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authorRaph Levien <raph@google.com>2014-06-04 15:25:30 -0700
committerRaph Levien <raph@google.com>2014-06-05 09:26:43 -0700
commit3164d1a77eecf3185347a44342131f4275de824f (patch)
treed63c5539ffbe4a8f9e22cdaf8829482c57d48829 /include/minikin/MinikinFont.h
parent893399732b64203133c22ad3c1f3535e46bf35a7 (diff)
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Make paint flags consistently uint32_t
Change internal plumbing of paint flags (including CssParse) to uint32_t consistently, to match the type used in the client. This will probably prevent compiler warnings. Also renames "float" to "double" to avoid confusion about precision. Change-Id: I80374712c4067ca9e7711cc2d4ec33c440ab9c7c
Diffstat (limited to 'include/minikin/MinikinFont.h')
-rw-r--r--include/minikin/MinikinFont.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/minikin/MinikinFont.h b/include/minikin/MinikinFont.h
index 1f6894c..9ff08a9 100644
--- a/include/minikin/MinikinFont.h
+++ b/include/minikin/MinikinFont.h
@@ -33,7 +33,7 @@ struct MinikinPaint {
float size;
float scaleX;
float skewX;
- int32_t paintFlags;
+ uint32_t paintFlags;
};
struct MinikinRect {