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-rw-r--r--test/mjsunit/debug-stepin-call-function-stub.js230
1 files changed, 115 insertions, 115 deletions
diff --git a/test/mjsunit/debug-stepin-call-function-stub.js b/test/mjsunit/debug-stepin-call-function-stub.js
index 12f51429..c5cf8fdf 100644
--- a/test/mjsunit/debug-stepin-call-function-stub.js
+++ b/test/mjsunit/debug-stepin-call-function-stub.js
@@ -1,115 +1,115 @@
-// Copyright 2009 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-// Flags: --expose-debug-as debug
-// Get the Debug object exposed from the debug context global object.
-Debug = debug.Debug
-
-var exception = null;
-var state = 0;
-var expected_function_name = null;
-var expected_source_line_text = null;
-var expected_caller_source_line = null;
-var step_in_count = 2;
-
-// Simple debug event handler which first time will cause 'step in' action
-// to get into g.call and than check that execution is pauesed inside
-// function 'g'.
-function listener(event, exec_state, event_data, data) {
- try {
- if (event == Debug.DebugEvent.Break) {
- if (state == 0) {
- // Step into f().
- exec_state.prepareStep(Debug.StepAction.StepIn, step_in_count);
- state = 2;
- } else if (state == 2) {
- assertEquals(expected_source_line_text,
- event_data.sourceLineText());
- assertEquals(expected_function_name, event_data.func().name());
- state = 3;
- }
- }
- } catch(e) {
- exception = e;
- }
-};
-
-// Add the debug event listener.
-Debug.setListener(listener);
-
-
-function g() {
- return "s"; // expected line
-}
-
-function testFunction() {
- var f = g;
- var s = 1 +f(10);
-}
-
-function g2() {
- return "s2"; // expected line
-}
-
-function testFunction2() {
- var f = g2;
- var s = 1 +f(10, 20);
-}
-
-// Run three times. First time the function will be compiled lazily,
-// second time cached version will be used.
-for (var i = 0; i < 3; i++) {
- state = 0;
- expected_function_name = 'g';
- expected_source_line_text = ' return "s"; // expected line';
- step_in_count = 2;
- // Set a break point and call to invoke the debug event listener.
- Debug.setBreakPoint(testFunction, 1, 0);
- testFunction();
- assertNull(exception);
- assertEquals(3, state);
-}
-
-// Test stepping into function call when a breakpoint is set at the place
-// of call. Use different pair of functions so that g2 is compiled lazily.
-// Run twice: first time function will be compiled lazily, second time
-// cached version will be used.
-for (var i = 0; i < 3; i++) {
- state = 0;
- expected_function_name = 'g2';
- expected_source_line_text = ' return "s2"; // expected line';
- step_in_count = 1;
- // Set a break point and call to invoke the debug event listener.
- Debug.setBreakPoint(testFunction2, 2, 0);
- testFunction2();
- assertNull(exception);
- assertEquals(3, state);
-}
-
-
-// Get rid of the debug event listener.
-Debug.setListener(null);
+// Copyright 2009 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+// Flags: --expose-debug-as debug
+// Get the Debug object exposed from the debug context global object.
+Debug = debug.Debug
+
+var exception = null;
+var state = 0;
+var expected_function_name = null;
+var expected_source_line_text = null;
+var expected_caller_source_line = null;
+var step_in_count = 2;
+
+// Simple debug event handler which first time will cause 'step in' action
+// to get into g.call and than check that execution is pauesed inside
+// function 'g'.
+function listener(event, exec_state, event_data, data) {
+ try {
+ if (event == Debug.DebugEvent.Break) {
+ if (state == 0) {
+ // Step into f().
+ exec_state.prepareStep(Debug.StepAction.StepIn, step_in_count);
+ state = 2;
+ } else if (state == 2) {
+ assertEquals(expected_source_line_text,
+ event_data.sourceLineText());
+ assertEquals(expected_function_name, event_data.func().name());
+ state = 3;
+ }
+ }
+ } catch(e) {
+ exception = e;
+ }
+};
+
+// Add the debug event listener.
+Debug.setListener(listener);
+
+
+function g() {
+ return "s"; // expected line
+}
+
+function testFunction() {
+ var f = g;
+ var s = 1 +f(10);
+}
+
+function g2() {
+ return "s2"; // expected line
+}
+
+function testFunction2() {
+ var f = g2;
+ var s = 1 +f(10, 20);
+}
+
+// Run three times. First time the function will be compiled lazily,
+// second time cached version will be used.
+for (var i = 0; i < 3; i++) {
+ state = 0;
+ expected_function_name = 'g';
+ expected_source_line_text = ' return "s"; // expected line';
+ step_in_count = 2;
+ // Set a break point and call to invoke the debug event listener.
+ Debug.setBreakPoint(testFunction, 1, 0);
+ testFunction();
+ assertNull(exception);
+ assertEquals(3, state);
+}
+
+// Test stepping into function call when a breakpoint is set at the place
+// of call. Use different pair of functions so that g2 is compiled lazily.
+// Run twice: first time function will be compiled lazily, second time
+// cached version will be used.
+for (var i = 0; i < 3; i++) {
+ state = 0;
+ expected_function_name = 'g2';
+ expected_source_line_text = ' return "s2"; // expected line';
+ step_in_count = 1;
+ // Set a break point and call to invoke the debug event listener.
+ Debug.setBreakPoint(testFunction2, 2, 0);
+ testFunction2();
+ assertNull(exception);
+ assertEquals(3, state);
+}
+
+
+// Get rid of the debug event listener.
+Debug.setListener(null);