// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_SCAVENGER_H_ #define V8_HEAP_SCAVENGER_H_ #include "src/heap/objects-visiting.h" #include "src/heap/slot-set.h" namespace v8 { namespace internal { typedef void (*ScavengingCallback)(Map* map, HeapObject** slot, HeapObject* object); class Scavenger { public: explicit Scavenger(Heap* heap) : heap_(heap) {} // Initializes static visitor dispatch tables. static void Initialize(); // Callback function passed to Heap::Iterate etc. Copies an object if // necessary, the object might be promoted to an old space. The caller must // ensure the precondition that the object is (a) a heap object and (b) in // the heap's from space. static inline void ScavengeObject(HeapObject** p, HeapObject* object); static inline SlotCallbackResult CheckAndScavengeObject(Heap* heap, Address slot_address); // Slow part of {ScavengeObject} above. static void ScavengeObjectSlow(HeapObject** p, HeapObject* object); // Chooses an appropriate static visitor table depending on the current state // of the heap (i.e. incremental marking, logging and profiling). void SelectScavengingVisitorsTable(); Isolate* isolate(); Heap* heap() { return heap_; } private: Heap* heap_; VisitorDispatchTable scavenging_visitors_table_; }; // Helper class for turning the scavenger into an object visitor that is also // filtering out non-HeapObjects and objects which do not reside in new space. class ScavengeVisitor : public ObjectVisitor { public: explicit ScavengeVisitor(Heap* heap) : heap_(heap) {} void VisitPointer(Object** p) override; void VisitPointers(Object** start, Object** end) override; private: inline void ScavengePointer(Object** p); Heap* heap_; }; // Helper class for turning the scavenger into an object visitor that is also // filtering out non-HeapObjects and objects which do not reside in new space. class StaticScavengeVisitor : public StaticNewSpaceVisitor { public: static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p); }; } // namespace internal } // namespace v8 #endif // V8_HEAP_SCAVENGER_H_