// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_FIELD_INDEX_INL_H_ #define V8_FIELD_INDEX_INL_H_ #include "src/field-index.h" namespace v8 { namespace internal { inline FieldIndex FieldIndex::ForInObjectOffset(int offset, Map* map) { DCHECK((offset % kPointerSize) == 0); int index = offset / kPointerSize; DCHECK(map == NULL || index < (map->GetInObjectPropertyOffset(0) / kPointerSize + map->GetInObjectProperties())); return FieldIndex(true, index, false, 0, 0, true); } inline FieldIndex FieldIndex::ForPropertyIndex(Map* map, int property_index, bool is_double) { DCHECK(map->instance_type() >= FIRST_NONSTRING_TYPE); int inobject_properties = map->GetInObjectProperties(); bool is_inobject = property_index < inobject_properties; int first_inobject_offset; if (is_inobject) { first_inobject_offset = map->GetInObjectPropertyOffset(0); } else { first_inobject_offset = FixedArray::kHeaderSize; property_index -= inobject_properties; } return FieldIndex(is_inobject, property_index + first_inobject_offset / kPointerSize, is_double, inobject_properties, first_inobject_offset); } // Takes an index as computed by GetLoadByFieldIndex and reconstructs a // FieldIndex object from it. inline FieldIndex FieldIndex::ForLoadByFieldIndex(Map* map, int orig_index) { int field_index = orig_index; int is_inobject = true; bool is_double = field_index & 1; int first_inobject_offset = 0; field_index >>= 1; if (field_index < 0) { field_index = -(field_index + 1); is_inobject = false; first_inobject_offset = FixedArray::kHeaderSize; field_index += FixedArray::kHeaderSize / kPointerSize; } else { first_inobject_offset = map->GetInObjectPropertyOffset(0); field_index += JSObject::kHeaderSize / kPointerSize; } FieldIndex result(is_inobject, field_index, is_double, map->GetInObjectProperties(), first_inobject_offset); DCHECK(result.GetLoadByFieldIndex() == orig_index); return result; } // Returns the index format accepted by the HLoadFieldByIndex instruction. // (In-object: zero-based from (object start + JSObject::kHeaderSize), // out-of-object: zero-based from FixedArray::kHeaderSize.) inline int FieldIndex::GetLoadByFieldIndex() const { // For efficiency, the LoadByFieldIndex instruction takes an index that is // optimized for quick access. If the property is inline, the index is // positive. If it's out-of-line, the encoded index is -raw_index - 1 to // disambiguate the zero out-of-line index from the zero inobject case. // The index itself is shifted up by one bit, the lower-most bit // signifying if the field is a mutable double box (1) or not (0). int result = index(); if (is_inobject()) { result -= JSObject::kHeaderSize / kPointerSize; } else { result -= FixedArray::kHeaderSize / kPointerSize; result = -result - 1; } result <<= 1; return is_double() ? (result | 1) : result; } inline FieldIndex FieldIndex::ForDescriptor(Map* map, int descriptor_index) { PropertyDetails details = map->instance_descriptors()->GetDetails(descriptor_index); int field_index = details.field_index(); return ForPropertyIndex(map, field_index, details.representation().IsDouble()); } inline FieldIndex FieldIndex::FromFieldAccessStubKey(int key) { return FieldIndex(key); } } // namespace internal } // namespace v8 #endif