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authorBehdad Esfahbod <behdad@google.com>2014-08-21 16:30:03 -0400
committerBehdad Esfahbod <behdad@google.com>2014-08-21 17:26:04 -0400
commit6da7796cbe8a17efd61a3302369e69bb222fdb4f (patch)
tree8f94adeb30d8bb3c21436e8ea3c6d8b1057b7c4f /include/minikin/Layout.h
parent288c915963b3500c7efb958ba613650e2ecdfdfa (diff)
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Fix Layout initialization in the skipCache path
C++ local var initialization always tricks me. Previously, Layout didn't have a constructor, which meant that defining it on the stack left mAdvance uninitialized. This was not an issue when we were doing "new Layout()", since that invokes zero-initialization, but was an issue for the skipCache path that was allocating layout on stack by just "Layout l" instead of "Layout l = Layout()". To avoid surprises, add a constructors that clears everything. Also adds reset() method to reset the layout for reuse. Change-Id: I3e02f00da9dd7d360abe13f63c310f6882292d0a
Diffstat (limited to 'include/minikin/Layout.h')
-rw-r--r--include/minikin/Layout.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/include/minikin/Layout.h b/include/minikin/Layout.h
index c88d087..9f87597 100644
--- a/include/minikin/Layout.h
+++ b/include/minikin/Layout.h
@@ -64,6 +64,14 @@ class LayoutContext;
// extend through the lifetime of the Layout object.
class Layout {
public:
+
+ Layout() : mGlyphs(), mAdvances(), mCollection(0), mFaces(), mAdvance(0), mBounds() {
+ mBounds.setEmpty();
+ }
+
+ // Clears layout, ready to be used again
+ void reset();
+
void dump() const;
void setFontCollection(const FontCollection* collection);
@@ -72,8 +80,7 @@ public:
void draw(Bitmap*, int x0, int y0, float size) const;
- // This must be called before any invocations.
- // TODO: probably have a factory instead
+ // Deprecated. Nont needed. Remove when callers are removed.
static void init();
// public accessors