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authorRaph Levien <raph@google.com>2013-04-23 15:45:41 -0700
committerRaph Levien <raph@google.com>2013-04-25 12:23:57 -0700
commit9cc9bbe1461f359f0b27c5e7645c17dda001ab1d (patch)
treef7ef7ea18618b4be52dbc53a9b88fbdcb661a970 /include/minikin/Layout.h
parentcd404cb5e1aed30b46a7af7ddb91ba6e126fe4c2 (diff)
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Initial commit of Minikin library
This is the initial draft of Minikin, a library intended to perform text layout functions. This version does basic weight selection and font runs for scripts, and also has a simple renderer for drawing into bitmaps, but is lacking measurement, line breaking, and a number of other important features. It also lacks caching and other performance refinements. Change-Id: I789a2e47d11d71202dc84b4751b51a5e2cd9c451
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef MINIKIN_LAYOUT_H
+#define MINIKIN_LAYOUT_H
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#include <hb.h>
+
+#include <vector>
+
+#include <minikin/CssParse.h>
+#include <minikin/FontCollection.h>
+
+namespace android {
+
+// The Bitmap class is for debugging. We'll probably move it out
+// of here into a separate lightweight software rendering module
+// (optional, as we'd hope most clients would do their own)
+class Bitmap {
+public:
+ Bitmap(int width, int height);
+ ~Bitmap();
+ void writePnm(std::ofstream& o) const;
+ void drawGlyph(const FT_Bitmap& bitmap, int x, int y);
+private:
+ int width;
+ int height;
+ uint8_t* buf;
+};
+
+struct LayoutGlyph {
+ // index into mFaces and mHbFonts vectors. We could imagine
+ // moving this into a run length representation, because it's
+ // more efficient for long strings, and we'll probably need
+ // something like that for paint attributes (color, underline,
+ // fake b/i, etc), as having those per-glyph is bloated.
+ int font_ix;
+
+ unsigned int glyph_id;
+ float x;
+ float y;
+};
+
+class Layout {
+public:
+ void dump() const;
+ void setFontCollection(const FontCollection *collection);
+ void doLayout(const uint16_t* buf, size_t nchars);
+ void draw(Bitmap*, int x0, int y0) const;
+ void setProperties(const std::string css);
+
+ // This must be called before any invocations.
+ // TODO: probably have a factory instead
+ static void init();
+private:
+ // Find a face in the mFaces vector, or create a new entry
+ int findFace(FT_Face face);
+
+ CssProperties mProps; // TODO: want spans
+ std::vector<LayoutGlyph> mGlyphs;
+
+ // In future, this will be some kind of mapping from the
+ // identifier used to represent font-family to a font collection.
+ // But for the time being, it should be ok to have just one
+ // per layout.
+ const FontCollection *mCollection;
+ std::vector<FT_Face> mFaces;
+ std::vector<hb_font_t *> mHbFonts;
+};
+
+} // namespace android
+
+#endif // MINIKIN_LAYOUT_H