/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // #define VERBOSE_DEBUG #define LOG_TAG "Minikin" #include #include "unicode/unistr.h" #include "unicode/unorm2.h" #include "MinikinInternal.h" #include using std::vector; namespace android { template static inline T max(T a, T b) { return a>b ? a : b; } uint32_t FontCollection::sNextId = 0; FontCollection::FontCollection(const vector& typefaces) : mMaxChar(0) { AutoMutex _l(gMinikinLock); mId = sNextId++; vector lastChar; size_t nTypefaces = typefaces.size(); #ifdef VERBOSE_DEBUG ALOGD("nTypefaces = %d\n", nTypefaces); #endif const FontStyle defaultStyle; for (size_t i = 0; i < nTypefaces; i++) { FontFamily* family = typefaces[i]; MinikinFont* typeface = family->getClosestMatch(defaultStyle).font; if (typeface == NULL) { continue; } family->RefLocked(); mFamilies.push_back(family); // emplace_back would be better const SparseBitSet* coverage = family->getCoverage(); mMaxChar = max(mMaxChar, coverage->length()); lastChar.push_back(coverage->nextSetBit(0)); } nTypefaces = mFamilies.size(); LOG_ALWAYS_FATAL_IF(nTypefaces == 0, "Font collection must have at least one valid typeface"); size_t nPages = (mMaxChar + kPageMask) >> kLogCharsPerPage; size_t offset = 0; for (size_t i = 0; i < nPages; i++) { Range dummy; mRanges.push_back(dummy); Range* range = &mRanges.back(); #ifdef VERBOSE_DEBUG ALOGD("i=%d: range start = %d\n", i, offset); #endif range->start = offset; for (size_t j = 0; j < nTypefaces; j++) { if (lastChar[j] < (i + 1) << kLogCharsPerPage) { FontFamily* family = mFamilies[j]; mFamilyVec.push_back(family); offset++; uint32_t nextChar = family->getCoverage()->nextSetBit((i + 1) << kLogCharsPerPage); #ifdef VERBOSE_DEBUG ALOGD("nextChar = %d (j = %d)\n", nextChar, j); #endif lastChar[j] = nextChar; } } range->end = offset; } } FontCollection::~FontCollection() { for (size_t i = 0; i < mFamilies.size(); i++) { mFamilies[i]->UnrefLocked(); } } // Implement heuristic for choosing best-match font. Here are the rules: // 1. If first font in the collection has the character, it wins. // 2. If a font matches both language and script, it gets a score of 4. // 3. If a font matches just language, it gets a score of 2. // 4. Matching the "compact" or "elegant" variant adds one to the score. // 5. Highest score wins, with ties resolved to the first font. FontFamily* FontCollection::getFamilyForChar(uint32_t ch, FontLanguage lang, int variant) const { if (ch >= mMaxChar) { return NULL; } const Range& range = mRanges[ch >> kLogCharsPerPage]; #ifdef VERBOSE_DEBUG ALOGD("querying range %d:%d\n", range.start, range.end); #endif FontFamily* bestFamily = NULL; int bestScore = -1; for (size_t i = range.start; i < range.end; i++) { FontFamily* family = mFamilyVec[i]; if (family->getCoverage()->get(ch)) { // First font family in collection always matches if (mFamilies[0] == family) { return family; } int score = lang.match(family->lang()) * 2; if (variant != 0 && variant == family->variant()) { score++; } if (score > bestScore) { bestScore = score; bestFamily = family; } } } if (bestFamily == NULL && !mFamilyVec.empty()) { UErrorCode errorCode = U_ZERO_ERROR; const UNormalizer2* normalizer = unorm2_getNFDInstance(&errorCode); if (U_SUCCESS(errorCode)) { UChar decomposed[4]; int len = unorm2_getRawDecomposition(normalizer, ch, decomposed, 4, &errorCode); if (U_SUCCESS(errorCode) && len > 0) { int off = 0; U16_NEXT_UNSAFE(decomposed, off, ch); return getFamilyForChar(ch, lang, variant); } } bestFamily = mFamilies[0]; } return bestFamily; } const uint32_t NBSP = 0xa0; const uint32_t ZWJ = 0x200c; const uint32_t ZWNJ = 0x200d; const uint32_t KEYCAP = 0x20e3; // Characters where we want to continue using existing font run instead of // recomputing the best match in the fallback list. static const uint32_t stickyWhitelist[] = { '!', ',', '.', ':', ';', '?', NBSP, ZWJ, ZWNJ, KEYCAP }; static bool isStickyWhitelisted(uint32_t c) { for (size_t i = 0; i < sizeof(stickyWhitelist) / sizeof(stickyWhitelist[0]); i++) { if (stickyWhitelist[i] == c) return true; } return false; } void FontCollection::itemize(const uint16_t *string, size_t string_size, FontStyle style, vector* result) const { FontLanguage lang = style.getLanguage(); int variant = style.getVariant(); FontFamily* lastFamily = NULL; Run* run = NULL; int nShorts; for (size_t i = 0; i < string_size; i += nShorts) { nShorts = 1; uint32_t ch = string[i]; // sigh, decode UTF-16 by hand here if ((ch & 0xfc00) == 0xd800) { if ((i + 1) < string_size) { ch = 0x10000 + ((ch & 0x3ff) << 10) + (string[i + 1] & 0x3ff); nShorts = 2; } } // Continue using existing font as long as it has coverage and is whitelisted if (lastFamily == NULL || !(isStickyWhitelisted(ch) && lastFamily->getCoverage()->get(ch))) { FontFamily* family = getFamilyForChar(ch, lang, variant); if (i == 0 || family != lastFamily) { size_t start = i; // Workaround for Emoji keycap until we implement per-cluster font // selection: if keycap is found in a different font that also // supports previous char, attach previous char to the new run. // Only handles non-surrogate characters. // Bug 7557244. if (ch == KEYCAP && i && family && family->getCoverage()->get(string[i - 1])) { run->end--; if (run->start == run->end) { result->pop_back(); } start--; } Run dummy; result->push_back(dummy); run = &result->back(); if (family == NULL) { run->fakedFont.font = NULL; } else { run->fakedFont = family->getClosestMatch(style); } lastFamily = family; run->start = start; } } run->end = i + nShorts; } } MinikinFont* FontCollection::baseFont(FontStyle style) { return baseFontFaked(style).font; } FakedFont FontCollection::baseFontFaked(FontStyle style) { if (mFamilies.empty()) { return FakedFont(); } return mFamilies[0]->getClosestMatch(style); } uint32_t FontCollection::getId() const { return mId; } } // namespace android