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-rw-r--r--src/mips/virtual-frame-mips.h606
1 files changed, 294 insertions, 312 deletions
diff --git a/src/mips/virtual-frame-mips.h b/src/mips/virtual-frame-mips.h
index b32e2aee..be8b74e8 100644
--- a/src/mips/virtual-frame-mips.h
+++ b/src/mips/virtual-frame-mips.h
@@ -30,11 +30,13 @@
#define V8_MIPS_VIRTUAL_FRAME_MIPS_H_
#include "register-allocator.h"
-#include "scopes.h"
namespace v8 {
namespace internal {
+// This dummy class is only used to create invalid virtual frames.
+extern class InvalidVirtualFrameInitializer {}* kInvalidVirtualFrameInitializer;
+
// -------------------------------------------------------------------------
// Virtual frames
@@ -47,14 +49,54 @@ namespace internal {
class VirtualFrame : public ZoneObject {
public:
+ class RegisterAllocationScope;
// A utility class to introduce a scope where the virtual frame is
// expected to remain spilled. The constructor spills the code
- // generator's current frame, but no attempt is made to require it
- // to stay spilled. It is intended as documentation while the code
- // generator is being transformed.
+ // generator's current frame, and keeps it spilled.
class SpilledScope BASE_EMBEDDED {
public:
+ explicit SpilledScope(VirtualFrame* frame)
+ : old_is_spilled_(
+ Isolate::Current()->is_virtual_frame_in_spilled_scope()) {
+ if (frame != NULL) {
+ if (!old_is_spilled_) {
+ frame->SpillAll();
+ } else {
+ frame->AssertIsSpilled();
+ }
+ }
+ Isolate::Current()->set_is_virtual_frame_in_spilled_scope(true);
+ }
+ ~SpilledScope() {
+ Isolate::Current()->set_is_virtual_frame_in_spilled_scope(
+ old_is_spilled_);
+ }
+ static bool is_spilled() {
+ return Isolate::Current()->is_virtual_frame_in_spilled_scope();
+ }
+
+ private:
+ int old_is_spilled_;
+
SpilledScope() {}
+
+ friend class RegisterAllocationScope;
+ };
+
+ class RegisterAllocationScope BASE_EMBEDDED {
+ public:
+ // A utility class to introduce a scope where the virtual frame
+ // is not spilled, ie. where register allocation occurs. Eventually
+ // when RegisterAllocationScope is ubiquitous it can be removed
+ // along with the (by then unused) SpilledScope class.
+ inline explicit RegisterAllocationScope(CodeGenerator* cgen);
+ inline ~RegisterAllocationScope();
+
+ private:
+ CodeGenerator* cgen_;
+ bool old_is_spilled_;
+
+ RegisterAllocationScope() {}
};
// An illegal index into the virtual frame.
@@ -63,45 +105,49 @@ class VirtualFrame : public ZoneObject {
// Construct an initial virtual frame on entry to a JS function.
inline VirtualFrame();
+ // Construct an invalid virtual frame, used by JumpTargets.
+ inline VirtualFrame(InvalidVirtualFrameInitializer* dummy);
+
// Construct a virtual frame as a clone of an existing one.
explicit inline VirtualFrame(VirtualFrame* original);
- CodeGenerator* cgen() { return CodeGeneratorScope::Current(); }
- MacroAssembler* masm() { return cgen()->masm(); }
-
- // Create a duplicate of an existing valid frame element.
- FrameElement CopyElementAt(int index,
- NumberInfo info = NumberInfo::Unknown());
+ inline CodeGenerator* cgen() const;
+ inline MacroAssembler* masm();
// The number of elements on the virtual frame.
- int element_count() { return elements_.length(); }
+ int element_count() const { return element_count_; }
// The height of the virtual expression stack.
- int height() {
- return element_count() - expression_base_index();
- }
-
- int register_location(int num) {
- ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters);
- return register_locations_[num];
- }
-
- int register_location(Register reg) {
- return register_locations_[RegisterAllocator::ToNumber(reg)];
- }
-
- void set_register_location(Register reg, int index) {
- register_locations_[RegisterAllocator::ToNumber(reg)] = index;
- }
+ inline int height() const;
bool is_used(int num) {
- ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters);
- return register_locations_[num] != kIllegalIndex;
- }
-
- bool is_used(Register reg) {
- return register_locations_[RegisterAllocator::ToNumber(reg)]
- != kIllegalIndex;
+ switch (num) {
+ case 0: { // a0.
+ return kA0InUse[top_of_stack_state_];
+ }
+ case 1: { // a1.
+ return kA1InUse[top_of_stack_state_];
+ }
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6: { // a2 to a3, t0 to t2.
+ ASSERT(num - kFirstAllocatedRegister < kNumberOfAllocatedRegisters);
+ ASSERT(num >= kFirstAllocatedRegister);
+ if ((register_allocation_map_ &
+ (1 << (num - kFirstAllocatedRegister))) == 0) {
+ return false;
+ } else {
+ return true;
+ }
+ }
+ default: {
+ ASSERT(num < kFirstAllocatedRegister ||
+ num >= kFirstAllocatedRegister + kNumberOfAllocatedRegisters);
+ return false;
+ }
+ }
}
// Add extra in-memory elements to the top of the frame to match an actual
@@ -110,53 +156,60 @@ class VirtualFrame : public ZoneObject {
void Adjust(int count);
// Forget elements from the top of the frame to match an actual frame (eg,
- // the frame after a runtime call). No code is emitted.
- void Forget(int count) {
- ASSERT(count >= 0);
- ASSERT(stack_pointer_ == element_count() - 1);
- stack_pointer_ -= count;
- // On mips, all elements are in memory, so there is no extra bookkeeping
- // (registers, copies, etc.) beyond dropping the elements.
- elements_.Rewind(stack_pointer_ + 1);
- }
+ // the frame after a runtime call). No code is emitted except to bring the
+ // frame to a spilled state.
+ void Forget(int count);
- // Forget count elements from the top of the frame and adjust the stack
- // pointer downward. This is used, for example, before merging frames at
- // break, continue, and return targets.
- void ForgetElements(int count);
// Spill all values from the frame to memory.
void SpillAll();
+ void AssertIsSpilled() const {
+ ASSERT(top_of_stack_state_ == NO_TOS_REGISTERS);
+ ASSERT(register_allocation_map_ == 0);
+ }
+
+ void AssertIsNotSpilled() {
+ ASSERT(!SpilledScope::is_spilled());
+ }
+
// Spill all occurrences of a specific register from the frame.
void Spill(Register reg) {
- if (is_used(reg)) SpillElementAt(register_location(reg));
+ UNIMPLEMENTED();
}
// Spill all occurrences of an arbitrary register if possible. Return the
// register spilled or no_reg if it was not possible to free any register
- // (ie, they all have frame-external references).
+ // (ie, they all have frame-external references). Unimplemented.
Register SpillAnyRegister();
- // Prepare this virtual frame for merging to an expected frame by
- // performing some state changes that do not require generating
- // code. It is guaranteed that no code will be generated.
- void PrepareMergeTo(VirtualFrame* expected);
-
// Make this virtual frame have a state identical to an expected virtual
// frame. As a side effect, code may be emitted to make this frame match
// the expected one.
- void MergeTo(VirtualFrame* expected);
+ void MergeTo(const VirtualFrame* expected,
+ Condition cond = al,
+ Register r1 = no_reg,
+ const Operand& r2 = Operand(no_reg));
+
+ void MergeTo(VirtualFrame* expected,
+ Condition cond = al,
+ Register r1 = no_reg,
+ const Operand& r2 = Operand(no_reg));
+
+ // Checks whether this frame can be branched to by the other frame.
+ bool IsCompatibleWith(const VirtualFrame* other) const {
+ return (tos_known_smi_map_ & (~other->tos_known_smi_map_)) == 0;
+ }
+
+ inline void ForgetTypeInfo() {
+ tos_known_smi_map_ = 0;
+ }
// Detach a frame from its code generator, perhaps temporarily. This
// tells the register allocator that it is free to use frame-internal
// registers. Used when the code generator's frame is switched from this
// one to NULL by an unconditional jump.
void DetachFromCodeGenerator() {
- RegisterAllocator* cgen_allocator = cgen()->allocator();
- for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
- if (is_used(i)) cgen_allocator->Unuse(i);
- }
}
// (Re)attach a frame to its code generator. This informs the register
@@ -164,10 +217,6 @@ class VirtualFrame : public ZoneObject {
// Used when a code generator's frame is switched from NULL to this one by
// binding a label.
void AttachToCodeGenerator() {
- RegisterAllocator* cgen_allocator = cgen()->allocator();
- for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
- if (is_used(i)) cgen_allocator->Unuse(i);
- }
}
// Emit code for the physical JS entry and exit frame sequences. After
@@ -177,176 +226,142 @@ class VirtualFrame : public ZoneObject {
void Enter();
void Exit();
- // Prepare for returning from the frame by spilling locals and
- // dropping all non-locals elements in the virtual frame. This
- // avoids generating unnecessary merge code when jumping to the
- // shared return site. Emits code for spills.
- void PrepareForReturn();
+ // Prepare for returning from the frame by elements in the virtual frame.
+ // This avoids generating unnecessary merge code when jumping to the shared
+ // return site. No spill code emitted. Value to return should be in v0.
+ inline void PrepareForReturn();
+
+ // Number of local variables after when we use a loop for allocating.
+ static const int kLocalVarBound = 5;
// Allocate and initialize the frame-allocated locals.
void AllocateStackSlots();
// The current top of the expression stack as an assembly operand.
- MemOperand Top() { return MemOperand(sp, 0); }
+ MemOperand Top() {
+ AssertIsSpilled();
+ return MemOperand(sp, 0);
+ }
// An element of the expression stack as an assembly operand.
MemOperand ElementAt(int index) {
- return MemOperand(sp, index * kPointerSize);
- }
-
- // Random-access store to a frame-top relative frame element. The result
- // becomes owned by the frame and is invalidated.
- void SetElementAt(int index, Result* value);
-
- // Set a frame element to a constant. The index is frame-top relative.
- void SetElementAt(int index, Handle<Object> value) {
- Result temp(value);
- SetElementAt(index, &temp);
+ int adjusted_index = index - kVirtualElements[top_of_stack_state_];
+ ASSERT(adjusted_index >= 0);
+ return MemOperand(sp, adjusted_index * kPointerSize);
}
- void PushElementAt(int index) {
- PushFrameSlotAt(element_count() - index - 1);
+ bool KnownSmiAt(int index) {
+ if (index >= kTOSKnownSmiMapSize) return false;
+ return (tos_known_smi_map_ & (1 << index)) != 0;
}
-
// A frame-allocated local as an assembly operand.
- MemOperand LocalAt(int index) {
- ASSERT(0 <= index);
- ASSERT(index < local_count());
- return MemOperand(s8_fp, kLocal0Offset - index * kPointerSize);
- }
-
- // Push a copy of the value of a local frame slot on top of the frame.
- void PushLocalAt(int index) {
- PushFrameSlotAt(local0_index() + index);
- }
-
- // Push the value of a local frame slot on top of the frame and invalidate
- // the local slot. The slot should be written to before trying to read
- // from it again.
- void TakeLocalAt(int index) {
- TakeFrameSlotAt(local0_index() + index);
- }
-
- // Store the top value on the virtual frame into a local frame slot. The
- // value is left in place on top of the frame.
- void StoreToLocalAt(int index) {
- StoreToFrameSlotAt(local0_index() + index);
- }
+ inline MemOperand LocalAt(int index);
// Push the address of the receiver slot on the frame.
void PushReceiverSlotAddress();
// The function frame slot.
- MemOperand Function() { return MemOperand(s8_fp, kFunctionOffset); }
-
- // Push the function on top of the frame.
- void PushFunction() { PushFrameSlotAt(function_index()); }
+ MemOperand Function() { return MemOperand(fp, kFunctionOffset); }
// The context frame slot.
- MemOperand Context() { return MemOperand(s8_fp, kContextOffset); }
-
- // Save the value of the cp register to the context frame slot.
- void SaveContextRegister();
-
- // Restore the cp register from the value of the context frame
- // slot.
- void RestoreContextRegister();
+ MemOperand Context() { return MemOperand(fp, kContextOffset); }
// A parameter as an assembly operand.
- MemOperand ParameterAt(int index) {
- // Index -1 corresponds to the receiver.
- ASSERT(-1 <= index); // -1 is the receiver.
- ASSERT(index <= parameter_count());
- uint16_t a = 0; // Number of argument slots.
- return MemOperand(s8_fp, (1 + parameter_count() + a - index) *kPointerSize);
- }
-
- // Push a copy of the value of a parameter frame slot on top of the frame.
- void PushParameterAt(int index) {
- PushFrameSlotAt(param0_index() + index);
- }
-
- // Push the value of a paramter frame slot on top of the frame and
- // invalidate the parameter slot. The slot should be written to before
- // trying to read from it again.
- void TakeParameterAt(int index) {
- TakeFrameSlotAt(param0_index() + index);
- }
-
- // Store the top value on the virtual frame into a parameter frame slot.
- // The value is left in place on top of the frame.
- void StoreToParameterAt(int index) {
- StoreToFrameSlotAt(param0_index() + index);
- }
+ inline MemOperand ParameterAt(int index);
// The receiver frame slot.
- MemOperand Receiver() { return ParameterAt(-1); }
+ inline MemOperand Receiver();
// Push a try-catch or try-finally handler on top of the virtual frame.
void PushTryHandler(HandlerType type);
// Call stub given the number of arguments it expects on (and
// removes from) the stack.
- void CallStub(CodeStub* stub, int arg_count) {
- PrepareForCall(arg_count, arg_count);
- RawCallStub(stub);
- }
+ inline void CallStub(CodeStub* stub, int arg_count);
- void CallStub(CodeStub* stub, Result* arg);
-
- void CallStub(CodeStub* stub, Result* arg0, Result* arg1);
+ // Call JS function from top of the stack with arguments
+ // taken from the stack.
+ void CallJSFunction(int arg_count);
// Call runtime given the number of arguments expected on (and
// removed from) the stack.
- void CallRuntime(Runtime::Function* f, int arg_count);
+ void CallRuntime(const Runtime::Function* f, int arg_count);
void CallRuntime(Runtime::FunctionId id, int arg_count);
- // Call runtime with sp aligned to 8 bytes.
- void CallAlignedRuntime(Runtime::Function* f, int arg_count);
- void CallAlignedRuntime(Runtime::FunctionId id, int arg_count);
+#ifdef ENABLE_DEBUGGER_SUPPORT
+ void DebugBreak();
+#endif
// Invoke builtin given the number of arguments it expects on (and
// removes from) the stack.
void InvokeBuiltin(Builtins::JavaScript id,
InvokeJSFlags flag,
- Result* arg_count_register,
int arg_count);
+ // Call load IC. Receiver is on the stack and is consumed. Result is returned
+ // in v0.
+ void CallLoadIC(Handle<String> name, RelocInfo::Mode mode);
+
+ // Call store IC. If the load is contextual, value is found on top of the
+ // frame. If not, value and receiver are on the frame. Both are consumed.
+ // Result is returned in v0.
+ void CallStoreIC(Handle<String> name, bool is_contextual);
+
+ // Call keyed load IC. Key and receiver are on the stack. Both are consumed.
+ // Result is returned in v0.
+ void CallKeyedLoadIC();
+
+ // Call keyed store IC. Value, key and receiver are on the stack. All three
+ // are consumed. Result is returned in v0 (and a0).
+ void CallKeyedStoreIC();
+
// Call into an IC stub given the number of arguments it removes
- // from the stack. Register arguments are passed as results and
- // consumed by the call.
- void CallCodeObject(Handle<Code> ic,
- RelocInfo::Mode rmode,
- int dropped_args);
+ // from the stack. Register arguments to the IC stub are implicit,
+ // and depend on the type of IC stub.
void CallCodeObject(Handle<Code> ic,
RelocInfo::Mode rmode,
- Result* arg,
int dropped_args);
- void CallCodeObject(Handle<Code> ic,
- RelocInfo::Mode rmode,
- Result* arg0,
- Result* arg1,
- int dropped_args,
- bool set_auto_args_slots = false);
// Drop a number of elements from the top of the expression stack. May
// emit code to affect the physical frame. Does not clobber any registers
// excepting possibly the stack pointer.
void Drop(int count);
- // Similar to VirtualFrame::Drop but we don't modify the actual stack.
- // This is because we need to manually restore sp to the correct position.
- void DropFromVFrameOnly(int count);
// Drop one element.
void Drop() { Drop(1); }
- void DropFromVFrameOnly() { DropFromVFrameOnly(1); }
- // Duplicate the top element of the frame.
- void Dup() { PushFrameSlotAt(element_count() - 1); }
+ // Pop an element from the top of the expression stack. Discards
+ // the result.
+ void Pop();
+
+ // Pop an element from the top of the expression stack. The register
+ // will be one normally used for the top of stack register allocation
+ // so you can't hold on to it if you push on the stack.
+ Register PopToRegister(Register but_not_to_this_one = no_reg);
+
+ // Look at the top of the stack. The register returned is aliased and
+ // must be copied to a scratch register before modification.
+ Register Peek();
+
+ // Look at the value beneath the top of the stack. The register returned is
+ // aliased and must be copied to a scratch register before modification.
+ Register Peek2();
+
+ // Duplicate the top of stack.
+ void Dup();
+
+ // Duplicate the two elements on top of stack.
+ void Dup2();
- // Pop an element from the top of the expression stack. Returns a
- // Result, which may be a constant or a register.
- Result Pop();
+ // Flushes all registers, but it puts a copy of the top-of-stack in a0.
+ void SpillAllButCopyTOSToA0();
+
+ // Flushes all registers, but it puts a copy of the top-of-stack in a1.
+ void SpillAllButCopyTOSToA1();
+
+ // Flushes all registers, but it puts a copy of the top-of-stack in a1
+ // and the next value on the stack in a0.
+ void SpillAllButCopyTOSToA1A0();
// Pop and save an element from the top of the expression stack and
// emit a corresponding pop instruction.
@@ -355,40 +370,41 @@ class VirtualFrame : public ZoneObject {
void EmitMultiPop(RegList regs);
void EmitMultiPopReversed(RegList regs);
+
+ // Takes the top two elements and puts them in a0 (top element) and a1
+ // (second element).
+ void PopToA1A0();
+
+ // Takes the top element and puts it in a1.
+ void PopToA1();
+
+ // Takes the top element and puts it in a0.
+ void PopToA0();
+
// Push an element on top of the expression stack and emit a
// corresponding push instruction.
- void EmitPush(Register reg);
- // Same but for multiple registers.
- void EmitMultiPush(RegList regs);
- void EmitMultiPushReversed(RegList regs);
+ void EmitPush(Register reg, TypeInfo type_info = TypeInfo::Unknown());
+ void EmitPush(Operand operand, TypeInfo type_info = TypeInfo::Unknown());
+ void EmitPush(MemOperand operand, TypeInfo type_info = TypeInfo::Unknown());
+ void EmitPushRoot(Heap::RootListIndex index);
- // Push an element on the virtual frame.
- inline void Push(Register reg, NumberInfo info = NumberInfo::Unknown());
- inline void Push(Handle<Object> value);
- inline void Push(Smi* value);
+ // Overwrite the nth thing on the stack. If the nth position is in a
+ // register then this turns into a Move, otherwise an sw. Afterwards
+ // you can still use the register even if it is a register that can be
+ // used for TOS (a0 or a1).
+ void SetElementAt(Register reg, int this_far_down);
- // Pushing a result invalidates it (its contents become owned by the frame).
- void Push(Result* result) {
- if (result->is_register()) {
- Push(result->reg());
- } else {
- ASSERT(result->is_constant());
- Push(result->handle());
- }
- result->Unuse();
- }
-
- // Nip removes zero or more elements from immediately below the top
- // of the frame, leaving the previous top-of-frame value on top of
- // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
- inline void Nip(int num_dropped);
+ // Get a register which is free and which must be immediately used to
+ // push on the top of the stack.
+ Register GetTOSRegister();
- // This pushes 4 arguments slots on the stack and saves asked 'a' registers
- // 'a' registers are arguments register a0 to a3.
- void EmitArgumentSlots(RegList reglist);
+ // Same but for multiple registers.
+ void EmitMultiPush(RegList regs);
+ void EmitMultiPushReversed(RegList regs);
- inline void SetTypeForLocalAt(int index, NumberInfo info);
- inline void SetTypeForParamAt(int index, NumberInfo info);
+ static Register scratch0() { return t4; }
+ static Register scratch1() { return t5; }
+ static Register scratch2() { return t6; }
private:
static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
@@ -398,24 +414,51 @@ class VirtualFrame : public ZoneObject {
static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots.
- ZoneList<FrameElement> elements_;
+ // 5 states for the top of stack, which can be in memory or in a0 and a1.
+ enum TopOfStack { NO_TOS_REGISTERS, A0_TOS, A1_TOS, A1_A0_TOS, A0_A1_TOS,
+ TOS_STATES};
+ static const int kMaxTOSRegisters = 2;
+
+ static const bool kA0InUse[TOS_STATES];
+ static const bool kA1InUse[TOS_STATES];
+ static const int kVirtualElements[TOS_STATES];
+ static const TopOfStack kStateAfterPop[TOS_STATES];
+ static const TopOfStack kStateAfterPush[TOS_STATES];
+ static const Register kTopRegister[TOS_STATES];
+ static const Register kBottomRegister[TOS_STATES];
+
+ // We allocate up to 5 locals in registers.
+ static const int kNumberOfAllocatedRegisters = 5;
+ // r2 to r6 are allocated to locals.
+ static const int kFirstAllocatedRegister = 2;
+
+ static const Register kAllocatedRegisters[kNumberOfAllocatedRegisters];
+
+ static Register AllocatedRegister(int r) {
+ ASSERT(r >= 0 && r < kNumberOfAllocatedRegisters);
+ return kAllocatedRegisters[r];
+ }
- // The index of the element that is at the processor's stack pointer
- // (the sp register).
- int stack_pointer_;
+ // The number of elements on the stack frame.
+ int element_count_;
+ TopOfStack top_of_stack_state_:3;
+ int register_allocation_map_:kNumberOfAllocatedRegisters;
+ static const int kTOSKnownSmiMapSize = 4;
+ unsigned tos_known_smi_map_:kTOSKnownSmiMapSize;
- // The index of the register frame element using each register, or
- // kIllegalIndex if a register is not on the frame.
- int register_locations_[RegisterAllocator::kNumRegisters];
+ // The index of the element that is at the processor's stack pointer
+ // (the sp register). For now since everything is in memory it is given
+ // by the number of elements on the not-very-virtual stack frame.
+ int stack_pointer() { return element_count_ - 1; }
// The number of frame-allocated locals and parameters respectively.
- int parameter_count() { return cgen()->scope()->num_parameters(); }
- int local_count() { return cgen()->scope()->num_stack_slots(); }
+ inline int parameter_count() const;
+ inline int local_count() const;
// The index of the element that is at the processor's frame pointer
// (the fp register). The parameters, receiver, function, and context
// are below the frame pointer.
- int frame_pointer() { return parameter_count() + 3; }
+ inline int frame_pointer() const;
// The index of the first parameter. The receiver lies below the first
// parameter.
@@ -423,75 +466,22 @@ class VirtualFrame : public ZoneObject {
// The index of the context slot in the frame. It is immediately
// below the frame pointer.
- int context_index() { return frame_pointer() - 1; }
+ inline int context_index();
// The index of the function slot in the frame. It is below the frame
// pointer and context slot.
- int function_index() { return frame_pointer() - 2; }
+ inline int function_index();
// The index of the first local. Between the frame pointer and the
// locals lies the return address.
- int local0_index() { return frame_pointer() + 2; }
+ inline int local0_index() const;
// The index of the base of the expression stack.
- int expression_base_index() { return local0_index() + local_count(); }
+ inline int expression_base_index() const;
// Convert a frame index into a frame pointer relative offset into the
// actual stack.
- int fp_relative(int index) {
- ASSERT(index < element_count());
- ASSERT(frame_pointer() < element_count()); // FP is on the frame.
- return (frame_pointer() - index) * kPointerSize;
- }
-
- // Record an occurrence of a register in the virtual frame. This has the
- // effect of incrementing the register's external reference count and
- // of updating the index of the register's location in the frame.
- void Use(Register reg, int index) {
- ASSERT(!is_used(reg));
- set_register_location(reg, index);
- cgen()->allocator()->Use(reg);
- }
-
- // Record that a register reference has been dropped from the frame. This
- // decrements the register's external reference count and invalidates the
- // index of the register's location in the frame.
- void Unuse(Register reg) {
- ASSERT(is_used(reg));
- set_register_location(reg, kIllegalIndex);
- cgen()->allocator()->Unuse(reg);
- }
-
- // Spill the element at a particular index---write it to memory if
- // necessary, free any associated register, and forget its value if
- // constant.
- void SpillElementAt(int index);
-
- // Sync the element at a particular index. If it is a register or
- // constant that disagrees with the value on the stack, write it to memory.
- // Keep the element type as register or constant, and clear the dirty bit.
- void SyncElementAt(int index);
-
- // Sync the range of elements in [begin, end] with memory.
- void SyncRange(int begin, int end);
-
- // Sync a single unsynced element that lies beneath or at the stack pointer.
- void SyncElementBelowStackPointer(int index);
-
- // Sync a single unsynced element that lies just above the stack pointer.
- void SyncElementByPushing(int index);
-
- // Push a copy of a frame slot (typically a local or parameter) on top of
- // the frame.
- inline void PushFrameSlotAt(int index);
-
- // Push a the value of a frame slot (typically a local or parameter) on
- // top of the frame and invalidate the slot.
- void TakeFrameSlotAt(int index);
-
- // Store the value on top of the frame to a frame slot (typically a local
- // or parameter).
- void StoreToFrameSlotAt(int index);
+ inline int fp_relative(int index);
// Spill all elements in registers. Spill the top spilled_args elements
// on the frame. Sync all other frame elements.
@@ -499,45 +489,37 @@ class VirtualFrame : public ZoneObject {
// the effect of an upcoming call that will drop them from the stack.
void PrepareForCall(int spilled_args, int dropped_args);
- // Move frame elements currently in registers or constants, that
- // should be in memory in the expected frame, to memory.
- void MergeMoveRegistersToMemory(VirtualFrame* expected);
-
- // Make the register-to-register moves necessary to
- // merge this frame with the expected frame.
- // Register to memory moves must already have been made,
- // and memory to register moves must follow this call.
- // This is because some new memory-to-register moves are
- // created in order to break cycles of register moves.
- // Used in the implementation of MergeTo().
- void MergeMoveRegistersToRegisters(VirtualFrame* expected);
-
- // Make the memory-to-register and constant-to-register moves
- // needed to make this frame equal the expected frame.
- // Called after all register-to-memory and register-to-register
- // moves have been made. After this function returns, the frames
- // should be equal.
- void MergeMoveMemoryToRegisters(VirtualFrame* expected);
-
- // Invalidates a frame slot (puts an invalid frame element in it).
- // Copies on the frame are correctly handled, and if this slot was
- // the backing store of copies, the index of the new backing store
- // is returned. Otherwise, returns kIllegalIndex.
- // Register counts are correctly updated.
- int InvalidateFrameSlotAt(int index);
-
- // Call a code stub that has already been prepared for calling (via
- // PrepareForCall).
- void RawCallStub(CodeStub* stub);
-
- // Calls a code object which has already been prepared for calling
- // (via PrepareForCall).
- void RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
-
- inline bool Equals(VirtualFrame* other);
-
- // Classes that need raw access to the elements_ array.
- friend class DeferredCode;
+ // If all top-of-stack registers are in use then the lowest one is pushed
+ // onto the physical stack and made free.
+ void EnsureOneFreeTOSRegister();
+
+ // Emit instructions to get the top of stack state from where we are to where
+ // we want to be.
+ void MergeTOSTo(TopOfStack expected_state,
+ Condition cond = al,
+ Register r1 = no_reg,
+ const Operand& r2 = Operand(no_reg));
+
+ inline bool Equals(const VirtualFrame* other);
+
+ inline void LowerHeight(int count) {
+ element_count_ -= count;
+ if (count >= kTOSKnownSmiMapSize) {
+ tos_known_smi_map_ = 0;
+ } else {
+ tos_known_smi_map_ >>= count;
+ }
+ }
+
+ inline void RaiseHeight(int count, unsigned known_smi_map = 0) {
+ ASSERT(known_smi_map < (1u << count));
+ element_count_ += count;
+ if (count >= kTOSKnownSmiMapSize) {
+ tos_known_smi_map_ = known_smi_map;
+ } else {
+ tos_known_smi_map_ = ((tos_known_smi_map_ << count) | known_smi_map);
+ }
+ }
friend class JumpTarget;
};