/libs/GLES2_dbg/src/server.cpp b/opengl/libs/GLES2_dbg/src/server.cpp
deleted file mode 100644
index 3e9369707..000000000
--- a/opengl/libs/GLES2_dbg/src/server.cpp
+++ /dev/null
@@ -1,312 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include <sys/ioctl.h>
-#include <unistd.h>
-#include <sys/socket.h>
-#include <fcntl.h>
-#include <netinet/in.h>
-#include <arpa/inet.h>
-#include <pthread.h>
-
-#include "header.h"
-
-namespace android
-{
-
-int serverSock = -1, clientSock = -1;
-FILE * file = NULL;
-unsigned int MAX_FILE_SIZE = 0;
-int timeMode = SYSTEM_TIME_THREAD;
-
-static void Die(const char * msg)
-{
- ALOGD("\n*\n*\n* GLESv2_dbg: Die: %s \n*\n*", msg);
- StopDebugServer();
- exit(1);
-}
-
-void StartDebugServer(const unsigned short port, const bool forceUseFile,
- const unsigned int maxFileSize, const char * const filePath)
-{
- MAX_FILE_SIZE = maxFileSize;
-
- ALOGD("GLESv2_dbg: StartDebugServer");
- if (serverSock >= 0 || file)
- return;
-
- ALOGD("GLESv2_dbg: StartDebugServer create socket");
- struct sockaddr_in server = {}, client = {};
-
- /* Create the TCP socket */
- if (forceUseFile || (serverSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) {
- file = fopen(filePath, "wb");
- if (!file)
- Die("Failed to create socket and file");
- else
- return;
- }
- /* Construct the server sockaddr_in structure */
- server.sin_family = AF_INET; /* Internet/IP */
- server.sin_addr.s_addr = htonl(INADDR_LOOPBACK); /* Incoming addr */
- server.sin_port = htons(port); /* server port */
-
- /* Bind the server socket */
- socklen_t sizeofSockaddr_in = sizeof(sockaddr_in);
- if (bind(serverSock, (struct sockaddr *) &server,
- sizeof(server)) < 0) {
- Die("Failed to bind the server socket");
- }
- /* Listen on the server socket */
- if (listen(serverSock, 1) < 0) {
- Die("Failed to listen on server socket");
- }
-
- ALOGD("server started on %d \n", server.sin_port);
-
-
- /* Wait for client connection */
- if ((clientSock =
- accept(serverSock, (struct sockaddr *) &client,
- &sizeofSockaddr_in)) < 0) {
- Die("Failed to accept client connection");
- }
-
- ALOGD("Client connected: %s\n", inet_ntoa(client.sin_addr));
-// fcntl(clientSock, F_SETFL, O_NONBLOCK);
-}
-
-void StopDebugServer()
-{
- ALOGD("GLESv2_dbg: StopDebugServer");
- if (clientSock > 0) {
- close(clientSock);
- clientSock = -1;
- }
- if (serverSock > 0) {
- close(serverSock);
- serverSock = -1;
- }
- if (file) {
- fclose(file);
- file = NULL;
- }
-}
-
-void Receive(glesv2debugger::Message & cmd)
-{
- if (clientSock < 0)
- return;
- unsigned len = 0;
- int received = recv(clientSock, &len, 4, MSG_WAITALL);
- if (received < 0)
- Die("Failed to receive response length");
- else if (4 != received) {
- ALOGD("received %dB: %.8X", received, len);
- Die("Received length mismatch, expected 4");
- }
- static void * buffer = NULL;
- static unsigned bufferSize = 0;
- if (bufferSize < len) {
- buffer = realloc(buffer, len);
- assert(buffer);
- bufferSize = len;
- }
- received = recv(clientSock, buffer, len, MSG_WAITALL);
- if (received < 0)
- Die("Failed to receive response");
- else if (len != received)
- Die("Received length mismatch");
- cmd.Clear();
- cmd.ParseFromArray(buffer, len);
-}
-
-bool TryReceive(glesv2debugger::Message & cmd)
-{
- if (clientSock < 0)
- return false;
- fd_set readSet;
- FD_ZERO(&readSet);
- FD_SET(clientSock, &readSet);
- timeval timeout;
- timeout.tv_sec = timeout.tv_usec = 0;
-
- int rc = select(clientSock + 1, &readSet, NULL, NULL, &timeout);
- if (rc < 0)
- Die("failed to select clientSock");
-
- bool received = false;
- if (FD_ISSET(clientSock, &readSet)) {
- ALOGD("TryReceive: avaiable for read");
- Receive(cmd);
- return true;
- }
- return false;
-}
-
-float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd)
-{
- // TODO: use per DbgContext send/receive buffer and async socket
- // instead of mutex and blocking io; watch out for large messages
- static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
- struct Autolock {
- Autolock() {
- pthread_mutex_lock(&mutex);
- }
- ~Autolock() {
- pthread_mutex_unlock(&mutex);
- }
- } autolock;
-
- if (msg.function() != glesv2debugger::Message_Function_ACK)
- assert(msg.has_context_id() && msg.context_id() != 0);
- static std::string str;
- msg.SerializeToString(&str);
- const uint32_t len = str.length();
- if (clientSock < 0) {
- if (file) {
- fwrite(&len, sizeof(len), 1, file);
- fwrite(str.data(), len, 1, file);
- if (ftell(file) >= MAX_FILE_SIZE) {
- fclose(file);
- Die("MAX_FILE_SIZE reached");
- }
- }
- return 0;
- }
- int sent = -1;
- sent = send(clientSock, &len, sizeof(len), 0);
- if (sent != sizeof(len)) {
- ALOGD("actual sent=%d expected=%d clientSock=%d", sent, sizeof(len), clientSock);
- Die("Failed to send message length");
- }
- nsecs_t c0 = systemTime(timeMode);
- sent = send(clientSock, str.data(), str.length(), 0);
- float t = (float)ns2ms(systemTime(timeMode) - c0);
- if (sent != str.length()) {
- ALOGD("actual sent=%d expected=%d clientSock=%d", sent, str.length(), clientSock);
- Die("Failed to send message");
- }
- // TODO: factor Receive & TryReceive out and into MessageLoop, or add control argument.
- // mean while, if server is sending a SETPROP then don't try to receive,
- // because server will not be processing received command
- if (msg.function() == msg.SETPROP)
- return t;
- // try to receive commands even though not expecting response,
- // since client can send SETPROP and other commands anytime
- if (!msg.expect_response()) {
- if (TryReceive(cmd)) {
- if (glesv2debugger::Message_Function_SETPROP == cmd.function())
- ALOGD("Send: TryReceived SETPROP");
- else
- ALOGD("Send: TryReceived %u", cmd.function());
- }
- } else
- Receive(cmd);
- return t;
-}
-
-void SetProp(DbgContext * const dbg, const glesv2debugger::Message & cmd)
-{
- switch (cmd.prop()) {
- case glesv2debugger::Message_Prop_CaptureDraw:
- ALOGD("SetProp Message_Prop_CaptureDraw %d", cmd.arg0());
- dbg->captureDraw = cmd.arg0();
- break;
- case glesv2debugger::Message_Prop_TimeMode:
- ALOGD("SetProp Message_Prop_TimeMode %d", cmd.arg0());
- timeMode = cmd.arg0();
- break;
- case glesv2debugger::Message_Prop_ExpectResponse:
- ALOGD("SetProp Message_Prop_ExpectResponse %d=%d", cmd.arg0(), cmd.arg1());
- dbg->expectResponse.Bit((glesv2debugger::Message_Function)cmd.arg0(), cmd.arg1());
- break;
- case glesv2debugger::Message_Prop_CaptureSwap:
- ALOGD("SetProp CaptureSwap %d", cmd.arg0());
- dbg->captureSwap = cmd.arg0();
- break;
- default:
- assert(0);
- }
-}
-
-int * MessageLoop(FunctionCall & functionCall, glesv2debugger::Message & msg,
- const glesv2debugger::Message_Function function)
-{
- DbgContext * const dbg = getDbgContextThreadSpecific();
- const int * ret = 0;
- glesv2debugger::Message cmd;
- msg.set_context_id(reinterpret_cast<int>(dbg));
- msg.set_type(glesv2debugger::Message_Type_BeforeCall);
- bool expectResponse = dbg->expectResponse.Bit(function);
- msg.set_expect_response(expectResponse);
- msg.set_function(function);
-
- // when not exectResponse, set cmd to CONTINUE then SKIP
- // cmd will be overwritten by received command
- cmd.set_function(glesv2debugger::Message_Function_CONTINUE);
- cmd.set_expect_response(expectResponse);
- glesv2debugger::Message_Function oldCmd = cmd.function();
- Send(msg, cmd);
- expectResponse = cmd.expect_response();
- while (true) {
- msg.Clear();
- nsecs_t c0 = systemTime(timeMode);
- switch (cmd.function()) {
- case glesv2debugger::Message_Function_CONTINUE:
- ret = functionCall(&dbg->hooks->gl, msg);
- while (GLenum error = dbg->hooks->gl.glGetError())
- ALOGD("Function=%u glGetError() = 0x%.4X", function, error);
- if (!msg.has_time()) // some has output data copy, so time inside call
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.set_context_id(reinterpret_cast<int>(dbg));
- msg.set_function(function);
- msg.set_type(glesv2debugger::Message_Type_AfterCall);
- msg.set_expect_response(expectResponse);
- if (!expectResponse) {
- cmd.set_function(glesv2debugger::Message_Function_SKIP);
- cmd.set_expect_response(false);
- }
- oldCmd = cmd.function();
- Send(msg, cmd);
- expectResponse = cmd.expect_response();
- break;
- case glesv2debugger::Message_Function_SKIP:
- return const_cast<int *>(ret);
- case glesv2debugger::Message_Function_SETPROP:
- SetProp(dbg, cmd);
- expectResponse = cmd.expect_response();
- if (!expectResponse) // SETPROP is "out of band"
- cmd.set_function(oldCmd);
- else
- Receive(cmd);
- break;
- default:
- ret = GenerateCall(dbg, cmd, msg, ret);
- msg.set_expect_response(expectResponse);
- if (!expectResponse) {
- cmd.set_function(cmd.SKIP);
- cmd.set_expect_response(expectResponse);
- }
- oldCmd = cmd.function();
- Send(msg, cmd);
- expectResponse = cmd.expect_response();
- break;
- }
- }
- return 0;
-}
-}; // namespace android {
diff --git a/opengl/libs/GLES2_dbg/src/vertex.cpp b/opengl/libs/GLES2_dbg/src/vertex.cpp
deleted file mode 100644
index 70c34333d..000000000
--- a/opengl/libs/GLES2_dbg/src/vertex.cpp
+++ /dev/null
@@ -1,214 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include "header.h"
-
-namespace android
-{
-bool capture; // capture after each glDraw*
-}
-
-void Debug_glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- DbgContext * const dbg = getDbgContextThreadSpecific();
- glesv2debugger::Message msg, cmd;
- msg.set_context_id(reinterpret_cast<int>(dbg));
- msg.set_type(glesv2debugger::Message_Type_BeforeCall);
- bool expectResponse = dbg->expectResponse.Bit(glesv2debugger::Message_Function_glDrawArrays);
- msg.set_expect_response(expectResponse);
- msg.set_function(glesv2debugger::Message_Function_glDrawArrays);
- msg.set_arg0(mode);
- msg.set_arg1(first);
- msg.set_arg2(count);
-
- msg.set_arg7(dbg->maxAttrib); // indicate capturing vertex data
- if (dbg->hasNonVBOAttribs) {
- std::string * const data = msg.mutable_data();
- for (unsigned i = 0; i < count; i++)
- dbg->Fetch(i + first, data);
- }
-
- void * pixels = NULL;
- int viewport[4] = {};
- cmd.set_function(glesv2debugger::Message_Function_CONTINUE);
- cmd.set_expect_response(expectResponse);
- glesv2debugger::Message_Function oldCmd = cmd.function();
- Send(msg, cmd);
- expectResponse = cmd.expect_response();
- while (true) {
- msg.Clear();
- nsecs_t c0 = systemTime(timeMode);
- switch (cmd.function()) {
- case glesv2debugger::Message_Function_CONTINUE:
- dbg->hooks->gl.glDrawArrays(mode, first, count);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.set_context_id(reinterpret_cast<int>(dbg));
- msg.set_function(glesv2debugger::Message_Function_glDrawArrays);
- msg.set_type(glesv2debugger::Message_Type_AfterCall);
- msg.set_expect_response(expectResponse);
- if (!expectResponse) {
- cmd.set_function(glesv2debugger::Message_Function_SKIP);
- cmd.set_expect_response(false);
- }
- oldCmd = cmd.function();
- Send(msg, cmd);
- expectResponse = cmd.expect_response();
- // TODO: pack glReadPixels data with vertex data instead of
- // relying on sperate call for transport, this would allow
- // auto generated message loop using EXTEND_Debug macro
- if (dbg->captureDraw > 0) {
- dbg->captureDraw--;
- dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport);
-// ALOGD("glDrawArrays CAPTURE: x=%d y=%d width=%d height=%d format=0x%.4X type=0x%.4X",
-// viewport[0], viewport[1], viewport[2], viewport[3], readFormat, readType);
- pixels = dbg->GetReadPixelsBuffer(viewport[2] * viewport[3] *
- dbg->readBytesPerPixel);
- Debug_glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3],
- GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- }
- break;
- case glesv2debugger::Message_Function_SKIP:
- return;
- case glesv2debugger::Message_Function_SETPROP:
- SetProp(dbg, cmd);
- expectResponse = cmd.expect_response();
- if (!expectResponse) // SETPROP is "out of band"
- cmd.set_function(oldCmd);
- else
- Receive(cmd);
- break;
- default:
- GenerateCall(dbg, cmd, msg, NULL);
- msg.set_expect_response(expectResponse);
- if (!expectResponse) {
- cmd.set_function(cmd.SKIP);
- cmd.set_expect_response(expectResponse);
- }
- oldCmd = cmd.function();
- Send(msg, cmd);
- expectResponse = cmd.expect_response();
- break;
- }
- }
-}
-
-template<typename T>
-static inline void FetchIndexed(const unsigned count, const T * indices,
- std::string * const data, const DbgContext * const ctx)
-{
- for (unsigned i = 0; i < count; i++) {
- if (!ctx->indexBuffer)
- data->append((const char *)(indices + i), sizeof(*indices));
- if (ctx->hasNonVBOAttribs)
- ctx->Fetch(indices[i], data);
- }
-}
-
-void Debug_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
- DbgContext * const dbg = getDbgContextThreadSpecific();
- glesv2debugger::Message msg, cmd;
- msg.set_context_id(reinterpret_cast<int>(dbg));
- msg.set_type(glesv2debugger::Message_Type_BeforeCall);
- bool expectResponse = dbg->expectResponse.Bit(glesv2debugger::Message_Function_glDrawElements);
- msg.set_expect_response(expectResponse);
- msg.set_function(glesv2debugger::Message_Function_glDrawElements);
- msg.set_arg0(mode);
- msg.set_arg1(count);
- msg.set_arg2(type);
- msg.set_arg3(reinterpret_cast<int>(indices));
-
- msg.set_arg7(dbg->maxAttrib); // indicate capturing vertex data
- std::string * const data = msg.mutable_data();
- if (GL_UNSIGNED_BYTE == type) {
- if (dbg->indexBuffer) {
- FetchIndexed(count, (unsigned char *)dbg->indexBuffer->data +
- (unsigned long)indices, data, dbg);
- } else {
- FetchIndexed(count, (unsigned char *)indices, data, dbg);
- }
- } else if (GL_UNSIGNED_SHORT == type) {
- if (dbg->indexBuffer) {
- FetchIndexed(count, (unsigned short *)((char *)dbg->indexBuffer->data +
- (unsigned long)indices), data, dbg);
- } else {
- FetchIndexed(count, (unsigned short *)indices, data, dbg);
- }
- } else {
- assert(0);
- }
-
- void * pixels = NULL;
- int viewport[4] = {};
- cmd.set_function(glesv2debugger::Message_Function_CONTINUE);
- cmd.set_expect_response(expectResponse);
- glesv2debugger::Message_Function oldCmd = cmd.function();
- Send(msg, cmd);
- expectResponse = cmd.expect_response();
- while (true) {
- msg.Clear();
- nsecs_t c0 = systemTime(timeMode);
- switch (cmd.function()) {
- case glesv2debugger::Message_Function_CONTINUE:
- dbg->hooks->gl.glDrawElements(mode, count, type, indices);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- msg.set_context_id(reinterpret_cast<int>(dbg));
- msg.set_function(glesv2debugger::Message_Function_glDrawElements);
- msg.set_type(glesv2debugger::Message_Type_AfterCall);
- msg.set_expect_response(expectResponse);
- if (!expectResponse) {
- cmd.set_function(glesv2debugger::Message_Function_SKIP);
- cmd.set_expect_response(false);
- }
- oldCmd = cmd.function();
- Send(msg, cmd);
- expectResponse = cmd.expect_response();
- // TODO: pack glReadPixels data with vertex data instead of
- // relying on separate call for transport, this would allow
- // auto generated message loop using EXTEND_Debug macro
- if (dbg->captureDraw > 0) {
- dbg->captureDraw--;
- dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport);
- pixels = dbg->GetReadPixelsBuffer(viewport[2] * viewport[3] *
- dbg->readBytesPerPixel);
- Debug_glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3],
- GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- }
- break;
- case glesv2debugger::Message_Function_SKIP:
- return;
- case glesv2debugger::Message_Function_SETPROP:
- SetProp(dbg, cmd);
- expectResponse = cmd.expect_response();
- if (!expectResponse) // SETPROP is "out of band"
- cmd.set_function(oldCmd);
- else
- Receive(cmd);
- break;
- default:
- GenerateCall(dbg, cmd, msg, NULL);
- msg.set_expect_response(expectResponse);
- if (!expectResponse) {
- cmd.set_function(cmd.SKIP);
- cmd.set_expect_response(expectResponse);
- }
- oldCmd = cmd.function();
- Send(msg, cmd);
- expectResponse = cmd.expect_response();
- break;
- }
- }
-}
diff --git a/opengl/libs/GLES2_dbg/test/Android.mk b/opengl/libs/GLES2_dbg/test/Android.mk
deleted file mode 100644
index 8708d439d..000000000
--- a/opengl/libs/GLES2_dbg/test/Android.mk
+++ /dev/null
@@ -1,37 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-
-include $(CLEAR_VARS)
-
-LOCAL_C_INCLUDES := \
- $(LOCAL_PATH) \
- $(LOCAL_PATH)/../src \
- $(LOCAL_PATH)/../../ \
- external/gtest/include \
- external/stlport/stlport \
- external/protobuf/src \
- bionic \
- external \
-#
-
-LOCAL_SRC_FILES:= \
- test_main.cpp \
- test_server.cpp \
- test_socket.cpp \
-#
-
-LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2_dbg libstlport
-LOCAL_STATIC_LIBRARIES := libgtest libprotobuf-cpp-2.3.0-lite liblzf
-LOCAL_MODULE_TAGS := tests
-LOCAL_MODULE:= libGLESv2_dbg_test
-
-ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
- LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
-endif
-LOCAL_C_INCLUDES += bionic/libc/private
-
-LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\"
-LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
-LOCAL_CFLAGS += -fvisibility=hidden
-
-include $(BUILD_EXECUTABLE)
-
diff --git a/opengl/libs/GLES2_dbg/test/test_main.cpp b/opengl/libs/GLES2_dbg/test/test_main.cpp
deleted file mode 100644
index 183bf8ecb..000000000
--- a/opengl/libs/GLES2_dbg/test/test_main.cpp
+++ /dev/null
@@ -1,234 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include "header.h"
-#include "gtest/gtest.h"
-#include "hooks.h"
-
-namespace
-{
-
-// The fixture for testing class Foo.
-class DbgContextTest : public ::testing::Test
-{
-protected:
- android::DbgContext dbg;
- gl_hooks_t hooks;
-
- DbgContextTest()
- : dbg(1, &hooks, 32) {
- // You can do set-up work for each test here.
- hooks.gl.glGetError = GetError;
- }
-
- static GLenum GetError() {
- return GL_NO_ERROR;
- }
-
- virtual ~DbgContextTest() {
- // You can do clean-up work that doesn't throw exceptions here.
- }
-
- // If the constructor and destructor are not enough for setting up
- // and cleaning up each test, you can define the following methods:
-
- virtual void SetUp() {
- // Code here will be called immediately after the constructor (right
- // before each test).
- }
-
- virtual void TearDown() {
- // Code here will be called immediately after each test (right
- // before the destructor).
- }
-};
-
-TEST_F(DbgContextTest, GetReadPixelBuffer)
-{
- const unsigned int bufferSize = 512;
- // test that it's allocating two buffers and swapping them
- void * const buffer0 = dbg.GetReadPixelsBuffer(bufferSize);
- ASSERT_NE((void *)NULL, buffer0);
- for (unsigned int i = 0; i < bufferSize / sizeof(unsigned int); i++) {
- EXPECT_EQ(0, ((unsigned int *)buffer0)[i])
- << "GetReadPixelsBuffer should allocate and zero";
- ((unsigned int *)buffer0)[i] = i * 13;
- }
-
- void * const buffer1 = dbg.GetReadPixelsBuffer(bufferSize);
- ASSERT_NE((void *)NULL, buffer1);
- EXPECT_NE(buffer0, buffer1);
- for (unsigned int i = 0; i < bufferSize / sizeof(unsigned int); i++) {
- EXPECT_EQ(0, ((unsigned int *)buffer1)[i])
- << "GetReadPixelsBuffer should allocate and zero";
- ((unsigned int *)buffer1)[i] = i * 17;
- }
-
- void * const buffer2 = dbg.GetReadPixelsBuffer(bufferSize);
- EXPECT_EQ(buffer2, buffer0);
- for (unsigned int i = 0; i < bufferSize / sizeof(unsigned int); i++)
- EXPECT_EQ(i * 13, ((unsigned int *)buffer2)[i])
- << "GetReadPixelsBuffer should swap buffers";
-
- void * const buffer3 = dbg.GetReadPixelsBuffer(bufferSize);
- EXPECT_EQ(buffer3, buffer1);
- for (unsigned int i = 0; i < bufferSize / sizeof(unsigned int); i++)
- EXPECT_EQ(i * 17, ((unsigned int *)buffer3)[i])
- << "GetReadPixelsBuffer should swap buffers";
-
- void * const buffer4 = dbg.GetReadPixelsBuffer(bufferSize);
- EXPECT_NE(buffer3, buffer4);
- EXPECT_EQ(buffer0, buffer2);
- EXPECT_EQ(buffer1, buffer3);
- EXPECT_EQ(buffer2, buffer4);
-
- // it reallocs as necessary; 0 size may result in NULL
- for (unsigned int i = 0; i < 42; i++) {
- void * const buffer = dbg.GetReadPixelsBuffer(((i & 7)) << 20);
- EXPECT_NE((void *)NULL, buffer)
- << "should be able to get a variety of reasonable sizes";
- EXPECT_TRUE(dbg.IsReadPixelBuffer(buffer));
- }
-}
-
-TEST_F(DbgContextTest, CompressReadPixelBuffer)
-{
- const unsigned int bufferSize = dbg.LZF_CHUNK_SIZE * 4 + 33;
- std::string out;
- unsigned char * buffer = (unsigned char *)dbg.GetReadPixelsBuffer(bufferSize);
- for (unsigned int i = 0; i < bufferSize; i++)
- buffer[i] = i * 13;
- dbg.CompressReadPixelBuffer(&out);
- uint32_t decompSize = 0;
- ASSERT_LT(12, out.length()); // at least written chunk header
- ASSERT_EQ(bufferSize, *(uint32_t *)out.data())
- << "total decompressed size should be as requested in GetReadPixelsBuffer";
- for (unsigned int i = 4; i < out.length();) {
- const uint32_t outSize = *(uint32_t *)(out.data() + i);
- i += 4;
- const uint32_t inSize = *(uint32_t *)(out.data() + i);
- i += 4;
- if (inSize == 0)
- i += outSize; // chunk not compressed
- else
- i += inSize; // skip the actual compressed chunk
- decompSize += outSize;
- }
- ASSERT_EQ(bufferSize, decompSize);
- decompSize = 0;
-
- unsigned char * decomp = dbg.Decompress(out.data(), out.length(), &decompSize);
- ASSERT_EQ(decompSize, bufferSize);
- for (unsigned int i = 0; i < bufferSize; i++)
- EXPECT_EQ((unsigned char)(i * 13), decomp[i]) << "xor with 0 ref is identity";
- free(decomp);
-
- buffer = (unsigned char *)dbg.GetReadPixelsBuffer(bufferSize);
- for (unsigned int i = 0; i < bufferSize; i++)
- buffer[i] = i * 13;
- out.clear();
- dbg.CompressReadPixelBuffer(&out);
- decompSize = 0;
- decomp = dbg.Decompress(out.data(), out.length(), &decompSize);
- ASSERT_EQ(decompSize, bufferSize);
- for (unsigned int i = 0; i < bufferSize; i++)
- EXPECT_EQ(0, decomp[i]) << "xor with same ref is 0";
- free(decomp);
-
- buffer = (unsigned char *)dbg.GetReadPixelsBuffer(bufferSize);
- for (unsigned int i = 0; i < bufferSize; i++)
- buffer[i] = i * 19;
- out.clear();
- dbg.CompressReadPixelBuffer(&out);
- decompSize = 0;
- decomp = dbg.Decompress(out.data(), out.length(), &decompSize);
- ASSERT_EQ(decompSize, bufferSize);
- for (unsigned int i = 0; i < bufferSize; i++)
- EXPECT_EQ((unsigned char)(i * 13) ^ (unsigned char)(i * 19), decomp[i])
- << "xor ref";
- free(decomp);
-}
-
-TEST_F(DbgContextTest, UseProgram)
-{
- static const GLuint _program = 74568;
- static const struct Attribute {
- const char * name;
- GLint location;
- GLint size;
- GLenum type;
- } _attributes [] = {
- {"aaa", 2, 2, GL_FLOAT_VEC2},
- {"bb", 6, 2, GL_FLOAT_MAT2},
- {"c", 1, 1, GL_FLOAT},
- };
- static const unsigned int _attributeCount = sizeof(_attributes) / sizeof(*_attributes);
- struct GL {
- static void GetProgramiv(GLuint program, GLenum pname, GLint* params) {
- EXPECT_EQ(_program, program);
- ASSERT_NE((GLint *)NULL, params);
- switch (pname) {
- case GL_ACTIVE_ATTRIBUTES:
- *params = _attributeCount;
- return;
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = 4; // includes NULL terminator
- return;
- default:
- ADD_FAILURE() << "not handled pname: " << pname;
- }
- }
-
- static GLint GetAttribLocation(GLuint program, const GLchar* name) {
- EXPECT_EQ(_program, program);
- for (unsigned int i = 0; i < _attributeCount; i++)
- if (!strcmp(name, _attributes[i].name))
- return _attributes[i].location;
- ADD_FAILURE() << "unknown attribute name: " << name;
- return -1;
- }
-
- static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize,
- GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
- EXPECT_EQ(_program, program);
- ASSERT_LT(index, _attributeCount);
- const Attribute & att = _attributes[index];
- ASSERT_GE(bufsize, strlen(att.name) + 1);
- ASSERT_NE((GLint *)NULL, size);
- ASSERT_NE((GLenum *)NULL, type);
- ASSERT_NE((GLchar *)NULL, name);
- strcpy(name, att.name);
- if (length)
- *length = strlen(name) + 1;
- *size = att.size;
- *type = att.type;
- }
- };
- hooks.gl.glGetProgramiv = GL::GetProgramiv;
- hooks.gl.glGetAttribLocation = GL::GetAttribLocation;
- hooks.gl.glGetActiveAttrib = GL::GetActiveAttrib;
- dbg.glUseProgram(_program);
- EXPECT_EQ(10, dbg.maxAttrib);
- dbg.glUseProgram(0);
- EXPECT_EQ(0, dbg.maxAttrib);
-}
-} // namespace
-
-int main(int argc, char **argv)
-{
- ::testing::InitGoogleTest(&argc, argv);
- return RUN_ALL_TESTS();
-}
diff --git a/opengl/libs/GLES2_dbg/test/test_server.cpp b/opengl/libs/GLES2_dbg/test/test_server.cpp
deleted file mode 100644
index 0ab87b08e..000000000
--- a/opengl/libs/GLES2_dbg/test/test_server.cpp
+++ /dev/null
@@ -1,245 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include "header.h"
-#include "gtest/gtest.h"
-#include "hooks.h"
-
-namespace android
-{
-extern FILE * file;
-extern unsigned int MAX_FILE_SIZE;
-};
-
-// tmpfile fails, so need to manually make a writable file first
-static const char * filePath = "/data/local/tmp/dump.gles2dbg";
-
-class ServerFileTest : public ::testing::Test
-{
-protected:
- ServerFileTest() { }
-
- virtual ~ServerFileTest() { }
-
- virtual void SetUp() {
- MAX_FILE_SIZE = 8 << 20;
- ASSERT_EQ((FILE *)NULL, file);
- file = fopen("/data/local/tmp/dump.gles2dbg", "wb+");
- ASSERT_NE((FILE *)NULL, file) << "make sure file is writable: "
- << filePath;
- }
-
- virtual void TearDown() {
- ASSERT_NE((FILE *)NULL, file);
- fclose(file);
- file = NULL;
- }
-
- void Read(glesv2debugger::Message & msg) const {
- msg.Clear();
- uint32_t len = 0;
- ASSERT_EQ(sizeof(len), fread(&len, 1, sizeof(len), file));
- ASSERT_GT(len, 0u);
- char * buffer = new char [len];
- ASSERT_EQ(len, fread(buffer, 1, len, file));
- msg.ParseFromArray(buffer, len);
- delete buffer;
- }
-
- void CheckNoAvailable() {
- const long pos = ftell(file);
- fseek(file, 0, SEEK_END);
- EXPECT_EQ(pos, ftell(file)) << "check no available";
- }
-};
-
-TEST_F(ServerFileTest, Send)
-{
- glesv2debugger::Message msg, cmd, read;
- msg.set_context_id(1);
- msg.set_function(msg.glFinish);
- msg.set_expect_response(false);
- msg.set_type(msg.BeforeCall);
- rewind(file);
- android::Send(msg, cmd);
- rewind(file);
- Read(read);
- EXPECT_EQ(msg.context_id(), read.context_id());
- EXPECT_EQ(msg.function(), read.function());
- EXPECT_EQ(msg.expect_response(), read.expect_response());
- EXPECT_EQ(msg.type(), read.type());
-}
-
-TEST_F(ServerFileTest, CreateDbgContext)
-{
- gl_hooks_t hooks;
- struct Constant {
- GLenum pname;
- GLint param;
- };
- static const Constant constants [] = {
- {GL_MAX_VERTEX_ATTRIBS, 16},
- {GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 32},
- {GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_RGBA},
- {GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_UNSIGNED_BYTE},
- };
- struct HookMock {
- static void GetIntegerv(GLenum pname, GLint* params) {
- ASSERT_TRUE(params != NULL);
- for (unsigned int i = 0; i < sizeof(constants) / sizeof(*constants); i++)
- if (pname == constants[i].pname) {
- *params = constants[i].param;
- return;
- }
- FAIL() << "GetIntegerv unknown pname: " << pname;
- }
- static GLenum GetError() {
- return GL_NO_ERROR;
- }
- };
- hooks.gl.glGetError = HookMock::GetError;
- hooks.gl.glGetIntegerv = HookMock::GetIntegerv;
- DbgContext * const dbg = CreateDbgContext(1, &hooks);
- ASSERT_TRUE(dbg != NULL);
- EXPECT_TRUE(dbg->vertexAttribs != NULL);
-
- rewind(file);
- glesv2debugger::Message read;
- for (unsigned int i = 0; i < 2; i++) {
- Read(read);
- EXPECT_EQ(reinterpret_cast<int>(dbg), read.context_id());
- EXPECT_FALSE(read.expect_response());
- EXPECT_EQ(read.Response, read.type());
- EXPECT_EQ(read.SETPROP, read.function());
- EXPECT_EQ(read.GLConstant, read.prop());
- GLint expectedConstant = 0;
- HookMock::GetIntegerv(read.arg0(), &expectedConstant);
- EXPECT_EQ(expectedConstant, read.arg1());
- }
- CheckNoAvailable();
- dbgReleaseThread();
-}
-
-void * glNoop()
-{
- return 0;
-}
-
-class ServerFileContextTest : public ServerFileTest
-{
-protected:
- DbgContext* dbg;
- gl_hooks_t hooks;
-
- ServerFileContextTest() { }
-
- virtual ~ServerFileContextTest() { }
-
- virtual void SetUp() {
- ServerFileTest::SetUp();
-
- dbg = new DbgContext(1, &hooks, 32);
- ASSERT_NE((void *)NULL, dbg);
- for (unsigned int i = 0; i < sizeof(hooks) / sizeof(void *); i++)
- ((void **)&hooks)[i] = reinterpret_cast<void *>(glNoop);
- }
-
- virtual void TearDown() {
- ServerFileTest::TearDown();
- }
-};
-
-TEST_F(ServerFileContextTest, MessageLoop)
-{
- static const int arg0 = 45;
- static const float arg7 = -87.2331f;
- static const int arg8 = -3;
- static const int * ret = reinterpret_cast<int *>(870);
-
- struct Caller : public FunctionCall {
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- msg.set_arg0(arg0);
- msg.set_arg7((int &)arg7);
- msg.set_arg8(arg8);
- return ret;
- }
- } caller;
- const int contextId = reinterpret_cast<int>(dbg);
- glesv2debugger::Message msg, read;
-
- EXPECT_EQ(ret, MessageLoop(caller, msg, msg.glFinish));
-
- rewind(file);
- Read(read);
- EXPECT_EQ(contextId, read.context_id());
- EXPECT_EQ(read.glFinish, read.function());
- EXPECT_EQ(false, read.expect_response());
- EXPECT_EQ(read.BeforeCall, read.type());
-
- Read(read);
- EXPECT_EQ(contextId, read.context_id());
- EXPECT_EQ(read.glFinish, read.function());
- EXPECT_EQ(false, read.expect_response());
- EXPECT_EQ(read.AfterCall, read.type());
- EXPECT_TRUE(read.has_time());
- EXPECT_EQ(arg0, read.arg0());
- const int readArg7 = read.arg7();
- EXPECT_EQ(arg7, (float &)readArg7);
- EXPECT_EQ(arg8, read.arg8());
-
- const long pos = ftell(file);
- fseek(file, 0, SEEK_END);
- EXPECT_EQ(pos, ftell(file))
- << "should only write the BeforeCall and AfterCall messages";
-}
-
-TEST_F(ServerFileContextTest, DisableEnableVertexAttribArray)
-{
- Debug_glEnableVertexAttribArray(dbg->MAX_VERTEX_ATTRIBS + 2); // should just ignore invalid index
-
- glesv2debugger::Message read;
- rewind(file);
- Read(read);
- EXPECT_EQ(read.glEnableVertexAttribArray, read.function());
- EXPECT_EQ(dbg->MAX_VERTEX_ATTRIBS + 2, read.arg0());
- Read(read);
-
- rewind(file);
- Debug_glDisableVertexAttribArray(dbg->MAX_VERTEX_ATTRIBS + 4); // should just ignore invalid index
- rewind(file);
- Read(read);
- Read(read);
-
- for (unsigned int i = 0; i < dbg->MAX_VERTEX_ATTRIBS; i += 5) {
- rewind(file);
- Debug_glEnableVertexAttribArray(i);
- EXPECT_TRUE(dbg->vertexAttribs[i].enabled);
- rewind(file);
- Read(read);
- EXPECT_EQ(read.glEnableVertexAttribArray, read.function());
- EXPECT_EQ(i, read.arg0());
- Read(read);
-
- rewind(file);
- Debug_glDisableVertexAttribArray(i);
- EXPECT_FALSE(dbg->vertexAttribs[i].enabled);
- rewind(file);
- Read(read);
- EXPECT_EQ(read.glDisableVertexAttribArray, read.function());
- EXPECT_EQ(i, read.arg0());
- Read(read);
- }
-}
diff --git a/opengl/libs/GLES2_dbg/test/test_socket.cpp b/opengl/libs/GLES2_dbg/test/test_socket.cpp
deleted file mode 100644
index 9f815e211..000000000
--- a/opengl/libs/GLES2_dbg/test/test_socket.cpp
+++ /dev/null
@@ -1,468 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include <sys/socket.h>
-#include <sys/ioctl.h>
-
-#include "header.h"
-#include "gtest/gtest.h"
-#include "hooks.h"
-
-namespace android
-{
-extern int serverSock, clientSock;
-};
-
-void * glNoop();
-
-class SocketContextTest : public ::testing::Test
-{
-protected:
- DbgContext* dbg;
- gl_hooks_t hooks;
- int sock;
- char * buffer;
- unsigned int bufferSize;
-
- SocketContextTest() : sock(-1) {
- }
-
- virtual ~SocketContextTest() {
- }
-
- virtual void SetUp() {
- dbg = new DbgContext(1, &hooks, 32);
- ASSERT_TRUE(dbg != NULL);
- for (unsigned int i = 0; i < sizeof(hooks) / sizeof(void *); i++)
- ((void **)&hooks)[i] = (void *)glNoop;
-
- int socks[2] = {-1, -1};
- ASSERT_EQ(0, socketpair(AF_UNIX, SOCK_STREAM, 0, socks));
- clientSock = socks[0];
- sock = socks[1];
-
- bufferSize = 128;
- buffer = new char [128];
- ASSERT_NE((char *)NULL, buffer);
- }
-
- virtual void TearDown() {
- close(sock);
- close(clientSock);
- clientSock = -1;
- delete buffer;
- }
-
- void Write(glesv2debugger::Message & msg) const {
- msg.set_context_id((int)dbg);
- msg.set_type(msg.Response);
- ASSERT_TRUE(msg.has_context_id());
- ASSERT_TRUE(msg.has_function());
- ASSERT_TRUE(msg.has_type());
- ASSERT_TRUE(msg.has_expect_response());
- static std::string str;
- msg.SerializeToString(&str);
- const uint32_t len = str.length();
- ASSERT_EQ(sizeof(len), send(sock, &len, sizeof(len), 0));
- ASSERT_EQ(str.length(), send(sock, str.data(), str.length(), 0));
- }
-
- void Read(glesv2debugger::Message & msg) {
- int available = 0;
- ASSERT_EQ(0, ioctl(sock, FIONREAD, &available));
- ASSERT_GT(available, 0);
- uint32_t len = 0;
- ASSERT_EQ(sizeof(len), recv(sock, &len, sizeof(len), 0));
- if (len > bufferSize) {
- bufferSize = len;
- buffer = new char[bufferSize];
- ASSERT_TRUE(buffer != NULL);
- }
- ASSERT_EQ(len, recv(sock, buffer, len, 0));
- msg.Clear();
- msg.ParseFromArray(buffer, len);
- ASSERT_TRUE(msg.has_context_id());
- ASSERT_TRUE(msg.has_function());
- ASSERT_TRUE(msg.has_type());
- ASSERT_TRUE(msg.has_expect_response());
- }
-
- void CheckNoAvailable() {
- int available = 0;
- ASSERT_EQ(0, ioctl(sock, FIONREAD, &available));
- ASSERT_EQ(available, 0);
- }
-};
-
-TEST_F(SocketContextTest, MessageLoopSkip)
-{
- static const int arg0 = 45;
- static const float arg7 = -87.2331f;
- static const int arg8 = -3;
- static const int * ret = (int *)870;
-
- struct Caller : public FunctionCall {
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- msg.set_arg0(arg0);
- msg.set_arg7((int &)arg7);
- msg.set_arg8(arg8);
- return ret;
- }
- } caller;
- glesv2debugger::Message msg, read, cmd;
- dbg->expectResponse.Bit(msg.glFinish, true);
-
- cmd.set_function(cmd.SKIP);
- cmd.set_expect_response(false);
- Write(cmd);
-
- EXPECT_NE(ret, MessageLoop(caller, msg, msg.glFinish));
-
- Read(read);
- EXPECT_EQ(read.glFinish, read.function());
- EXPECT_EQ(read.BeforeCall, read.type());
- EXPECT_NE(arg0, read.arg0());
- EXPECT_NE((int &)arg7, read.arg7());
- EXPECT_NE(arg8, read.arg8());
-
- CheckNoAvailable();
-}
-
-TEST_F(SocketContextTest, MessageLoopContinue)
-{
- static const int arg0 = GL_FRAGMENT_SHADER;
- static const int ret = -342;
- struct Caller : public FunctionCall {
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- msg.set_ret(ret);
- return (int *)ret;
- }
- } caller;
- glesv2debugger::Message msg, read, cmd;
- dbg->expectResponse.Bit(msg.glCreateShader, true);
-
- cmd.set_function(cmd.CONTINUE);
- cmd.set_expect_response(false); // MessageLoop should automatically skip after continue
- Write(cmd);
-
- msg.set_arg0(arg0);
- EXPECT_EQ((int *)ret, MessageLoop(caller, msg, msg.glCreateShader));
-
- Read(read);
- EXPECT_EQ(read.glCreateShader, read.function());
- EXPECT_EQ(read.BeforeCall, read.type());
- EXPECT_EQ(arg0, read.arg0());
-
- Read(read);
- EXPECT_EQ(read.glCreateShader, read.function());
- EXPECT_EQ(read.AfterCall, read.type());
- EXPECT_EQ(ret, read.ret());
-
- CheckNoAvailable();
-}
-
-TEST_F(SocketContextTest, MessageLoopGenerateCall)
-{
- static const int ret = -342;
- static unsigned int createShader, createProgram;
- createShader = 0;
- createProgram = 0;
- struct Caller : public FunctionCall {
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int r = (int)_c->glCreateProgram();
- msg.set_ret(r);
- return (int *)r;
- }
- static GLuint CreateShader(const GLenum type) {
- createShader++;
- return type;
- }
- static GLuint CreateProgram() {
- createProgram++;
- return ret;
- }
- } caller;
- glesv2debugger::Message msg, read, cmd;
- hooks.gl.glCreateShader = caller.CreateShader;
- hooks.gl.glCreateProgram = caller.CreateProgram;
- dbg->expectResponse.Bit(msg.glCreateProgram, true);
-
- cmd.set_function(cmd.glCreateShader);
- cmd.set_arg0(GL_FRAGMENT_SHADER);
- cmd.set_expect_response(true);
- Write(cmd);
-
- cmd.Clear();
- cmd.set_function(cmd.CONTINUE);
- cmd.set_expect_response(true);
- Write(cmd);
-
- cmd.set_function(cmd.glCreateShader);
- cmd.set_arg0(GL_VERTEX_SHADER);
- cmd.set_expect_response(false); // MessageLoop should automatically skip afterwards
- Write(cmd);
-
- EXPECT_EQ((int *)ret, MessageLoop(caller, msg, msg.glCreateProgram));
-
- Read(read);
- EXPECT_EQ(read.glCreateProgram, read.function());
- EXPECT_EQ(read.BeforeCall, read.type());
-
- Read(read);
- EXPECT_EQ(read.glCreateShader, read.function());
- EXPECT_EQ(read.AfterGeneratedCall, read.type());
- EXPECT_EQ(GL_FRAGMENT_SHADER, read.ret());
-
- Read(read);
- EXPECT_EQ(read.glCreateProgram, read.function());
- EXPECT_EQ(read.AfterCall, read.type());
- EXPECT_EQ(ret, read.ret());
-
- Read(read);
- EXPECT_EQ(read.glCreateShader, read.function());
- EXPECT_EQ(read.AfterGeneratedCall, read.type());
- EXPECT_EQ(GL_VERTEX_SHADER, read.ret());
-
- EXPECT_EQ(2, createShader);
- EXPECT_EQ(1, createProgram);
-
- CheckNoAvailable();
-}
-
-TEST_F(SocketContextTest, MessageLoopSetProp)
-{
- static const int ret = -342;
- static unsigned int createShader, createProgram;
- createShader = 0;
- createProgram = 0;
- struct Caller : public FunctionCall {
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- const int r = (int)_c->glCreateProgram();
- msg.set_ret(r);
- return (int *)r;
- }
- static GLuint CreateShader(const GLenum type) {
- createShader++;
- return type;
- }
- static GLuint CreateProgram() {
- createProgram++;
- return ret;
- }
- } caller;
- glesv2debugger::Message msg, read, cmd;
- hooks.gl.glCreateShader = caller.CreateShader;
- hooks.gl.glCreateProgram = caller.CreateProgram;
- dbg->expectResponse.Bit(msg.glCreateProgram, false);
-
- cmd.set_function(cmd.SETPROP);
- cmd.set_prop(cmd.ExpectResponse);
- cmd.set_arg0(cmd.glCreateProgram);
- cmd.set_arg1(true);
- cmd.set_expect_response(true);
- Write(cmd);
-
- cmd.Clear();
- cmd.set_function(cmd.glCreateShader);
- cmd.set_arg0(GL_FRAGMENT_SHADER);
- cmd.set_expect_response(true);
- Write(cmd);
-
- cmd.set_function(cmd.SETPROP);
- cmd.set_prop(cmd.CaptureDraw);
- cmd.set_arg0(819);
- cmd.set_expect_response(true);
- Write(cmd);
-
- cmd.Clear();
- cmd.set_function(cmd.CONTINUE);
- cmd.set_expect_response(true);
- Write(cmd);
-
- cmd.set_function(cmd.glCreateShader);
- cmd.set_arg0(GL_VERTEX_SHADER);
- cmd.set_expect_response(false); // MessageLoop should automatically skip afterwards
- Write(cmd);
-
- EXPECT_EQ((int *)ret, MessageLoop(caller, msg, msg.glCreateProgram));
-
- EXPECT_TRUE(dbg->expectResponse.Bit(msg.glCreateProgram));
- EXPECT_EQ(819, dbg->captureDraw);
-
- Read(read);
- EXPECT_EQ(read.glCreateProgram, read.function());
- EXPECT_EQ(read.BeforeCall, read.type());
-
- Read(read);
- EXPECT_EQ(read.glCreateShader, read.function());
- EXPECT_EQ(read.AfterGeneratedCall, read.type());
- EXPECT_EQ(GL_FRAGMENT_SHADER, read.ret());
-
- Read(read);
- EXPECT_EQ(read.glCreateProgram, read.function());
- EXPECT_EQ(read.AfterCall, read.type());
- EXPECT_EQ(ret, read.ret());
-
- Read(read);
- EXPECT_EQ(read.glCreateShader, read.function());
- EXPECT_EQ(read.AfterGeneratedCall, read.type());
- EXPECT_EQ(GL_VERTEX_SHADER, read.ret());
-
- EXPECT_EQ(2, createShader);
- EXPECT_EQ(1, createProgram);
-
- CheckNoAvailable();
-}
-
-TEST_F(SocketContextTest, TexImage2D)
-{
- static const GLenum _target = GL_TEXTURE_2D;
- static const GLint _level = 1, _internalformat = GL_RGBA;
- static const GLsizei _width = 2, _height = 2;
- static const GLint _border = 333;
- static const GLenum _format = GL_RGB, _type = GL_UNSIGNED_SHORT_5_6_5;
- static const short _pixels [_width * _height] = {11, 22, 33, 44};
- static unsigned int texImage2D;
- texImage2D = 0;
-
- struct Caller {
- static void TexImage2D(GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type, const GLvoid* pixels) {
- EXPECT_EQ(_target, target);
- EXPECT_EQ(_level, level);
- EXPECT_EQ(_internalformat, internalformat);
- EXPECT_EQ(_width, width);
- EXPECT_EQ(_height, height);
- EXPECT_EQ(_border, border);
- EXPECT_EQ(_format, format);
- EXPECT_EQ(_type, type);
- EXPECT_EQ(0, memcmp(_pixels, pixels, sizeof(_pixels)));
- texImage2D++;
- }
- } caller;
- glesv2debugger::Message msg, read, cmd;
- hooks.gl.glTexImage2D = caller.TexImage2D;
- dbg->expectResponse.Bit(msg.glTexImage2D, false);
-
- Debug_glTexImage2D(_target, _level, _internalformat, _width, _height, _border,
- _format, _type, _pixels);
- EXPECT_EQ(1, texImage2D);
-
- Read(read);
- EXPECT_EQ(read.glTexImage2D, read.function());
- EXPECT_EQ(read.BeforeCall, read.type());
- EXPECT_EQ(_target, read.arg0());
- EXPECT_EQ(_level, read.arg1());
- EXPECT_EQ(_internalformat, read.arg2());
- EXPECT_EQ(_width, read.arg3());
- EXPECT_EQ(_height, read.arg4());
- EXPECT_EQ(_border, read.arg5());
- EXPECT_EQ(_format, read.arg6());
- EXPECT_EQ(_type, read.arg7());
-
- EXPECT_TRUE(read.has_data());
- uint32_t dataLen = 0;
- const unsigned char * data = dbg->Decompress(read.data().data(),
- read.data().length(), &dataLen);
- EXPECT_EQ(sizeof(_pixels), dataLen);
- if (sizeof(_pixels) == dataLen)
- EXPECT_EQ(0, memcmp(_pixels, data, sizeof(_pixels)));
-
- Read(read);
- EXPECT_EQ(read.glTexImage2D, read.function());
- EXPECT_EQ(read.AfterCall, read.type());
-
- CheckNoAvailable();
-}
-
-TEST_F(SocketContextTest, CopyTexImage2D)
-{
- static const GLenum _target = GL_TEXTURE_2D;
- static const GLint _level = 1, _internalformat = GL_RGBA;
- static const GLint _x = 9, _y = 99;
- static const GLsizei _width = 2, _height = 3;
- static const GLint _border = 333;
- static const int _pixels [_width * _height] = {11, 22, 33, 44, 55, 66};
- static unsigned int copyTexImage2D, readPixels;
- copyTexImage2D = 0, readPixels = 0;
-
- struct Caller {
- static void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
- EXPECT_EQ(_target, target);
- EXPECT_EQ(_level, level);
- EXPECT_EQ(_internalformat, internalformat);
- EXPECT_EQ(_x, x);
- EXPECT_EQ(_y, y);
- EXPECT_EQ(_width, width);
- EXPECT_EQ(_height, height);
- EXPECT_EQ(_border, border);
- copyTexImage2D++;
- }
- static void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid* pixels) {
- EXPECT_EQ(_x, x);
- EXPECT_EQ(_y, y);
- EXPECT_EQ(_width, width);
- EXPECT_EQ(_height, height);
- EXPECT_EQ(GL_RGBA, format);
- EXPECT_EQ(GL_UNSIGNED_BYTE, type);
- ASSERT_TRUE(pixels != NULL);
- memcpy(pixels, _pixels, sizeof(_pixels));
- readPixels++;
- }
- } caller;
- glesv2debugger::Message msg, read, cmd;
- hooks.gl.glCopyTexImage2D = caller.CopyTexImage2D;
- hooks.gl.glReadPixels = caller.ReadPixels;
- dbg->expectResponse.Bit(msg.glCopyTexImage2D, false);
-
- Debug_glCopyTexImage2D(_target, _level, _internalformat, _x, _y, _width, _height,
- _border);
- ASSERT_EQ(1, copyTexImage2D);
- ASSERT_EQ(1, readPixels);
-
- Read(read);
- EXPECT_EQ(read.glCopyTexImage2D, read.function());
- EXPECT_EQ(read.BeforeCall, read.type());
- EXPECT_EQ(_target, read.arg0());
- EXPECT_EQ(_level, read.arg1());
- EXPECT_EQ(_internalformat, read.arg2());
- EXPECT_EQ(_x, read.arg3());
- EXPECT_EQ(_y, read.arg4());
- EXPECT_EQ(_width, read.arg5());
- EXPECT_EQ(_height, read.arg6());
- EXPECT_EQ(_border, read.arg7());
-
- EXPECT_TRUE(read.has_data());
- EXPECT_EQ(read.ReferencedImage, read.data_type());
- EXPECT_EQ(GL_RGBA, read.pixel_format());
- EXPECT_EQ(GL_UNSIGNED_BYTE, read.pixel_type());
- uint32_t dataLen = 0;
- unsigned char * const data = dbg->Decompress(read.data().data(),
- read.data().length(), &dataLen);
- ASSERT_EQ(sizeof(_pixels), dataLen);
- for (unsigned i = 0; i < sizeof(_pixels) / sizeof(*_pixels); i++)
- EXPECT_EQ(_pixels[i], ((const int *)data)[i]) << "xor with 0 ref is identity";
- free(data);
-
- Read(read);
- EXPECT_EQ(read.glCopyTexImage2D, read.function());
- EXPECT_EQ(read.AfterCall, read.type());
-
- CheckNoAvailable();
-}