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authorSteve Block <steveblock@google.com>2009-10-30 11:49:00 +0000
committerSteve Block <steveblock@google.com>2009-11-03 17:23:38 +0000
commita7e24c173cf37484693b9abb38e494fa7bd7baeb (patch)
tree4aeefe31292fbed0d94f1b93fe86c51849b001c2 /src/runtime.js
parentaf654c46444383e0baed1cb27a4c1d1bdcac8dd9 (diff)
downloadandroid_external_v8-a7e24c173cf37484693b9abb38e494fa7bd7baeb.tar.gz
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Move V8 to external/v8
Change-Id: If68025d67453785a651c5dfb34fad298c16676a4
Diffstat (limited to 'src/runtime.js')
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+// Copyright 2006-2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+// This files contains runtime support implemented in JavaScript.
+
+// CAUTION: Some of the functions specified in this file are called
+// directly from compiled code. These are the functions with names in
+// ALL CAPS. The compiled code passes the first argument in 'this' and
+// it does not push the function onto the stack. This means that you
+// cannot use contexts in all these functions.
+
+
+/* -----------------------------------
+ - - - C o m p a r i s o n - - -
+ -----------------------------------
+*/
+
+// The following const declarations are shared with other native JS files.
+// They are all declared at this one spot to avoid const redeclaration errors.
+const $Object = global.Object;
+const $Array = global.Array;
+const $String = global.String;
+const $Number = global.Number;
+const $Function = global.Function;
+const $Boolean = global.Boolean;
+const $NaN = 0/0;
+
+
+// ECMA-262, section 11.9.1, page 55.
+function EQUALS(y) {
+ if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y);
+ var x = this;
+
+ // NOTE: We use iteration instead of recursion, because it is
+ // difficult to call EQUALS with the correct setting of 'this' in
+ // an efficient way.
+ while (true) {
+ if (IS_NUMBER(x)) {
+ if (y == null) return 1; // not equal
+ return %NumberEquals(x, %ToNumber(y));
+ } else if (IS_STRING(x)) {
+ if (IS_STRING(y)) return %StringEquals(x, y);
+ if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y);
+ if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y));
+ if (y == null) return 1; // not equal
+ y = %ToPrimitive(y, NO_HINT);
+ } else if (IS_BOOLEAN(x)) {
+ if (IS_BOOLEAN(y)) {
+ return %_ObjectEquals(x, y) ? 0 : 1;
+ }
+ if (y == null) return 1; // not equal
+ return %NumberEquals(%ToNumber(x), %ToNumber(y));
+ } else if (x == null) {
+ // NOTE: This checks for both null and undefined.
+ return (y == null) ? 0 : 1;
+ } else {
+ // x is not a number, boolean, null or undefined.
+ if (y == null) return 1; // not equal
+ if (IS_OBJECT(y)) {
+ return %_ObjectEquals(x, y) ? 0 : 1;
+ }
+ if (IS_FUNCTION(y)) {
+ return %_ObjectEquals(x, y) ? 0 : 1;
+ }
+
+ x = %ToPrimitive(x, NO_HINT);
+ }
+ }
+}
+
+// ECMA-262, section 11.9.4, page 56.
+function STRICT_EQUALS(x) {
+ if (IS_STRING(this)) {
+ if (!IS_STRING(x)) return 1; // not equal
+ return %StringEquals(this, x);
+ }
+
+ if (IS_NUMBER(this)) {
+ if (!IS_NUMBER(x)) return 1; // not equal
+ return %NumberEquals(this, x);
+ }
+
+ // If anything else gets here, we just do simple identity check.
+ // Objects (including functions), null, undefined and booleans were
+ // checked in the CompareStub, so there should be nothing left.
+ return %_ObjectEquals(this, x) ? 0 : 1;
+}
+
+
+// ECMA-262, section 11.8.5, page 53. The 'ncr' parameter is used as
+// the result when either (or both) the operands are NaN.
+function COMPARE(x, ncr) {
+ // Fast case for numbers and strings.
+ if (IS_NUMBER(this) && IS_NUMBER(x)) {
+ return %NumberCompare(this, x, ncr);
+ }
+ if (IS_STRING(this) && IS_STRING(x)) {
+ return %StringCompare(this, x);
+ }
+
+ // Default implementation.
+ var a = %ToPrimitive(this, NUMBER_HINT);
+ var b = %ToPrimitive(x, NUMBER_HINT);
+ if (IS_STRING(a) && IS_STRING(b)) {
+ return %StringCompare(a, b);
+ } else {
+ return %NumberCompare(%ToNumber(a), %ToNumber(b), ncr);
+ }
+}
+
+
+
+/* -----------------------------------
+ - - - A r i t h m e t i c - - -
+ -----------------------------------
+*/
+
+// ECMA-262, section 11.6.1, page 50.
+function ADD(x) {
+ // Fast case: Check for number operands and do the addition.
+ if (IS_NUMBER(this) && IS_NUMBER(x)) return %NumberAdd(this, x);
+ if (IS_STRING(this) && IS_STRING(x)) return %StringAdd(this, x);
+
+ // Default implementation.
+ var a = %ToPrimitive(this, NO_HINT);
+ var b = %ToPrimitive(x, NO_HINT);
+
+ if (IS_STRING(a)) {
+ return %StringAdd(a, %ToString(b));
+ } else if (IS_STRING(b)) {
+ return %StringAdd(%ToString(a), b);
+ } else {
+ return %NumberAdd(%ToNumber(a), %ToNumber(b));
+ }
+}
+
+
+// Left operand (this) is already a string.
+function STRING_ADD_LEFT(y) {
+ if (!IS_STRING(y)) {
+ if (IS_STRING_WRAPPER(y)) {
+ y = %_ValueOf(y);
+ } else {
+ y = IS_NUMBER(y)
+ ? %NumberToString(y)
+ : %ToString(%ToPrimitive(y, NO_HINT));
+ }
+ }
+ return %StringAdd(this, y);
+}
+
+
+// Right operand (y) is already a string.
+function STRING_ADD_RIGHT(y) {
+ var x = this;
+ if (!IS_STRING(x)) {
+ if (IS_STRING_WRAPPER(x)) {
+ x = %_ValueOf(x);
+ } else {
+ x = IS_NUMBER(x)
+ ? %NumberToString(x)
+ : %ToString(%ToPrimitive(x, NO_HINT));
+ }
+ }
+ return %StringAdd(x, y);
+}
+
+
+// ECMA-262, section 11.6.2, page 50.
+function SUB(y) {
+ var x = IS_NUMBER(this) ? this : %ToNumber(this);
+ if (!IS_NUMBER(y)) y = %ToNumber(y);
+ return %NumberSub(x, y);
+}
+
+
+// ECMA-262, section 11.5.1, page 48.
+function MUL(y) {
+ var x = IS_NUMBER(this) ? this : %ToNumber(this);
+ if (!IS_NUMBER(y)) y = %ToNumber(y);
+ return %NumberMul(x, y);
+}
+
+
+// ECMA-262, section 11.5.2, page 49.
+function DIV(y) {
+ var x = IS_NUMBER(this) ? this : %ToNumber(this);
+ if (!IS_NUMBER(y)) y = %ToNumber(y);
+ return %NumberDiv(x, y);
+}
+
+
+// ECMA-262, section 11.5.3, page 49.
+function MOD(y) {
+ var x = IS_NUMBER(this) ? this : %ToNumber(this);
+ if (!IS_NUMBER(y)) y = %ToNumber(y);
+ return %NumberMod(x, y);
+}
+
+
+
+/* -------------------------------------------
+ - - - B i t o p e r a t i o n s - - -
+ -------------------------------------------
+*/
+
+// ECMA-262, section 11.10, page 57.
+function BIT_OR(y) {
+ var x = IS_NUMBER(this) ? this : %ToNumber(this);
+ if (!IS_NUMBER(y)) y = %ToNumber(y);
+ return %NumberOr(x, y);
+}
+
+
+// ECMA-262, section 11.10, page 57.
+function BIT_AND(y) {
+ var x;
+ if (IS_NUMBER(this)) {
+ x = this;
+ if (!IS_NUMBER(y)) y = %ToNumber(y);
+ } else {
+ x = %ToNumber(this);
+ // Make sure to convert the right operand to a number before
+ // bailing out in the fast case, but after converting the
+ // left operand. This ensures that valueOf methods on the right
+ // operand are always executed.
+ if (!IS_NUMBER(y)) y = %ToNumber(y);
+ // Optimize for the case where we end up AND'ing a value
+ // that doesn't convert to a number. This is common in
+ // certain benchmarks.
+ if (NUMBER_IS_NAN(x)) return 0;
+ }
+ return %NumberAnd(x, y);
+}
+
+
+// ECMA-262, section 11.10, page 57.
+function BIT_XOR(y) {
+ var x = IS_NUMBER(this) ? this : %ToNumber(this);
+ if (!IS_NUMBER(y)) y = %ToNumber(y);
+ return %NumberXor(x, y);
+}
+
+
+// ECMA-262, section 11.4.7, page 47.
+function UNARY_MINUS() {
+ var x = IS_NUMBER(this) ? this : %ToNumber(this);
+ return %NumberUnaryMinus(x);
+}
+
+
+// ECMA-262, section 11.4.8, page 48.
+function BIT_NOT() {
+ var x = IS_NUMBER(this) ? this : %ToNumber(this);
+ return %NumberNot(x);
+}
+
+
+// ECMA-262, section 11.7.1, page 51.
+function SHL(y) {
+ var x = IS_NUMBER(this) ? this : %ToNumber(this);
+ if (!IS_NUMBER(y)) y = %ToNumber(y);
+ return %NumberShl(x, y);
+}
+
+
+// ECMA-262, section 11.7.2, page 51.
+function SAR(y) {
+ var x;
+ if (IS_NUMBER(this)) {
+ x = this;
+ if (!IS_NUMBER(y)) y = %ToNumber(y);
+ } else {
+ x = %ToNumber(this);
+ // Make sure to convert the right operand to a number before
+ // bailing out in the fast case, but after converting the
+ // left operand. This ensures that valueOf methods on the right
+ // operand are always executed.
+ if (!IS_NUMBER(y)) y = %ToNumber(y);
+ // Optimize for the case where we end up shifting a value
+ // that doesn't convert to a number. This is common in
+ // certain benchmarks.
+ if (NUMBER_IS_NAN(x)) return 0;
+ }
+ return %NumberSar(x, y);
+}
+
+
+// ECMA-262, section 11.7.3, page 52.
+function SHR(y) {
+ var x = IS_NUMBER(this) ? this : %ToNumber(this);
+ if (!IS_NUMBER(y)) y = %ToNumber(y);
+ return %NumberShr(x, y);
+}
+
+
+
+/* -----------------------------
+ - - - H e l p e r s - - -
+ -----------------------------
+*/
+
+// ECMA-262, section 11.4.1, page 46.
+function DELETE(key) {
+ return %DeleteProperty(%ToObject(this), %ToString(key));
+}
+
+
+// ECMA-262, section 11.8.7, page 54.
+function IN(x) {
+ if (x == null || (!IS_OBJECT(x) && !IS_FUNCTION(x))) {
+ throw %MakeTypeError('invalid_in_operator_use', [this, x]);
+ }
+ return %_IsNonNegativeSmi(this) ? %HasElement(x, this) : %HasProperty(x, %ToString(this));
+}
+
+
+// ECMA-262, section 11.8.6, page 54. To make the implementation more
+// efficient, the return value should be zero if the 'this' is an
+// instance of F, and non-zero if not. This makes it possible to avoid
+// an expensive ToBoolean conversion in the generated code.
+function INSTANCE_OF(F) {
+ var V = this;
+ if (!IS_FUNCTION(F)) {
+ throw %MakeTypeError('instanceof_function_expected', [V]);
+ }
+
+ // If V is not an object, return false.
+ if (IS_NULL(V) || (!IS_OBJECT(V) && !IS_FUNCTION(V))) {
+ return 1;
+ }
+
+ // Get the prototype of F; if it is not an object, throw an error.
+ var O = F.prototype;
+ if (IS_NULL(O) || (!IS_OBJECT(O) && !IS_FUNCTION(O))) {
+ throw %MakeTypeError('instanceof_nonobject_proto', [O]);
+ }
+
+ // Return whether or not O is in the prototype chain of V.
+ return %IsInPrototypeChain(O, V) ? 0 : 1;
+}
+
+
+// Get an array of property keys for the given object. Used in
+// for-in statements.
+function GET_KEYS() {
+ return %GetPropertyNames(this);
+}
+
+
+// Filter a given key against an object by checking if the object
+// has a property with the given key; return the key as a string if
+// it has. Otherwise returns null. Used in for-in statements.
+function FILTER_KEY(key) {
+ var string = %ToString(key);
+ if (%HasProperty(this, string)) return string;
+ return null;
+}
+
+
+function CALL_NON_FUNCTION() {
+ var callee = %GetCalledFunction();
+ var delegate = %GetFunctionDelegate(callee);
+ if (!IS_FUNCTION(delegate)) {
+ throw %MakeTypeError('called_non_callable', [typeof callee]);
+ }
+
+ var parameters = %NewArguments(delegate);
+ return delegate.apply(callee, parameters);
+}
+
+
+function CALL_NON_FUNCTION_AS_CONSTRUCTOR() {
+ var callee = %GetCalledFunction();
+ var delegate = %GetConstructorDelegate(callee);
+ if (!IS_FUNCTION(delegate)) {
+ throw %MakeTypeError('called_non_callable', [typeof callee]);
+ }
+
+ var parameters = %NewArguments(delegate);
+ return delegate.apply(callee, parameters);
+}
+
+
+function APPLY_PREPARE(args) {
+ var length;
+ // First check whether length is a positive Smi and args is an
+ // array. This is the fast case. If this fails, we do the slow case
+ // that takes care of more eventualities.
+ if (IS_ARRAY(args)) {
+ length = args.length;
+ if (%_IsSmi(length) && length >= 0 && length < 0x800000 && IS_FUNCTION(this)) {
+ return length;
+ }
+ }
+
+ length = (args == null) ? 0 : %ToUint32(args.length);
+
+ // We can handle any number of apply arguments if the stack is
+ // big enough, but sanity check the value to avoid overflow when
+ // multiplying with pointer size.
+ if (length > 0x800000) {
+ throw %MakeRangeError('apply_overflow', [length]);
+ }
+
+ if (!IS_FUNCTION(this)) {
+ throw %MakeTypeError('apply_non_function', [ %ToString(this), typeof this ]);
+ }
+
+ // Make sure the arguments list has the right type.
+ if (args != null && !IS_ARRAY(args) && !IS_ARGUMENTS(args)) {
+ throw %MakeTypeError('apply_wrong_args', []);
+ }
+
+ // Return the length which is the number of arguments to copy to the
+ // stack. It is guaranteed to be a small integer at this point.
+ return length;
+}
+
+
+function APPLY_OVERFLOW(length) {
+ throw %MakeRangeError('apply_overflow', [length]);
+}
+
+
+// Convert the receiver to an object - forward to ToObject.
+function TO_OBJECT() {
+ return %ToObject(this);
+}
+
+
+// Convert the receiver to a number - forward to ToNumber.
+function TO_NUMBER() {
+ return %ToNumber(this);
+}
+
+
+// Convert the receiver to a string - forward to ToString.
+function TO_STRING() {
+ return %ToString(this);
+}
+
+
+/* -------------------------------------
+ - - - C o n v e r s i o n s - - -
+ -------------------------------------
+*/
+
+// ECMA-262, section 9.1, page 30. Use null/undefined for no hint,
+// (1) for number hint, and (2) for string hint.
+function ToPrimitive(x, hint) {
+ // Fast case check.
+ if (IS_STRING(x)) return x;
+ // Normal behavior.
+ if (!IS_OBJECT(x) && !IS_FUNCTION(x)) return x;
+ if (x == null) return x; // check for null, undefined
+ if (hint == NO_HINT) hint = (IS_DATE(x)) ? STRING_HINT : NUMBER_HINT;
+ return (hint == NUMBER_HINT) ? %DefaultNumber(x) : %DefaultString(x);
+}
+
+
+// ECMA-262, section 9.3, page 31.
+function ToNumber(x) {
+ if (IS_NUMBER(x)) return x;
+ if (IS_STRING(x)) return %StringToNumber(x);
+ if (IS_BOOLEAN(x)) return x ? 1 : 0;
+ if (IS_UNDEFINED(x)) return $NaN;
+ return (IS_NULL(x)) ? 0 : ToNumber(%DefaultNumber(x));
+}
+
+
+// ECMA-262, section 9.8, page 35.
+function ToString(x) {
+ if (IS_STRING(x)) return x;
+ if (IS_NUMBER(x)) return %NumberToString(x);
+ if (IS_BOOLEAN(x)) return x ? 'true' : 'false';
+ if (IS_UNDEFINED(x)) return 'undefined';
+ return (IS_NULL(x)) ? 'null' : %ToString(%DefaultString(x));
+}
+
+
+// ... where did this come from?
+function ToBoolean(x) {
+ if (IS_BOOLEAN(x)) return x;
+ if (IS_STRING(x)) return x.length != 0;
+ if (x == null) return false;
+ if (IS_NUMBER(x)) return !((x == 0) || NUMBER_IS_NAN(x));
+ return true;
+}
+
+
+// ECMA-262, section 9.9, page 36.
+function ToObject(x) {
+ if (IS_STRING(x)) return new $String(x);
+ if (IS_NUMBER(x)) return new $Number(x);
+ if (IS_BOOLEAN(x)) return new $Boolean(x);
+ if (x == null) throw %MakeTypeError('null_to_object', []);
+ return x;
+}
+
+
+// ECMA-262, section 9.4, page 34.
+function ToInteger(x) {
+ if (%_IsSmi(x)) return x;
+ return %NumberToInteger(ToNumber(x));
+}
+
+
+// ECMA-262, section 9.6, page 34.
+function ToUint32(x) {
+ if (%_IsSmi(x) && x >= 0) return x;
+ return %NumberToJSUint32(ToNumber(x));
+}
+
+
+// ECMA-262, section 9.5, page 34
+function ToInt32(x) {
+ if (%_IsSmi(x)) return x;
+ return %NumberToJSInt32(ToNumber(x));
+}
+
+
+
+/* ---------------------------------
+ - - - U t i l i t i e s - - -
+ ---------------------------------
+*/
+
+// Returns if the given x is a primitive value - not an object or a
+// function.
+function IsPrimitive(x) {
+ if (!IS_OBJECT(x) && !IS_FUNCTION(x)) {
+ return true;
+ } else {
+ // Even though the type of null is "object", null is still
+ // considered a primitive value.
+ return IS_NULL(x);
+ }
+}
+
+
+// ECMA-262, section 8.6.2.6, page 28.
+function DefaultNumber(x) {
+ if (IS_FUNCTION(x.valueOf)) {
+ var v = x.valueOf();
+ if (%IsPrimitive(v)) return v;
+ }
+
+ if (IS_FUNCTION(x.toString)) {
+ var s = x.toString();
+ if (%IsPrimitive(s)) return s;
+ }
+
+ throw %MakeTypeError('cannot_convert_to_primitive', []);
+}
+
+
+// ECMA-262, section 8.6.2.6, page 28.
+function DefaultString(x) {
+ if (IS_FUNCTION(x.toString)) {
+ var s = x.toString();
+ if (%IsPrimitive(s)) return s;
+ }
+
+ if (IS_FUNCTION(x.valueOf)) {
+ var v = x.valueOf();
+ if (%IsPrimitive(v)) return v;
+ }
+
+ throw %MakeTypeError('cannot_convert_to_primitive', []);
+}
+
+
+// NOTE: Setting the prototype for Array must take place as early as
+// possible due to code generation for array literals. When
+// generating code for a array literal a boilerplate array is created
+// that is cloned when running the code. It is essiential that the
+// boilerplate gets the right prototype.
+%FunctionSetPrototype($Array, new $Array(0));