diff options
Diffstat (limited to 'src/mips/virtual-frame-mips.h')
-rw-r--r-- | src/mips/virtual-frame-mips.h | 606 |
1 files changed, 294 insertions, 312 deletions
diff --git a/src/mips/virtual-frame-mips.h b/src/mips/virtual-frame-mips.h index b32e2aee..be8b74e8 100644 --- a/src/mips/virtual-frame-mips.h +++ b/src/mips/virtual-frame-mips.h @@ -30,11 +30,13 @@ #define V8_MIPS_VIRTUAL_FRAME_MIPS_H_ #include "register-allocator.h" -#include "scopes.h" namespace v8 { namespace internal { +// This dummy class is only used to create invalid virtual frames. +extern class InvalidVirtualFrameInitializer {}* kInvalidVirtualFrameInitializer; + // ------------------------------------------------------------------------- // Virtual frames @@ -47,14 +49,54 @@ namespace internal { class VirtualFrame : public ZoneObject { public: + class RegisterAllocationScope; // A utility class to introduce a scope where the virtual frame is // expected to remain spilled. The constructor spills the code - // generator's current frame, but no attempt is made to require it - // to stay spilled. It is intended as documentation while the code - // generator is being transformed. + // generator's current frame, and keeps it spilled. class SpilledScope BASE_EMBEDDED { public: + explicit SpilledScope(VirtualFrame* frame) + : old_is_spilled_( + Isolate::Current()->is_virtual_frame_in_spilled_scope()) { + if (frame != NULL) { + if (!old_is_spilled_) { + frame->SpillAll(); + } else { + frame->AssertIsSpilled(); + } + } + Isolate::Current()->set_is_virtual_frame_in_spilled_scope(true); + } + ~SpilledScope() { + Isolate::Current()->set_is_virtual_frame_in_spilled_scope( + old_is_spilled_); + } + static bool is_spilled() { + return Isolate::Current()->is_virtual_frame_in_spilled_scope(); + } + + private: + int old_is_spilled_; + SpilledScope() {} + + friend class RegisterAllocationScope; + }; + + class RegisterAllocationScope BASE_EMBEDDED { + public: + // A utility class to introduce a scope where the virtual frame + // is not spilled, ie. where register allocation occurs. Eventually + // when RegisterAllocationScope is ubiquitous it can be removed + // along with the (by then unused) SpilledScope class. + inline explicit RegisterAllocationScope(CodeGenerator* cgen); + inline ~RegisterAllocationScope(); + + private: + CodeGenerator* cgen_; + bool old_is_spilled_; + + RegisterAllocationScope() {} }; // An illegal index into the virtual frame. @@ -63,45 +105,49 @@ class VirtualFrame : public ZoneObject { // Construct an initial virtual frame on entry to a JS function. inline VirtualFrame(); + // Construct an invalid virtual frame, used by JumpTargets. + inline VirtualFrame(InvalidVirtualFrameInitializer* dummy); + // Construct a virtual frame as a clone of an existing one. explicit inline VirtualFrame(VirtualFrame* original); - CodeGenerator* cgen() { return CodeGeneratorScope::Current(); } - MacroAssembler* masm() { return cgen()->masm(); } - - // Create a duplicate of an existing valid frame element. - FrameElement CopyElementAt(int index, - NumberInfo info = NumberInfo::Unknown()); + inline CodeGenerator* cgen() const; + inline MacroAssembler* masm(); // The number of elements on the virtual frame. - int element_count() { return elements_.length(); } + int element_count() const { return element_count_; } // The height of the virtual expression stack. - int height() { - return element_count() - expression_base_index(); - } - - int register_location(int num) { - ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters); - return register_locations_[num]; - } - - int register_location(Register reg) { - return register_locations_[RegisterAllocator::ToNumber(reg)]; - } - - void set_register_location(Register reg, int index) { - register_locations_[RegisterAllocator::ToNumber(reg)] = index; - } + inline int height() const; bool is_used(int num) { - ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters); - return register_locations_[num] != kIllegalIndex; - } - - bool is_used(Register reg) { - return register_locations_[RegisterAllocator::ToNumber(reg)] - != kIllegalIndex; + switch (num) { + case 0: { // a0. + return kA0InUse[top_of_stack_state_]; + } + case 1: { // a1. + return kA1InUse[top_of_stack_state_]; + } + case 2: + case 3: + case 4: + case 5: + case 6: { // a2 to a3, t0 to t2. + ASSERT(num - kFirstAllocatedRegister < kNumberOfAllocatedRegisters); + ASSERT(num >= kFirstAllocatedRegister); + if ((register_allocation_map_ & + (1 << (num - kFirstAllocatedRegister))) == 0) { + return false; + } else { + return true; + } + } + default: { + ASSERT(num < kFirstAllocatedRegister || + num >= kFirstAllocatedRegister + kNumberOfAllocatedRegisters); + return false; + } + } } // Add extra in-memory elements to the top of the frame to match an actual @@ -110,53 +156,60 @@ class VirtualFrame : public ZoneObject { void Adjust(int count); // Forget elements from the top of the frame to match an actual frame (eg, - // the frame after a runtime call). No code is emitted. - void Forget(int count) { - ASSERT(count >= 0); - ASSERT(stack_pointer_ == element_count() - 1); - stack_pointer_ -= count; - // On mips, all elements are in memory, so there is no extra bookkeeping - // (registers, copies, etc.) beyond dropping the elements. - elements_.Rewind(stack_pointer_ + 1); - } + // the frame after a runtime call). No code is emitted except to bring the + // frame to a spilled state. + void Forget(int count); - // Forget count elements from the top of the frame and adjust the stack - // pointer downward. This is used, for example, before merging frames at - // break, continue, and return targets. - void ForgetElements(int count); // Spill all values from the frame to memory. void SpillAll(); + void AssertIsSpilled() const { + ASSERT(top_of_stack_state_ == NO_TOS_REGISTERS); + ASSERT(register_allocation_map_ == 0); + } + + void AssertIsNotSpilled() { + ASSERT(!SpilledScope::is_spilled()); + } + // Spill all occurrences of a specific register from the frame. void Spill(Register reg) { - if (is_used(reg)) SpillElementAt(register_location(reg)); + UNIMPLEMENTED(); } // Spill all occurrences of an arbitrary register if possible. Return the // register spilled or no_reg if it was not possible to free any register - // (ie, they all have frame-external references). + // (ie, they all have frame-external references). Unimplemented. Register SpillAnyRegister(); - // Prepare this virtual frame for merging to an expected frame by - // performing some state changes that do not require generating - // code. It is guaranteed that no code will be generated. - void PrepareMergeTo(VirtualFrame* expected); - // Make this virtual frame have a state identical to an expected virtual // frame. As a side effect, code may be emitted to make this frame match // the expected one. - void MergeTo(VirtualFrame* expected); + void MergeTo(const VirtualFrame* expected, + Condition cond = al, + Register r1 = no_reg, + const Operand& r2 = Operand(no_reg)); + + void MergeTo(VirtualFrame* expected, + Condition cond = al, + Register r1 = no_reg, + const Operand& r2 = Operand(no_reg)); + + // Checks whether this frame can be branched to by the other frame. + bool IsCompatibleWith(const VirtualFrame* other) const { + return (tos_known_smi_map_ & (~other->tos_known_smi_map_)) == 0; + } + + inline void ForgetTypeInfo() { + tos_known_smi_map_ = 0; + } // Detach a frame from its code generator, perhaps temporarily. This // tells the register allocator that it is free to use frame-internal // registers. Used when the code generator's frame is switched from this // one to NULL by an unconditional jump. void DetachFromCodeGenerator() { - RegisterAllocator* cgen_allocator = cgen()->allocator(); - for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { - if (is_used(i)) cgen_allocator->Unuse(i); - } } // (Re)attach a frame to its code generator. This informs the register @@ -164,10 +217,6 @@ class VirtualFrame : public ZoneObject { // Used when a code generator's frame is switched from NULL to this one by // binding a label. void AttachToCodeGenerator() { - RegisterAllocator* cgen_allocator = cgen()->allocator(); - for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { - if (is_used(i)) cgen_allocator->Unuse(i); - } } // Emit code for the physical JS entry and exit frame sequences. After @@ -177,176 +226,142 @@ class VirtualFrame : public ZoneObject { void Enter(); void Exit(); - // Prepare for returning from the frame by spilling locals and - // dropping all non-locals elements in the virtual frame. This - // avoids generating unnecessary merge code when jumping to the - // shared return site. Emits code for spills. - void PrepareForReturn(); + // Prepare for returning from the frame by elements in the virtual frame. + // This avoids generating unnecessary merge code when jumping to the shared + // return site. No spill code emitted. Value to return should be in v0. + inline void PrepareForReturn(); + + // Number of local variables after when we use a loop for allocating. + static const int kLocalVarBound = 5; // Allocate and initialize the frame-allocated locals. void AllocateStackSlots(); // The current top of the expression stack as an assembly operand. - MemOperand Top() { return MemOperand(sp, 0); } + MemOperand Top() { + AssertIsSpilled(); + return MemOperand(sp, 0); + } // An element of the expression stack as an assembly operand. MemOperand ElementAt(int index) { - return MemOperand(sp, index * kPointerSize); - } - - // Random-access store to a frame-top relative frame element. The result - // becomes owned by the frame and is invalidated. - void SetElementAt(int index, Result* value); - - // Set a frame element to a constant. The index is frame-top relative. - void SetElementAt(int index, Handle<Object> value) { - Result temp(value); - SetElementAt(index, &temp); + int adjusted_index = index - kVirtualElements[top_of_stack_state_]; + ASSERT(adjusted_index >= 0); + return MemOperand(sp, adjusted_index * kPointerSize); } - void PushElementAt(int index) { - PushFrameSlotAt(element_count() - index - 1); + bool KnownSmiAt(int index) { + if (index >= kTOSKnownSmiMapSize) return false; + return (tos_known_smi_map_ & (1 << index)) != 0; } - // A frame-allocated local as an assembly operand. - MemOperand LocalAt(int index) { - ASSERT(0 <= index); - ASSERT(index < local_count()); - return MemOperand(s8_fp, kLocal0Offset - index * kPointerSize); - } - - // Push a copy of the value of a local frame slot on top of the frame. - void PushLocalAt(int index) { - PushFrameSlotAt(local0_index() + index); - } - - // Push the value of a local frame slot on top of the frame and invalidate - // the local slot. The slot should be written to before trying to read - // from it again. - void TakeLocalAt(int index) { - TakeFrameSlotAt(local0_index() + index); - } - - // Store the top value on the virtual frame into a local frame slot. The - // value is left in place on top of the frame. - void StoreToLocalAt(int index) { - StoreToFrameSlotAt(local0_index() + index); - } + inline MemOperand LocalAt(int index); // Push the address of the receiver slot on the frame. void PushReceiverSlotAddress(); // The function frame slot. - MemOperand Function() { return MemOperand(s8_fp, kFunctionOffset); } - - // Push the function on top of the frame. - void PushFunction() { PushFrameSlotAt(function_index()); } + MemOperand Function() { return MemOperand(fp, kFunctionOffset); } // The context frame slot. - MemOperand Context() { return MemOperand(s8_fp, kContextOffset); } - - // Save the value of the cp register to the context frame slot. - void SaveContextRegister(); - - // Restore the cp register from the value of the context frame - // slot. - void RestoreContextRegister(); + MemOperand Context() { return MemOperand(fp, kContextOffset); } // A parameter as an assembly operand. - MemOperand ParameterAt(int index) { - // Index -1 corresponds to the receiver. - ASSERT(-1 <= index); // -1 is the receiver. - ASSERT(index <= parameter_count()); - uint16_t a = 0; // Number of argument slots. - return MemOperand(s8_fp, (1 + parameter_count() + a - index) *kPointerSize); - } - - // Push a copy of the value of a parameter frame slot on top of the frame. - void PushParameterAt(int index) { - PushFrameSlotAt(param0_index() + index); - } - - // Push the value of a paramter frame slot on top of the frame and - // invalidate the parameter slot. The slot should be written to before - // trying to read from it again. - void TakeParameterAt(int index) { - TakeFrameSlotAt(param0_index() + index); - } - - // Store the top value on the virtual frame into a parameter frame slot. - // The value is left in place on top of the frame. - void StoreToParameterAt(int index) { - StoreToFrameSlotAt(param0_index() + index); - } + inline MemOperand ParameterAt(int index); // The receiver frame slot. - MemOperand Receiver() { return ParameterAt(-1); } + inline MemOperand Receiver(); // Push a try-catch or try-finally handler on top of the virtual frame. void PushTryHandler(HandlerType type); // Call stub given the number of arguments it expects on (and // removes from) the stack. - void CallStub(CodeStub* stub, int arg_count) { - PrepareForCall(arg_count, arg_count); - RawCallStub(stub); - } + inline void CallStub(CodeStub* stub, int arg_count); - void CallStub(CodeStub* stub, Result* arg); - - void CallStub(CodeStub* stub, Result* arg0, Result* arg1); + // Call JS function from top of the stack with arguments + // taken from the stack. + void CallJSFunction(int arg_count); // Call runtime given the number of arguments expected on (and // removed from) the stack. - void CallRuntime(Runtime::Function* f, int arg_count); + void CallRuntime(const Runtime::Function* f, int arg_count); void CallRuntime(Runtime::FunctionId id, int arg_count); - // Call runtime with sp aligned to 8 bytes. - void CallAlignedRuntime(Runtime::Function* f, int arg_count); - void CallAlignedRuntime(Runtime::FunctionId id, int arg_count); +#ifdef ENABLE_DEBUGGER_SUPPORT + void DebugBreak(); +#endif // Invoke builtin given the number of arguments it expects on (and // removes from) the stack. void InvokeBuiltin(Builtins::JavaScript id, InvokeJSFlags flag, - Result* arg_count_register, int arg_count); + // Call load IC. Receiver is on the stack and is consumed. Result is returned + // in v0. + void CallLoadIC(Handle<String> name, RelocInfo::Mode mode); + + // Call store IC. If the load is contextual, value is found on top of the + // frame. If not, value and receiver are on the frame. Both are consumed. + // Result is returned in v0. + void CallStoreIC(Handle<String> name, bool is_contextual); + + // Call keyed load IC. Key and receiver are on the stack. Both are consumed. + // Result is returned in v0. + void CallKeyedLoadIC(); + + // Call keyed store IC. Value, key and receiver are on the stack. All three + // are consumed. Result is returned in v0 (and a0). + void CallKeyedStoreIC(); + // Call into an IC stub given the number of arguments it removes - // from the stack. Register arguments are passed as results and - // consumed by the call. - void CallCodeObject(Handle<Code> ic, - RelocInfo::Mode rmode, - int dropped_args); + // from the stack. Register arguments to the IC stub are implicit, + // and depend on the type of IC stub. void CallCodeObject(Handle<Code> ic, RelocInfo::Mode rmode, - Result* arg, int dropped_args); - void CallCodeObject(Handle<Code> ic, - RelocInfo::Mode rmode, - Result* arg0, - Result* arg1, - int dropped_args, - bool set_auto_args_slots = false); // Drop a number of elements from the top of the expression stack. May // emit code to affect the physical frame. Does not clobber any registers // excepting possibly the stack pointer. void Drop(int count); - // Similar to VirtualFrame::Drop but we don't modify the actual stack. - // This is because we need to manually restore sp to the correct position. - void DropFromVFrameOnly(int count); // Drop one element. void Drop() { Drop(1); } - void DropFromVFrameOnly() { DropFromVFrameOnly(1); } - // Duplicate the top element of the frame. - void Dup() { PushFrameSlotAt(element_count() - 1); } + // Pop an element from the top of the expression stack. Discards + // the result. + void Pop(); + + // Pop an element from the top of the expression stack. The register + // will be one normally used for the top of stack register allocation + // so you can't hold on to it if you push on the stack. + Register PopToRegister(Register but_not_to_this_one = no_reg); + + // Look at the top of the stack. The register returned is aliased and + // must be copied to a scratch register before modification. + Register Peek(); + + // Look at the value beneath the top of the stack. The register returned is + // aliased and must be copied to a scratch register before modification. + Register Peek2(); + + // Duplicate the top of stack. + void Dup(); + + // Duplicate the two elements on top of stack. + void Dup2(); - // Pop an element from the top of the expression stack. Returns a - // Result, which may be a constant or a register. - Result Pop(); + // Flushes all registers, but it puts a copy of the top-of-stack in a0. + void SpillAllButCopyTOSToA0(); + + // Flushes all registers, but it puts a copy of the top-of-stack in a1. + void SpillAllButCopyTOSToA1(); + + // Flushes all registers, but it puts a copy of the top-of-stack in a1 + // and the next value on the stack in a0. + void SpillAllButCopyTOSToA1A0(); // Pop and save an element from the top of the expression stack and // emit a corresponding pop instruction. @@ -355,40 +370,41 @@ class VirtualFrame : public ZoneObject { void EmitMultiPop(RegList regs); void EmitMultiPopReversed(RegList regs); + + // Takes the top two elements and puts them in a0 (top element) and a1 + // (second element). + void PopToA1A0(); + + // Takes the top element and puts it in a1. + void PopToA1(); + + // Takes the top element and puts it in a0. + void PopToA0(); + // Push an element on top of the expression stack and emit a // corresponding push instruction. - void EmitPush(Register reg); - // Same but for multiple registers. - void EmitMultiPush(RegList regs); - void EmitMultiPushReversed(RegList regs); + void EmitPush(Register reg, TypeInfo type_info = TypeInfo::Unknown()); + void EmitPush(Operand operand, TypeInfo type_info = TypeInfo::Unknown()); + void EmitPush(MemOperand operand, TypeInfo type_info = TypeInfo::Unknown()); + void EmitPushRoot(Heap::RootListIndex index); - // Push an element on the virtual frame. - inline void Push(Register reg, NumberInfo info = NumberInfo::Unknown()); - inline void Push(Handle<Object> value); - inline void Push(Smi* value); + // Overwrite the nth thing on the stack. If the nth position is in a + // register then this turns into a Move, otherwise an sw. Afterwards + // you can still use the register even if it is a register that can be + // used for TOS (a0 or a1). + void SetElementAt(Register reg, int this_far_down); - // Pushing a result invalidates it (its contents become owned by the frame). - void Push(Result* result) { - if (result->is_register()) { - Push(result->reg()); - } else { - ASSERT(result->is_constant()); - Push(result->handle()); - } - result->Unuse(); - } - - // Nip removes zero or more elements from immediately below the top - // of the frame, leaving the previous top-of-frame value on top of - // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x). - inline void Nip(int num_dropped); + // Get a register which is free and which must be immediately used to + // push on the top of the stack. + Register GetTOSRegister(); - // This pushes 4 arguments slots on the stack and saves asked 'a' registers - // 'a' registers are arguments register a0 to a3. - void EmitArgumentSlots(RegList reglist); + // Same but for multiple registers. + void EmitMultiPush(RegList regs); + void EmitMultiPushReversed(RegList regs); - inline void SetTypeForLocalAt(int index, NumberInfo info); - inline void SetTypeForParamAt(int index, NumberInfo info); + static Register scratch0() { return t4; } + static Register scratch1() { return t5; } + static Register scratch2() { return t6; } private: static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; @@ -398,24 +414,51 @@ class VirtualFrame : public ZoneObject { static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize; static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots. - ZoneList<FrameElement> elements_; + // 5 states for the top of stack, which can be in memory or in a0 and a1. + enum TopOfStack { NO_TOS_REGISTERS, A0_TOS, A1_TOS, A1_A0_TOS, A0_A1_TOS, + TOS_STATES}; + static const int kMaxTOSRegisters = 2; + + static const bool kA0InUse[TOS_STATES]; + static const bool kA1InUse[TOS_STATES]; + static const int kVirtualElements[TOS_STATES]; + static const TopOfStack kStateAfterPop[TOS_STATES]; + static const TopOfStack kStateAfterPush[TOS_STATES]; + static const Register kTopRegister[TOS_STATES]; + static const Register kBottomRegister[TOS_STATES]; + + // We allocate up to 5 locals in registers. + static const int kNumberOfAllocatedRegisters = 5; + // r2 to r6 are allocated to locals. + static const int kFirstAllocatedRegister = 2; + + static const Register kAllocatedRegisters[kNumberOfAllocatedRegisters]; + + static Register AllocatedRegister(int r) { + ASSERT(r >= 0 && r < kNumberOfAllocatedRegisters); + return kAllocatedRegisters[r]; + } - // The index of the element that is at the processor's stack pointer - // (the sp register). - int stack_pointer_; + // The number of elements on the stack frame. + int element_count_; + TopOfStack top_of_stack_state_:3; + int register_allocation_map_:kNumberOfAllocatedRegisters; + static const int kTOSKnownSmiMapSize = 4; + unsigned tos_known_smi_map_:kTOSKnownSmiMapSize; - // The index of the register frame element using each register, or - // kIllegalIndex if a register is not on the frame. - int register_locations_[RegisterAllocator::kNumRegisters]; + // The index of the element that is at the processor's stack pointer + // (the sp register). For now since everything is in memory it is given + // by the number of elements on the not-very-virtual stack frame. + int stack_pointer() { return element_count_ - 1; } // The number of frame-allocated locals and parameters respectively. - int parameter_count() { return cgen()->scope()->num_parameters(); } - int local_count() { return cgen()->scope()->num_stack_slots(); } + inline int parameter_count() const; + inline int local_count() const; // The index of the element that is at the processor's frame pointer // (the fp register). The parameters, receiver, function, and context // are below the frame pointer. - int frame_pointer() { return parameter_count() + 3; } + inline int frame_pointer() const; // The index of the first parameter. The receiver lies below the first // parameter. @@ -423,75 +466,22 @@ class VirtualFrame : public ZoneObject { // The index of the context slot in the frame. It is immediately // below the frame pointer. - int context_index() { return frame_pointer() - 1; } + inline int context_index(); // The index of the function slot in the frame. It is below the frame // pointer and context slot. - int function_index() { return frame_pointer() - 2; } + inline int function_index(); // The index of the first local. Between the frame pointer and the // locals lies the return address. - int local0_index() { return frame_pointer() + 2; } + inline int local0_index() const; // The index of the base of the expression stack. - int expression_base_index() { return local0_index() + local_count(); } + inline int expression_base_index() const; // Convert a frame index into a frame pointer relative offset into the // actual stack. - int fp_relative(int index) { - ASSERT(index < element_count()); - ASSERT(frame_pointer() < element_count()); // FP is on the frame. - return (frame_pointer() - index) * kPointerSize; - } - - // Record an occurrence of a register in the virtual frame. This has the - // effect of incrementing the register's external reference count and - // of updating the index of the register's location in the frame. - void Use(Register reg, int index) { - ASSERT(!is_used(reg)); - set_register_location(reg, index); - cgen()->allocator()->Use(reg); - } - - // Record that a register reference has been dropped from the frame. This - // decrements the register's external reference count and invalidates the - // index of the register's location in the frame. - void Unuse(Register reg) { - ASSERT(is_used(reg)); - set_register_location(reg, kIllegalIndex); - cgen()->allocator()->Unuse(reg); - } - - // Spill the element at a particular index---write it to memory if - // necessary, free any associated register, and forget its value if - // constant. - void SpillElementAt(int index); - - // Sync the element at a particular index. If it is a register or - // constant that disagrees with the value on the stack, write it to memory. - // Keep the element type as register or constant, and clear the dirty bit. - void SyncElementAt(int index); - - // Sync the range of elements in [begin, end] with memory. - void SyncRange(int begin, int end); - - // Sync a single unsynced element that lies beneath or at the stack pointer. - void SyncElementBelowStackPointer(int index); - - // Sync a single unsynced element that lies just above the stack pointer. - void SyncElementByPushing(int index); - - // Push a copy of a frame slot (typically a local or parameter) on top of - // the frame. - inline void PushFrameSlotAt(int index); - - // Push a the value of a frame slot (typically a local or parameter) on - // top of the frame and invalidate the slot. - void TakeFrameSlotAt(int index); - - // Store the value on top of the frame to a frame slot (typically a local - // or parameter). - void StoreToFrameSlotAt(int index); + inline int fp_relative(int index); // Spill all elements in registers. Spill the top spilled_args elements // on the frame. Sync all other frame elements. @@ -499,45 +489,37 @@ class VirtualFrame : public ZoneObject { // the effect of an upcoming call that will drop them from the stack. void PrepareForCall(int spilled_args, int dropped_args); - // Move frame elements currently in registers or constants, that - // should be in memory in the expected frame, to memory. - void MergeMoveRegistersToMemory(VirtualFrame* expected); - - // Make the register-to-register moves necessary to - // merge this frame with the expected frame. - // Register to memory moves must already have been made, - // and memory to register moves must follow this call. - // This is because some new memory-to-register moves are - // created in order to break cycles of register moves. - // Used in the implementation of MergeTo(). - void MergeMoveRegistersToRegisters(VirtualFrame* expected); - - // Make the memory-to-register and constant-to-register moves - // needed to make this frame equal the expected frame. - // Called after all register-to-memory and register-to-register - // moves have been made. After this function returns, the frames - // should be equal. - void MergeMoveMemoryToRegisters(VirtualFrame* expected); - - // Invalidates a frame slot (puts an invalid frame element in it). - // Copies on the frame are correctly handled, and if this slot was - // the backing store of copies, the index of the new backing store - // is returned. Otherwise, returns kIllegalIndex. - // Register counts are correctly updated. - int InvalidateFrameSlotAt(int index); - - // Call a code stub that has already been prepared for calling (via - // PrepareForCall). - void RawCallStub(CodeStub* stub); - - // Calls a code object which has already been prepared for calling - // (via PrepareForCall). - void RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); - - inline bool Equals(VirtualFrame* other); - - // Classes that need raw access to the elements_ array. - friend class DeferredCode; + // If all top-of-stack registers are in use then the lowest one is pushed + // onto the physical stack and made free. + void EnsureOneFreeTOSRegister(); + + // Emit instructions to get the top of stack state from where we are to where + // we want to be. + void MergeTOSTo(TopOfStack expected_state, + Condition cond = al, + Register r1 = no_reg, + const Operand& r2 = Operand(no_reg)); + + inline bool Equals(const VirtualFrame* other); + + inline void LowerHeight(int count) { + element_count_ -= count; + if (count >= kTOSKnownSmiMapSize) { + tos_known_smi_map_ = 0; + } else { + tos_known_smi_map_ >>= count; + } + } + + inline void RaiseHeight(int count, unsigned known_smi_map = 0) { + ASSERT(known_smi_map < (1u << count)); + element_count_ += count; + if (count >= kTOSKnownSmiMapSize) { + tos_known_smi_map_ = known_smi_map; + } else { + tos_known_smi_map_ = ((tos_known_smi_map_ << count) | known_smi_map); + } + } friend class JumpTarget; }; |