// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/builtins/builtins-utils.h" #include "src/builtins/builtins.h" #include "src/code-stub-assembler.h" #include "src/counters.h" #include "src/objects-inl.h" namespace v8 { namespace internal { // ----------------------------------------------------------------------------- // ES6 section 19.4 Symbol Objects // ES6 section 19.4.1.1 Symbol ( [ description ] ) for the [[Call]] case. BUILTIN(SymbolConstructor) { HandleScope scope(isolate); Handle result = isolate->factory()->NewSymbol(); Handle description = args.atOrUndefined(isolate, 1); if (!description->IsUndefined(isolate)) { ASSIGN_RETURN_FAILURE_ON_EXCEPTION(isolate, description, Object::ToString(isolate, description)); result->set_name(*description); } return *result; } // ES6 section 19.4.1.1 Symbol ( [ description ] ) for the [[Construct]] case. BUILTIN(SymbolConstructor_ConstructStub) { HandleScope scope(isolate); THROW_NEW_ERROR_RETURN_FAILURE( isolate, NewTypeError(MessageTemplate::kNotConstructor, isolate->factory()->Symbol_string())); } // ES6 section 19.4.2.1 Symbol.for. BUILTIN(SymbolFor) { HandleScope scope(isolate); Handle key_obj = args.atOrUndefined(isolate, 1); Handle key; ASSIGN_RETURN_FAILURE_ON_EXCEPTION(isolate, key, Object::ToString(isolate, key_obj)); return *isolate->SymbolFor(Heap::kPublicSymbolTableRootIndex, key, false); } // ES6 section 19.4.2.5 Symbol.keyFor. BUILTIN(SymbolKeyFor) { HandleScope scope(isolate); Handle obj = args.atOrUndefined(isolate, 1); if (!obj->IsSymbol()) { THROW_NEW_ERROR_RETURN_FAILURE( isolate, NewTypeError(MessageTemplate::kSymbolKeyFor, obj)); } Handle symbol = Handle::cast(obj); DisallowHeapAllocation no_gc; Object* result; if (symbol->is_public()) { result = symbol->name(); DCHECK(result->IsString()); } else { result = isolate->heap()->undefined_value(); } DCHECK_EQ(isolate->heap()->public_symbol_table()->SlowReverseLookup(*symbol), result); return result; } // ES6 section 19.4.3.4 Symbol.prototype [ @@toPrimitive ] ( hint ) void Builtins::Generate_SymbolPrototypeToPrimitive( compiler::CodeAssemblerState* state) { typedef compiler::Node Node; CodeStubAssembler assembler(state); Node* receiver = assembler.Parameter(0); Node* context = assembler.Parameter(4); Node* result = assembler.ToThisValue(context, receiver, PrimitiveType::kSymbol, "Symbol.prototype [ @@toPrimitive ]"); assembler.Return(result); } // ES6 section 19.4.3.2 Symbol.prototype.toString ( ) void Builtins::Generate_SymbolPrototypeToString( compiler::CodeAssemblerState* state) { typedef compiler::Node Node; CodeStubAssembler assembler(state); Node* receiver = assembler.Parameter(0); Node* context = assembler.Parameter(3); Node* value = assembler.ToThisValue(context, receiver, PrimitiveType::kSymbol, "Symbol.prototype.toString"); Node* result = assembler.CallRuntime(Runtime::kSymbolDescriptiveString, context, value); assembler.Return(result); } // ES6 section 19.4.3.3 Symbol.prototype.valueOf ( ) void Builtins::Generate_SymbolPrototypeValueOf( compiler::CodeAssemblerState* state) { typedef compiler::Node Node; CodeStubAssembler assembler(state); Node* receiver = assembler.Parameter(0); Node* context = assembler.Parameter(3); Node* result = assembler.ToThisValue( context, receiver, PrimitiveType::kSymbol, "Symbol.prototype.valueOf"); assembler.Return(result); } } // namespace internal } // namespace v8