// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_FIELD_INDEX_H_ #define V8_FIELD_INDEX_H_ #include "src/property-details.h" #include "src/utils.h" namespace v8 { namespace internal { class Map; // Wrapper class to hold a field index, usually but not necessarily generated // from a property index. When available, the wrapper class captures additional // information to allow the field index to be translated back into the property // index it was originally generated from. class FieldIndex final { public: FieldIndex() : bit_field_(0) {} static FieldIndex ForPropertyIndex(Map* map, int index, bool is_double = false); static FieldIndex ForInObjectOffset(int offset, Map* map = NULL); static FieldIndex ForDescriptor(Map* map, int descriptor_index); static FieldIndex ForLoadByFieldIndex(Map* map, int index); static FieldIndex FromFieldAccessStubKey(int key); int GetLoadByFieldIndex() const; bool is_inobject() const { return IsInObjectBits::decode(bit_field_); } bool is_hidden_field() const { return IsHiddenField::decode(bit_field_); } bool is_double() const { return IsDoubleBits::decode(bit_field_); } int offset() const { return index() * kPointerSize; } // Zero-indexed from beginning of the object. int index() const { return IndexBits::decode(bit_field_); } int outobject_array_index() const { DCHECK(!is_inobject()); return index() - first_inobject_property_offset() / kPointerSize; } // Zero-based from the first inobject property. Overflows to out-of-object // properties. int property_index() const { DCHECK(!is_hidden_field()); int result = index() - first_inobject_property_offset() / kPointerSize; if (!is_inobject()) { result += InObjectPropertyBits::decode(bit_field_); } return result; } int GetFieldAccessStubKey() const { return bit_field_ & (IsInObjectBits::kMask | IsDoubleBits::kMask | IndexBits::kMask); } bool operator==(FieldIndex const& other) const { return bit_field_ == other.bit_field_; } bool operator!=(FieldIndex const& other) const { return !(*this == other); } private: FieldIndex(bool is_inobject, int local_index, bool is_double, int inobject_properties, int first_inobject_property_offset, bool is_hidden = false) { DCHECK((first_inobject_property_offset & (kPointerSize - 1)) == 0); bit_field_ = IsInObjectBits::encode(is_inobject) | IsDoubleBits::encode(is_double) | FirstInobjectPropertyOffsetBits::encode(first_inobject_property_offset) | IsHiddenField::encode(is_hidden) | IndexBits::encode(local_index) | InObjectPropertyBits::encode(inobject_properties); } explicit FieldIndex(int bit_field) : bit_field_(bit_field) {} int first_inobject_property_offset() const { DCHECK(!is_hidden_field()); return FirstInobjectPropertyOffsetBits::decode(bit_field_); } static const int kIndexBitsSize = kDescriptorIndexBitCount + 1; // Index from beginning of object. class IndexBits: public BitField {}; class IsInObjectBits: public BitField {}; class IsDoubleBits: public BitField {}; // Number of inobject properties. class InObjectPropertyBits : public BitField {}; // Offset of first inobject property from beginning of object. class FirstInobjectPropertyOffsetBits : public BitField {}; class IsHiddenField : public BitField {}; STATIC_ASSERT(IsHiddenField::kNext <= 32); int bit_field_; }; } // namespace internal } // namespace v8 #endif